1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "c99_alloca.h"
24
25 #include "device9.h"
26 #include "cubetexture9.h"
27 #include "nine_memory_helper.h"
28 #include "nine_helpers.h"
29 #include "nine_pipe.h"
30
31 #define DBG_CHANNEL DBG_CUBETEXTURE
32
33
34 static HRESULT
NineCubeTexture9_ctor(struct NineCubeTexture9 * This,struct NineUnknownParams * pParams,UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,HANDLE * pSharedHandle)35 NineCubeTexture9_ctor( struct NineCubeTexture9 *This,
36 struct NineUnknownParams *pParams,
37 UINT EdgeLength, UINT Levels,
38 DWORD Usage,
39 D3DFORMAT Format,
40 D3DPOOL Pool,
41 HANDLE *pSharedHandle )
42 {
43 struct pipe_resource *info = &This->base.base.info;
44 struct pipe_screen *screen = pParams->device->screen;
45 enum pipe_format pf;
46 unsigned i, l, f, offset, face_size = 0;
47 unsigned *level_offsets = NULL;
48 D3DSURFACE_DESC sfdesc;
49 struct nine_allocation *p;
50 HRESULT hr;
51
52 DBG("This=%p pParams=%p EdgeLength=%u Levels=%u Usage=%d "
53 "Format=%d Pool=%d pSharedHandle=%p\n",
54 This, pParams, EdgeLength, Levels, Usage,
55 Format, Pool, pSharedHandle);
56
57 This->base.base.base.device = pParams->device; /* Early fill this field in case of failure */
58
59 user_assert(EdgeLength, D3DERR_INVALIDCALL);
60
61 /* user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); */
62 user_assert(!pSharedHandle, D3DERR_INVALIDCALL); /* TODO */
63
64 user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
65 (Pool != D3DPOOL_SYSTEMMEM && Levels <= 1), D3DERR_INVALIDCALL);
66
67 if (Usage & D3DUSAGE_AUTOGENMIPMAP)
68 Levels = 0;
69
70 pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_CUBE, 0,
71 PIPE_BIND_SAMPLER_VIEW, FALSE,
72 Pool == D3DPOOL_SCRATCH);
73
74 if (pf == PIPE_FORMAT_NONE)
75 return D3DERR_INVALIDCALL;
76
77 if (compressed_format(Format)) {
78 const unsigned w = util_format_get_blockwidth(pf);
79 const unsigned h = util_format_get_blockheight(pf);
80
81 user_assert(!(EdgeLength % w) && !(EdgeLength % h), D3DERR_INVALIDCALL);
82 }
83
84 info->screen = pParams->device->screen;
85 info->target = PIPE_TEXTURE_CUBE;
86 info->format = pf;
87 info->width0 = EdgeLength;
88 info->height0 = EdgeLength;
89 info->depth0 = 1;
90 if (Levels)
91 info->last_level = Levels - 1;
92 else
93 info->last_level = util_logbase2(EdgeLength);
94 info->array_size = 6;
95 info->nr_samples = 0;
96 info->nr_storage_samples = 0;
97 info->bind = PIPE_BIND_SAMPLER_VIEW;
98 info->usage = PIPE_USAGE_DEFAULT;
99 info->flags = 0;
100
101 if (Usage & D3DUSAGE_RENDERTARGET)
102 info->bind |= PIPE_BIND_RENDER_TARGET;
103 if (Usage & D3DUSAGE_DEPTHSTENCIL)
104 info->bind |= PIPE_BIND_DEPTH_STENCIL;
105
106 if (Usage & D3DUSAGE_DYNAMIC) {
107 info->usage = PIPE_USAGE_DYNAMIC;
108 }
109 if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
110 DBG("Application asked for Software Vertex Processing, "
111 "but this is unimplemented\n");
112
113 hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_CUBETEXTURE,
114 Format, Pool, Usage);
115 if (FAILED(hr))
116 return hr;
117 This->base.pstype = 2;
118
119 if (Pool != D3DPOOL_DEFAULT) {
120 level_offsets = alloca(sizeof(unsigned) * This->base.level_count);
121 face_size = nine_format_get_size_and_offsets(pf, level_offsets,
122 EdgeLength, EdgeLength,
123 This->base.level_count-1);
124 This->managed_buffer = nine_allocate(pParams->device->allocator, 6 * face_size);
125 if (!This->managed_buffer)
126 return E_OUTOFMEMORY;
127 }
128
129 This->surfaces = CALLOC(6 * This->base.level_count, sizeof(*This->surfaces));
130 if (!This->surfaces)
131 return E_OUTOFMEMORY;
132
133 /* Create all the surfaces right away.
134 * They manage backing storage, and transfers (LockRect) are deferred
135 * to them.
