#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A fragment shader with uniform comparison in loop # The test passes because main always writes the color red # Optimized using spirv-opt with the following arguments: # '--eliminate-dead-inserts' # '--combine-access-chains' # '--eliminate-local-single-block' # '--ccp' # '--eliminate-dead-branches' # '--merge-blocks' # '--eliminate-dead-branches' # '--merge-return' # '--eliminate-local-multi-store' # '--simplify-instructions' # '--private-to-local' # '--combine-access-chains' # '--simplify-instructions' # '--if-conversion' # '--eliminate-dead-code-aggressive' # '--eliminate-dead-code-aggressive' # '--ccp' # '--copy-propagate-arrays' # '--ccp' # '--private-to-local' # '--eliminate-dead-code-aggressive' # spirv-opt commit hash: 6b072126595dd8c2448eb1fda616251c5e6d7079 SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # layout(set = 0, binding = 0) uniform buf0 # { # vec2 injectionSwitch; # }; # # float makeFrame() # { # for (int i = 0; i < 1; i++) # { # for (int _injected_loop_counter = 0; 1 < int(injectionSwitch.y); 1) # { # return 1.0; # } # } # return 1.0; # } # # void main() # { # makeFrame(); # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); // Writes the color red # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 7 ; Bound: 85 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %49 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "makeFrame(" OpName %30 "buf0" OpMemberName %30 0 "injectionSwitch" OpName %32 "" OpName %49 "_GLF_color" OpMemberDecorate %30 0 Offset 0 OpDecorate %30 Block OpDecorate %32 DescriptorSet 0 OpDecorate %32 Binding 0 OpDecorate %43 RelaxedPrecision OpDecorate %49 Location 0 OpDecorate %67 RelaxedPrecision OpDecorate %73 RelaxedPrecision %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeFunction %6 %10 = OpTypeInt 32 1 %13 = OpConstant %10 0 %20 = OpConstant %10 1 %21 = OpTypeBool %29 = OpTypeVector %6 2 %30 = OpTypeStruct %29 %31 = OpTypePointer Uniform %30 %32 = OpVariable %31 Uniform %33 = OpTypeInt 32 0 %34 = OpConstant %33 1 %35 = OpTypePointer Uniform %6 %40 = OpConstant %6 1 %47 = OpTypeVector %6 4 %48 = OpTypePointer Output %47 %49 = OpVariable %48 Output %50 = OpConstant %6 0 %51 = OpConstantComposite %47 %40 %50 %50 %40 %59 = OpConstantFalse %21 %62 = OpConstantTrue %21 %79 = OpUndef %6 %82 = OpUndef %21 %83 = OpUndef %10 %4 = OpFunction %2 None %3 %5 = OpLabel %46 = OpFunctionCall %6 %8 OpStore %49 %51 OpReturn OpFunctionEnd %8 = OpFunction %6 None %7 %9 = OpLabel OpBranch %56 %56 = OpLabel OpLoopMerge %52 %58 None OpBranch %57 %57 = OpLabel OpBranch %14 %14 = OpLabel %70 = OpPhi %21 %59 %57 %68 %63 %67 = OpPhi %10 %13 %57 %43 %63 %77 = OpPhi %6 %79 %57 %80 %63 %22 = OpSLessThan %21 %67 %20 OpLoopMerge %16 %63 None OpBranchConditional %22 %15 %16 %15 = OpLabel OpBranch %24 %24 = OpLabel %81 = OpPhi %6 %77 %15 %79 %27 %73 = OpPhi %10 %67 %15 %83 %27 %69 = OpPhi %21 %70 %15 %82 %27 %36 = OpAccessChain %35 %32 %13 %34 %37 = OpLoad %6 %36 %38 = OpConvertFToS %10 %37 %39 = OpSLessThan %21 %20 %38 OpLoopMerge %26 %27 None OpBranchConditional %39 %25 %26 %25 = OpLabel OpBranch %26 %27 = OpLabel OpBranch %24 %26 = OpLabel %80 = OpPhi %6 %81 %24 %40 %25 %68 = OpPhi %21 %69 %24 %62 %25 OpSelectionMerge %84 None OpBranchConditional %68 %16 %84 %84 = OpLabel OpBranch %63 %63 = OpLabel %43 = OpIAdd %10 %73 %20 OpBranch %14 %16 = OpLabel %76 = OpPhi %6 %77 %14 %80 %26 %74 = OpPhi %21 %70 %14 %68 %26 OpSelectionMerge %65 None OpBranchConditional %74 %52 %65 %65 = OpLabel OpBranch %52 %58 = OpLabel OpBranch %56 %52 = OpLabel %75 = OpPhi %6 %76 %16 %40 %65 OpReturnValue %75 OpFunctionEnd END # uniforms for variant # injectionSwitch BUFFER variant_injectionSwitch DATA_TYPE vec2 DATA 0.0 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255