1 /* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26 /** 27 * \file glheader.h 28 * Wrapper for GL/gl.h and GL/glext.h 29 */ 30 31 32 #ifndef GLHEADER_H 33 #define GLHEADER_H 34 35 36 #define GL_GLEXT_PROTOTYPES 37 #include "GL/gl.h" 38 #include "GL/glext.h" 39 40 41 #ifdef __cplusplus 42 extern "C" { 43 #endif 44 45 46 /* Custom Mesa types to save space. */ 47 typedef unsigned short GLenum16; 48 typedef unsigned char GLbitfield8; 49 typedef unsigned short GLbitfield16; 50 typedef GLuint64 GLbitfield64; 51 52 /* Common GLES 1.0 and 2.0 tokens */ 53 54 #ifndef GL_OES_EGL_image_external 55 #define GL_TEXTURE_EXTERNAL_OES 0x8D65 56 #define GL_SAMPLER_EXTERNAL_OES 0x8D66 57 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 58 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 59 #endif 60 61 #ifndef GL_OES_compressed_ETC1_RGB8_texture 62 #define GL_ETC1_RGB8_OES 0x8D64 63 #endif 64 65 66 /* GLES 1.0 only tokens */ 67 68 typedef int GLclampx; 69 70 #ifndef GL_OES_point_size_array 71 #define GL_POINT_SIZE_ARRAY_OES 0x8B9C 72 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A 73 #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B 74 #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C 75 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F 76 #endif 77 78 79 #ifndef GL_OES_draw_texture 80 #define GL_TEXTURE_CROP_RECT_OES 0x8B9D 81 #endif 82 83 #ifndef GL_TEXTURE_GEN_STR_OES 84 #define GL_TEXTURE_GEN_STR_OES 0x8D60 85 #endif 86 87 88 /* GLES 2.0 only tokens */ 89 90 #ifndef GL_PROGRAM_BINARY_LENGTH_OES 91 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 92 #endif 93 94 #ifndef GL_OES_texture_compression_astc 95 #define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 96 #define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 97 #define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 98 #define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 99 #define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 100 #define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 101 #define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 102 #define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 103 #define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 104 #define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 105 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 106 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 107 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 108 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 109 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 110 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 111 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 112 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 113 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 114 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 115 #endif 116 117 #ifndef GL_EXT_shader_framebuffer_fetch 118 #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 119 #endif 120 121 #ifndef GL_EXT_disjoint_timer_query 122 #define GL_GPU_DISJOINT_EXT 0x8FBB 123 #endif 124 125 /* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT. 126 */ 127 #ifndef GL_HALF_FLOAT_OES 128 #define GL_HALF_FLOAT_OES 0x8D61 129 #endif 130 131 /* There is no formal spec for the following extension. */ 132 #ifndef GL_ATI_texture_compression_3dc 133 #define GL_ATI_texture_compression_3dc 1 134 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 135 #endif 136 137 #ifndef GL_EXT_texture_sRGB_R8 138 #define GL_SR8_EXT 0x8FBD 139 #endif 140 141 #ifndef GL_EXT_texture_sRGB_RG8 142 #define GL_SRG8_EXT 0x8FBE 143 #endif 144 145 #ifndef GL_AMD_compressed_ATC_texture 146 #define GL_ATC_RGB_AMD 0x8C92 147 #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 148 #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE 149 #endif 150 151 /** 152 * Internal token to represent a GLSL shader program (a collection of 153 * one or more shaders that get linked together). Note that GLSL 154 * shaders and shader programs share one name space (one hash table) 155 * so we need a value that's different from any of the 156 * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens. 157 */ 158 #define GL_SHADER_PROGRAM_MESA 0x9999 159 160 #ifndef GL_EXT_multisampled_render_to_texture 161 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C 162 #endif 163 164 #ifndef GL_ANGLE_pack_reverse_row_order 165 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 166 #endif 167 168 #ifdef __cplusplus 169 } 170 #endif 171 172 #endif /* GLHEADER_H */ 173