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1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * The rast code is concerned with rasterization of command bins.
30  * Each screen tile has a bin associated with it.  To render the
31  * scene we iterate over the tile bins and execute the commands
32  * in each bin.
33  * We'll do that with multiple threads...
34  */
35 
36 
37 #ifndef LP_RAST_H
38 #define LP_RAST_H
39 
40 #include "pipe/p_compiler.h"
41 #include "util/u_pack_color.h"
42 #include "util/u_rect.h"
43 #include "lp_jit.h"
44 
45 
46 struct lp_rasterizer;
47 struct lp_scene;
48 struct lp_fence;
49 struct cmd_bin;
50 
51 #define FIXED_TYPE_WIDTH 64
52 /** For sub-pixel positioning */
53 #define FIXED_ORDER 8
54 #define FIXED_ONE (1<<FIXED_ORDER)
55 #define FIXED_SHIFT (FIXED_TYPE_WIDTH - 1)
56 /** Maximum length of an edge in a primitive in pixels.
57  *  If the framebuffer is large we have to think about fixed-point
58  *  integer overflow. Coordinates need ((FIXED_TYPE_WIDTH/2) - 1) bits
59  *  to be able to fit product of two such coordinates inside
60  *  FIXED_TYPE_WIDTH, any larger and we could overflow a
61  *  FIXED_TYPE_WIDTH_-bit int.
62  */
63 #define MAX_FIXED_LENGTH (1 << (((FIXED_TYPE_WIDTH/2) - 1) - FIXED_ORDER))
64 
65 #define MAX_FIXED_LENGTH32 (1 << (((32/2) - 1) - FIXED_ORDER))
66 
67 /* Rasterizer output size going to jit fs, width/height */
68 #define LP_RASTER_BLOCK_SIZE 4
69 
70 #define LP_MAX_ACTIVE_BINNED_QUERIES 64
71 
72 #define IMUL64(a, b) (((int64_t)(a)) * ((int64_t)(b)))
73 
74 struct lp_rasterizer_task;
75 
76 extern const float lp_sample_pos_4x[4][2];
77 
78 /**
79  * Rasterization state.
80  * Objects of this type are put into the shared data bin and pointed
81  * to by commands in the per-tile bins.
82  */
83 struct lp_rast_state {
84    /* State for the shader.  This also contains state which feeds into
85     * the fragment shader, such as blend color and alpha ref value.
86     */
87    struct lp_jit_context jit_context;
88 
89    /* The shader itself.  Probably we also need to pass a pointer to
90     * the tile color/z/stencil data somehow
91      */
92    struct lp_fragment_shader_variant *variant;
93 };
94 
95 
96 /**
97  * Texture blit offsets.
98  */
99 struct lp_rast_blit {
100    int16_t x0;
101    int16_t y0;
102 };
103 
104 
105 /**
106  * Coefficients necessary to run the shader at a given location.
107  * First coefficient is position.
108  * These pointers point into the bin data buffer.
109  */
110 struct lp_rast_shader_inputs {
111    unsigned frontfacing:1;      /** True for front-facing */
112    unsigned disable:1;          /** Partially binned, disable this command */
113    unsigned opaque:1;           /** Is opaque */
114    unsigned is_blit:1;          /* blit */
115    unsigned pad0:12;            /* wasted space */
116    unsigned view_index:16;
117    unsigned stride;             /* how much to advance data between a0, dadx, dady */
118    unsigned layer;              /* the layer to render to (from gs, already clamped) */
119    unsigned viewport_index;     /* the active viewport index (from gs, already clamped) */
120 
121    /* followed by a0, dadx, dady and planes[] */
122 };
123 
124 struct lp_rast_plane {
125    /* edge function values at minx,miny ?? */
126    int64_t c;
127 
128    int32_t dcdx;
129    int32_t dcdy;
130 
131    /* one-pixel sized trivial reject offsets for each plane */
132    uint32_t eo;
133    /*
134     * We rely on this struct being 64bit aligned (ideally it would be 128bit
135     * but that's quite the waste) and therefore on 32bit we need padding
136     * since otherwise (even with the 64bit number in there) it wouldn't be.
137     */
138    uint32_t pad;
139 };
140 
141 /**
142  * Rasterization information for a triangle known to be in this bin,
143  * plus inputs to run the shader:
144  * These fields are tile- and bin-independent.
145  * Objects of this type are put into the lp_setup_context::data buffer.
146  */
147 struct lp_rast_triangle {
148 #ifdef DEBUG
149    float v[3][2];
150    float pad0;
151    float pad1;
152 #endif
153 
154    /* inputs for the shader */
155    struct lp_rast_shader_inputs inputs;
156    /* planes are also allocated here */
157 };
158 
159 
160 #define RECT_PLANE_LEFT   0x1
161 #define RECT_PLANE_RIGHT  0x2
162 #define RECT_PLANE_TOP    0x4
163 #define RECT_PLANE_BOTTOM 0x8
164 
165 /**
166  * Rasterization information for a screen-aligned rectangle known to
167  * be in this bin, plus inputs to run the shader:
168  * These fields are tile- and bin-independent.
