1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "nine_helpers.h"
24 #include "nine_shader.h"
25
26 #include "vertexdeclaration9.h"
27 #include "vertexshader9.h"
28
29 #include "device9.h"
30 #include "pipe/p_context.h"
31 #include "cso_cache/cso_context.h"
32
33 #define DBG_CHANNEL DBG_VERTEXSHADER
34
35 HRESULT
NineVertexShader9_ctor(struct NineVertexShader9 * This,struct NineUnknownParams * pParams,const DWORD * pFunction,void * cso)36 NineVertexShader9_ctor( struct NineVertexShader9 *This,
37 struct NineUnknownParams *pParams,
38 const DWORD *pFunction, void *cso )
39 {
40 struct NineDevice9 *device;
41 struct nine_shader_info info;
42 struct pipe_context *pipe;
43 HRESULT hr;
44 unsigned i;
45
46 DBG("This=%p pParams=%p pFunction=%p cso=%p\n",
47 This, pParams, pFunction, cso);
48
49 hr = NineUnknown_ctor(&This->base, pParams);
50 if (FAILED(hr))
51 return hr;
52
53 if (cso) {
54 This->ff_cso = cso;
55 return D3D_OK;
56 }
57
58 device = This->base.device;
59
60 info.type = PIPE_SHADER_VERTEX;
61 info.byte_code = pFunction;
62 info.const_i_base = NINE_CONST_I_BASE(device->max_vs_const_f) / 16;
63 info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16;
64 info.sampler_mask_shadow = 0x0;
65 info.fetch4 = 0x0;
66 info.sampler_ps1xtypes = 0x0;
67 info.fog_enable = 0;
68 info.point_size_min = 0;
69 info.point_size_max = 0;
70 info.add_constants_defs.c_combination = NULL;
71 info.add_constants_defs.int_const_added = NULL;
72 info.add_constants_defs.bool_const_added = NULL;
73 info.swvp_on = !!(device->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING);
74 info.process_vertices = false;
75
76 pipe = nine_context_get_pipe_acquire(device);
77 hr = nine_translate_shader(device, &info, pipe);
78 if (hr == D3DERR_INVALIDCALL &&
79 (device->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING)) {
80 /* Retry with a swvp shader. It will require swvp to be on. */
81 info.swvp_on = true;
82 hr = nine_translate_shader(device, &info, pipe);
83 }
84 nine_context_get_pipe_release(device);
85 if (hr == D3DERR_INVALIDCALL)
86 ERR("Encountered buggy shader\n");
87 if (FAILED(hr))
88 return hr;
89 This->byte_code.version = info.version;
90 This->swvp_only = info.swvp_on;
91
92 This->byte_code.tokens = mem_dup(pFunction, info.byte_size);
93 if (!This->byte_code.tokens)
94 return E_OUTOFMEMORY;
95 This->byte_code.size = info.byte_size;
96
97 This->variant.cso = info.cso;
98 This->variant.const_ranges = info.const_ranges;
99 This->variant.const_used_size = info.const_used_size;
100 This->last_cso = info.cso;
101 This->last_const_ranges = info.const_ranges;
102 This->last_const_used_size = info.const_used_size;
103 This->last_key = (uint32_t) (info.swvp_on << 9);
104
105 This->lconstf = info.lconstf;
106 This->sampler_mask = info.sampler_mask;
107 This->position_t = info.position_t;
108 This->point_size = info.point_size;
109
110 memcpy(This->int_slots_used, info.int_slots_used, sizeof(This->int_slots_used));
111 memcpy(This->bool_slots_used, info.bool_slots_used, sizeof(This->bool_slots_used));
112
113 This->const_int_slots = info.const_int_slots;
114 This->const_bool_slots = info.const_bool_slots;
115
116 This->c_combinations = NULL;
117
118 for (i = 0; i < info.num_inputs && i < ARRAY_SIZE(This->input_map); ++i)
119 This->input_map[i].ndecl = info.input_map[i];
120 This->num_inputs = i;
121
122 return D3D_OK;
123 }
124
125 void
NineVertexShader9_dtor(struct NineVertexShader9 * This)126 NineVertexShader9_dtor( struct NineVertexShader9 *This )
127 {
128 DBG("This=%p\n", This);
129
130 if (This->base.device) {
131 struct pipe_context *pipe = nine_context_get_pipe_multithread(This->base.device);
132 struct nine_shader_variant *var = &This->variant;
133 struct nine_shader_variant_so *var_so = &This->variant_so;
134
135 do {
136 if (var->cso) {
137 if (This->base.device->context.cso_shader.vs == var->cso)
138 pipe->bind_vs_state(pipe, NULL);
139 pipe->delete_vs_state(pipe, var->cso);
140 FREE(var->const_ranges);
