/*************************************************************************** * * Copyright 2010,2011 BMW Car IT GmbH * Copyright (C) 2018 Advanced Driver Information Technology Joint Venture GmbH * * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ****************************************************************************/ #ifndef _CAR_H #define _CAR_H #include "IRenderable.h" #include "vec.h" #include "ShaderTexture.h" #include "TextureLoader.h" class ShaderBase; class Car : public IRenderable { public: Car(vec3f position, vec3f size, vec4f color, ShaderBase* shader); Car(vec3f position, vec3f size, vec4f color, ShaderTexture* shader, TextureLoader* texture); virtual ~Car() {} virtual void render(); private: vec3f m_position; vec3f m_size; vec4f m_color; vec4u m_index; vec3f m_vertex[4]; vec2f m_texCoords[4]; ShaderBase* m_pShader; TextureLoader* texture; bool withTexture = false; }; #endif /* _CAR_H */