136 */
137 sfdesc.Format = Format;
138 sfdesc.Type = D3DRTYPE_SURFACE;
139 sfdesc.Usage = Usage;
140 sfdesc.Pool = Pool;
141 sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
142 sfdesc.MultiSampleQuality = 0;
143 /* We allocate the memory for the surfaces as continous blocks.
144 * This is the expected behaviour, however we haven't tested for
145 * cube textures in which order the faces/levels should be in memory
146 */
147 for (f = 0; f < 6; f++) {
148 offset = f * face_size;
149 for (l = 0; l < This->base.level_count; l++) {
150 sfdesc.Width = sfdesc.Height = u_minify(EdgeLength, l);
151 p = This->managed_buffer ?
152 nine_suballocate(pParams->device->allocator, This->managed_buffer, offset + level_offsets[l]) : NULL;
153
154 hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
155 This->base.base.resource, p, D3DRTYPE_CUBETEXTURE,
156 l, f, &sfdesc, &This->surfaces[f + 6 * l]);
157 if (FAILED(hr))
158 return hr;
159 }
160 }
161
162 for (i = 0; i < 6; ++i) {
163 /* Textures start initially dirty */
164 This->dirty_rect[i].width = EdgeLength;
165 This->dirty_rect[i].height = EdgeLength;
166 This->dirty_rect[i].depth = 1;
167 }
168
169 return D3D_OK;
170 }
171
172 static void
NineCubeTexture9_dtor(struct NineCubeTexture9 * This)173 NineCubeTexture9_dtor( struct NineCubeTexture9 *This )
174 {
175 unsigned i;
176 bool is_worker = nine_context_is_worker(This->base.base.base.device);
177
178 DBG("This=%p\n", This);
179
180 if (This->surfaces) {
181 for (i = 0; i < This->base.level_count * 6; ++i)
182 if (This->surfaces[i])
183 NineUnknown_Destroy(&This->surfaces[i]->base.base);
184 FREE(This->surfaces);
185 }
186
187 if (This->managed_buffer) {
188 if (is_worker)
189 nine_free_worker(This->base.base.base.device->allocator, This->managed_buffer);
190 else
191 nine_free(This->base.base.base.device->allocator, This->managed_buffer);
192 }
193
194 NineBaseTexture9_dtor(&This->base);
195 }
196
197 HRESULT NINE_WINAPI
NineCubeTexture9_GetLevelDesc(struct NineCubeTexture9 * This,UINT Level,D3DSURFACE_DESC * pDesc)198 NineCubeTexture9_GetLevelDesc( struct NineCubeTexture9 *This,
199 UINT Level,
200 D3DSURFACE_DESC *pDesc )
201 {
202 DBG("This=%p Level=%u pDesc=%p\n", This, Level, pDesc);
203
204 user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
205
206 *pDesc = This->surfaces[Level * 6]->desc;
207
208 return D3D_OK;
209 }
210
211 HRESULT NINE_WINAPI
NineCubeTexture9_GetCubeMapSurface(struct NineCubeTexture9 * This,D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface9 ** ppCubeMapSurface)212 NineCubeTexture9_GetCubeMapSurface( struct NineCubeTexture9 *This,
213 D3DCUBEMAP_FACES FaceType,
214 UINT Level,
215 IDirect3DSurface9 **ppCubeMapSurface )
216 {
217 const unsigned s = Level * 6 + FaceType;
218
219 DBG("This=%p FaceType=%d Level=%u ppCubeMapSurface=%p\n",
220 This, FaceType, Level, ppCubeMapSurface);
221
222 user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
223 user_assert(FaceType < 6, D3DERR_INVALIDCALL);
224
225 NineUnknown_AddRef(NineUnknown(This->surfaces[s]));
226 *ppCubeMapSurface = (IDirect3DSurface9 *)This->surfaces[s];
227
228 return D3D_OK;
229 }
230
231 HRESULT NINE_WINAPI
NineCubeTexture9_LockRect(struct NineCubeTexture9 * This,D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT * pLockedRect,const RECT * pRect,DWORD Flags)232 NineCubeTexture9_LockRect( struct NineCubeTexture9 *This,
233 D3DCUBEMAP_FACES FaceType,
234 UINT Level,
235 D3DLOCKED_RECT *pLockedRect,
236 const RECT *pRect,
237 DWORD Flags )
238 {
239 const unsigned s = Level * 6 + FaceType;
240
241 DBG("This=%p FaceType=%d Level=%u pLockedRect=%p pRect=%p Flags=%d\n",
242 This, FaceType, Level, pLockedRect, pRect, Flags);
243
244 user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
