/*------------------------------------------------------------------------ * Vulkan Conformance Tests * ------------------------ * * Copyright (c) 2015 The Khronos Group Inc. * Copyright (c) 2015 Samsung Electronics Co., Ltd. * Copyright (c) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Shader discard statement tests. *//*--------------------------------------------------------------------*/ #include "vktShaderRenderDiscardTests.hpp" #include "vktShaderRender.hpp" #include "tcuStringTemplate.hpp" #include "gluTexture.hpp" #include using tcu::StringTemplate; namespace vkt { namespace sr { namespace { class SamplerUniformSetup : public UniformSetup { public: SamplerUniformSetup (bool useSampler) : m_useSampler(useSampler) {} virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4&) const { instance.useUniform(0u, UI_ONE); instance.useUniform(1u, UI_TWO); if (m_useSampler) instance.useSampler(2u, 0u); // To the uniform binding location 2 bind the texture 0 } private: const bool m_useSampler; }; class ShaderDiscardCaseInstance : public ShaderRenderCaseInstance { public: ShaderDiscardCaseInstance (Context& context, bool isVertexCase, const ShaderEvaluator& evaluator, const UniformSetup& uniformSetup, bool usesTexture, bool fuzzyCompare); virtual ~ShaderDiscardCaseInstance (void); }; ShaderDiscardCaseInstance::ShaderDiscardCaseInstance (Context& context, bool isVertexCase, const ShaderEvaluator& evaluator, const UniformSetup& uniformSetup, bool usesTexture, bool fuzzyCompare) : ShaderRenderCaseInstance (context, isVertexCase, evaluator, uniformSetup, DE_NULL, IMAGE_BACKING_MODE_REGULAR, static_cast(GRID_SIZE_DEFAULTS), fuzzyCompare) { if (usesTexture) { de::SharedPtr brickTexture(new TextureBinding(m_context.getTestContext().getArchive(), "vulkan/data/brick.png", TextureBinding::TYPE_2D, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::LINEAR, tcu::Sampler::LINEAR))); m_textures.push_back(brickTexture); } } ShaderDiscardCaseInstance::~ShaderDiscardCaseInstance (void) { } class ShaderDiscardCase : public ShaderRenderCase { public: ShaderDiscardCase (tcu::TestContext& testCtx, const char* name, const char* description, const char* shaderSource, const ShaderEvalFunc evalFunc, bool usesTexture, bool fuzzyCompare, bool demote); virtual TestInstance* createInstance (Context& context) const { DE_ASSERT(m_evaluator != DE_NULL); DE_ASSERT(m_uniformSetup != DE_NULL); return new ShaderDiscardCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_usesTexture, m_fuzzyCompare); } virtual void checkSupport (Context& context) const; private: const bool m_usesTexture; const bool m_fuzzyCompare; const bool m_demote; }; ShaderDiscardCase::ShaderDiscardCase (tcu::TestContext& testCtx, const char* name, const char* description, const char* shaderSource, const ShaderEvalFunc evalFunc, bool usesTexture, bool fuzzyCompare, bool demote) : ShaderRenderCase (testCtx, name, description, false, evalFunc, new SamplerUniformSetup(usesTexture), DE_NULL) , m_usesTexture (usesTexture) , m_fuzzyCompare (fuzzyCompare) , m_demote (demote) { m_fragShaderSource = shaderSource; m_vertShaderSource = "#version 310 es\n" "layout(location=0) in highp vec4 a_position;\n" "layout(location=1) in highp vec4 a_coords;\n" "layout(location=2) in highp vec4 a_one;\n" "layout(location=0) out mediump vec4 v_color;\n" "layout(location=1) out mediump vec4 v_coords;\n\n" "layout(location=2) out mediump vec4 v_one;\n" "void main (void)\n" "{\n" " gl_Position = a_position;\n" " v_color = vec4(a_coords.xyz, 1.0);\n" " v_coords = a_coords;\n" " v_one = a_one;\n" "}\n"; } void ShaderDiscardCase::checkSupport(Context& context) const { if (m_demote && !context.getShaderDemoteToHelperInvocationFeaturesEXT().shaderDemoteToHelperInvocation) TCU_THROW(NotSupportedError, "VK_EXT_shader_demote_to_helper_invocation not supported"); } enum DiscardMode { DISCARDMODE_ALWAYS = 0, DISCARDMODE_NEVER, DISCARDMODE_UNIFORM, DISCARDMODE_DYNAMIC, DISCARDMODE_TEXTURE, DISCARDMODE_DERIV, DISCARDMODE_LAST }; enum DiscardTemplate { DISCARDTEMPLATE_MAIN_BASIC = 0, DISCARDTEMPLATE_FUNCTION_BASIC, DISCARDTEMPLATE_MAIN_STATIC_LOOP, DISCARDTEMPLATE_MAIN_DYNAMIC_LOOP, DISCARDTEMPLATE_FUNCTION_STATIC_LOOP, DISCARDTEMPLATE_LAST }; // Evaluation functions inline void evalDiscardAlways (ShaderEvalContext& c) { c.discard(); } inline void evalDiscardNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } inline void evalDiscardDynamic (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); if (c.coords.x()+c.coords.y() > 0.0f) c.discard(); } inline void evalDiscardTexture (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); if (c.texture2D(0, c.coords.swizzle(0,1) * 0.25f + 0.5f).x() < 0.7f) c.discard(); } static ShaderEvalFunc getEvalFunc (DiscardMode mode) { switch (mode) { case DISCARDMODE_ALWAYS: return evalDiscardAlways; case DISCARDMODE_NEVER: return evalDiscardNever; case DISCARDMODE_UNIFORM: return evalDiscardAlways; case DISCARDMODE_DYNAMIC: return evalDiscardDynamic; case DISCARDMODE_TEXTURE: return evalDiscardTexture; case DISCARDMODE_DERIV: return evalDiscardAlways; default: DE_ASSERT(DE_FALSE); return evalDiscardAlways; } } static const char* getTemplate (DiscardTemplate variant) { #define GLSL_SHADER_TEMPLATE_HEADER \ "#version 310 es\n" \ "#extension GL_EXT_demote_to_helper_invocation : enable\n" \ "layout(location = 0) in mediump vec4 v_color;\n" \ "layout(location = 1) in mediump vec4 v_coords;\n" \ "layout(location = 2) in mediump vec4 a_one;\n" \ "layout(location = 0) out mediump vec4 o_color;\n" \ "layout(set = 0, binding = 2) uniform sampler2D ut_brick;\n" \ "layout(set = 0, binding = 0) uniform block0 { mediump int ui_one; };\n\n" switch (variant) { case DISCARDTEMPLATE_MAIN_BASIC: return GLSL_SHADER_TEMPLATE_HEADER "void main (void)\n" "{\n" " o_color = v_color;\n" " ${DISCARD};\n" "}\n"; case DISCARDTEMPLATE_FUNCTION_BASIC: return GLSL_SHADER_TEMPLATE_HEADER "void myfunc (void)\n" "{\n" " ${DISCARD};\n" "}\n\n" "void main (void)\n" "{\n" " o_color = v_color;\n" " myfunc();\n" "}\n"; case DISCARDTEMPLATE_MAIN_STATIC_LOOP: return GLSL_SHADER_TEMPLATE_HEADER "void main (void)\n" "{\n" " o_color = v_color;\n" " for (int i = 0; i < 2; i++)\n" " {\n" " if (i > 0) {\n" " ${DISCARD};\n" " }\n" " }\n" "}\n"; case DISCARDTEMPLATE_MAIN_DYNAMIC_LOOP: return GLSL_SHADER_TEMPLATE_HEADER "layout(set = 0, binding = 1) uniform block1 { mediump int ui_two; };\n\n" "void main (void)\n" "{\n" " o_color = v_color;\n" " for (int i = 0; i < ui_two; i++)\n" " {\n" " if (i > 0) {\n" " ${DISCARD};\n" " }\n" " }\n" "}\n"; case DISCARDTEMPLATE_FUNCTION_STATIC_LOOP: return GLSL_SHADER_TEMPLATE_HEADER "void myfunc (void)\n" "{\n" " for (int i = 0; i < 2; i++)\n" " {\n" " if (i > 0) {\n" " ${DISCARD};\n" " }\n" " }\n" "}\n\n" "void main (void)\n" "{\n" " o_color = v_color;\n" " myfunc();\n" "}\n"; default: DE_ASSERT(DE_FALSE); return DE_NULL; } #undef GLSL_SHADER_TEMPLATE_HEADER } static const char* getTemplateName (DiscardTemplate variant) { switch (variant) { case DISCARDTEMPLATE_MAIN_BASIC: return "basic"; case DISCARDTEMPLATE_FUNCTION_BASIC: return "function"; case DISCARDTEMPLATE_MAIN_STATIC_LOOP: return "static_loop"; case DISCARDTEMPLATE_MAIN_DYNAMIC_LOOP: return "dynamic_loop"; case DISCARDTEMPLATE_FUNCTION_STATIC_LOOP: return "function_static_loop"; default: DE_ASSERT(DE_FALSE); return DE_NULL; } } static const char* getModeName (DiscardMode mode) { switch (mode) { case DISCARDMODE_ALWAYS: return "always"; case DISCARDMODE_NEVER: return "never"; case DISCARDMODE_UNIFORM: return "uniform"; case DISCARDMODE_DYNAMIC: return "dynamic"; case DISCARDMODE_TEXTURE: return "texture"; case DISCARDMODE_DERIV: return "deriv"; default: DE_ASSERT(DE_FALSE); return DE_NULL; } } static const char* getTemplateDesc (DiscardTemplate variant) { switch (variant) { case DISCARDTEMPLATE_MAIN_BASIC: return "main"; case DISCARDTEMPLATE_FUNCTION_BASIC: return "function"; case DISCARDTEMPLATE_MAIN_STATIC_LOOP: return "static loop"; case DISCARDTEMPLATE_MAIN_DYNAMIC_LOOP: return "dynamic loop"; case