/*************************************************************************** * * Copyright 2010,2011 BMW Car IT GmbH * Copyright (C) 2018 Advanced Driver Information Technology Joint Venture GmbH * * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ****************************************************************************/ #ifndef _MOCKNAVI_H #define _MOCKNAVI_H #include "OpenGLES2App.h" #include "IRenderable.h" #include "IUpdateable.h" #include "Camera.h" #include "ShaderLighting.h" #include "ShaderTexture.h" #include "ShaderGradient.h" #include using std::list; class MockNaviHouse; class MockNavi : public OpenGLES2App { public: MockNavi(float fps, float animationSpeed, SurfaceConfiguration* config); ~MockNavi(); virtual void update(int currentTimeInMs, int lastFrameTime); virtual void render(); private: void generateCity(); private: Camera m_camera; int m_houseCount; list m_renderList; list m_updateList; ShaderLighting* pShader = nullptr; ShaderTexture* pShaderTexture = nullptr; ShaderGradient* pShaderGradient = nullptr; bool nosky; }; #endif /* _MOCKNAVI_H */