#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific value tracking code path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(set = 0, binding = 0) uniform buf0 # { # float quarter; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # vec4 N = vec4(1, 2, 3, 4); # vec4 I = vec4(4.0, 87.59, quarter, 92.51); # vec4 Nref = vec4(17.05, -6.1, 4329.3705, 2.7); # vec4 v = faceforward(N, I, Nref); # # if (v == vec4(-1, -2, -3, -4)) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 56 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %51 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "N" OpName %15 "I" OpName %17 "buf0" OpMemberName %17 0 "quarter" OpName %19 "" OpName %27 "Nref" OpName %33 "v" OpName %51 "_GLF_color" OpMemberDecorate %17 0 Offset 0 OpDecorate %17 Block OpDecorate %19 DescriptorSet 0 OpDecorate %19 Binding 0 OpDecorate %51 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpTypePointer Function %7 %10 = OpConstant %6 1 %11 = OpConstant %6 2 %12 = OpConstant %6 3 %13 = OpConstant %6 4 %14 = OpConstantComposite %7 %10 %11 %12 %13 %16 = OpConstant %6 87.5899963 %17 = OpTypeStruct %6 %18 = OpTypePointer Uniform %17 %19 = OpVariable %18 Uniform %20 = OpTypeInt 32 1 %21 = OpConstant %20 0 %22 = OpTypePointer Uniform %6 %25 = OpConstant %6 92.5100021 %28 = OpConstant %6 17.0499992 %29 = OpConstant %6 -6.0999999 %30 = OpConstant %6 4329.37061 %31 = OpConstant %6 2.70000005 %32 = OpConstantComposite %7 %28 %29 %30 %31 %39 = OpConstant %6 -1 %40 = OpConstant %6 -2 %41 = OpConstant %6 -3 %42 = OpConstant %6 -4 %43 = OpConstantComposite %7 %39 %40 %41 %42 %44 = OpTypeBool %45 = OpTypeVector %44 4 %50 = OpTypePointer Output %7 %51 = OpVariable %50 Output %52 = OpConstant %6 0 %53 = OpConstantComposite %7 %10 %52 %52 %10 %55 = OpConstantComposite %7 %52 %52 %52 %52 %4 = OpFunction %2 None %3 %5 = OpLabel %9 = OpVariable %8 Function %15 = OpVariable %8 Function %27 = OpVariable %8 Function %33 = OpVariable %8 Function OpStore %9 %14 %23 = OpAccessChain %22 %19 %21 %24 = OpLoad %6 %23 %26 = OpCompositeConstruct %7 %13 %16 %24 %25 OpStore %15 %26 OpStore %27 %32 %34 = OpLoad %7 %9 %35 = OpLoad %7 %15 %36 = OpLoad %7 %27 %37 = OpExtInst %7 %1 FaceForward %34 %35 %36 OpStore %33 %37 %38 = OpLoad %7 %33 %46 = OpFOrdEqual %45 %38 %43 %47 = OpAll %44 %46 OpSelectionMerge %49 None OpBranchConditional %47 %48 %54 %48 = OpLabel OpStore %51 %53 OpBranch %49 %54 = OpLabel OpStore %51 %55 OpBranch %49 %49 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # quarter BUFFER variant_quarter DATA_TYPE float DATA 0.25 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_quarter AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255