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/third_party/mesa3d/src/microsoft/resource_state_manager/
DD3D12ResourceState.cpp200 …er::TransitionRequired(D3D12_RESOURCE_STATES CurrentState, D3D12_RESOURCE_STATES& DestinationState) in TransitionRequired()
255 auto& DestinationState = TransitionableResourceState.m_DesiredState; in ProcessTransitioningResource() local