1 /* 2 Copyright (C) Intel Corp. 2006. All Rights Reserved. 3 Intel funded Tungsten Graphics to 4 develop this 3D driver. 5 6 Permission is hereby granted, free of charge, to any person obtaining 7 a copy of this software and associated documentation files (the 8 "Software"), to deal in the Software without restriction, including 9 without limitation the rights to use, copy, modify, merge, publish, 10 distribute, sublicense, and/or sell copies of the Software, and to 11 permit persons to whom the Software is furnished to do so, subject to 12 the following conditions: 13 14 The above copyright notice and this permission notice (including the 15 next paragraph) shall be included in all copies or substantial 16 portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26 **********************************************************************/ 27 /* 28 * Authors: 29 * Keith Whitwell <keithw@vmware.com> 30 */ 31 32 #ifndef BRW_DEFINES_H 33 #define BRW_DEFINES_H 34 35 #include "util/macros.h" 36 37 #define INTEL_MASK(high, low) (((1u<<((high)-(low)+1))-1)<<(low)) 38 /* Using the GNU statement expression extension */ 39 #define SET_FIELD(value, field) \ 40 ({ \ 41 uint32_t fieldval = (uint32_t)(value) << field ## _SHIFT; \ 42 assert((fieldval & ~ field ## _MASK) == 0); \ 43 fieldval & field ## _MASK; \ 44 }) 45 46 #define GET_BITS(data, high, low) ((data & INTEL_MASK((high), (low))) >> (low)) 47 #define GET_FIELD(word, field) (((word) & field ## _MASK) >> field ## _SHIFT) 48 49 /** 50 * For use with masked MMIO registers where the upper 16 bits control which 51 * of the lower bits are committed to the register. 52 */ 53 #define REG_MASK(value) ((value) << 16) 54 55 /* 3D state: 56 */ 57 #define CMD_3D_PRIM 0x7b00 /* 3DPRIMITIVE */ 58 /* DW0 */ 59 # define GFX4_3DPRIM_TOPOLOGY_TYPE_SHIFT 10 60 # define GFX4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL (0 << 15) 61 # define GFX4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM (1 << 15) 62 # define GFX7_3DPRIM_INDIRECT_PARAMETER_ENABLE (1 << 10) 63 # define GFX7_3DPRIM_PREDICATE_ENABLE (1 << 8) 64 /* DW1 */ 65 # define GFX7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL (0 << 8) 66 # define GFX7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM (1 << 8) 67 68 #define BRW_ANISORATIO_2 0 69 #define BRW_ANISORATIO_4 1 70 #define BRW_ANISORATIO_6 2 71 #define BRW_ANISORATIO_8 3 72 #define BRW_ANISORATIO_10 4 73 #define BRW_ANISORATIO_12 5 74 #define BRW_ANISORATIO_14 6 75 #define BRW_ANISORATIO_16 7 76 77 #define BRW_BLENDFACTOR_ONE 0x1 78 #define BRW_BLENDFACTOR_SRC_COLOR 0x2 79 #define BRW_BLENDFACTOR_SRC_ALPHA 0x3 80 #define BRW_BLENDFACTOR_DST_ALPHA 0x4 81 #define BRW_BLENDFACTOR_DST_COLOR 0x5 82 #define BRW_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6 83 #define BRW_BLENDFACTOR_CONST_COLOR 0x7 84 #define BRW_BLENDFACTOR_CONST_ALPHA 0x8 85 #define BRW_BLENDFACTOR_SRC1_COLOR 0x9 86 #define BRW_BLENDFACTOR_SRC1_ALPHA 0x0A 87 #define BRW_BLENDFACTOR_ZERO 0x11 88 #define BRW_BLENDFACTOR_INV_SRC_COLOR 0x12 89 #define BRW_BLENDFACTOR_INV_SRC_ALPHA 0x13 90 #define BRW_BLENDFACTOR_INV_DST_ALPHA 0x14 91 #define BRW_BLENDFACTOR_INV_DST_COLOR 0x15 92 #define BRW_BLENDFACTOR_INV_CONST_COLOR 0x17 93 #define BRW_BLENDFACTOR_INV_CONST_ALPHA 0x18 94 #define BRW_BLENDFACTOR_INV_SRC1_COLOR 0x19 95 #define BRW_BLENDFACTOR_INV_SRC1_ALPHA 0x1A 96 97 #define BRW_BLENDFUNCTION_ADD 0 98 #define BRW_BLENDFUNCTION_SUBTRACT 1 99 #define BRW_BLENDFUNCTION_REVERSE_SUBTRACT 2 100 #define BRW_BLENDFUNCTION_MIN 3 101 #define BRW_BLENDFUNCTION_MAX 4 102 103 #define BRW_ALPHATEST_FORMAT_UNORM8 0 104 #define BRW_ALPHATEST_FORMAT_FLOAT32 1 105 106 #define BRW_CHROMAKEY_KILL_ON_ANY_MATCH 0 107 #define BRW_CHROMAKEY_REPLACE_BLACK 1 108 109 #define BRW_CLIP_API_OGL 0 110 #define BRW_CLIP_API_DX 1 111 112 #define BRW_CLIP_NDCSPACE 0 113 #define BRW_CLIP_SCREENSPACE 1 114 115 #define BRW_COMPAREFUNCTION_ALWAYS 0 116 #define BRW_COMPAREFUNCTION_NEVER 1 117 #define BRW_COMPAREFUNCTION_LESS 2 118 #define BRW_COMPAREFUNCTION_EQUAL 3 119 #define BRW_COMPAREFUNCTION_LEQUAL 4 120 #define BRW_COMPAREFUNCTION_GREATER 5 121 #define BRW_COMPAREFUNCTION_NOTEQUAL 6 122 #define BRW_COMPAREFUNCTION_GEQUAL 7 123 124 #define BRW_COVERAGE_PIXELS_HALF 0 125 #define BRW_COVERAGE_PIXELS_1 1 126 #define BRW_COVERAGE_PIXELS_2 2 127 #define BRW_COVERAGE_PIXELS_4 3 128 129 #define BRW_CULLMODE_BOTH 0 130 #define BRW_CULLMODE_NONE 1 131 #define BRW_CULLMODE_FRONT 2 132 #define BRW_CULLMODE_BACK 3 133 134 #define BRW_DEFAULTCOLOR_R8G8B8A8_UNORM 0 135 #define BRW_DEFAULTCOLOR_R32G32B32A32_FLOAT 1 136 137 #define BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT 0 138 #define BRW_DEPTHFORMAT_D32_FLOAT 1 139 #define BRW_DEPTHFORMAT_D24_UNORM_S8_UINT 2 140 #define BRW_DEPTHFORMAT_D24_UNORM_X8_UINT 3 /* GFX5 */ 141 #define BRW_DEPTHFORMAT_D16_UNORM 5 142 143 #define BRW_FLOATING_POINT_IEEE_754 0 144 #define BRW_FLOATING_POINT_NON_IEEE_754 1 145 146 #define BRW_FRONTWINDING_CW 0 147 #define BRW_FRONTWINDING_CCW 1 148 149 #define BRW_CUT_INDEX_ENABLE (1 << 10) 150 151 #define BRW_INDEX_BYTE 0 152 #define BRW_INDEX_WORD 1 153 #define BRW_INDEX_DWORD 2 154 155 #define BRW_LOGICOPFUNCTION_CLEAR 0 156 #define BRW_LOGICOPFUNCTION_NOR 1 157 #define BRW_LOGICOPFUNCTION_AND_INVERTED 2 158 #define BRW_LOGICOPFUNCTION_COPY_INVERTED 3 159 #define BRW_LOGICOPFUNCTION_AND_REVERSE 4 160 #define BRW_LOGICOPFUNCTION_INVERT 5 161 #define BRW_LOGICOPFUNCTION_XOR 6 162 #define BRW_LOGICOPFUNCTION_NAND 7 163 #define BRW_LOGICOPFUNCTION_AND 8 164 #define BRW_LOGICOPFUNCTION_EQUIV 9 165 #define BRW_LOGICOPFUNCTION_NOOP 10 166 #define BRW_LOGICOPFUNCTION_OR_INVERTED 11 167 #define BRW_LOGICOPFUNCTION_COPY 12 168 #define BRW_LOGICOPFUNCTION_OR_REVERSE 13 169 #define BRW_LOGICOPFUNCTION_OR 14 170 #define BRW_LOGICOPFUNCTION_SET 15 171 172 #define BRW_MAPFILTER_NEAREST 0x0 173 #define BRW_MAPFILTER_LINEAR 0x1 174 #define BRW_MAPFILTER_ANISOTROPIC 0x2 175 176 #define BRW_MIPFILTER_NONE 0 177 #define BRW_MIPFILTER_NEAREST 1 178 #define BRW_MIPFILTER_LINEAR 3 179 180 #define BRW_ADDRESS_ROUNDING_ENABLE_U_MAG 0x20 181 #define BRW_ADDRESS_ROUNDING_ENABLE_U_MIN 0x10 182 #define BRW_ADDRESS_ROUNDING_ENABLE_V_MAG 0x08 183 #define BRW_ADDRESS_ROUNDING_ENABLE_V_MIN 0x04 184 #define BRW_ADDRESS_ROUNDING_ENABLE_R_MAG 0x02 185 #define BRW_ADDRESS_ROUNDING_ENABLE_R_MIN 0x01 186 187 #define BRW_PREFILTER_ALWAYS 0x0 188 #define BRW_PREFILTER_NEVER 0x1 189 #define BRW_PREFILTER_LESS 0x2 190 #define BRW_PREFILTER_EQUAL 0x3 191 #define BRW_PREFILTER_LEQUAL 0x4 192 #define BRW_PREFILTER_GREATER 0x5 193 #define BRW_PREFILTER_NOTEQUAL 0x6 194 #define BRW_PREFILTER_GEQUAL 0x7 195 196 #define BRW_PROVOKING_VERTEX_0 0 197 #define BRW_PROVOKING_VERTEX_1 1 198 #define BRW_PROVOKING_VERTEX_2 2 199 200 #define BRW_RASTRULE_UPPER_LEFT 0 201 #define BRW_RASTRULE_UPPER_RIGHT 1 202 /* These are listed as "Reserved, but not seen as useful" 203 * in Intel documentation (page 212, "Point Rasterization Rule", 204 * section 7.4 "SF Pipeline State Summary", of document 205 * "Intel® 965 Express Chipset Family and Intel® G35 Express 206 * Chipset Graphics Controller Programmer's Reference Manual, 207 * Volume 2: 3D/Media", Revision 1.0b as of January 2008, 208 * available at 209 * https://01.org/linuxgraphics/documentation/hardware-specification-prms 210 * at the time of this writing). 211 * 212 * These appear to be supported on at least some 213 * i965-family devices, and the BRW_RASTRULE_LOWER_RIGHT 214 * is useful when using OpenGL to render to a FBO 215 * (which has the pixel coordinate Y orientation inverted 216 * with respect to the normal OpenGL pixel coordinate system). 