169  * Objects of this type are put into the lp_setup_context::data buffer.
170  */
171 struct lp_rast_rectangle {
172 #ifdef DEBUG
173    float v[2][2]; /**< diagonal corners */
174 #endif
175 
176    /* Rectangle boundaries in integer pixels:
177     */
178    struct u_rect box;
179 
180    /* inputs for the shader */
181    struct lp_rast_shader_inputs inputs;
182 };
183 
184 
185 struct lp_rast_clear_rb {
186    union util_color color_val;
187    unsigned cbuf;
188 };
189 
190 
191 #define GET_A0(inputs) ((float (*)[4])((inputs)+1))
192 #define GET_DADX(inputs) ((float (*)[4])((char *)((inputs) + 1) + (inputs)->stride))
193 #define GET_DADY(inputs) ((float (*)[4])((char *)((inputs) + 1) + 2 * (inputs)->stride))
194 #define GET_PLANES(tri) ((struct lp_rast_plane *)((char *)(&(tri)->inputs + 1) + 3 * (tri)->inputs.stride))
195 
196 
197 
198 struct lp_rasterizer *
199 lp_rast_create( unsigned num_threads );
200 
201 void
202 lp_rast_destroy( struct lp_rasterizer * );
203 
204 void
205 lp_rast_queue_scene( struct lp_rasterizer *rast,
206                      struct lp_scene *scene );
207 
208 void
209 lp_rast_finish( struct lp_rasterizer *rast );
210 
211 
212 union lp_rast_cmd_arg {
213    const struct lp_rast_shader_inputs *shade_tile;
214    struct {
215       const struct lp_rast_triangle *tri;
216       unsigned plane_mask;
217    } triangle;
218    const struct lp_rast_rectangle *rectangle;
219    const struct lp_rast_state *set_state;
220    const struct lp_rast_clear_rb *clear_rb;
221    struct {
222       uint64_t value;
223       uint64_t mask;
224    } clear_zstencil;
225    const struct lp_rast_state *state;
226    struct lp_fence *fence;
227    struct llvmpipe_query *query_obj;
228 };
229 
230 
231 /* Cast wrappers.  Hopefully these compile to noops!
232  */
233 static inline union lp_rast_cmd_arg
lp_rast_arg_inputs(const struct lp_rast_shader_inputs * shade_tile)234 lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
235 {
236    union lp_rast_cmd_arg arg;
237    arg.shade_tile = shade_tile;
238    return arg;
239 }
240 
241 static inline union lp_rast_cmd_arg
lp_rast_arg_triangle(const struct lp_rast_triangle * triangle,unsigned plane_mask)242 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle,
243                       unsigned plane_mask)
244 {
245    union lp_rast_cmd_arg arg;
246    arg.triangle.tri = triangle;
247    arg.triangle.plane_mask = plane_mask;
248    return arg;
249 }
250 
251 /**
252  * Build argument for a contained triangle.
253  *
254  * All planes are enabled, so instead of the plane mask we pass the upper
255  * left coordinates of the a block that fully encloses the triangle.
256  */
257 static inline union lp_rast_cmd_arg
lp_rast_arg_triangle_contained(const struct lp_rast_triangle * triangle,unsigned x,unsigned y)258 lp_rast_arg_triangle_contained( const struct lp_rast_triangle *triangle,
259                                 unsigned x, unsigned y)
260 {
261    union lp_rast_cmd_arg arg;
262    arg.triangle.tri = triangle;
263    arg.triangle.plane_mask = x | (y << 8);
264    return arg;
265 }
266 
267 static inline union lp_rast_cmd_arg
lp_rast_arg_rectangle(const struct lp_rast_rectangle * rectangle)268 lp_rast_arg_rectangle( const struct lp_rast_rectangle *rectangle )
269 {
270    union lp_rast_cmd_arg arg;
271    arg.rectangle = rectangle;
272    return arg;
273 }
274 
275 static inline union lp_rast_cmd_arg
lp_rast_arg_state(const struct lp_rast_state * state)276 lp_rast_arg_state( const struct lp_rast_state *state )
277 {
278    union lp_rast_cmd_arg arg;
279    arg.set_state = state;
280    return arg;
281 }
282 
283 static inline union lp_rast_cmd_arg
lp_rast_arg_fence(struct lp_fence * fence)284 lp_rast_arg_fence( struct lp_fence *fence )
285 {
286    union lp_rast_cmd_arg arg;
287    arg.fence = fence;
288    return arg;
289 }
290 
291 
292 static inline union lp_rast_cmd_arg
lp_rast_arg_clearzs(uint64_t value,uint64_t mask)293 lp_rast_arg_clearzs( uint64_t value, uint64_t mask )
294 {
295    union lp_rast_cmd_arg arg;
296    arg.clear_zstencil.value = value;
297    arg.clear_zstencil.mask = mask;
298    return arg;
299 }
300 
301 
302 static inline union lp_rast_cmd_arg
lp_rast_arg_query(struct llvmpipe_query * pq)303 lp_rast_arg_query( struct llvmpipe_query *pq )
304 {
305    union lp_rast_cmd_arg arg;
306    arg.query_obj = pq;
307    return arg;
308 }
309 
310 static inline union lp_rast_cmd_arg
lp_rast_arg_null(void)311 lp_rast_arg_null( void )
312 {
313    union lp_rast_cmd_arg arg;
314    arg.set_state = NULL;
315    return arg;
316 }
317 
318 
319 /**
320  * Binnable Commands.
