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Searched defs:GL_NUM_SAMPLE_COUNTS (Results 1 – 25 of 29) sorted by relevance

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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
Dgl3.h993 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
Dgl31.h995 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
Dgl32.h995 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
/third_party/openGLES/api/GLES3/
Dgl3.h974 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
Dgl31.h974 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
Dgl32.h974 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
/third_party/mesa3d/include/GLES3/
Dgl3.h993 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
Dgl31.h993 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
Dgl32.h993 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
Dgl3.h974 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
Dgl31.h974 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
Dgl32.h974 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
Dgl3.h993 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
/third_party/flutter/skia/third_party/externals/angle2/include/GLES3/
Dgl3.h993 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
Dgl31.h995 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
Dgl32.h995 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h1037 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h1037 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
/third_party/vk-gl-cts/framework/opengl/wrapper/
DglwEnums.inl1744 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
/third_party/flutter/skia/third_party/externals/imgui/examples/libs/gl3w/GL/
Dglcorearb.h2110 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
Dglcorearb.h2128 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
Dglcorearb.h2128 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
/third_party/openGLES/api/GL/
Dglcorearb.h2072 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
/third_party/mesa3d/include/GL/
Dglcorearb.h2091 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro
/third_party/flutter/skia/third_party/externals/sdl/include/
DSDL_opengl_glext.h2057 #define GL_NUM_SAMPLE_COUNTS 0x9380 macro

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