217 */ 218 #define BRW_RASTRULE_LOWER_LEFT 2 219 #define BRW_RASTRULE_LOWER_RIGHT 3 220 221 #define BRW_RENDERTARGET_CLAMPRANGE_UNORM 0 222 #define BRW_RENDERTARGET_CLAMPRANGE_SNORM 1 223 #define BRW_RENDERTARGET_CLAMPRANGE_FORMAT 2 224 225 #define BRW_STENCILOP_KEEP 0 226 #define BRW_STENCILOP_ZERO 1 227 #define BRW_STENCILOP_REPLACE 2 228 #define BRW_STENCILOP_INCRSAT 3 229 #define BRW_STENCILOP_DECRSAT 4 230 #define BRW_STENCILOP_INCR 5 231 #define BRW_STENCILOP_DECR 6 232 #define BRW_STENCILOP_INVERT 7 233 234 /* Surface state DW0 */ 235 #define GFX8_SURFACE_IS_ARRAY (1 << 28) 236 #define GFX8_SURFACE_VALIGN_4 (1 << 16) 237 #define GFX8_SURFACE_VALIGN_8 (2 << 16) 238 #define GFX8_SURFACE_VALIGN_16 (3 << 16) 239 #define GFX8_SURFACE_HALIGN_4 (1 << 14) 240 #define GFX8_SURFACE_HALIGN_8 (2 << 14) 241 #define GFX8_SURFACE_HALIGN_16 (3 << 14) 242 #define GFX8_SURFACE_TILING_NONE (0 << 12) 243 #define GFX8_SURFACE_TILING_W (1 << 12) 244 #define GFX8_SURFACE_TILING_X (2 << 12) 245 #define GFX8_SURFACE_TILING_Y (3 << 12) 246 #define GFX8_SURFACE_SAMPLER_L2_BYPASS_DISABLE (1 << 9) 247 #define BRW_SURFACE_RC_READ_WRITE (1 << 8) 248 #define BRW_SURFACE_MIPLAYOUT_SHIFT 10 249 #define BRW_SURFACE_MIPMAPLAYOUT_BELOW 0 250 #define BRW_SURFACE_MIPMAPLAYOUT_RIGHT 1 251 #define BRW_SURFACE_CUBEFACE_ENABLES 0x3f 252 #define BRW_SURFACE_BLEND_ENABLED (1 << 13) 253 #define BRW_SURFACE_WRITEDISABLE_B_SHIFT 14 254 #define BRW_SURFACE_WRITEDISABLE_G_SHIFT 15 255 #define BRW_SURFACE_WRITEDISABLE_R_SHIFT 16 256 #define BRW_SURFACE_WRITEDISABLE_A_SHIFT 17 257 258 #define GFX9_SURFACE_ASTC_HDR_FORMAT_BIT 0x100 259 260 #define BRW_SURFACE_FORMAT_SHIFT 18 261 #define BRW_SURFACE_FORMAT_MASK INTEL_MASK(26, 18) 262 263 #define BRW_SURFACERETURNFORMAT_FLOAT32 0 264 #define BRW_SURFACERETURNFORMAT_S1 1 265 266 #define BRW_SURFACE_TYPE_SHIFT 29 267 #define BRW_SURFACE_TYPE_MASK INTEL_MASK(31, 29) 268 #define BRW_SURFACE_1D 0 269 #define BRW_SURFACE_2D 1 270 #define BRW_SURFACE_3D 2 271 #define BRW_SURFACE_CUBE 3 272 #define BRW_SURFACE_BUFFER 4 273 #define BRW_SURFACE_NULL 7 274 275 #define GFX7_SURFACE_IS_ARRAY (1 << 28) 276 #define GFX7_SURFACE_VALIGN_2 (0 << 16) 277 #define GFX7_SURFACE_VALIGN_4 (1 << 16) 278 #define GFX7_SURFACE_HALIGN_4 (0 << 15) 279 #define GFX7_SURFACE_HALIGN_8 (1 << 15) 280 #define GFX7_SURFACE_TILING_NONE (0 << 13) 281 #define GFX7_SURFACE_TILING_X (2 << 13) 282 #define GFX7_SURFACE_TILING_Y (3 << 13) 283 #define GFX7_SURFACE_ARYSPC_FULL (0 << 10) 284 #define GFX7_SURFACE_ARYSPC_LOD0 (1 << 10) 285 286 /* Surface state DW1 */ 287 #define GFX8_SURFACE_MOCS_SHIFT 24 288 #define GFX8_SURFACE_MOCS_MASK INTEL_MASK(30, 24) 289 #define GFX8_SURFACE_QPITCH_SHIFT 0 290 #define GFX8_SURFACE_QPITCH_MASK INTEL_MASK(14, 0) 291 292 /* Surface state DW2 */ 293 #define BRW_SURFACE_HEIGHT_SHIFT 19 294 #define BRW_SURFACE_HEIGHT_MASK INTEL_MASK(31, 19) 295 #define BRW_SURFACE_WIDTH_SHIFT 6 296 #define BRW_SURFACE_WIDTH_MASK INTEL_MASK(18, 6) 297 #define BRW_SURFACE_LOD_SHIFT 2 298 #define BRW_SURFACE_LOD_MASK INTEL_MASK(5, 2) 299 #define GFX7_SURFACE_HEIGHT_SHIFT 16 300 #define GFX7_SURFACE_HEIGHT_MASK INTEL_MASK(29, 16) 301 #define GFX7_SURFACE_WIDTH_SHIFT 0 302 #define GFX7_SURFACE_WIDTH_MASK INTEL_MASK(13, 0) 303 304 /* Surface state DW3 */ 305 #define BRW_SURFACE_DEPTH_SHIFT 21 306 #define BRW_SURFACE_DEPTH_MASK INTEL_MASK(31, 21) 307 #define BRW_SURFACE_PITCH_SHIFT 3 308 #define BRW_SURFACE_PITCH_MASK INTEL_MASK(19, 3) 309 #define BRW_SURFACE_TILED (1 << 1) 310 #define BRW_SURFACE_TILED_Y (1 << 0) 311 #define HSW_SURFACE_IS_INTEGER_FORMAT (1 << 18) 312 313 /* Surface state DW4 */ 314 #define BRW_SURFACE_MIN_LOD_SHIFT 28 315 #define BRW_SURFACE_MIN_LOD_MASK INTEL_MASK(31, 28) 316 #define BRW_SURFACE_MIN_ARRAY_ELEMENT_SHIFT 17 317 #define BRW_SURFACE_MIN_ARRAY_ELEMENT_MASK INTEL_MASK(27, 17) 318 #define BRW_SURFACE_RENDER_TARGET_VIEW_EXTENT_SHIFT 8 319 #define BRW_SURFACE_RENDER_TARGET_VIEW_EXTENT_MASK INTEL_MASK(16, 8) 320 #define BRW_SURFACE_MULTISAMPLECOUNT_1 (0 << 4) 321 #define BRW_SURFACE_MULTISAMPLECOUNT_4 (2 << 4) 322 #define GFX7_SURFACE_MULTISAMPLECOUNT_1 (0 << 3) 323 #define GFX8_SURFACE_MULTISAMPLECOUNT_2 (1 << 3) 324 #define GFX7_SURFACE_MULTISAMPLECOUNT_4 (2 << 3) 325 #define GFX7_SURFACE_MULTISAMPLECOUNT_8 (3 << 3) 326 #define GFX8_SURFACE_MULTISAMPLECOUNT_16 (4 << 3) 327 #define GFX7_SURFACE_MSFMT_MSS (0 << 6) 328 #define GFX7_SURFACE_MSFMT_DEPTH_STENCIL (1 << 6) 329 #define GFX7_SURFACE_MIN_ARRAY_ELEMENT_SHIFT 18 330 #define GFX7_SURFACE_MIN_ARRAY_ELEMENT_MASK INTEL_MASK(28, 18) 331 #define GFX7_SURFACE_RENDER_TARGET_VIEW_EXTENT_SHIFT 7 332 #define GFX7_SURFACE_RENDER_TARGET_VIEW_EXTENT_MASK INTEL_MASK(17, 7) 333 334 /* Surface state DW5 */ 335 #define BRW_SURFACE_X_OFFSET_SHIFT 25 336 #define BRW_SURFACE_X_OFFSET_MASK INTEL_MASK(31, 25) 337 #define BRW_SURFACE_VERTICAL_ALIGN_ENABLE (1 << 24) 338 #define BRW_SURFACE_Y_OFFSET_SHIFT 20 339 #define BRW_SURFACE_Y_OFFSET_MASK INTEL_MASK(23, 20) 340 #define GFX7_SURFACE_MIN_LOD_SHIFT 4 341 #define GFX7_SURFACE_MIN_LOD_MASK INTEL_MASK(7, 4) 342 #define GFX8_SURFACE_Y_OFFSET_SHIFT 21 343 #define GFX8_SURFACE_Y_OFFSET_MASK INTEL_MASK(23, 21) 344 345 #define GFX7_SURFACE_MOCS_SHIFT 16 346 #define GFX7_SURFACE_MOCS_MASK INTEL_MASK(19, 16) 347 348 #define GFX9_SURFACE_MIP_TAIL_START_LOD_SHIFT 8 349 #define GFX9_SURFACE_MIP_TAIL_START_LOD_MASK INTEL_MASK(11, 8) 350 351 /* Surface state DW6 */ 352 #define GFX7_SURFACE_MCS_ENABLE (1 << 0) 353 #define GFX7_SURFACE_MCS_PITCH_SHIFT 3 354 #define GFX7_SURFACE_MCS_PITCH_MASK INTEL_MASK(11, 3) 355 #define GFX8_SURFACE_AUX_QPITCH_SHIFT 16 356 #define GFX8_SURFACE_AUX_QPITCH_MASK INTEL_MASK(30, 16) 357 #define GFX8_SURFACE_AUX_PITCH_SHIFT 3 358 #define GFX8_SURFACE_AUX_PITCH_MASK INTEL_MASK(11, 3) 359 #define GFX8_SURFACE_AUX_MODE_MASK INTEL_MASK(2, 0) 360 361 #define GFX8_SURFACE_AUX_MODE_NONE 0 362 #define GFX8_SURFACE_AUX_MODE_MCS 1 363 #define GFX8_SURFACE_AUX_MODE_APPEND 2 364 #define GFX8_SURFACE_AUX_MODE_HIZ 3 365 #define GFX9_SURFACE_AUX_MODE_CCS_E 5 366 367 /* Surface state DW7 */ 368 #define GFX9_SURFACE_RT_COMPRESSION_SHIFT 30 369 #define GFX9_SURFACE_RT_COMPRESSION_MASK INTEL_MASK(30, 30) 370 #define GFX7_SURFACE_CLEAR_COLOR_SHIFT 28 371 #define GFX7_SURFACE_SCS_R_SHIFT 25 372 #define GFX7_SURFACE_SCS_R_MASK INTEL_MASK(27, 25) 373 #define GFX7_SURFACE_SCS_G_SHIFT 22 374 #define GFX7_SURFACE_SCS_G_MASK INTEL_MASK(24, 22) 375 #define GFX7_SURFACE_SCS_B_SHIFT 19 376 #define GFX7_SURFACE_SCS_B_MASK INTEL_MASK(21, 19) 377 #define GFX7_SURFACE_SCS_A_SHIFT 16 378 #define GFX7_SURFACE_SCS_A_MASK INTEL_MASK(18, 16) 379 380 /* The actual swizzle values/what channel to use */ 381 #define HSW_SCS_ZERO 0 382 #define HSW_SCS_ONE 1 383 #define HSW_SCS_RED 4 384 #define HSW_SCS_GREEN 5 385 #define HSW_SCS_BLUE 6 386 #define HSW_SCS_ALPHA 7 387 388 /* SAMPLER_STATE DW0 */ 389 #define BRW_SAMPLER_DISABLE (1 << 31) 390 #define BRW_SAMPLER_LOD_PRECLAMP_ENABLE (1 << 28) 391 #define GFX6_SAMPLER_MIN_MAG_NOT_EQUAL (1 << 27) /* Gfx6 only */ 392 #define BRW_SAMPLER_BASE_MIPLEVEL_MASK INTEL_MASK(26, 22) 393 #define BRW_SAMPLER_BASE_MIPLEVEL_SHIFT 22 394 #define BRW_SAMPLER_MIP_FILTER_MASK INTEL_MASK(21, 20) 395 #define BRW_SAMPLER_MIP_FILTER_SHIFT 20 396 #define BRW_SAMPLER_MAG_FILTER_MASK INTEL_MASK(19, 17) 397 #define BRW_SAMPLER_MAG_FILTER_SHIFT 17 398 #define BRW_SAMPLER_MIN_FILTER_MASK INTEL_MASK(16, 14) 399 #define BRW_SAMPLER_MIN_FILTER_SHIFT 14 400 #define GFX4_SAMPLER_LOD_BIAS_MASK INTEL_MASK(13, 3) 401 #define GFX4_SAMPLER_LOD_BIAS_SHIFT 3 402 #define GFX4_SAMPLER_SHADOW_FUNCTION_MASK INTEL_MASK(2, 0) 403 #define GFX4_SAMPLER_SHADOW_FUNCTION_SHIFT 0 404 405 #define GFX7_SAMPLER_LOD_BIAS_MASK INTEL_MASK(13, 1) 406 #define GFX7_SAMPLER_LOD_BIAS_SHIFT 1 407 #define GFX7_SAMPLER_EWA_ANISOTROPIC_ALGORITHM (1 << 0) 408 409 /* SAMPLER_STATE DW1 */ 410 #define GFX4_SAMPLER_MIN_LOD_MASK INTEL_MASK(31, 22) 411 #define GFX4_SAMPLER_MIN_LOD_SHIFT 22 412 #define GFX4_SAMPLER_MAX_LOD_MASK INTEL_MASK(21, 12) 413 #define GFX4_SAMPLER_MAX_LOD_SHIFT 12 414 #define GFX4_SAMPLER_CUBE_CONTROL_OVERRIDE (1 << 9) 415 /* Wrap modes are in DW1 on Gfx4-6 and DW3 on Gfx7+ */ 416 #define BRW_SAMPLER_TCX_WRAP_MODE_MASK INTEL_MASK(8, 6) 417 #define BRW_SAMPLER_TCX_WRAP_MODE_SHIFT 6 418 #define BRW_SAMPLER_TCY_WRAP_MODE_MASK INTEL_MASK(5, 3) 419 #define BRW_SAMPLER_TCY_WRAP_MODE_SHIFT 3 420 #define BRW_SAMPLER_TCZ_WRAP_MODE_MASK INTEL_MASK(2, 0) 421 #define BRW_SAMPLER_TCZ_WRAP_MODE_SHIFT 0 422 423 #define GFX7_SAMPLER_MIN_LOD_MASK INTEL_MASK(31, 20) 424 #define GFX7_SAMPLER_MIN_LOD_SHIFT 20 425 #define GFX7_SAMPLER_MAX_LOD_MASK INTEL_MASK(19, 8) 426 #define GFX7_SAMPLER_MAX_LOD_SHIFT 8 427 #define GFX7_SAMPLER_SHADOW_FUNCTION_MASK INTEL_MASK(3, 1) 428 #define GFX7_SAMPLER_SHADOW_FUNCTION_SHIFT 1 429 #define GFX7_SAMPLER_CUBE_CONTROL_OVERRIDE (1 << 0) 430 431 /* SAMPLER_STATE DW2 - border color pointer */ 432 433 /* SAMPLER_STATE DW3 */ 434 #define BRW_SAMPLER_MAX_ANISOTROPY_MASK INTEL_MASK(21, 19) 435 #define BRW_SAMPLER_MAX_ANISOTROPY_SHIFT 19 436 #define BRW_SAMPLER_ADDRESS_ROUNDING_MASK INTEL_MASK(18, 13) 437 #define BRW_SAMPLER_ADDRESS_ROUNDING_SHIFT 13 438 #define GFX7_SAMPLER_NON_NORMALIZED_COORDINATES (1 << 10) 439 /* Gfx7+ wrap modes reuse the same BRW_SAMPLER_TC*_WRAP_MODE enums. */ 440 #define GFX6_SAMPLER_NON_NORMALIZED_COORDINATES (1 << 0) 441 442 enum brw_wrap_mode { 443 BRW_TEXCOORDMODE_WRAP = 0, 444 BRW_TEXCOORDMODE_MIRROR = 1, 445 BRW_TEXCOORDMODE_CLAMP = 2, 446 BRW_TEXCOORDMODE_CUBE = 3, 447 BRW_TEXCOORDMODE_CLAMP_BORDER = 4, 448 BRW_TEXCOORDMODE_MIRROR_ONCE = 5, 449 GFX8_TEXCOORDMODE_HALF_BORDER = 6, 450 }; 451 452 #define BRW_THREAD_PRIORITY_NORMAL 0 453 #define BRW_THREAD_PRIORITY_HIGH 1 454 455 #define BRW_TILEWALK_XMAJOR 0 456 #define BRW_TILEWALK_YMAJOR 1 457 458 #define BRW_VERTEX_SUBPIXEL_PRECISION_8BITS 0 459 #define BRW_VERTEX_SUBPIXEL_PRECISION_4BITS 1 460 461 462 #define CMD_URB_FENCE 0x6000 463 #define CMD_CS_URB_STATE 0x6001 464 #define CMD_CONST_BUFFER 0x6002 465 466 #define CMD_STATE_BASE_ADDRESS 0x6101 467 #define