DISCARDTEMPLATE_FUNCTION_STATIC_LOOP: return "static loop in function"; default: DE_ASSERT(DE_FALSE); return DE_NULL; } } static const char* getModeDesc (DiscardMode mode) { switch (mode) { case DISCARDMODE_ALWAYS: return "Always discard"; case DISCARDMODE_NEVER: return "Never discard"; case DISCARDMODE_UNIFORM: return "Discard based on uniform value"; case DISCARDMODE_DYNAMIC: return "Discard based on varying values"; case DISCARDMODE_TEXTURE: return "Discard based on texture value"; case DISCARDMODE_DERIV: return "Discard based on derivatives after an earlier discard"; default: DE_ASSERT(DE_FALSE); return DE_NULL; } } de::MovePtr makeDiscardCase (tcu::TestContext& testCtx, DiscardTemplate tmpl, DiscardMode mode, const std::string& discardStr) { StringTemplate shaderTemplate(getTemplate(tmpl)); std::map params; switch (mode) { case DISCARDMODE_ALWAYS: params["DISCARD"] = discardStr; break; case DISCARDMODE_NEVER: params["DISCARD"] = "if (false) " + discardStr; break; case DISCARDMODE_UNIFORM: params["DISCARD"] = "if (ui_one > 0) " + discardStr; break; case DISCARDMODE_DYNAMIC: params["DISCARD"] = "if (v_coords.x+v_coords.y > 0.0) " + discardStr; break; case DISCARDMODE_TEXTURE: params["DISCARD"] = "if (texture(ut_brick, v_coords.xy*0.25+0.5).x < 0.7) " + discardStr; break; case DISCARDMODE_DERIV: params["DISCARD"] = // First demote pixels where fragCoord.xy LSBs are not both zero, leaving only one // non-helper pixel per quad. Then compute derivatives of "one+fragCoord" and check they // are 0 or 1 as appropriate. Also check that helperInvocationEXT varies in the quad and // is false on non-helper pixels. Demote the pixel if it gets the right values, so the final // image should be entirely the clear color. If we don't get the right values, output red. // This test case would not work for discard, because derivatives become undefined. " ivec2 f = ivec2(gl_FragCoord.xy);\n" " int lsb = (f.x | f.y)&1;\n" " if (lsb != 0) demote;\n" " bool isHelper = helperInvocationEXT();\n" " highp vec2 dx = dFdx(a_one.xy + gl_FragCoord.xy);\n" " highp vec2 dy = dFdy(a_one.xy + gl_FragCoord.xy);\n" " highp float dh = dFdx(float(isHelper));\n" " bool valid = abs(dx.x-1.0) < 0.01 && dx.y == 0.0 && dy.x == 0.0 && abs(dy.y-1.0) < 0.01 && abs(dh-1.0) < 0.1 && !isHelper;\n" " if (valid) demote;\n" " o_color = vec4(1,0,0,1);\n"; break; default: DE_ASSERT(DE_FALSE); break; } std::string name = std::string(getTemplateName(tmpl)) + "_" + getModeName(mode); std::string description = std::string(getModeDesc(mode)) + " in " + getTemplateDesc(tmpl); return de::MovePtr(new ShaderDiscardCase(testCtx, name.c_str(), description.c_str(), shaderTemplate.specialize(params).c_str(), getEvalFunc(mode), mode == DISCARDMODE_TEXTURE, // usesTexture mode != DISCARDMODE_DERIV, // fuzzyCompare discardStr == "demote")); // demote } class ShaderDiscardTests : public tcu::TestCaseGroup { public: ShaderDiscardTests (tcu::TestContext& textCtx, const char *groupName); virtual ~ShaderDiscardTests (void); virtual void init (void); private: ShaderDiscardTests (const ShaderDiscardTests&); // not allowed! ShaderDiscardTests& operator= (const ShaderDiscardTests&); // not allowed! const std::string m_groupName; }; ShaderDiscardTests::ShaderDiscardTests (tcu::TestContext& testCtx, const char *groupName) : TestCaseGroup(testCtx, groupName, "Discard statement tests") , m_groupName(groupName) { } ShaderDiscardTests::~ShaderDiscardTests (void) { } void ShaderDiscardTests::init (void) { for (int tmpl = 0; tmpl < DISCARDTEMPLATE_LAST; tmpl++) { for (int mode = 0; mode < DISCARDMODE_LAST; mode++) { if (mode == DISCARDMODE_DERIV && m_groupName == "discard") continue; addChild(makeDiscardCase(m_testCtx, (DiscardTemplate)tmpl, (DiscardMode)mode, m_groupName).release()); } } } } // anonymous tcu::TestCaseGroup* createDiscardTests (tcu::TestContext& testCtx) { return new ShaderDiscardTests(testCtx, "discard"); } tcu::TestCaseGroup* createDemoteTests (tcu::TestContext& testCtx) { return new ShaderDiscardTests(testCtx, "demote"); } } // sr } // vkt