321  * These get put into bins by the setup code and are called when
322  * the bins are executed.
323  */
324 #define LP_RAST_OP_CLEAR_COLOR       0x0
325 #define LP_RAST_OP_CLEAR_ZSTENCIL    0x1
326 #define LP_RAST_OP_TRIANGLE_1        0x2
327 #define LP_RAST_OP_TRIANGLE_2        0x3
328 #define LP_RAST_OP_TRIANGLE_3        0x4
329 #define LP_RAST_OP_TRIANGLE_4        0x5
330 #define LP_RAST_OP_TRIANGLE_5        0x6
331 #define LP_RAST_OP_TRIANGLE_6        0x7
332 #define LP_RAST_OP_TRIANGLE_7        0x8
333 #define LP_RAST_OP_TRIANGLE_8        0x9
334 #define LP_RAST_OP_TRIANGLE_3_4      0xa
335 #define LP_RAST_OP_TRIANGLE_3_16     0xb
336 #define LP_RAST_OP_TRIANGLE_4_16     0xc
337 #define LP_RAST_OP_SHADE_TILE        0xd
338 #define LP_RAST_OP_SHADE_TILE_OPAQUE 0xe
339 #define LP_RAST_OP_BEGIN_QUERY       0xf
340 #define LP_RAST_OP_END_QUERY         0x10
341 #define LP_RAST_OP_SET_STATE         0x11
342 #define LP_RAST_OP_TRIANGLE_32_1     0x12
343 #define LP_RAST_OP_TRIANGLE_32_2     0x13
344 #define LP_RAST_OP_TRIANGLE_32_3     0x14
345 #define LP_RAST_OP_TRIANGLE_32_4     0x15
346 #define LP_RAST_OP_TRIANGLE_32_5     0x16
347 #define LP_RAST_OP_TRIANGLE_32_6     0x17
348 #define LP_RAST_OP_TRIANGLE_32_7     0x18
349 #define LP_RAST_OP_TRIANGLE_32_8     0x19
350 #define LP_RAST_OP_TRIANGLE_32_3_4   0x1a
351 #define LP_RAST_OP_TRIANGLE_32_3_16  0x1b
352 #define LP_RAST_OP_TRIANGLE_32_4_16  0x1c
353 
354 #define LP_RAST_OP_MS_TRIANGLE_1     0x1d
355 #define LP_RAST_OP_MS_TRIANGLE_2     0x1e
356 #define LP_RAST_OP_MS_TRIANGLE_3     0x1f
357 #define LP_RAST_OP_MS_TRIANGLE_4     0x20
358 #define LP_RAST_OP_MS_TRIANGLE_5     0x21
359 #define LP_RAST_OP_MS_TRIANGLE_6     0x22
360 #define LP_RAST_OP_MS_TRIANGLE_7     0x23
361 #define LP_RAST_OP_MS_TRIANGLE_8     0x24
362 #define LP_RAST_OP_MS_TRIANGLE_3_4   0x25
363 #define LP_RAST_OP_MS_TRIANGLE_3_16  0x26
364 #define LP_RAST_OP_MS_TRIANGLE_4_16  0x27
365 #define LP_RAST_OP_RECTANGLE         0x28  /* Keep at end */
366 #define LP_RAST_OP_BLIT              0x29  /* Keep at end */
367 
368 #define LP_RAST_OP_MAX               0x2a
369 #define LP_RAST_OP_MASK              0xff
370 
371 /* Returned by characterize_bin:
372  */
373 #define LP_RAST_FLAGS_TRI            (0x1)
374 #define LP_RAST_FLAGS_RECT           (0x2)
375 #define LP_RAST_FLAGS_TILE           (0x4)
376 #define LP_RAST_FLAGS_BLIT           (0x8)
377 
378 struct lp_bin_info {
379    unsigned type:8;
380    unsigned count:24;
381 };
382 
383 struct lp_bin_info
384 lp_characterize_bin(const struct cmd_bin *bin);
385 
386 void
387 lp_debug_bins( struct lp_scene *scene );
388 void
389 lp_debug_draw_bins_by_cmd_length( struct lp_scene *scene );
390 void
391 lp_debug_draw_bins_by_coverage( struct lp_scene *scene );
392 
393 
394 #endif
395