/*************************************************************************** * * Copyright 2010,2011 BMW Car IT GmbH * * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ****************************************************************************/ #ifndef SHADERLIGHTING_H_ #define SHADERLIGHTING_H_ #include "ShaderBase.h" class ShaderLighting: public ShaderBase { public: ShaderLighting(float* projectionMatrix); virtual ~ShaderLighting(); virtual void use(vec3f* position, vec4f* color); private: int m_uniformModelMatrix; int m_uniformColor; }; #endif /* SHADERLIGHTING_H_ */