Searched defs:FPS (Results 1 – 4 of 4) sorted by relevance
60 struct FPS : public MachineFunctionPass { struct61 static char ID;62 FPS() : MachineFunctionPass(ID) { in FPS() argument69 void getAnalysisUsage(AnalysisUsage &AU) const override { in getAnalysisUsage()79 MachineFunctionProperties getRequiredProperties() const override { in getRequiredProperties()84 StringRef getPassName() const override { return "X86 FP Stackifier"; } in getPassName()87 const TargetInstrInfo *TII = nullptr; // Machine instruction info.100 struct LiveBundle {120 SmallVector<LiveBundle, 8> LiveBundles;123 EdgeBundles *Bundles = nullptr;[all …]
16 FPS, enumerator
166 static double FPS = 0.0; in blit() local
53 double FPS; member