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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 /**
27  * \file glheader.h
28  * Wrapper for GL/gl.h and GL/glext.h
29  */
30 
31 
32 #ifndef GLHEADER_H
33 #define GLHEADER_H
34 
35 
36 #define GL_GLEXT_PROTOTYPES
37 #include "GL/gl.h"
38 #include "GL/glext.h"
39 
40 
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44 
45 
46 /* Custom Mesa types to save space. */
47 typedef unsigned short GLenum16;
48 typedef unsigned char GLbitfield8;
49 typedef unsigned short GLbitfield16;
50 typedef GLuint64 GLbitfield64;
51 
52 /* Common GLES 1.0 and 2.0 tokens */
53 
54 #ifndef GL_OES_EGL_image_external
55 #define GL_TEXTURE_EXTERNAL_OES                                 0x8D65
56 #define GL_SAMPLER_EXTERNAL_OES                                 0x8D66
57 #define GL_TEXTURE_BINDING_EXTERNAL_OES                         0x8D67
58 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES                     0x8D68
59 #endif
60 
61 #ifndef GL_OES_compressed_ETC1_RGB8_texture
62 #define GL_ETC1_RGB8_OES                                        0x8D64
63 #endif
64 
65 
66 /* GLES 1.0 only tokens */
67 
68 typedef int GLclampx;
69 
70 #ifndef GL_OES_point_size_array
71 #define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
72 #define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
73 #define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
74 #define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
75 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
76 #endif
77 
78 
79 #ifndef GL_OES_draw_texture
80 #define GL_TEXTURE_CROP_RECT_OES                                0x8B9D
81 #endif
82 
83 #ifndef GL_TEXTURE_GEN_STR_OES
84 #define GL_TEXTURE_GEN_STR_OES                                  0x8D60
85 #endif
86 
87 
88 /* GLES 2.0 only tokens */
89 
90 #ifndef GL_PROGRAM_BINARY_LENGTH_OES
91 #define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741
92 #endif
93 
94 #ifndef GL_OES_texture_compression_astc
95 #define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES                       0x93C0
96 #define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES                       0x93C1
97 #define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES                       0x93C2
98 #define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES                       0x93C3
99 #define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES                       0x93C4
100 #define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES                       0x93C5
101 #define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES                       0x93C6
102 #define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES                       0x93C7
103 #define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES                       0x93C8
104 #define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES                       0x93C9
105 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES               0x93E0
106 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES               0x93E1
107 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES               0x93E2
108 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES               0x93E3
109 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES               0x93E4
110 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES               0x93E5
111 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES               0x93E6
112 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES               0x93E7
113 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES               0x93E8
114 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES               0x93E9
115 #endif
116 
117 #ifndef GL_EXT_shader_framebuffer_fetch
118 #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT                 0x8A52
119 #endif
120 
121 #ifndef GL_EXT_disjoint_timer_query
122 #define GL_GPU_DISJOINT_EXT                                     0x8FBB
123 #endif
124 
125 /* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT.
126  */
127 #ifndef GL_HALF_FLOAT_OES
128 #define GL_HALF_FLOAT_OES                                       0x8D61
129 #endif
130 
131 /* There is no formal spec for the following extension. */
132 #ifndef GL_ATI_texture_compression_3dc
133 #define GL_ATI_texture_compression_3dc                          1
134 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI                   0x8837
135 #endif
136 
137 #ifndef GL_EXT_texture_sRGB_R8
138 #define GL_SR8_EXT                                              0x8FBD
139 #endif
140 
141 #ifndef GL_EXT_texture_sRGB_RG8
142 #define GL_SRG8_EXT                                             0x8FBE
143 #endif
144 
145 #ifndef GL_AMD_compressed_ATC_texture
146 #define GL_ATC_RGB_AMD                                          0x8C92
147 #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD                          0x8C93
148 #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD                      0x87EE
149 #endif
150 
151 /**
152  * Internal token to represent a GLSL shader program (a collection of
153  * one or more shaders that get linked together).  Note that GLSL
154  * shaders and shader programs share one name space (one hash table)
155  * so we need a value that's different from any of the
156  * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
157  */
158 #define GL_SHADER_PROGRAM_MESA                                  0x9999
159 
160 #ifndef GL_EXT_multisampled_render_to_texture
161 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
162 #endif
163 
164 #ifndef GL_ANGLE_pack_reverse_row_order
165 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
166 #endif
167 
168 #ifdef __cplusplus
169 }
170 #endif
171 
172 #endif /* GLHEADER_H */
173