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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 #ifndef LP_DEBUG_H
30 #define LP_DEBUG_H
31 
32 #include "pipe/p_compiler.h"
33 #include "util/u_debug.h"
34 
35 #define DEBUG_PIPE      0x1
36 #define DEBUG_TGSI      0x2
37 #define DEBUG_TEX       0x4
38 #define DEBUG_SETUP     0x10
39 #define DEBUG_RAST      0x20
40 #define DEBUG_QUERY     0x40
41 #define DEBUG_SCREEN    0x80
42 #define DEBUG_COUNTERS      0x800
43 #define DEBUG_SCENE         0x1000
44 #define DEBUG_FENCE         0x2000
45 #define DEBUG_MEM           0x4000
46 #define DEBUG_FS            0x8000
47 #define DEBUG_CS            0x10000
48 #define DEBUG_TGSI_IR       0x20000
49 #define DEBUG_CACHE_STATS   0x40000
50 #define DEBUG_NO_FASTPATH   0x80000
51 #define DEBUG_LINEAR        0x100000
52 #define DEBUG_LINEAR2       0x200000
53 #define DEBUG_SHOW_DEPTH    0x400000
54 #define DEBUG_ACCURATE_A0   0x800000 /* verbose */
55 
56 /* Performance flags.  These are active even on release builds.
57  */
58 #define PERF_TEX_MEM        0x1  	/* minimize texture cache footprint */
59 #define PERF_NO_MIP_LINEAR  0x2  	/* MIP_FILTER_LINEAR ==> _NEAREST */
60 #define PERF_NO_MIPMAPS     0x4  	/* MIP_FILTER_NONE always */
61 #define PERF_NO_LINEAR      0x8  	/* FILTER_NEAREST always */
62 #define PERF_NO_TEX         0x10  	/* sample white always */
63 #define PERF_NO_BLEND       0x20  	/* disable blending */
64 #define PERF_NO_DEPTH       0x40  	/* disable depth buffering entirely */
65 #define PERF_NO_ALPHATEST   0x80  	/* disable alpha testing */
66 #define PERF_NO_RAST_LINEAR 0x100  	/* disable linear rast */
67 #define PERF_NO_SHADE       0x200  	/* disable fragment shaders */
68 
69 
70 extern int LP_PERF;
71 
72 #ifdef DEBUG
73 extern int LP_DEBUG;
74 #else
75 #define LP_DEBUG 0
76 #endif
77 
78 void st_debug_init( void );
79 
80 static inline void
LP_DBG(unsigned flag,const char * fmt,...)81 LP_DBG( unsigned flag, const char *fmt, ... )
82 {
83     if (LP_DEBUG & flag)
84     {
85         va_list args;
86 
87         va_start( args, fmt );
88         debug_vprintf( fmt, args );
89         va_end( args );
90     }
91 }
92 
93 
94 #endif /* LP_DEBUG_H */
95