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Searched defs:LiveOut (Results 1 – 9 of 9) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
DSafeStackColoring.h52 BitVector LiveOut; member
DSplitKit.h126 bool LiveOut; ///< Current reg is live out. member
DRegisterScavenging.cpp381 const LiveRegUnits &LiveOut, ArrayRef<MCPhysReg> AllocationOrder, in findSurvivorBackwards()
DStackColoring.cpp399 BitVector LiveOut; member
DRegisterPressure.cpp778 LaneBitmask LiveOut = Def.LaneMask & ~PreviousMask; in recede() local
833 LaneBitmask LiveOut = getLiveThroughAt(Reg, SlotIdx); in recede() local
DLiveIntervals.cpp371 SmallPtrSet<const MachineBasicBlock*, 16> LiveOut; in extendSegmentsToUses() local
/third_party/skia/third_party/externals/swiftshader/third_party/subzero/src/
DIceLiveness.h59 LivenessBV LiveIn, LiveOut; variable
DIceCfgNode.cpp817 const LivenessBV &LiveOut = Liveness->getLiveOut(this); in livenessAddIntervals() local
1201 const LivenessBV &LiveOut = Liveness->getLiveOut(this); in dump() local
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Scalar/
DRewriteStatepointsForGC.cpp247 MapVector<BasicBlock *, SetVector<Value *>> LiveOut; member
2755 SetVector<Value *> LiveOut = Data.LiveOut[BB]; in computeLiveInValues() local
2798 SetVector<Value *> LiveOut = Data.LiveOut[BB]; in findLiveSetAtInst() local