#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: Covers specific instruction simplifying and combining code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # #define _int_1 _GLF_uniform_int_values[0] # #define _int_0 _GLF_uniform_int_values[1] # #define _int_5 _GLF_uniform_int_values[1] # # precision highp float; # # precision highp int; # # // Contents of _GLF_uniform_int_values: [1, 0] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[2]; # }; # layout(location = 0) out vec4 _GLF_color; # # void main() # { # int a = max(_int_1, max(_int_1, 1)); # if (a == _int_1) # { # _GLF_color = vec4(a, _int_0, _int_0, a); # } # else # { # _GLF_color = vec4(a); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 50 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %34 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "a" OpName %12 "buf0" OpMemberName %12 0 "_GLF_uniform_int_values" OpName %14 "" OpName %34 "_GLF_color" OpDecorate %11 ArrayStride 16 OpMemberDecorate %12 0 Offset 0 OpDecorate %12 Block OpDecorate %14 DescriptorSet 0 OpDecorate %14 Binding 0 OpDecorate %34 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpTypeInt 32 0 %10 = OpConstant %9 2 %11 = OpTypeArray %6 %10 %12 = OpTypeStruct %11 %13 = OpTypePointer Uniform %12 %14 = OpVariable %13 Uniform %15 = OpConstant %6 0 %16 = OpTypePointer Uniform %6 %21 = OpConstant %6 1 %27 = OpTypeBool %31 = OpTypeFloat 32 %32 = OpTypeVector %31 4 %33 = OpTypePointer Output %32 %34 = OpVariable %33 Output %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %17 = OpAccessChain %16 %14 %15 %15 %18 = OpLoad %6 %17 %19 = OpAccessChain %16 %14 %15 %15 %20 = OpLoad %6 %19 %22 = OpExtInst %6 %1 SMax %20 %21 %23 = OpExtInst %6 %1 SMax %18 %22 OpStore %8 %23 %24 = OpLoad %6 %8 %25 = OpAccessChain %16 %14 %15 %15 %26 = OpLoad %6 %25 %28 = OpIEqual %27 %24 %26 OpSelectionMerge %30 None OpBranchConditional %28 %29 %46 %29 = OpLabel %35 = OpLoad %6 %8 %36 = OpConvertSToF %31 %35 %37 = OpAccessChain %16 %14 %15 %21 %38 = OpLoad %6 %37 %39 = OpConvertSToF %31 %38 %40 = OpAccessChain %16 %14 %15 %21 %41 = OpLoad %6 %40 %42 = OpConvertSToF %31 %41 %43 = OpLoad %6 %8 %44 = OpConvertSToF %31 %43 %45 = OpCompositeConstruct %32 %36 %39 %42 %44 OpStore %34 %45 OpBranch %30 %46 = OpLabel %47 = OpLoad %6 %8 %48 = OpConvertSToF %31 %47 %49 = OpCompositeConstruct %32 %48 %48 %48 %48 OpStore %34 %49 OpBranch %30 %30 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 1 0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 16 16 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 16 16 EXPECT variant_framebuffer IDX 0 0 SIZE 16 16 EQ_RGBA 255 0 0 255