/*************************************************************************** * * Copyright 2010,2011 BMW Car IT GmbH * * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ****************************************************************************/ #ifndef __SHADERBASE_H__ #define __SHADERBASE_H__ #include "vec.h" #include using std::string; class ShaderBase { public: ShaderBase(string vertexCode, string fragmentCode, float* projectionMatrix); virtual ~ShaderBase(); virtual void use(vec3f* position, vec4f* color); protected: unsigned int shaderProgramId; private: unsigned int fragmentShaderId; unsigned int vertexShaderId; int m_uniformProjectionMatrix; private: bool initShader(); bool destroyShader(); private: string m_vertexCode; string m_fragmentCode; float* m_projectionMatrix; }; #endif // __SHADERBASE_H__