CMD_STATE_SIP 0x6102 468 #define CMD_PIPELINE_SELECT_965 0x6104 469 #define CMD_PIPELINE_SELECT_GM45 0x6904 470 471 #define _3DSTATE_PIPELINED_POINTERS 0x7800 472 #define _3DSTATE_BINDING_TABLE_POINTERS 0x7801 473 # define GFX6_BINDING_TABLE_MODIFY_VS (1 << 8) 474 # define GFX6_BINDING_TABLE_MODIFY_GS (1 << 9) 475 # define GFX6_BINDING_TABLE_MODIFY_PS (1 << 12) 476 477 #define _3DSTATE_BINDING_TABLE_POINTERS_VS 0x7826 /* GFX7+ */ 478 #define _3DSTATE_BINDING_TABLE_POINTERS_HS 0x7827 /* GFX7+ */ 479 #define _3DSTATE_BINDING_TABLE_POINTERS_DS 0x7828 /* GFX7+ */ 480 #define _3DSTATE_BINDING_TABLE_POINTERS_GS 0x7829 /* GFX7+ */ 481 #define _3DSTATE_BINDING_TABLE_POINTERS_PS 0x782A /* GFX7+ */ 482 483 #define _3DSTATE_SAMPLER_STATE_POINTERS 0x7802 /* GFX6+ */ 484 # define PS_SAMPLER_STATE_CHANGE (1 << 12) 485 # define GS_SAMPLER_STATE_CHANGE (1 << 9) 486 # define VS_SAMPLER_STATE_CHANGE (1 << 8) 487 /* DW1: VS */ 488 /* DW2: GS */ 489 /* DW3: PS */ 490 491 #define _3DSTATE_SAMPLER_STATE_POINTERS_VS 0x782B /* GFX7+ */ 492 #define _3DSTATE_SAMPLER_STATE_POINTERS_HS 0x782C /* GFX7+ */ 493 #define _3DSTATE_SAMPLER_STATE_POINTERS_DS 0x782D /* GFX7+ */ 494 #define _3DSTATE_SAMPLER_STATE_POINTERS_GS 0x782E /* GFX7+ */ 495 #define _3DSTATE_SAMPLER_STATE_POINTERS_PS 0x782F /* GFX7+ */ 496 497 #define _3DSTATE_VERTEX_BUFFERS 0x7808 498 # define BRW_VB0_INDEX_SHIFT 27 499 # define GFX6_VB0_INDEX_SHIFT 26 500 # define BRW_VB0_ACCESS_VERTEXDATA (0 << 26) 501 # define BRW_VB0_ACCESS_INSTANCEDATA (1 << 26) 502 # define GFX6_VB0_ACCESS_VERTEXDATA (0 << 20) 503 # define GFX6_VB0_ACCESS_INSTANCEDATA (1 << 20) 504 # define GFX7_VB0_ADDRESS_MODIFYENABLE (1 << 14) 505 # define BRW_VB0_PITCH_SHIFT 0 506 507 #define _3DSTATE_VERTEX_ELEMENTS 0x7809 508 # define BRW_VE0_INDEX_SHIFT 27 509 # define GFX6_VE0_INDEX_SHIFT 26 510 # define BRW_VE0_FORMAT_SHIFT 16 511 # define BRW_VE0_VALID (1 << 26) 512 # define GFX6_VE0_VALID (1 << 25) 513 # define GFX6_VE0_EDGE_FLAG_ENABLE (1 << 15) 514 # define BRW_VE0_SRC_OFFSET_SHIFT 0 515 # define BRW_VE1_COMPONENT_NOSTORE 0 516 # define BRW_VE1_COMPONENT_STORE_SRC 1 517 # define BRW_VE1_COMPONENT_STORE_0 2 518 # define BRW_VE1_COMPONENT_STORE_1_FLT 3 519 # define BRW_VE1_COMPONENT_STORE_1_INT 4 520 # define BRW_VE1_COMPONENT_STORE_VID 5 521 # define BRW_VE1_COMPONENT_STORE_IID 6 522 # define BRW_VE1_COMPONENT_STORE_PID 7 523 # define BRW_VE1_COMPONENT_0_SHIFT 28 524 # define BRW_VE1_COMPONENT_1_SHIFT 24 525 # define BRW_VE1_COMPONENT_2_SHIFT 20 526 # define BRW_VE1_COMPONENT_3_SHIFT 16 527 # define BRW_VE1_DST_OFFSET_SHIFT 0 528 529 #define CMD_INDEX_BUFFER 0x780a 530 #define GFX4_3DSTATE_VF_STATISTICS 0x780b 531 #define GM45_3DSTATE_VF_STATISTICS 0x680b 532 #define _3DSTATE_CC_STATE_POINTERS 0x780e /* GFX6+ */ 533 #define _3DSTATE_BLEND_STATE_POINTERS 0x7824 /* GFX7+ */ 534 #define _3DSTATE_DEPTH_STENCIL_STATE_POINTERS 0x7825 /* GFX7+ */ 535 536 #define _3DSTATE_URB 0x7805 /* GFX6 */ 537 # define GFX6_URB_VS_SIZE_SHIFT 16 538 # define GFX6_URB_VS_ENTRIES_SHIFT 0 539 # define GFX6_URB_GS_ENTRIES_SHIFT 8 540 # define GFX6_URB_GS_SIZE_SHIFT 0 541 542 #define _3DSTATE_VF 0x780c /* GFX7.5+ */ 543 #define HSW_CUT_INDEX_ENABLE (1 << 8) 544 545 #define _3DSTATE_VF_INSTANCING 0x7849 /* GFX8+ */ 546 # define GFX8_VF_INSTANCING_ENABLE (1 << 8) 547 548 #define _3DSTATE_VF_SGVS 0x784a /* GFX8+ */ 549 # define GFX8_SGVS_ENABLE_INSTANCE_ID (1 << 31) 550 # define GFX8_SGVS_INSTANCE_ID_COMPONENT_SHIFT 29 551 # define GFX8_SGVS_INSTANCE_ID_ELEMENT_OFFSET_SHIFT 16 552 # define GFX8_SGVS_ENABLE_VERTEX_ID (1 << 15) 553 # define GFX8_SGVS_VERTEX_ID_COMPONENT_SHIFT 13 554 # define GFX8_SGVS_VERTEX_ID_ELEMENT_OFFSET_SHIFT 0 555 556 #define _3DSTATE_VF_TOPOLOGY 0x784b /* GFX8+ */ 557 558 #define _3DSTATE_WM_CHROMAKEY 0x784c /* GFX8+ */ 559 560 #define _3DSTATE_URB_VS 0x7830 /* GFX7+ */ 561 #define _3DSTATE_URB_HS 0x7831 /* GFX7+ */ 562 #define _3DSTATE_URB_DS 0x7832 /* GFX7+ */ 563 #define _3DSTATE_URB_GS 0x7833 /* GFX7+ */ 564 # define GFX7_URB_ENTRY_SIZE_SHIFT 16 565 # define GFX7_URB_STARTING_ADDRESS_SHIFT 25 566 567 #define _3DSTATE_PUSH_CONSTANT_ALLOC_VS 0x7912 /* GFX7+ */ 568 #define _3DSTATE_PUSH_CONSTANT_ALLOC_HS 0x7913 /* GFX7+ */ 569 #define _3DSTATE_PUSH_CONSTANT_ALLOC_DS 0x7914 /* GFX7+ */ 570 #define _3DSTATE_PUSH_CONSTANT_ALLOC_GS 0x7915 /* GFX7+ */ 571 #define _3DSTATE_PUSH_CONSTANT_ALLOC_PS 0x7916 /* GFX7+ */ 572 # define GFX7_PUSH_CONSTANT_BUFFER_OFFSET_SHIFT 16 573 574 #define _3DSTATE_VIEWPORT_STATE_POINTERS 0x780d /* GFX6+ */ 575 # define GFX6_CC_VIEWPORT_MODIFY (1 << 12) 576 # define GFX6_SF_VIEWPORT_MODIFY (1 << 11) 577 # define GFX6_CLIP_VIEWPORT_MODIFY (1 << 10) 578 # define GFX6_NUM_VIEWPORTS 16 579 580 #define _3DSTATE_VIEWPORT_STATE_POINTERS_CC 0x7823 /* GFX7+ */ 581 #define _3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL 0x7821 /* GFX7+ */ 582 583 #define _3DSTATE_SCISSOR_STATE_POINTERS 0x780f /* GFX6+ */ 584 585 #define _3DSTATE_VS 0x7810 /* GFX6+ */ 586 /* DW2 */ 587 # define GFX6_VS_SPF_MODE (1 << 31) 588 # define GFX6_VS_VECTOR_MASK_ENABLE (1 << 30) 589 # define GFX6_VS_SAMPLER_COUNT_SHIFT 27 590 # define GFX6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18 591 # define GFX6_VS_FLOATING_POINT_MODE_IEEE_754 (0 << 16) 592 # define GFX6_VS_FLOATING_POINT_MODE_ALT (1 << 16) 593 # define HSW_VS_UAV_ACCESS_ENABLE (1 << 12) 594 /* DW4 */ 595 # define GFX6_VS_DISPATCH_START_GRF_SHIFT 20 596 # define GFX6_VS_URB_READ_LENGTH_SHIFT 11 597 # define GFX6_VS_URB_ENTRY_READ_OFFSET_SHIFT 4 598 /* DW5 */ 599 # define GFX6_VS_MAX_THREADS_SHIFT 25 600 # define HSW_VS_MAX_THREADS_SHIFT 23 601 # define GFX6_VS_STATISTICS_ENABLE (1 << 10) 602 # define GFX6_VS_CACHE_DISABLE (1 << 1) 603 # define GFX6_VS_ENABLE (1 << 0) 604 /* Gfx8+ DW7 */ 605 # define GFX8_VS_SIMD8_ENABLE (1 << 2) 606 /* Gfx8+ DW8 */ 607 # define GFX8_VS_URB_ENTRY_OUTPUT_OFFSET_SHIFT 21 608 # define GFX8_VS_URB_OUTPUT_LENGTH_SHIFT 16 609 # define GFX8_VS_USER_CLIP_DISTANCE_SHIFT 8 610 611 #define _3DSTATE_GS 0x7811 /* GFX6+ */ 612 /* DW2 */ 613 # define GFX6_GS_SPF_MODE (1 << 31) 614 # define GFX6_GS_VECTOR_MASK_ENABLE (1 << 30) 615 # define GFX6_GS_SAMPLER_COUNT_SHIFT 27 616 # define GFX6_GS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18 617 # define GFX6_GS_FLOATING_POINT_MODE_IEEE_754 (0 << 16) 618 # define GFX6_GS_FLOATING_POINT_MODE_ALT (1 << 16) 619 # define HSW_GS_UAV_ACCESS_ENABLE (1 << 12) 620 /* DW4 */ 621 # define GFX7_GS_OUTPUT_VERTEX_SIZE_SHIFT 23 622 # define GFX7_GS_OUTPUT_TOPOLOGY_SHIFT 17 623 # define GFX6_GS_URB_READ_LENGTH_SHIFT 11 624 # define GFX7_GS_INCLUDE_VERTEX_HANDLES (1 << 10) 625 # define GFX6_GS_URB_ENTRY_READ_OFFSET_SHIFT 4 626 # define GFX6_GS_DISPATCH_START_GRF_SHIFT 0 627 /* DW5 */ 628 # define GFX6_GS_MAX_THREADS_SHIFT 25 629 # define HSW_GS_MAX_THREADS_SHIFT 24 630 # define IVB_GS_CONTROL_DATA_FORMAT_SHIFT 24 631 # define GFX7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT 0 632 # define GFX7_GS_CONTROL_DATA_FORMAT_GSCTL_SID 1 633 # define GFX7_GS_CONTROL_DATA_HEADER_SIZE_SHIFT 20 634 # define GFX7_GS_INSTANCE_CONTROL_SHIFT 15 635 # define GFX7_GS_DISPATCH_MODE_SHIFT 11 636 # define GFX7_GS_DISPATCH_MODE_MASK INTEL_MASK(12, 11) 637 # define GFX6_GS_STATISTICS_ENABLE (1 << 10) 638 # define GFX6_GS_SO_STATISTICS_ENABLE (1 << 9) 639 # define GFX6_GS_RENDERING_ENABLE (1 << 8) 640 # define GFX7_GS_INCLUDE_PRIMITIVE_ID (1 << 4) 641 # define GFX7_GS_REORDER_TRAILING (1 << 2) 642 # define GFX7_GS_ENABLE (1 << 0) 643 /* DW6 */ 644 # define HSW_GS_CONTROL_DATA_FORMAT_SHIFT 31 645 # define GFX6_GS_REORDER (1 << 30) 646 # define GFX6_GS_DISCARD_ADJACENCY (1 << 29) 647 # define GFX6_GS_SVBI_PAYLOAD_ENABLE (1 << 28) 648 # define GFX6_GS_SVBI_POSTINCREMENT_ENABLE (1 << 27) 649 # define GFX6_GS_SVBI_POSTINCREMENT_VALUE_SHIFT 16 650 # define GFX6_GS_SVBI_POSTINCREMENT_VALUE_MASK INTEL_MASK(25, 16) 651 # define GFX6_GS_ENABLE (1 << 15) 652 653 /* Gfx8+ DW8 */ 654 # define GFX8_GS_STATIC_OUTPUT (1 << 30) 655 # define GFX8_GS_STATIC_VERTEX_COUNT_SHIFT 16 656 # define GFX8_GS_STATIC_VERTEX_COUNT_MASK INTEL_MASK(26, 16) 657 658 /* Gfx8+ DW9 */ 659 # define GFX8_GS_URB_ENTRY_OUTPUT_OFFSET_SHIFT 21 660 # define GFX8_GS_URB_OUTPUT_LENGTH_SHIFT 16 661 # define GFX8_GS_USER_CLIP_DISTANCE_SHIFT 8 662 663 # define BRW_GS_EDGE_INDICATOR_0 (1 << 8) 664 # define BRW_GS_EDGE_INDICATOR_1 (1 << 9) 665 666 #define _3DSTATE_HS 0x781B /* GFX7+ */ 667 /* DW1 */ 668 # define GFX7_HS_SAMPLER_COUNT_MASK INTEL_MASK(29, 27) 669 # define GFX7_HS_SAMPLER_COUNT_SHIFT 27 670 # define GFX7_HS_BINDING_TABLE_ENTRY_COUNT_MASK INTEL_MASK(25, 18) 671 # define GFX7_HS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18 672 # define GFX7_HS_FLOATING_POINT_MODE_IEEE_754 (0 << 16) 673 # define GFX7_HS_FLOATING_POINT_MODE_ALT (1 << 16) 674 # define GFX7_HS_MAX_THREADS_SHIFT 0 675 /* DW2 */ 676 # define GFX7_HS_ENABLE (1 << 31) 677 # define