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1 // Copyright 2020 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "utils/GLFWUtils.h"
16 
17 #include "GLFW/glfw3.h"
18 #include "common/Platform.h"
19 
20 #include <cstdlib>
21 
22 #if defined(DAWN_PLATFORM_WINDOWS)
23 #    define GLFW_EXPOSE_NATIVE_WIN32
24 #elif defined(DAWN_USE_X11)
25 #    define GLFW_EXPOSE_NATIVE_X11
26 #endif
27 #include "GLFW/glfw3native.h"
28 
29 namespace utils {
30 
SetupGLFWWindowHintsForBackend(wgpu::BackendType type)31     void SetupGLFWWindowHintsForBackend(wgpu::BackendType type) {
32         if (type == wgpu::BackendType::OpenGL) {
33             // Ask for OpenGL 4.4 which is what the GL backend requires for compute shaders and
34             // texture views.
35             glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
36             glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 4);
37             glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
38             glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
39         } else if (type == wgpu::BackendType::OpenGLES) {
40             glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
41             glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
42             glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
43             glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
44         } else {
45             // Without this GLFW will initialize a GL context on the window, which prevents using
46             // the window with other APIs (by crashing in weird ways).
47             glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
48         }
49     }
50 
CreateSurfaceForWindow(wgpu::Instance instance,GLFWwindow * window)51     wgpu::Surface CreateSurfaceForWindow(wgpu::Instance instance, GLFWwindow* window) {
52         std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor =
53             SetupWindowAndGetSurfaceDescriptorForTesting(window);
54 
55         wgpu::SurfaceDescriptor descriptor;
56         descriptor.nextInChain = chainedDescriptor.get();
57         wgpu::Surface surface = instance.CreateSurface(&descriptor);
58 
59         return surface;
60     }
61 
62 #if defined(DAWN_PLATFORM_WINDOWS)
SetupWindowAndGetSurfaceDescriptorForTesting(GLFWwindow * window)63     std::unique_ptr<wgpu::ChainedStruct> SetupWindowAndGetSurfaceDescriptorForTesting(
64         GLFWwindow* window) {
65         std::unique_ptr<wgpu::SurfaceDescriptorFromWindowsHWND> desc =
66             std::make_unique<wgpu::SurfaceDescriptorFromWindowsHWND>();
67         desc->hwnd = glfwGetWin32Window(window);
68         desc->hinstance = GetModuleHandle(nullptr);
69         return std::move(desc);
70     }
71 #elif defined(DAWN_USE_X11)
SetupWindowAndGetSurfaceDescriptorForTesting(GLFWwindow * window)72     std::unique_ptr<wgpu::ChainedStruct> SetupWindowAndGetSurfaceDescriptorForTesting(
73         GLFWwindow* window) {
74         std::unique_ptr<wgpu::SurfaceDescriptorFromXlib> desc =
75             std::make_unique<wgpu::SurfaceDescriptorFromXlib>();
76         desc->display = glfwGetX11Display();
77         desc->window = glfwGetX11Window(window);
78         return std::move(desc);
79     }
80 #elif defined(DAWN_ENABLE_BACKEND_METAL)
81     // SetupWindowAndGetSurfaceDescriptorForTesting defined in GLFWUtils_metal.mm
82 #else
SetupWindowAndGetSurfaceDescriptorForTesting(GLFWwindow *)83     std::unique_ptr<wgpu::ChainedStruct> SetupWindowAndGetSurfaceDescriptorForTesting(GLFWwindow*) {
84         return nullptr;
85     }
86 #endif
87 
88 }  // namespace utils
89