245 user_assert(FaceType < 6, D3DERR_INVALIDCALL);
246
247 return NineSurface9_LockRect(This->surfaces[s], pLockedRect, pRect, Flags);
248 }
249
250 HRESULT NINE_WINAPI
NineCubeTexture9_UnlockRect(struct NineCubeTexture9 * This,D3DCUBEMAP_FACES FaceType,UINT Level)251 NineCubeTexture9_UnlockRect( struct NineCubeTexture9 *This,
252 D3DCUBEMAP_FACES FaceType,
253 UINT Level )
254 {
255 const unsigned s = Level * 6 + FaceType;
256
257 DBG("This=%p FaceType=%d Level=%u\n", This, FaceType, Level);
258
259 user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
260 user_assert(FaceType < 6, D3DERR_INVALIDCALL);
261
262 return NineSurface9_UnlockRect(This->surfaces[s]);
263 }
264
265 HRESULT NINE_WINAPI
NineCubeTexture9_AddDirtyRect(struct NineCubeTexture9 * This,D3DCUBEMAP_FACES FaceType,const RECT * pDirtyRect)266 NineCubeTexture9_AddDirtyRect( struct NineCubeTexture9 *This,
267 D3DCUBEMAP_FACES FaceType,
268 const RECT *pDirtyRect )
269 {
270 DBG("This=%p FaceType=%d pDirtyRect=%p\n", This, FaceType, pDirtyRect);
271
272 user_assert(FaceType < 6, D3DERR_INVALIDCALL);
273
274 if (This->base.base.pool != D3DPOOL_MANAGED) {
275 if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) {
276 This->base.dirty_mip = TRUE;
277 BASETEX_REGISTER_UPDATE(&This->base);
278 }
279 return D3D_OK;
280 }
281
282 if (This->base.base.pool == D3DPOOL_MANAGED) {
283 This->base.managed.dirty = TRUE;
284 BASETEX_REGISTER_UPDATE(&This->base);
285 }
286
287 if (!pDirtyRect) {
288 u_box_origin_2d(This->base.base.info.width0,
289 This->base.base.info.height0,
290 &This->dirty_rect[FaceType]);
291 } else {
292 if (This->dirty_rect[FaceType].width == 0) {
293 rect_to_pipe_box_clamp(&This->dirty_rect[FaceType], pDirtyRect);
294 } else {
295 struct pipe_box box;
296 rect_to_pipe_box_clamp(&box, pDirtyRect);
297 u_box_union_2d(&This->dirty_rect[FaceType], &This->dirty_rect[FaceType],
298 &box);
299 }
300 (void) u_box_clip_2d(&This->dirty_rect[FaceType],
301 &This->dirty_rect[FaceType],
302 This->base.base.info.width0,
303 This->base.base.info.height0);
304 }
305 return D3D_OK;
306 }
307
308 IDirect3DCubeTexture9Vtbl NineCubeTexture9_vtable = {
309 (void *)NineUnknown_QueryInterface,
310 (void *)NineUnknown_AddRef,
311 (void *)NineUnknown_Release,
312 (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
313 (void *)NineUnknown_SetPrivateData,
314 (void *)NineUnknown_GetPrivateData,
315 (void *)NineUnknown_FreePrivateData,
316 (void *)NineResource9_SetPriority,
317 (void *)NineResource9_GetPriority,
318 (void *)NineBaseTexture9_PreLoad,
319 (void *)NineResource9_GetType,
320 (void *)NineBaseTexture9_SetLOD,
321 (void *)NineBaseTexture9_GetLOD,
322 (void *)NineBaseTexture9_GetLevelCount,
323 (void *)NineBaseTexture9_SetAutoGenFilterType,
324 (void *)NineBaseTexture9_GetAutoGenFilterType,
325 (void *)NineBaseTexture9_GenerateMipSubLevels,
326 (void *)NineCubeTexture9_GetLevelDesc,
327 (void *)NineCubeTexture9_GetCubeMapSurface,
328 (void *)NineCubeTexture9_LockRect,
329 (void *)NineCubeTexture9_UnlockRect,
330 (void *)NineCubeTexture9_AddDirtyRect
331 };
332
333 static const GUID *NineCubeTexture9_IIDs[] = {
334 &IID_IDirect3DCubeTexture9,
335 &IID_IDirect3DBaseTexture9,
336 &IID_IDirect3DResource9,
337 &IID_IUnknown,
338 NULL
339 };
340
341 HRESULT
NineCubeTexture9_new(struct NineDevice9 * pDevice,UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,struct NineCubeTexture9 ** ppOut,HANDLE * pSharedHandle)342 NineCubeTexture9_new( struct NineDevice9 *pDevice,
343 UINT EdgeLength, UINT Levels,
344 DWORD Usage,
345 D3DFORMAT Format,
346 D3DPOOL Pool,
347 struct NineCubeTexture9 **ppOut,
348 HANDLE *pSharedHandle )
349 {
350 NINE_DEVICE_CHILD_NEW(CubeTexture9, ppOut, pDevice,
351 EdgeLength, Levels,
352 Usage, Format, Pool, pSharedHandle);
353 }
354