GFX7_HS_STATISTICS_ENABLE (1 << 29) 678 # define GFX8_HS_MAX_THREADS_SHIFT 8 679 # define GFX7_HS_INSTANCE_COUNT_MASK INTEL_MASK(3, 0) 680 # define GFX7_HS_INSTANCE_COUNT_SHIFT 0 681 /* DW5 */ 682 # define GFX7_HS_SINGLE_PROGRAM_FLOW (1 << 27) 683 # define GFX7_HS_VECTOR_MASK_ENABLE (1 << 26) 684 # define HSW_HS_ACCESSES_UAV (1 << 25) 685 # define GFX7_HS_INCLUDE_VERTEX_HANDLES (1 << 24) 686 # define GFX7_HS_DISPATCH_START_GRF_MASK INTEL_MASK(23, 19) 687 # define GFX7_HS_DISPATCH_START_GRF_SHIFT 19 688 # define GFX7_HS_URB_READ_LENGTH_MASK INTEL_MASK(16, 11) 689 # define GFX7_HS_URB_READ_LENGTH_SHIFT 11 690 # define GFX7_HS_URB_ENTRY_READ_OFFSET_MASK INTEL_MASK(9, 4) 691 # define GFX7_HS_URB_ENTRY_READ_OFFSET_SHIFT 4 692 693 #define _3DSTATE_TE 0x781C /* GFX7+ */ 694 /* DW1 */ 695 # define GFX7_TE_PARTITIONING_SHIFT 12 696 # define GFX7_TE_OUTPUT_TOPOLOGY_SHIFT 8 697 # define GFX7_TE_DOMAIN_SHIFT 4 698 //# define GFX7_TE_MODE_SW (1 << 1) 699 # define GFX7_TE_ENABLE (1 << 0) 700 701 #define _3DSTATE_DS 0x781D /* GFX7+ */ 702 /* DW2 */ 703 # define GFX7_DS_SINGLE_DOMAIN_POINT_DISPATCH (1 << 31) 704 # define GFX7_DS_VECTOR_MASK_ENABLE (1 << 30) 705 # define GFX7_DS_SAMPLER_COUNT_MASK INTEL_MASK(29, 27) 706 # define GFX7_DS_SAMPLER_COUNT_SHIFT 27 707 # define GFX7_DS_BINDING_TABLE_ENTRY_COUNT_MASK INTEL_MASK(25, 18) 708 # define GFX7_DS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18 709 # define GFX7_DS_FLOATING_POINT_MODE_IEEE_754 (0 << 16) 710 # define GFX7_DS_FLOATING_POINT_MODE_ALT (1 << 16) 711 # define HSW_DS_ACCESSES_UAV (1 << 14) 712 /* DW4 */ 713 # define GFX7_DS_DISPATCH_START_GRF_MASK INTEL_MASK(24, 20) 714 # define GFX7_DS_DISPATCH_START_GRF_SHIFT 20 715 # define GFX7_DS_URB_READ_LENGTH_MASK INTEL_MASK(17, 11) 716 # define GFX7_DS_URB_READ_LENGTH_SHIFT 11 717 # define GFX7_DS_URB_ENTRY_READ_OFFSET_MASK INTEL_MASK(9, 4) 718 # define GFX7_DS_URB_ENTRY_READ_OFFSET_SHIFT 4 719 /* DW5 */ 720 # define GFX7_DS_MAX_THREADS_SHIFT 25 721 # define HSW_DS_MAX_THREADS_SHIFT 21 722 # define GFX7_DS_STATISTICS_ENABLE (1 << 10) 723 # define GFX7_DS_SIMD8_DISPATCH_ENABLE (1 << 3) 724 # define GFX7_DS_COMPUTE_W_COORDINATE_ENABLE (1 << 2) 725 # define GFX7_DS_CACHE_DISABLE (1 << 1) 726 # define GFX7_DS_ENABLE (1 << 0) 727 /* Gfx8+ DW8 */ 728 # define GFX8_DS_URB_ENTRY_OUTPUT_OFFSET_MASK INTEL_MASK(26, 21) 729 # define GFX8_DS_URB_ENTRY_OUTPUT_OFFSET_SHIFT 21 730 # define GFX8_DS_URB_OUTPUT_LENGTH_MASK INTEL_MASK(20, 16) 731 # define GFX8_DS_URB_OUTPUT_LENGTH_SHIFT 16 732 # define GFX8_DS_USER_CLIP_DISTANCE_MASK INTEL_MASK(15, 8) 733 # define GFX8_DS_USER_CLIP_DISTANCE_SHIFT 8 734 # define GFX8_DS_USER_CULL_DISTANCE_MASK INTEL_MASK(7, 0) 735 # define GFX8_DS_USER_CULL_DISTANCE_SHIFT 0 736 737 738 #define _3DSTATE_CLIP 0x7812 /* GFX6+ */ 739 /* DW1 */ 740 # define GFX7_CLIP_WINDING_CW (0 << 20) 741 # define GFX7_CLIP_WINDING_CCW (1 << 20) 742 # define GFX7_CLIP_VERTEX_SUBPIXEL_PRECISION_8 (0 << 19) 743 # define GFX7_CLIP_VERTEX_SUBPIXEL_PRECISION_4 (1 << 19) 744 # define GFX7_CLIP_EARLY_CULL (1 << 18) 745 # define GFX8_CLIP_FORCE_USER_CLIP_DISTANCE_BITMASK (1 << 17) 746 # define GFX7_CLIP_CULLMODE_BOTH (0 << 16) 747 # define GFX7_CLIP_CULLMODE_NONE (1 << 16) 748 # define GFX7_CLIP_CULLMODE_FRONT (2 << 16) 749 # define GFX7_CLIP_CULLMODE_BACK (3 << 16) 750 # define GFX6_CLIP_STATISTICS_ENABLE (1 << 10) 751 /** 752 * Just does cheap culling based on the clip distance. Bits must be 753 * disjoint with USER_CLIP_CLIP_DISTANCE bits. 754 */ 755 # define GFX6_USER_CLIP_CULL_DISTANCES_SHIFT 0 756 /* DW2 */ 757 # define GFX6_CLIP_ENABLE (1 << 31) 758 # define GFX6_CLIP_API_OGL (0 << 30) 759 # define GFX6_CLIP_API_D3D (1 << 30) 760 # define GFX6_CLIP_XY_TEST (1 << 28) 761 # define GFX6_CLIP_Z_TEST (1 << 27) 762 # define GFX6_CLIP_GB_TEST (1 << 26) 763 /** 8-bit field of which user clip distances to clip aganist. */ 764 # define GFX6_USER_CLIP_CLIP_DISTANCES_SHIFT 16 765 # define GFX6_CLIP_MODE_NORMAL (0 << 13) 766 # define GFX6_CLIP_MODE_REJECT_ALL (3 << 13) 767 # define GFX6_CLIP_MODE_ACCEPT_ALL (4 << 13) 768 # define GFX6_CLIP_PERSPECTIVE_DIVIDE_DISABLE (1 << 9) 769 # define GFX6_CLIP_NON_PERSPECTIVE_BARYCENTRIC_ENABLE (1 << 8) 770 # define GFX6_CLIP_TRI_PROVOKE_SHIFT 4 771 # define GFX6_CLIP_LINE_PROVOKE_SHIFT 2 772 # define GFX6_CLIP_TRIFAN_PROVOKE_SHIFT 0 773 /* DW3 */ 774 # define GFX6_CLIP_MIN_POINT_WIDTH_SHIFT 17 775 # define GFX6_CLIP_MAX_POINT_WIDTH_SHIFT 6 776 # define GFX6_CLIP_FORCE_ZERO_RTAINDEX (1 << 5) 777 # define GFX6_CLIP_MAX_VP_INDEX_MASK INTEL_MASK(3, 0) 778 779 #define _3DSTATE_SF 0x7813 /* GFX6+ */ 780 /* DW1 (for gfx6) */ 781 # define GFX6_SF_NUM_OUTPUTS_SHIFT 22 782 # define GFX6_SF_SWIZZLE_ENABLE (1 << 21) 783 # define GFX6_SF_POINT_SPRITE_UPPERLEFT (0 << 20) 784 # define GFX6_SF_POINT_SPRITE_LOWERLEFT (1 << 20) 785 # define GFX9_SF_LINE_WIDTH_SHIFT 12 /* U11.7 */ 786 # define GFX6_SF_URB_ENTRY_READ_LENGTH_SHIFT 11 787 # define GFX6_SF_URB_ENTRY_READ_OFFSET_SHIFT 4 788 /* DW2 */ 789 # define GFX6_SF_LEGACY_GLOBAL_DEPTH_BIAS (1 << 11) 790 # define GFX6_SF_STATISTICS_ENABLE (1 << 10) 791 # define GFX6_SF_GLOBAL_DEPTH_OFFSET_SOLID (1 << 9) 792 # define GFX6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME (1 << 8) 793 # define GFX6_SF_GLOBAL_DEPTH_OFFSET_POINT (1 << 7) 794 # define GFX6_SF_FRONT_SOLID (0 << 5) 795 # define GFX6_SF_FRONT_WIREFRAME (1 << 5) 796 # define GFX6_SF_FRONT_POINT (2 << 5) 797 # define GFX6_SF_BACK_SOLID (0 << 3) 798 # define GFX6_SF_BACK_WIREFRAME (1 << 3) 799 # define GFX6_SF_BACK_POINT (2 << 3) 800 # define GFX6_SF_VIEWPORT_TRANSFORM_ENABLE (1 << 1) 801 # define GFX6_SF_WINDING_CCW (1 << 0) 802 /* DW3 */ 803 # define GFX6_SF_LINE_AA_ENABLE (1 << 31) 804 # define GFX6_SF_CULL_BOTH (0 << 29) 805 # define GFX6_SF_CULL_NONE (1 << 29) 806 # define GFX6_SF_CULL_FRONT (2 << 29) 807 # define GFX6_SF_CULL_BACK (3 << 29) 808 # define GFX6_SF_LINE_WIDTH_SHIFT 18 /* U3.7 */ 809 # define GFX6_SF_LINE_END_CAP_WIDTH_0_5 (0 << 16) 810 # define GFX6_SF_LINE_END_CAP_WIDTH_1_0 (1 << 16) 811 # define GFX6_SF_LINE_END_CAP_WIDTH_2_0 (2 << 16) 812 # define GFX6_SF_LINE_END_CAP_WIDTH_4_0 (3 << 16) 813 # define GFX6_SF_SCISSOR_ENABLE (1 << 11) 814 # define GFX6_SF_MSRAST_OFF_PIXEL (0 << 8) 815 # define GFX6_SF_MSRAST_OFF_PATTERN (1 << 8) 816 # define GFX6_SF_MSRAST_ON_PIXEL (2 << 8) 817 # define GFX6_SF_MSRAST_ON_PATTERN (3 << 8) 818 /* DW4 */ 819 # define GFX6_SF_TRI_PROVOKE_SHIFT 29 820 # define GFX6_SF_LINE_PROVOKE_SHIFT 27 821 # define GFX6_SF_TRIFAN_PROVOKE_SHIFT 25 822 # define GFX6_SF_LINE_AA_MODE_MANHATTAN (0 << 14) 823 # define GFX6_SF_LINE_AA_MODE_TRUE (1 << 14) 824 # define GFX6_SF_VERTEX_SUBPIXEL_8BITS (0 << 12) 825 # define GFX6_SF_VERTEX_SUBPIXEL_4BITS (1 << 12) 826 # define GFX6_SF_USE_STATE_POINT_WIDTH (1 << 11) 827 # define GFX6_SF_POINT_WIDTH_SHIFT 0 /* U8.3 */ 828 /* DW5: depth offset constant */ 829 /* DW6: depth offset scale */ 830 /* DW7: depth offset clamp */ 831 /* DW8 */ 832 # define ATTRIBUTE_1_OVERRIDE_W (1 << 31) 833 # define ATTRIBUTE_1_OVERRIDE_Z (1 << 30) 834 # define ATTRIBUTE_1_OVERRIDE_Y (1 << 29) 835 # define ATTRIBUTE_1_OVERRIDE_X (1 << 28) 836 # define ATTRIBUTE_1_CONST_SOURCE_SHIFT 25 837 # define ATTRIBUTE_1_SWIZZLE_SHIFT 22 838 # define ATTRIBUTE_1_SOURCE_SHIFT 16 839 # define ATTRIBUTE_0_OVERRIDE_W (1 << 15) 840 # define ATTRIBUTE_0_OVERRIDE_Z (1 << 14) 841 # define ATTRIBUTE_0_OVERRIDE_Y (1 << 13) 842 # define ATTRIBUTE_0_OVERRIDE_X (1 << 12) 843 # define ATTRIBUTE_0_CONST_SOURCE_SHIFT 9 844 # define ATTRIBUTE_CONST_0000 0 845 # define ATTRIBUTE_CONST_0001_FLOAT 1 846 # define ATTRIBUTE_CONST_1111_FLOAT 2 847 # define ATTRIBUTE_CONST_PRIM_ID 3 848 # define ATTRIBUTE_0_SWIZZLE_SHIFT 6 849 # define ATTRIBUTE_0_SOURCE_SHIFT 0 850 851 # define ATTRIBUTE_SWIZZLE_INPUTATTR 0 852 # define ATTRIBUTE_SWIZZLE_INPUTATTR_FACING 1 853 # define ATTRIBUTE_SWIZZLE_INPUTATTR_W 2 854 # define ATTRIBUTE_SWIZZLE_INPUTATTR_FACING_W 3 855 # define ATTRIBUTE_SWIZZLE_SHIFT 6 856 857 /* DW16: Point sprite texture coordinate enables */ 858 /* DW17: Constant interpolation enables */ 859 /* DW18: attr 0-7 wrap shortest enables */ 860 /* DW19: attr 8-16 wrap shortest enables */ 861 862 /* On GFX7, many fields of 3DSTATE_SF were split out into a new command: 863 * 3DSTATE_SBE. The remaining fields live in different DWords, but retain 864 * the same bit-offset. The only new field: 865 */ 866 /* GFX7/DW1: */ 867 # define GFX7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT 12 868 /* GFX7/DW2: */ 869 # define HSW_SF_LINE_STIPPLE_ENABLE (1 << 14) 870 871 # define GFX8_SF_SMOOTH_POINT_ENABLE (1 << 13) 872 873 #define _3DSTATE_SBE 0x781F /* GFX7+ */ 874 /* DW1 */ 875 # define GFX8_SBE_FORCE_URB_ENTRY_READ_LENGTH (1 << 29) 876 # define GFX8_SBE_FORCE_URB_ENTRY_READ_OFFSET (1 << 28) 877 # define GFX7_SBE_SWIZZLE_CONTROL_MODE (1 << 28) 878 # define GFX7_SBE_NUM_OUTPUTS_SHIFT 22 879 # define GFX7_SBE_SWIZZLE_ENABLE (1 << 21) 880 # define GFX7_SBE_POINT_SPRITE_LOWERLEFT (1 << 20) 881 # define GFX7_SBE_URB_ENTRY_READ_LENGTH_SHIFT 11 882 # define GFX7_SBE_URB_ENTRY_READ_OFFSET_SHIFT 4 883 # define GFX8_SBE_URB_ENTRY_READ_OFFSET_SHIFT 5 884 /* DW2-9: Attribute setup (same as DW8-15 of gfx6 _3DSTATE_SF) */ 885 /* DW10: Point sprite texture coordinate enables */ 886 /* DW11: Constant interpolation enables */ 887 /* DW12: attr 0-7 wrap shortest enables */ 888 /* DW13: attr 8-16 wrap shortest enables */ 889 890 /* DW4-5: Attribute active components (gfx9) */ 891 #define GFX9_SBE_ACTIVE_COMPONENT_NONE 0 892 #define GFX9_SBE_ACTIVE_COMPONENT_XY 1 893 #define GFX9_SBE_ACTIVE_COMPONENT_XYZ 2 894 #define GFX9_SBE_ACTIVE_COMPONENT_XYZW 3 895 896 #define _3DSTATE_SBE_SWIZ 0x7851 /* GFX8+ */ 897 898 #define _3DSTATE_RASTER 0x7850 /* GFX8+ */ 899 /* DW1 */ 900 # define GFX9_RASTER_VIEWPORT_Z_FAR_CLIP_TEST_ENABLE (1 << 26) 901 # define GFX9_RASTER_CONSERVATIVE_RASTERIZATION_ENABLE (1 << 24) 902 # define GFX8_RASTER_FRONT_WINDING_CCW (1 << 21) 903 # define GFX8_RASTER_CULL_BOTH (0 << 16) 904 # define GFX8_RASTER_CULL_NONE (1 << 16) 905 # define GFX8_RASTER_CULL_FRONT (2 << 16) 906 # define GFX8_RASTER_CULL_BACK (3 << 16) 907 # define GFX8_RASTER_SMOOTH_POINT_ENABLE (1 << 13) 908 # define GFX8_RASTER_API_MULTISAMPLE_ENABLE (1 << 12) 909 # define GFX8_RASTER_LINE_AA_ENABLE (1 << 2) 910 # define GFX8_RASTER_SCISSOR_ENABLE (1 << 1) 911 # define GFX8_RASTER_VIEWPORT_Z_CLIP_TEST_ENABLE (1 << 0) 912 # define GFX9_RASTER_VIEWPORT_Z_NEAR_CLIP_TEST_ENABLE (1 << 0) 913 914 /* Gfx8 BLEND_STATE */ 915 /* DW0 */ 916 #define GFX8_BLEND_ALPHA_TO_COVERAGE_ENABLE (1 << 31) 917 #define GFX8_BLEND_INDEPENDENT_ALPHA_BLEND_ENABLE (1 << 30) 918 #define GFX8_BLEND_ALPHA_TO_ONE_ENABLE (1 << 29) 919 #define GFX8_BLEND_ALPHA_TO_COVERAGE_DITHER_ENABLE (1 << 28) 920 #define GFX8_BLEND_ALPHA_TEST_ENABLE (1 << 27) 921 #define GFX8_BLEND_ALPHA_TEST_FUNCTION_MASK INTEL_MASK(26, 24) 922 #define GFX8_BLEND_ALPHA_TEST_FUNCTION_SHIFT 24 923 #define GFX8_BLEND_COLOR_DITHER_ENABLE (1 << 23) 924 #define GFX8_BLEND_X_DITHER_OFFSET_MASK INTEL_MASK(22, 21) 925 #define GFX8_BLEND_X_DITHER_OFFSET_SHIFT 21 926 #define GFX8_BLEND_Y_DITHER_OFFSET_MASK INTEL_MASK(20, 19) 927 #define GFX8_BLEND_Y_DITHER_OFFSET_SHIFT 19 928 /* DW1 + 2n */ 929 #define GFX8_BLEND_COLOR_BUFFER_BLEND_ENABLE (1 << 31) 930 #define GFX8_BLEND_SRC_BLEND_FACTOR_MASK INTEL_MASK(30, 26) 931 #define GFX8_BLEND_SRC_BLEND_FACTOR_SHIFT 26 932 #define GFX8_BLEND_DST_BLEND_FACTOR_MASK INTEL_MASK(25, 21) 933 #define GFX8_BLEND_DST_BLEND_FACTOR_SHIFT 21 934 #define GFX8_BLEND_COLOR_BLEND_FUNCTION_MASK INTEL_MASK(20, 18) 935 #define GFX8_BLEND_COLOR_BLEND_FUNCTION_SHIFT 18 936 #define GFX8_BLEND_SRC_ALPHA_BLEND_FACTOR_MASK INTEL_MASK(17, 13) 937 #define GFX8_BLEND_SRC_ALPHA_BLEND_FACTOR_SHIFT 13 938 #define GFX8_BLEND_DST_ALPHA_BLEND_FACTOR_MASK INTEL_MASK(12, 8) 939 #define GFX8_BLEND_DST_ALPHA_BLEND_FACTOR_SHIFT 8 940 #define GFX8_BLEND_ALPHA_BLEND_FUNCTION_MASK INTEL_MASK(7, 5) 941 #define GFX8_BLEND_ALPHA_BLEND_FUNCTION_SHIFT 5 942 #define GFX8_BLEND_WRITE_DISABLE_ALPHA (1 << 3) 943 #define GFX8_BLEND_WRITE_DISABLE_RED (1 << 2) 944 #define GFX8_BLEND_WRITE_DISABLE_GREEN (1 << 1) 945 #define GFX8_BLEND_WRITE_DISABLE_BLUE (1 << 0) 946 /* DW1 + 2n + 1 */ 947 #define GFX8_BLEND_LOGIC_OP_ENABLE (1 << 31) 948 #define GFX8_BLEND_LOGIC_OP_FUNCTION_MASK INTEL_MASK(30, 27) 949 #define GFX8_BLEND_LOGIC_OP_FUNCTION_SHIFT 27 950 #define GFX8_BLEND_PRE_BLEND_SRC_ONLY_CLAMP_ENABLE (1 << 4) 951 #define GFX8_BLEND_COLOR_CLAMP_RANGE_RTFORMAT (2 << 2) 952 #define GFX8_BLEND_PRE_BLEND_COLOR_CLAMP_ENABLE (1 << 1) 953 #define GFX8_BLEND_POST_BLEND_COLOR_CLAMP_ENABLE (1 << 0) 954 955 #define _3DSTATE_WM_HZ_OP 0x7852 /* GFX8+ */ 956 /* DW1 */ 957 # define GFX8_WM_HZ_STENCIL_CLEAR (1 << 31) 958 # define GFX8_WM_HZ_DEPTH_CLEAR (1 << 30) 959 # define GFX8_WM_HZ_DEPTH_RESOLVE (1 << 28) 960 # define GFX8_WM_HZ_HIZ_RESOLVE (1 << 27) 961 # define GFX8_WM_HZ_PIXEL_OFFSET_ENABLE (1 << 26) 962 # define GFX8_WM_HZ_FULL_SURFACE_DEPTH_CLEAR (1 << 25) 963 # define GFX8_WM_HZ_STENCIL_CLEAR_VALUE_MASK INTEL_MASK(23, 16) 964 # define GFX8_WM_HZ_STENCIL_CLEAR_VALUE_SHIFT 16 965 # define GFX8_WM_HZ_NUM_SAMPLES_MASK INTEL_MASK(15, 13) 966 # define GFX8_WM_HZ_NUM_SAMPLES_SHIFT 13 967 /* DW2 */ 968 # define GFX8_WM_HZ_CLEAR_RECTANGLE_Y_MIN_MASK INTEL_MASK(31, 16) 969 # define GFX8_WM_HZ_CLEAR_RECTANGLE_Y_MIN_SHIFT 16 970 # define GFX8_WM_HZ_CLEAR_RECTANGLE_X_MIN_MASK INTEL_MASK(15, 0) 971 # define GFX8_WM_HZ_CLEAR_RECTANGLE_X_MIN_SHIFT 0 972 /* DW3 */ 973 # define GFX8_WM_HZ_CLEAR_RECTANGLE_Y_MAX_MASK INTEL_MASK(31, 16) 974 # define GFX8_WM_HZ_CLEAR_RECTANGLE_Y_MAX_SHIFT 16 975 # define GFX8_WM_HZ_CLEAR_RECTANGLE_X_MAX_MASK INTEL_MASK(15, 0) 976 # define GFX8_WM_HZ_CLEAR_RECTANGLE_X_MAX_SHIFT 0 977 /* DW4 */ 978 # define GFX8_WM_HZ_SAMPLE_MASK_MASK INTEL_MASK(15, 0) 979 # define GFX8_WM_HZ_SAMPLE_MASK_SHIFT 0 980 981 982 #define _3DSTATE_PS_BLEND 0x784D /* GFX8+ */ 983 /* DW1 */ 984 # define GFX8_PS_BLEND_ALPHA_TO_COVERAGE_ENABLE (1 << 31) 985 # define GFX8_PS_BLEND_HAS_WRITEABLE_RT (1 << 30) 986 # define GFX8_PS_BLEND_COLOR_BUFFER_BLEND_ENABLE (1 << 29) 987 # define GFX8_PS_BLEND_SRC_ALPHA_BLEND_FACTOR_MASK INTEL_MASK(28, 24) 988 # define GFX8_PS_BLEND_SRC_ALPHA_BLEND_FACTOR_SHIFT 24 989 # define GFX8_PS_BLEND_DST_ALPHA_BLEND_FACTOR_MASK INTEL_MASK(23, 19) 990 # define GFX8_PS_BLEND_DST_ALPHA_BLEND_FACTOR_SHIFT 19 991 # define GFX8_PS_BLEND_SRC_BLEND_FACTOR_MASK INTEL_MASK(18, 14) 992 # define GFX8_PS_BLEND_SRC_BLEND_FACTOR_SHIFT 14 993 # define GFX8_PS_BLEND_DST_BLEND_FACTOR_MASK INTEL_MASK(13, 9) 994 # define GFX8_PS_BLEND_DST_BLEND_FACTOR_SHIFT 9 995 # define GFX8_PS_BLEND_ALPHA_TEST_ENABLE (1 << 8) 996 # define GFX8_PS_BLEND_INDEPENDENT_ALPHA_BLEND_ENABLE (1 << 7) 997 998 #define _3DSTATE_WM_DEPTH_STENCIL 0x784E /* GFX8+ */ 999 /* DW1 */ 1000 # define GFX8_WM_DS_STENCIL_FAIL_OP_SHIFT 29 1001 # define GFX8_WM_DS_Z_FAIL_OP_SHIFT 26 1002 # define GFX8_WM_DS_Z_PASS_OP_SHIFT 23 1003 # define GFX8_WM_DS_BF_STENCIL_FUNC_SHIFT 20 1004 # define GFX8_WM_DS_BF_STENCIL_FAIL_OP_SHIFT 17 1005 # define GFX8_WM_DS_BF_Z_FAIL_OP_SHIFT 14 1006 # define GFX8_WM_DS_BF_Z_PASS_OP_SHIFT 11 1007 # define GFX8_WM_DS_STENCIL_FUNC_SHIFT 8 1008 # define GFX8_WM_DS_DEPTH_FUNC_SHIFT 5 1009 # define GFX8_WM_DS_DOUBLE_SIDED_STENCIL_ENABLE (1 << 4) 1010 # define GFX8_WM_DS_STENCIL_TEST_ENABLE (1 << 3) 1011 # define GFX8_WM_DS_STENCIL_BUFFER_WRITE_ENABLE (1 << 2) 1012 # define GFX8_WM_DS_DEPTH_TEST_ENABLE (1 << 1) 1013 # define GFX8_WM_DS_DEPTH_BUFFER_WRITE_ENABLE (1 << 0) 1014 /* DW2 */ 1015 # define GFX8_WM_DS_STENCIL_TEST_MASK_MASK INTEL_MASK(31, 24) 1016 # define GFX8_WM_DS_STENCIL_TEST_MASK_SHIFT 24 1017 # define GFX8_WM_DS_STENCIL_WRITE_MASK_MASK INTEL_MASK(23, 16) 1018 # define GFX8_WM_DS_STENCIL_WRITE_MASK_SHIFT 16 1019 # define GFX8_WM_DS_BF_STENCIL_TEST_MASK_MASK INTEL_MASK(15, 8) 1020 # define GFX8_WM_DS_BF_STENCIL_TEST_MASK_SHIFT 8 1021 # define GFX8_WM_DS_BF_STENCIL_WRITE_MASK_MASK INTEL_MASK(7, 0) 1022 # define GFX8_WM_DS_BF_STENCIL_WRITE_MASK_SHIFT 0 1023 /* DW3 */ 1024 # define GFX9_WM_DS_STENCIL_REF_MASK INTEL_MASK(15, 8) 1025 # define GFX9_WM_DS_STENCIL_REF_SHIFT 8 1026 # define GFX9_WM_DS_BF_STENCIL_REF_MASK INTEL_MASK(7, 0) 1027 # define GFX9_WM_DS_BF_STENCIL_REF_SHIFT 0 1028 1029 enum brw_pixel_shader_coverage_mask_mode { 1030 BRW_PSICMS_OFF = 0, /* PS does not use input coverage masks. */ 1031 BRW_PSICMS_NORMAL = 1, /* Input Coverage masks based on outer conservatism 1032 * and factors in SAMPLE_MASK. If Pixel is 1033 * conservatively covered, all samples are enabled. 1034 */ 1035 1036 BRW_PSICMS_INNER = 2, /* Input Coverage masks based on inner conservatism 1037 * and factors in SAMPLE_MASK. If Pixel is 1038 * conservatively *FULLY* covered, all samples are 1039 * enabled. 