Home
last modified time | relevance | path

Searched defs:AlwaysInline (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/BPF/
DBPFSelectionDAGInfo.cpp22 SDValue Size, unsigned Align, bool isVolatile, bool AlwaysInline, in EmitTargetCodeForMemcpy()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/XCore/
DXCoreSelectionDAGInfo.cpp20 SDValue Size, unsigned Align, bool isVolatile, bool AlwaysInline, in EmitTargetCodeForMemcpy()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/
DHexagonSelectionDAGInfo.cpp21 SDValue Size, unsigned Align, bool isVolatile, bool AlwaysInline, in EmitTargetCodeForMemcpy()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/WebAssembly/
DWebAssemblySelectionDAGInfo.cpp23 SDValue Size, unsigned Align, bool IsVolatile, bool AlwaysInline, in EmitTargetCodeForMemcpy()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/
DX86SelectionDAGInfo.cpp239 unsigned Align, bool isVolatile, bool AlwaysInline, in emitConstantSizeRepmov()
294 SDValue Size, unsigned Align, bool isVolatile, bool AlwaysInline, in EmitTargetCodeForMemcpy()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/ARM/
DARMSelectionDAGInfo.cpp129 SDValue Size, unsigned Align, bool isVolatile, bool AlwaysInline, in EmitTargetCodeForMemcpy()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/CodeGen/
DSelectionDAGTargetInfo.h55 bool AlwaysInline, in EmitTargetCodeForMemcpy()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/SystemZ/
DSystemZSelectionDAGInfo.cpp50 SDValue Size, unsigned Align, bool IsVolatile, bool AlwaysInline, in EmitTargetCodeForMemcpy()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/IPO/
DInliner.cpp511 bool AlwaysInline = IC.isAlways(); in emit_inlined_into() local
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/SelectionDAG/
DSelectionDAG.cpp5874 bool isVol, bool AlwaysInline, in getMemcpyLoadsAndStores()
6059 bool isVol, bool AlwaysInline, in getMemmoveLoadsAndStores()
6263 bool isVol, bool AlwaysInline, bool isTailCall, in getMemcpy()