#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A fragment shader with mix, uintBitsToFloat, and floor # The test passes because the fragment shader computes a value and then writes the color red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # vec3 GLF_live6mand() # { # return mix(uintBitsToFloat(uvec3(38730u, 63193u, 63173u)), floor(vec3(463.499, 4.7, 0.7)), vec3(1.0) + vec3(1.0)); # } # void main() # { # GLF_live6mand(); # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 7 ; Bound: 33 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %30 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "GLF_live6mand(" OpName %30 "_GLF_color" OpDecorate %30 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 3 %8 = OpTypeFunction %7 %11 = OpTypeInt 32 0 %12 = OpTypeVector %11 3 %13 = OpConstant %11 38730 %14 = OpConstant %11 63193 %15 = OpConstant %11 63173 %16 = OpConstantComposite %12 %13 %14 %15 %18 = OpConstant %6 463 %19 = OpConstant %6 4 %20 = OpConstant %6 0 %21 = OpConstantComposite %7 %18 %19 %20 %22 = OpConstant %6 2 %23 = OpConstantComposite %7 %22 %22 %22 %28 = OpTypeVector %6 4 %29 = OpTypePointer Output %28 %30 = OpVariable %29 Output %31 = OpConstant %6 1 %32 = OpConstantComposite %28 %31 %20 %20 %31 %4 = OpFunction %2 None %3 %5 = OpLabel %27 = OpFunctionCall %7 %9 OpStore %30 %32 OpReturn OpFunctionEnd %9 = OpFunction %7 None %8 %10 = OpLabel %17 = OpBitcast %7 %16 %24 = OpExtInst %7 %1 FMix %17 %21 %23 OpReturnValue %24 OpFunctionEnd END # uniforms for variant BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255