1040 */ 1041 BRW_PCICMS_DEPTH = 3, 1042 }; 1043 1044 #define _3DSTATE_PS_EXTRA 0x784F /* GFX8+ */ 1045 /* DW1 */ 1046 # define GFX8_PSX_PIXEL_SHADER_VALID (1 << 31) 1047 # define GFX8_PSX_PIXEL_SHADER_NO_RT_WRITE (1 << 30) 1048 # define GFX8_PSX_OMASK_TO_RENDER_TARGET (1 << 29) 1049 # define GFX8_PSX_KILL_ENABLE (1 << 28) 1050 # define GFX8_PSX_COMPUTED_DEPTH_MODE_SHIFT 26 1051 # define GFX8_PSX_FORCE_COMPUTED_DEPTH (1 << 25) 1052 # define GFX8_PSX_USES_SOURCE_DEPTH (1 << 24) 1053 # define GFX8_PSX_USES_SOURCE_W (1 << 23) 1054 # define GFX8_PSX_ATTRIBUTE_ENABLE (1 << 8) 1055 # define GFX8_PSX_SHADER_DISABLES_ALPHA_TO_COVERAGE (1 << 7) 1056 # define GFX8_PSX_SHADER_IS_PER_SAMPLE (1 << 6) 1057 # define GFX9_PSX_SHADER_COMPUTES_STENCIL (1 << 5) 1058 # define GFX9_PSX_SHADER_PULLS_BARY (1 << 3) 1059 # define GFX8_PSX_SHADER_HAS_UAV (1 << 2) 1060 # define GFX8_PSX_SHADER_USES_INPUT_COVERAGE_MASK (1 << 1) 1061 # define GFX9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT 0 1062 1063 #define _3DSTATE_WM 0x7814 /* GFX6+ */ 1064 /* DW1: kernel pointer */ 1065 /* DW2 */ 1066 # define GFX6_WM_SPF_MODE (1 << 31) 1067 # define GFX6_WM_VECTOR_MASK_ENABLE (1 << 30) 1068 # define GFX6_WM_SAMPLER_COUNT_SHIFT 27 1069 # define GFX6_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT 18 1070 # define GFX6_WM_FLOATING_POINT_MODE_IEEE_754 (0 << 16) 1071 # define GFX6_WM_FLOATING_POINT_MODE_ALT (1 << 16) 1072 /* DW3: scratch space */ 1073 /* DW4 */ 1074 # define GFX6_WM_STATISTICS_ENABLE (1 << 31) 1075 # define GFX6_WM_DEPTH_CLEAR (1 << 30) 1076 # define GFX6_WM_DEPTH_RESOLVE (1 << 28) 1077 # define GFX6_WM_HIERARCHICAL_DEPTH_RESOLVE (1 << 27) 1078 # define GFX6_WM_DISPATCH_START_GRF_SHIFT_0 16 1079 # define GFX6_WM_DISPATCH_START_GRF_SHIFT_1 8 1080 # define GFX6_WM_DISPATCH_START_GRF_SHIFT_2 0 1081 /* DW5 */ 1082 # define GFX6_WM_MAX_THREADS_SHIFT 25 1083 # define GFX6_WM_KILL_ENABLE (1 << 22) 1084 # define GFX6_WM_COMPUTED_DEPTH (1 << 21) 1085 # define GFX6_WM_USES_SOURCE_DEPTH (1 << 20) 1086 # define GFX6_WM_DISPATCH_ENABLE (1 << 19) 1087 # define GFX6_WM_LINE_END_CAP_AA_WIDTH_0_5 (0 << 16) 1088 # define GFX6_WM_LINE_END_CAP_AA_WIDTH_1_0 (1 << 16) 1089 # define GFX6_WM_LINE_END_CAP_AA_WIDTH_2_0 (2 << 16) 1090 # define GFX6_WM_LINE_END_CAP_AA_WIDTH_4_0 (3 << 16) 1091 # define GFX6_WM_LINE_AA_WIDTH_0_5 (0 << 14) 1092 # define GFX6_WM_LINE_AA_WIDTH_1_0 (1 << 14) 1093 # define GFX6_WM_LINE_AA_WIDTH_2_0 (2 << 14) 1094 # define GFX6_WM_LINE_AA_WIDTH_4_0 (3 << 14) 1095 # define GFX6_WM_POLYGON_STIPPLE_ENABLE (1 << 13) 1096 # define GFX6_WM_LINE_STIPPLE_ENABLE (1 << 11) 1097 # define GFX6_WM_OMASK_TO_RENDER_TARGET (1 << 9) 1098 # define GFX6_WM_USES_SOURCE_W (1 << 8) 1099 # define GFX6_WM_DUAL_SOURCE_BLEND_ENABLE (1 << 7) 1100 # define GFX6_WM_32_DISPATCH_ENABLE (1 << 2) 1101 # define GFX6_WM_16_DISPATCH_ENABLE (1 << 1) 1102 # define GFX6_WM_8_DISPATCH_ENABLE (1 << 0) 1103 /* DW6 */ 1104 # define GFX6_WM_NUM_SF_OUTPUTS_SHIFT 20 1105 # define GFX6_WM_POSOFFSET_NONE (0 << 18) 1106 # define GFX6_WM_POSOFFSET_CENTROID (2 << 18) 1107 # define GFX6_WM_POSOFFSET_SAMPLE (3 << 18) 1108 # define GFX6_WM_POSITION_ZW_PIXEL (0 << 16) 1109 # define GFX6_WM_POSITION_ZW_CENTROID (2 << 16) 1110 # define GFX6_WM_POSITION_ZW_SAMPLE (3 << 16) 1111 # define GFX6_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 15) 1112 # define GFX6_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC (1 << 14) 1113 # define GFX6_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC (1 << 13) 1114 # define GFX6_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 12) 1115 # define GFX6_WM_PERSPECTIVE_CENTROID_BARYCENTRIC (1 << 11) 1116 # define GFX6_WM_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 10) 1117 # define GFX6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT 10 1118 # define GFX6_WM_POINT_RASTRULE_UPPER_RIGHT (1 << 9) 1119 # define GFX6_WM_MSRAST_OFF_PIXEL (0 << 1) 1120 # define GFX6_WM_MSRAST_OFF_PATTERN (1 << 1) 1121 # define GFX6_WM_MSRAST_ON_PIXEL (2 << 1) 1122 # define GFX6_WM_MSRAST_ON_PATTERN (3 << 1) 1123 # define GFX6_WM_MSDISPMODE_PERSAMPLE (0 << 0) 1124 # define GFX6_WM_MSDISPMODE_PERPIXEL (1 << 0) 1125 /* DW7: kernel 1 pointer */ 1126 /* DW8: kernel 2 pointer */ 1127 1128 #define _3DSTATE_CONSTANT_VS 0x7815 /* GFX6+ */ 1129 #define _3DSTATE_CONSTANT_GS 0x7816 /* GFX6+ */ 1130 #define _3DSTATE_CONSTANT_PS 0x7817 /* GFX6+ */ 1131 # define GFX6_CONSTANT_BUFFER_3_ENABLE (1 << 15) 1132 # define GFX6_CONSTANT_BUFFER_2_ENABLE (1 << 14) 1133 # define GFX6_CONSTANT_BUFFER_1_ENABLE (1 << 13) 1134 # define GFX6_CONSTANT_BUFFER_0_ENABLE (1 << 12) 1135 1136 #define _3DSTATE_CONSTANT_HS 0x7819 /* GFX7+ */ 1137 #define _3DSTATE_CONSTANT_DS 0x781A /* GFX7+ */ 1138 1139 #define _3DSTATE_STREAMOUT 0x781e /* GFX7+ */ 1140 /* DW1 */ 1141 # define SO_FUNCTION_ENABLE (1 << 31) 1142 # define SO_RENDERING_DISABLE (1 << 30) 1143 /* This selects which incoming rendering stream goes down the pipeline. The 1144 * rendering stream is 0 if not defined by special cases in the GS state. 1145 */ 1146 # define SO_RENDER_STREAM_SELECT_SHIFT 27 1147 # define SO_RENDER_STREAM_SELECT_MASK INTEL_MASK(28, 27) 1148 /* Controls reordering of TRISTRIP_* elements in stream output (not rendering). 1149 */ 1150 # define SO_REORDER_TRAILING (1 << 26) 1151 /* Controls SO_NUM_PRIMS_WRITTEN_* and SO_PRIM_STORAGE_* */ 1152 # define SO_STATISTICS_ENABLE (1 << 25) 1153 # define SO_BUFFER_ENABLE(n) (1 << (8 + (n))) 1154 /* DW2 */ 1155 # define SO_STREAM_3_VERTEX_READ_OFFSET_SHIFT 29 1156 # define SO_STREAM_3_VERTEX_READ_OFFSET_MASK INTEL_MASK(29, 29) 1157 # define SO_STREAM_3_VERTEX_READ_LENGTH_SHIFT 24 1158 # define SO_STREAM_3_VERTEX_READ_LENGTH_MASK INTEL_MASK(28, 24) 1159 # define SO_STREAM_2_VERTEX_READ_OFFSET_SHIFT 21 1160 # define SO_STREAM_2_VERTEX_READ_OFFSET_MASK INTEL_MASK(21, 21) 1161 # define SO_STREAM_2_VERTEX_READ_LENGTH_SHIFT 16 1162 # define SO_STREAM_2_VERTEX_READ_LENGTH_MASK INTEL_MASK(20, 16) 1163 # define SO_STREAM_1_VERTEX_READ_OFFSET_SHIFT 13 1164 # define SO_STREAM_1_VERTEX_READ_OFFSET_MASK INTEL_MASK(13, 13) 1165 # define SO_STREAM_1_VERTEX_READ_LENGTH_SHIFT 8 1166 # define SO_STREAM_1_VERTEX_READ_LENGTH_MASK INTEL_MASK(12, 8) 1167 # define SO_STREAM_0_VERTEX_READ_OFFSET_SHIFT 5 1168 # define SO_STREAM_0_VERTEX_READ_OFFSET_MASK INTEL_MASK(5, 5) 1169 # define SO_STREAM_0_VERTEX_READ_LENGTH_SHIFT 0 1170 # define SO_STREAM_0_VERTEX_READ_LENGTH_MASK INTEL_MASK(4, 0) 1171 1172 /* 3DSTATE_WM for Gfx7 */ 1173 /* DW1 */ 1174 # define GFX7_WM_STATISTICS_ENABLE (1 << 31) 1175 # define GFX7_WM_DEPTH_CLEAR (1 << 30) 1176 # define GFX7_WM_DISPATCH_ENABLE (1 << 29) 1177 # define GFX7_WM_DEPTH_RESOLVE (1 << 28) 1178 # define GFX7_WM_HIERARCHICAL_DEPTH_RESOLVE (1 << 27) 1179 # define GFX7_WM_KILL_ENABLE (1 << 25) 1180 # define GFX7_WM_COMPUTED_DEPTH_MODE_SHIFT 23 1181 # define GFX7_WM_USES_SOURCE_DEPTH (1 << 20) 1182 # define GFX7_WM_EARLY_DS_CONTROL_NORMAL (0 << 21) 1183 # define GFX7_WM_EARLY_DS_CONTROL_PSEXEC (1 << 21) 1184 # define GFX7_WM_EARLY_DS_CONTROL_PREPS (2 << 21) 1185 # define GFX7_WM_USES_SOURCE_W (1 << 19) 1186 # define GFX7_WM_POSITION_ZW_PIXEL (0 << 17) 1187 # define GFX7_WM_POSITION_ZW_CENTROID (2 << 17) 1188 # define GFX7_WM_POSITION_ZW_SAMPLE (3 << 17) 1189 # define GFX7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT 11 1190 # define GFX7_WM_USES_INPUT_COVERAGE_MASK (1 << 10) 1191 # define GFX7_WM_LINE_END_CAP_AA_WIDTH_0_5 (0 << 8) 1192 # define GFX7_WM_LINE_END_CAP_AA_WIDTH_1_0 (1 << 8) 1193 # define GFX7_WM_LINE_END_CAP_AA_WIDTH_2_0 (2 << 8) 1194 # define GFX7_WM_LINE_END_CAP_AA_WIDTH_4_0 (3 << 8) 1195 # define GFX7_WM_LINE_AA_WIDTH_0_5 (0 << 6) 1196 # define GFX7_WM_LINE_AA_WIDTH_1_0 (1 << 6) 1197 # define GFX7_WM_LINE_AA_WIDTH_2_0 (2 << 6) 1198 # define GFX7_WM_LINE_AA_WIDTH_4_0 (3 << 6) 1199 # define GFX7_WM_POLYGON_STIPPLE_ENABLE (1 << 4) 1200 # define GFX7_WM_LINE_STIPPLE_ENABLE (1 << 3) 1201 # define GFX7_WM_POINT_RASTRULE_UPPER_RIGHT (1 << 2) 1202 # define GFX7_WM_MSRAST_OFF_PIXEL (0 << 0) 1203 # define GFX7_WM_MSRAST_OFF_PATTERN (1 << 0) 1204 # define GFX7_WM_MSRAST_ON_PIXEL (2 << 0) 1205 # define GFX7_WM_MSRAST_ON_PATTERN (3 << 0) 1206 /* DW2 */ 1207 # define GFX7_WM_MSDISPMODE_PERSAMPLE (0 << 31) 1208 # define GFX7_WM_MSDISPMODE_PERPIXEL (1 << 31) 1209 # define HSW_WM_UAV_ONLY (1 << 30) 1210 1211 #define _3DSTATE_PS 0x7820 /* GFX7+ */ 1212 /* DW1: kernel pointer */ 1213 /* DW2 */ 1214 # define GFX7_PS_SPF_MODE (1 << 31) 1215 # define GFX7_PS_VECTOR_MASK_ENABLE (1 << 30) 1216 # define GFX7_PS_SAMPLER_COUNT_SHIFT 27 1217 # define GFX7_PS_SAMPLER_COUNT_MASK INTEL_MASK(29, 27) 1218 # define GFX7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18 1219 # define GFX7_PS_FLOATING_POINT_MODE_IEEE_754 (0 << 16) 1220 # define GFX7_PS_FLOATING_POINT_MODE_ALT (1 << 16) 1221 /* DW3: scratch space */ 1222 /* DW4 */ 1223 # define IVB_PS_MAX_THREADS_SHIFT 24 1224 # define HSW_PS_MAX_THREADS_SHIFT 23 1225 # define HSW_PS_SAMPLE_MASK_SHIFT 12 1226 # define HSW_PS_SAMPLE_MASK_MASK INTEL_MASK(19, 12) 1227 # define GFX7_PS_PUSH_CONSTANT_ENABLE (1 << 11) 1228 # define GFX7_PS_ATTRIBUTE_ENABLE (1 << 10) 1229 # define GFX7_PS_OMASK_TO_RENDER_TARGET (1 << 9) 1230 # define GFX7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE (1 << 8) 1231 # define GFX7_PS_DUAL_SOURCE_BLEND_ENABLE (1 << 7) 1232 # define GFX7_PS_RENDER_TARGET_RESOLVE_ENABLE (1 << 6) 1233 # define GFX9_PS_RENDER_TARGET_RESOLVE_FULL (3 << 6) 1234 # define HSW_PS_UAV_ACCESS_ENABLE (1 << 5) 1235 # define GFX7_PS_POSOFFSET_NONE (0 << 3) 1236 # define GFX7_PS_POSOFFSET_CENTROID (2 << 3) 1237 # define GFX7_PS_POSOFFSET_SAMPLE (3 << 3) 1238 # define GFX7_PS_32_DISPATCH_ENABLE (1 << 2) 1239 # define GFX7_PS_16_DISPATCH_ENABLE (1 << 1) 1240 # define GFX7_PS_8_DISPATCH_ENABLE (1 << 0) 1241 /* DW5 */ 1242 # define GFX7_PS_DISPATCH_START_GRF_SHIFT_0 16 1243 # define GFX7_PS_DISPATCH_START_GRF_SHIFT_1 8 1244 # define GFX7_PS_DISPATCH_START_GRF_SHIFT_2 0 1245 /* DW6: kernel 1 pointer */ 1246 /* DW7: kernel 2 pointer */ 1247 1248 #define _3DSTATE_SAMPLE_MASK 0x7818 /* GFX6+ */ 1249 1250 #define _3DSTATE_DRAWING_RECTANGLE 0x7900 1251 #define _3DSTATE_BLEND_CONSTANT_COLOR 0x7901 1252 #define _3DSTATE_CHROMA_KEY 0x7904 1253 #define _3DSTATE_DEPTH_BUFFER 0x7905 /* GFX4-6 */ 1254 #define _3DSTATE_POLY_STIPPLE_OFFSET 0x7906 1255 #define _3DSTATE_POLY_STIPPLE_PATTERN 0x7907 1256 #define _3DSTATE_LINE_STIPPLE_PATTERN 0x7908 1257 #define _3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP 0x7909 1258 #define _3DSTATE_AA_LINE_PARAMETERS 0x790a /* G45+ */ 1259 1260 #define _3DSTATE_GS_SVB_INDEX 0x790b /* CTG+ */ 1261 /* DW1 */ 1262 # define SVB_INDEX_SHIFT 29 1263 # define SVB_LOAD_INTERNAL_VERTEX_COUNT (1 << 0) /* SNB+ */ 1264 /* DW2: SVB index */ 1265 /* DW3: SVB maximum index */ 1266 1267 #define _3DSTATE_MULTISAMPLE 0x790d /* GFX6+ */ 1268 #define GFX8_3DSTATE_MULTISAMPLE 0x780d /* GFX8+ */ 1269 /* DW1 */ 1270 # define MS_PIXEL_LOCATION_CENTER (0 << 4) 1271 # define MS_PIXEL_LOCATION_UPPER_LEFT (1 << 4) 1272 # define MS_NUMSAMPLES_1 (0 << 1) 1273 # define MS_NUMSAMPLES_2 (1 << 1) 1274 # define MS_NUMSAMPLES_4 (2 << 1) 1275 # define MS_NUMSAMPLES_8 (3 << 1) 1276 # define MS_NUMSAMPLES_16 (4 << 1) 1277 1278 #define _3DSTATE_SAMPLE_PATTERN 0x791c 1279 1280 #define _3DSTATE_STENCIL_BUFFER 0x790e /* ILK, SNB */ 1281 #define _3DSTATE_HIER_DEPTH_BUFFER 0x790f /* ILK, SNB */ 1282 1283 #define GFX7_3DSTATE_CLEAR_PARAMS 0x7804 1284 #define GFX7_3DSTATE_DEPTH_BUFFER 0x7805 1285 #define GFX7_3DSTATE_STENCIL_BUFFER 0x7806 1286 # define HSW_STENCIL_ENABLED (1 << 31) 1287 #define GFX7_3DSTATE_HIER_DEPTH_BUFFER 0x7807 1288 1289 #define _3DSTATE_CLEAR_PARAMS 0x7910 /* ILK, SNB */ 1290 # define GFX5_DEPTH_CLEAR_VALID (1 << 15) 1291 /* DW1: depth clear value */ 1292 /* DW2 */ 1293 # define GFX7_DEPTH_CLEAR_VALID (1 << 0) 1294 1295 #define _3DSTATE_SO_DECL_LIST 0x7917 /* GFX7+ */ 1296 /* DW1 */ 1297 # define SO_STREAM_TO_BUFFER_SELECTS_3_SHIFT 12 1298 # define SO_STREAM_TO_BUFFER_SELECTS_3_MASK INTEL_MASK(15, 12) 1299 # define SO_STREAM_TO_BUFFER_SELECTS_2_SHIFT 8 1300 # define SO_STREAM_TO_BUFFER_SELECTS_2_MASK INTEL_MASK(11, 8) 1301 # define SO_STREAM_TO_BUFFER_SELECTS_1_SHIFT 4 1302 # define SO_STREAM_TO_BUFFER_SELECTS_1_MASK INTEL_MASK(7, 4) 1303 # define SO_STREAM_TO_BUFFER_SELECTS_0_SHIFT 0 1304 # define SO_STREAM_TO_BUFFER_SELECTS_0_MASK INTEL_MASK(3, 0) 1305 /* DW2 */ 1306 # define SO_NUM_ENTRIES_3_SHIFT 24 1307 # define SO_NUM_ENTRIES_3_MASK INTEL_MASK(31, 24) 1308 # define SO_NUM_ENTRIES_2_SHIFT 16 1309 # define SO_NUM_ENTRIES_2_MASK INTEL_MASK(23, 16) 1310 # define SO_NUM_ENTRIES_1_SHIFT 8 1311 # define SO_NUM_ENTRIES_1_MASK INTEL_MASK(15, 8) 1312 # define SO_NUM_ENTRIES_0_SHIFT 0 1313 # define SO_NUM_ENTRIES_0_MASK INTEL_MASK(7, 0) 1314 1315 /* SO_DECL DW0 */ 1316 # define SO_DECL_OUTPUT_BUFFER_SLOT_SHIFT 12 1317 # define SO_DECL_OUTPUT_BUFFER_SLOT_MASK INTEL_MASK(13, 12) 1318 # define SO_DECL_HOLE_FLAG (1 << 11) 1319 # define SO_DECL_REGISTER_INDEX_SHIFT 4 1320 # define SO_DECL_REGISTER_INDEX_MASK INTEL_MASK(9, 4) 1321 # define SO_DECL_COMPONENT_MASK_SHIFT 0 1322 # define SO_DECL_COMPONENT_MASK_MASK INTEL_MASK(3, 0) 1323 1324 #define _3DSTATE_SO_BUFFER 0x7918 /* GFX7+ */ 1325 /* DW1 */ 1326 # define GFX8_SO_BUFFER_ENABLE (1 << 31) 1327 # define SO_BUFFER_INDEX_SHIFT 29 1328 # define SO_BUFFER_INDEX_MASK INTEL_MASK(30, 29) 1329 # define GFX8_SO_BUFFER_OFFSET_WRITE_ENABLE (1 << 21) 1330 # define GFX8_SO_BUFFER_OFFSET_ADDRESS_ENABLE (1 << 20) 1331 # define SO_BUFFER_PITCH_SHIFT 0 1332 # define SO_BUFFER_PITCH_MASK INTEL_MASK(11, 0) 1333 /* DW2: start address */ 1334 /* DW3: end address. */ 1335 1336 #define _3DSTATE_3D_MODE 0x791e 1337 # define SLICE_HASHING_TABLE_ENABLE (1 << 6) 1338 # define SLICE_HASHING_TABLE_ENABLE_MASK REG_MASK(1 << 6) 1339 1340 #define _3DSTATE_SLICE_TABLE_STATE_POINTERS 0x7920 1341 1342 #define CMD_MI_FLUSH 0x0200 1343 1344 # define BLT_X_SHIFT 0 1345 # define BLT_X_MASK INTEL_MASK(15, 0) 1346 # define BLT_Y_SHIFT 16 1347 # define BLT_Y_MASK INTEL_MASK(31, 16) 1348 1349 #define GFX5_MI_REPORT_PERF_COUNT ((0x26 << 23) | (3 - 2)) 1350 /* DW0 */ 1351 # define GFX5_MI_COUNTER_SET_0 (0 << 6) 1352 # define GFX5_MI_COUNTER_SET_1 (1 << 6) 1353 /* DW1 */ 1354 # define MI_COUNTER_ADDRESS_GTT (1 << 0) 1355 /* DW2: a user-defined report ID (written to the buffer but can be anything) */ 1356 1357 #define GFX6_MI_REPORT_PERF_COUNT ((0x28 << 23) | (3 - 2)) 1358 1359 #define GFX8_MI_REPORT_PERF_COUNT ((0x28 << 23) | (4 - 2)) 1360 1361 /* Maximum number of entries that can be addressed using a binding table 1362 * pointer of type SURFTYPE_BUFFER 1363 */ 1364 #define BRW_MAX_NUM_BUFFER_ENTRIES (1 << 27) 1365 1366 #define MEDIA_VFE_STATE 0x7000 1367 /* GFX7 DW2, GFX8+ DW3 */ 1368 # define MEDIA_VFE_STATE_MAX_THREADS_SHIFT 16 1369 # define MEDIA_VFE_STATE_MAX_THREADS_MASK INTEL_MASK(31, 16) 1370 # define MEDIA_VFE_STATE_URB_ENTRIES_SHIFT 8 1371 # define MEDIA_VFE_STATE_URB_ENTRIES_MASK INTEL_MASK(15, 8) 1372 # define MEDIA_VFE_STATE_RESET_GTW_TIMER_SHIFT 7 1373 # define MEDIA_VFE_STATE_RESET_GTW_TIMER_MASK INTEL_MASK(7, 7) 1374 # define MEDIA_VFE_STATE_BYPASS_GTW_SHIFT 6 1375 # define MEDIA_VFE_STATE_BYPASS_GTW_MASK INTEL_MASK(6, 6) 1376 # define GFX7_MEDIA_VFE_STATE_GPGPU_MODE_SHIFT 2 1377 # define GFX7_MEDIA_VFE_STATE_GPGPU_MODE_MASK INTEL_MASK(2, 2) 1378 /* GFX7 DW4, GFX8+ DW5 */ 1379 # define MEDIA_VFE_STATE_URB_ALLOC_SHIFT 16 1380 # define MEDIA_VFE_STATE_URB_ALLOC_MASK INTEL_MASK(31, 16) 1381 # define MEDIA_VFE_STATE_CURBE_ALLOC_SHIFT 0 1382 # define MEDIA_VFE_STATE_CURBE_ALLOC_MASK INTEL_MASK(15, 0) 1383 1384 #define MEDIA_CURBE_LOAD 0x7001 1385 #define MEDIA_INTERFACE_DESCRIPTOR_LOAD 0x7002 1386 /* GFX7 DW4, GFX8+ DW5 */ 1387 # define MEDIA_CURBE_READ_LENGTH_SHIFT 16 1388 # define MEDIA_CURBE_READ_LENGTH_MASK INTEL_MASK(31, 16) 1389 # define MEDIA_CURBE_READ_OFFSET_SHIFT 0 1390 # define MEDIA_CURBE_READ_OFFSET_MASK INTEL_MASK(15, 0) 1391 /* GFX7 DW5, GFX8+ DW6 */ 1392 # define MEDIA_BARRIER_ENABLE_SHIFT 21 1393 # define MEDIA_BARRIER_ENABLE_MASK INTEL_MASK(21, 21) 1394 # define MEDIA_SHARED_LOCAL_MEMORY_SIZE_SHIFT 16 1395 # define MEDIA_SHARED_LOCAL_MEMORY_SIZE_MASK INTEL_MASK(20, 16) 1396 # define MEDIA_GPGPU_THREAD_COUNT_SHIFT 0 1397 # define MEDIA_GPGPU_THREAD_COUNT_MASK INTEL_MASK(7, 0) 1398 # define GFX8_MEDIA_GPGPU_THREAD_COUNT_SHIFT 0 1399 # define GFX8_MEDIA_GPGPU_THREAD_COUNT_MASK INTEL_MASK(9, 0) 1400 /* GFX7 DW6, GFX8+ DW7 */ 1401 # define CROSS_THREAD_READ_LENGTH_SHIFT 0 1402 # define CROSS_THREAD_READ_LENGTH_MASK INTEL_MASK(7, 0) 1403 #define MEDIA_STATE_FLUSH 0x7004 1404 #define GPGPU_WALKER 0x7105 1405 /* GFX7 DW0 */ 1406 # define GFX7_GPGPU_INDIRECT_PARAMETER_ENABLE (1 << 10) 1407 # define GFX7_GPGPU_PREDICATE_ENABLE (1 << 8) 1408 /* GFX8+ DW2 */ 1409 # define GPGPU_WALKER_INDIRECT_LENGTH_SHIFT 0 1410 # define GPGPU_WALKER_INDIRECT_LENGTH_MASK INTEL_MASK(15, 0) 1411 /* GFX7 DW2, GFX8+ DW4 */ 1412 # define GPGPU_WALKER_SIMD_SIZE_SHIFT 30 1413 # define GPGPU_WALKER_SIMD_SIZE_MASK INTEL_MASK(31, 30) 1414 # define GPGPU_WALKER_THREAD_DEPTH_MAX_SHIFT 16 1415 # define GPGPU_WALKER_THREAD_DEPTH_MAX_MASK INTEL_MASK(21, 16) 1416 # define GPGPU_WALKER_THREAD_HEIGHT_MAX_SHIFT 8 1417 # define GPGPU_WALKER_THREAD_HEIGHT_MAX_MASK INTEL_MASK(31, 8) 1418 # define GPGPU_WALKER_THREAD_WIDTH_MAX_SHIFT 0 1419 # define GPGPU_WALKER_THREAD_WIDTH_MAX_MASK INTEL_MASK(5, 0) 1420 1421 #define CMD_MI (0x0 << 29) 1422 #define CMD_2D (0x2 << 29) 1423 #define CMD_3D (0x3 << 29) 1424 1425 #define MI_NOOP (CMD_MI | 0) 1426 1427 #define MI_BATCH_BUFFER_END (CMD_MI | 0xA << 23) 1428 1429 #define MI_FLUSH (CMD_MI | (4 << 23)) 1430 #define FLUSH_MAP_CACHE (1 << 0) 1431 #define INHIBIT_FLUSH_RENDER_CACHE (1 << 2) 1432 1433 #define MI_STORE_DATA_IMM (CMD_MI | (0x20 << 23)) 1434 #define MI_LOAD_REGISTER_IMM (CMD_MI | (0x22 << 23)) 1435 #define MI_LOAD_REGISTER_REG (CMD_MI | (0x2A << 23)) 1436 1437 #define MI_FLUSH_DW (CMD_MI | (0x26 << 23)) 1438 1439 #define MI_STORE_REGISTER_MEM (CMD_MI | (0x24 << 23)) 1440 # define MI_STORE_REGISTER_MEM_USE_GGTT (1 << 22) 1441 # define MI_STORE_REGISTER_MEM_PREDICATE (1 << 21) 1442 1443 /* Load a value from memory into a register. Only available on Gfx7+. */ 1444 #define GFX7_MI_LOAD_REGISTER_MEM (CMD_MI | (0x29 << 23)) 1445 # define MI_LOAD_REGISTER_MEM_USE_GGTT (1 << 22) 1446 1447 /* Manipulate the predicate bit based on some register values. Only on Gfx7+ */ 1448 #define GFX7_MI_PREDICATE (CMD_MI | (0xC << 23)) 1449 # define MI_PREDICATE_LOADOP_KEEP (0 << 6) 1450 # define MI_PREDICATE_LOADOP_LOAD (2 << 6) 1451 # define MI_PREDICATE_LOADOP_LOADINV (3 << 6) 1452 # define MI_PREDICATE_COMBINEOP_SET (0 << 3) 1453 # define MI_PREDICATE_COMBINEOP_AND (1 << 3) 1454 # define MI_PREDICATE_COMBINEOP_OR (2 << 3) 1455 # define MI_PREDICATE_COMBINEOP_XOR (3 << 3) 1456 # define MI_PREDICATE_COMPAREOP_TRUE (0 << 0) 1457 # define MI_PREDICATE_COMPAREOP_FALSE (1 << 0) 1458 # define MI_PREDICATE_COMPAREOP_SRCS_EQUAL (2 << 0) 1459 # define MI_PREDICATE_COMPAREOP_DELTAS_EQUAL (3 << 0) 1460 1461 #define HSW_MI_MATH (CMD_MI | (0x1a << 23)) 1462 1463 #define MI_MATH_ALU2(opcode, operand1, operand2) \ 1464 ( ((MI_MATH_OPCODE_##opcode) << 20) | ((MI_MATH_OPERAND_##operand1) << 10) | \ 1465 ((MI_MATH_OPERAND_##operand2) << 0) ) 1466 1467 #define MI_MATH_ALU1(opcode, operand1) \ 1468 ( ((MI_MATH_OPCODE_##opcode) << 20) | ((MI_MATH_OPERAND_##operand1) << 10) ) 1469 1470 #define MI_MATH_ALU0(opcode) \ 1471 ( ((MI_MATH_OPCODE_##opcode) << 20) ) 1472 1473 #define MI_MATH_OPCODE_NOOP 0x000 1474 #define MI_MATH_OPCODE_LOAD 0x080 1475 #define MI_MATH_OPCODE_LOADINV 0x480 1476 #define MI_MATH_OPCODE_LOAD0 0x081 1477 #define MI_MATH_OPCODE_LOAD1 0x481 1478 #define MI_MATH_OPCODE_ADD 0x100 1479 #define MI_MATH_OPCODE_SUB 0x101 1480 #define MI_MATH_OPCODE_AND 0x102 1481 #define MI_MATH_OPCODE_OR 0x103 1482 #define MI_MATH_OPCODE_XOR 0x104 1483 #define MI_MATH_OPCODE_STORE 0x180 1484 #define MI_MATH_OPCODE_STOREINV 0x580 1485 1486 #define MI_MATH_OPERAND_R0 0x00 1487 #define MI_MATH_OPERAND_R1 0x01 1488 #define MI_MATH_OPERAND_R2 0x02 1489 #define MI_MATH_OPERAND_R3 0x03 1490 #define MI_MATH_OPERAND_R4 0x04 1491 #define MI_MATH_OPERAND_SRCA 0x20 1492 #define MI_MATH_OPERAND_SRCB 0x21 1493 #define MI_MATH_OPERAND_ACCU 0x31 1494 #define MI_MATH_OPERAND_ZF 0x32 1495 #define MI_MATH_OPERAND_CF 0x33 1496 1497 #define XY_SETUP_BLT_CMD (CMD_2D | (0x01 << 22)) 1498 1499 #define XY_COLOR_BLT_CMD (CMD_2D | (0x50 << 22)) 1500 1501 #define XY_SRC_COPY_BLT_CMD (CMD_2D | (0x53 << 22)) 1502 1503 #define XY_FAST_COPY_BLT_CMD (CMD_2D | (0x42 << 22)) 1504 1505 #define XY_TEXT_IMMEDIATE_BLIT_CMD (CMD_2D | (0x31 << 22)) 1506 # define XY_TEXT_BYTE_PACKED (1 << 16) 1507 1508 /* BR00 */ 1509 #define XY_BLT_WRITE_ALPHA (1 << 21) 1510 #define XY_BLT_WRITE_RGB (1 << 20) 1511 #define XY_SRC_TILED (1 << 15) 1512 #define XY_DST_TILED (1 << 11) 1513 1514 /* BR00 */ 1515 #define XY_FAST_SRC_TILED_64K (3 << 20) 1516 #define XY_FAST_SRC_TILED_Y (2 << 20) 1517 #define XY_FAST_SRC_TILED_X (1 << 20) 1518 1519 #define XY_FAST_DST_TILED_64K (3 << 13) 1520 #define XY_FAST_DST_TILED_Y (2 << 13) 1521 #define XY_FAST_DST_TILED_X (1 << 13) 1522 1523 /* BR13 */ 1524 #define BR13_8 (0x0 << 24) 1525 #define BR13_565 (0x1 << 24) 1526 #define BR13_8888 (0x3 << 24) 1527 #define BR13_16161616 (0x4 << 24) 1528 #define BR13_32323232 (0x5 << 24) 1529 1530 #define GFX6_SO_PRIM_STORAGE_NEEDED 0x2280 1531 #define GFX7_SO_PRIM_STORAGE_NEEDED(n) (0x5240 + (n) * 8) 1532 1533 #define GFX6_SO_NUM_PRIMS_WRITTEN 0x2288 1534 #define GFX7_SO_NUM_PRIMS_WRITTEN(n) (0x5200 + (n) * 8) 1535 1536 #define GFX7_SO_WRITE_OFFSET(n) (0x5280 + (n) * 4) 1537 1538 #define TIMESTAMP 0x2358 1539 1540 #define BCS_SWCTRL 0x22200 1541 # define BCS_SWCTRL_SRC_Y (1 << 0) 1542 # define BCS_SWCTRL_DST_Y (1 << 1) 1543 1544 #define OACONTROL 0x2360 1545 # define OACONTROL_COUNTER_SELECT_SHIFT 2 1546 # define OACONTROL_ENABLE_COUNTERS (1 << 0) 1547 1548 /* Auto-Draw / Indirect Registers */ 1549 #define GFX7_3DPRIM_END_OFFSET 0x2420 1550 #define GFX7_3DPRIM_START_VERTEX 0x2430 1551 #define GFX7_3DPRIM_VERTEX_COUNT 0x2434 1552 #define GFX7_3DPRIM_INSTANCE_COUNT 0x2438 1553 #define GFX7_3DPRIM_START_INSTANCE 0x243C 1554 #define GFX7_3DPRIM_BASE_VERTEX 0x2440 1555 1556 /* Auto-Compute / Indirect Registers */ 1557 #define GFX7_GPGPU_DISPATCHDIMX 0x2500 1558 #define GFX7_GPGPU_DISPATCHDIMY 0x2504 1559 #define GFX7_GPGPU_DISPATCHDIMZ 0x2508 1560 1561 #define GFX7_CACHE_MODE_0 0x7000 1562 #define GFX7_CACHE_MODE_1 0x7004 1563 # define GFX9_FLOAT_BLEND_OPTIMIZATION_ENABLE (1 << 4) 1564 # define GFX9_MSC_RAW_HAZARD_AVOIDANCE_BIT (1 << 9) 1565 # define GFX8_HIZ_NP_PMA_FIX_ENABLE (1 << 11) 1566 # define GFX8_HIZ_NP_EARLY_Z_FAILS_DISABLE (1 << 13) 1567 # define GFX9_PARTIAL_RESOLVE_DISABLE_IN_VC (1 << 1) 1568 # define GFX8_HIZ_PMA_MASK_BITS \ 1569 REG_MASK(GFX8_HIZ_NP_PMA_FIX_ENABLE | GFX8_HIZ_NP_EARLY_Z_FAILS_DISABLE) 1570 # define GFX11_DISABLE_REPACKING_FOR_COMPRESSION (1 << 15) 1571 1572 #define GFX7_GT_MODE 0x7008 1573 # define GFX9_SUBSLICE_HASHING_8x8 (0 << 8) 1574 # define GFX9_SUBSLICE_HASHING_16x4 (1 << 8) 1575 # define GFX9_SUBSLICE_HASHING_8x4 (2 << 8) 1576 # define GFX9_SUBSLICE_HASHING_16x16 (3 << 8) 1577 # define GFX9_SUBSLICE_HASHING_MASK_BITS REG_MASK(3 << 8) 1578 # define GFX9_SLICE_HASHING_NORMAL (0 << 11) 1579 # define GFX9_SLICE_HASHING_DISABLED (1 << 11) 1580 # define GFX9_SLICE_HASHING_32x16 (2 << 11) 1581 # define GFX9_SLICE_HASHING_32x32 (3 << 11) 1582 # define GFX9_SLICE_HASHING_MASK_BITS REG_MASK(3 << 11) 1583 1584 /* Predicate registers */ 1585 #define MI_PREDICATE_SRC0 0x2400 1586 #define MI_PREDICATE_SRC1 0x2408 1587 #define MI_PREDICATE_DATA 0x2410 1588 #define MI_PREDICATE_RESULT 0x2418 1589 #define MI_PREDICATE_RESULT_1 0x241C 1590 #define MI_PREDICATE_RESULT_2 0x2214 1591 1592 #define HSW_CS_GPR(n) (0x2600 + (n) * 8) 1593 1594 /* L3 cache control registers. */ 1595 #define GFX7_L3SQCREG1 0xb010 1596 /* L3SQ general and high priority credit initialization. */ 1597 # define IVB_L3SQCREG1_SQGHPCI_DEFAULT 0x00730000 1598 # define VLV_L3SQCREG1_SQGHPCI_DEFAULT 0x00d30000 1599 # define HSW_L3SQCREG1_SQGHPCI_DEFAULT 0x00610000 1600 # define GFX7_L3SQCREG1_CONV_DC_UC (1 << 24) 1601 # define GFX7_L3SQCREG1_CONV_IS_UC (1 << 25) 1602 # define GFX7_L3SQCREG1_CONV_C_UC (1 << 26) 1603 # define GFX7_L3SQCREG1_CONV_T_UC (1 << 27) 1604 1605 #define GFX7_L3CNTLREG2 0xb020 1606 # define GFX7_L3CNTLREG2_SLM_ENABLE (1 << 0) 1607 # define GFX7_L3CNTLREG2_URB_ALLOC_SHIFT 1 1608 # define GFX7_L3CNTLREG2_URB_ALLOC_MASK INTEL_MASK(6, 1) 1609 # define GFX7_L3CNTLREG2_URB_LOW_BW (1 << 7) 1610 # define GFX7_L3CNTLREG2_ALL_ALLOC_SHIFT 8 1611 # define GFX7_L3CNTLREG2_ALL_ALLOC_MASK INTEL_MASK(13, 8) 1612 # define GFX7_L3CNTLREG2_RO_ALLOC_SHIFT 14 1613 # define GFX7_L3CNTLREG2_RO_ALLOC_MASK INTEL_MASK(19, 14) 1614 # define GFX7_L3CNTLREG2_RO_LOW_BW (1 << 20) 1615 # define GFX7_L3CNTLREG2_DC_ALLOC_SHIFT 21 1616 # define GFX7_L3CNTLREG2_DC_ALLOC_MASK INTEL_MASK(26, 21) 1617 # define GFX7_L3CNTLREG2_DC_LOW_BW (1 << 27) 1618 1619 #define GFX7_L3CNTLREG3 0xb024 1620 # define GFX7_L3CNTLREG3_IS_ALLOC_SHIFT 1 1621 # define GFX7_L3CNTLREG3_IS_ALLOC_MASK INTEL_MASK(6, 1) 1622 # define GFX7_L3CNTLREG3_IS_LOW_BW (1 << 7) 1623 # define GFX7_L3CNTLREG3_C_ALLOC_SHIFT 8 1624 # define GFX7_L3CNTLREG3_C_ALLOC_MASK INTEL_MASK(13, 8) 1625 # define GFX7_L3CNTLREG3_C_LOW_BW (1 << 14) 1626 # define GFX7_L3CNTLREG3_T_ALLOC_SHIFT 15 1627 # define GFX7_L3CNTLREG3_T_ALLOC_MASK INTEL_MASK(20, 15) 1628 # define GFX7_L3CNTLREG3_T_LOW_BW (1 << 21) 1629 1630 #define HSW_SCRATCH1 0xb038 1631 #define HSW_SCRATCH1_L3_ATOMIC_DISABLE (1 << 27) 1632 1633 #define HSW_ROW_CHICKEN3 0xe49c 1634 #define HSW_ROW_CHICKEN3_L3_ATOMIC_DISABLE (1 << 6) 1635 1636 #define GFX8_L3CNTLREG 0x7034 1637 # define GFX8_L3CNTLREG_SLM_ENABLE (1 << 0) 1638 # define GFX8_L3CNTLREG_URB_ALLOC_SHIFT 1 1639 # define GFX8_L3CNTLREG_URB_ALLOC_MASK INTEL_MASK(7, 1) 1640 # define GFX8_L3CNTLREG_RO_ALLOC_SHIFT 11 1641 # define GFX8_L3CNTLREG_RO_ALLOC_MASK INTEL_MASK(17, 11) 1642 # define GFX8_L3CNTLREG_DC_ALLOC_SHIFT 18 1643 # define GFX8_L3CNTLREG_DC_ALLOC_MASK INTEL_MASK(24, 18) 1644 # define GFX8_L3CNTLREG_ALL_ALLOC_SHIFT 25 1645 # define GFX8_L3CNTLREG_ALL_ALLOC_MASK INTEL_MASK(31, 25) 1646 # define GFX8_L3CNTLREG_EDBC_NO_HANG (1 << 9) 1647 # define GFX11_L3CNTLREG_USE_FULL_WAYS (1 << 10) 1648 1649 #define GFX10_CACHE_MODE_SS 0x0e420 1650 #define GFX10_FLOAT_BLEND_OPTIMIZATION_ENABLE (1 << 4) 1651 1652 #define INSTPM 0x20c0 1653 # define INSTPM_CONSTANT_BUFFER_ADDRESS_OFFSET_DISABLE (1 << 6) 1654 1655 #define CS_DEBUG_MODE2 0x20d8 /* Gfx9+ */ 1656 # define CSDBG2_CONSTANT_BUFFER_ADDRESS_OFFSET_DISABLE (1 << 4) 1657 1658 #define SLICE_COMMON_ECO_CHICKEN1 0x731c /* Gfx9+ */ 1659 # define GLK_SCEC_BARRIER_MODE_GPGPU (0 << 7) 1660 # define GLK_SCEC_BARRIER_MODE_3D_HULL (1 << 7) 1661 # define GLK_SCEC_BARRIER_MODE_MASK REG_MASK(1 << 7) 1662 # define GFX11_STATE_CACHE_REDIRECT_TO_CS_SECTION_ENABLE (1 << 11) 1663 1664 #define HALF_SLICE_CHICKEN7 0xE194 1665 # define TEXEL_OFFSET_FIX_ENABLE (1 << 1) 1666 # define TEXEL_OFFSET_FIX_MASK REG_MASK(1 << 1) 1667 1668 #define GFX11_SAMPLER_MODE 0xE18C 1669 # define HEADERLESS_MESSAGE_FOR_PREEMPTABLE_CONTEXTS (1 << 5) 1670 # define HEADERLESS_MESSAGE_FOR_PREEMPTABLE_CONTEXTS_MASK REG_MASK(1 << 5) 1671 1672 #define CS_CHICKEN1 0x2580 /* Gfx9+ */ 1673 # define GFX9_REPLAY_MODE_MIDBUFFER (0 << 0) 1674 # define GFX9_REPLAY_MODE_MIDOBJECT (1 << 0) 1675 # define GFX9_REPLAY_MODE_MASK REG_MASK(1 << 0) 1676 1677 #endif 1678