141 }
142 var = var->next;
143 } while (var);
144
145 while (var_so && var_so->vdecl) {
146 if (var_so->cso) {
147 This->base.device->pipe_sw->delete_vs_state(This->base.device->pipe_sw, var_so->cso);
148 }
149 var_so = var_so->next;
150 }
151
152 if (This->ff_cso) {
153 if (This->ff_cso == This->base.device->context.cso_shader.vs)
154 pipe->bind_vs_state(pipe, NULL);
155 pipe->delete_vs_state(pipe, This->ff_cso);
156 }
157 }
158 nine_shader_variants_free(&This->variant);
159 nine_shader_variants_so_free(&This->variant_so);
160
161 nine_shader_constant_combination_free(This->c_combinations);
162
163 FREE((void *)This->byte_code.tokens); /* const_cast */
164
165 FREE(This->lconstf.data);
166 FREE(This->lconstf.ranges);
167
168 NineUnknown_dtor(&This->base);
169 }
170
171 HRESULT NINE_WINAPI
NineVertexShader9_GetFunction(struct NineVertexShader9 * This,void * pData,UINT * pSizeOfData)172 NineVertexShader9_GetFunction( struct NineVertexShader9 *This,
173 void *pData,
174 UINT *pSizeOfData )
175 {
176 user_assert(pSizeOfData, D3DERR_INVALIDCALL);
177
178 if (!pData) {
179 *pSizeOfData = This->byte_code.size;
180 return D3D_OK;
181 }
182 user_assert(*pSizeOfData >= This->byte_code.size, D3DERR_INVALIDCALL);
183
184 memcpy(pData, This->byte_code.tokens, This->byte_code.size);
185
186 return D3D_OK;
187 }
188
189 void *
NineVertexShader9_GetVariant(struct NineVertexShader9 * This,unsigned ** const_ranges,unsigned * const_used_size)190 NineVertexShader9_GetVariant( struct NineVertexShader9 *This,
191 unsigned **const_ranges,
192 unsigned *const_used_size )
193 {
194 /* GetVariant is called from nine_context, thus we can
195 * get pipe directly */
196 struct pipe_context *pipe = This->base.device->context.pipe;
197 void *cso;
198 uint64_t key;
199
200 key = This->next_key;
201 if (key == This->last_key) {
202 *const_ranges = This->last_const_ranges;
203 *const_used_size = This->last_const_used_size;
204 return This->last_cso;
205 }
206
207 cso = nine_shader_variant_get(&This->variant, const_ranges, const_used_size, key);
208 if (!cso) {
209 struct NineDevice9 *device = This->base.device;
210 struct nine_shader_info info;
211 HRESULT hr;
212
213 info.type = PIPE_SHADER_VERTEX;
214 info.const_i_base = NINE_CONST_I_BASE(device->max_vs_const_f) / 16;
215 info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16;
216 info.byte_code = This->byte_code.tokens;
217 info.sampler_mask_shadow = key & 0xf;
218 info.fetch4 = 0x0;
219 info.fog_enable = device->context.rs[D3DRS_FOGENABLE];
220 info.point_size_min = asfloat(device->context.rs[D3DRS_POINTSIZE_MIN]);
221 info.point_size_max = asfloat(device->context.rs[D3DRS_POINTSIZE_MAX]);
222 info.add_constants_defs.c_combination =
223 nine_shader_constant_combination_get(This->c_combinations, (key >> 16) & 0xff);
224 info.add_constants_defs.int_const_added = &This->int_slots_used;
225 info.add_constants_defs.bool_const_added = &This->bool_slots_used;
226 info.swvp_on = device->context.swvp;
227 info.process_vertices = false;
228
229 hr = nine_translate_shader(This->base.device, &info, pipe);
230 if (FAILED(hr))
231 return NULL;
232 nine_shader_variant_add(&This->variant, key, info.cso,
233 info.const_ranges, info.const_used_size);
234 cso = info.cso;
235 *const_ranges = info.const_ranges;
236 *const_used_size = info.const_used_size;
237 }
238
239 This->last_key = key;
240 This->last_cso = cso;
241 This->last_const_ranges = *const_ranges;
242 This->last_const_used_size = *const_used_size;
243
244 return cso;
245 }
246
247 void *
NineVertexShader9_GetVariantProcessVertices(struct NineVertexShader9 * This,struct NineVertexDeclaration9 * vdecl_out,struct pipe_stream_output_info * so)248 NineVertexShader9_GetVariantProcessVertices( struct NineVertexShader9 *This,
249 struct NineVertexDeclaration9 *vdecl_out,
250 struct pipe_stream_output_info *so )
251 {
252 struct nine_shader_info info;
253 HRESULT hr;
254 void *cso;
255
256 cso = nine_shader_variant_so_get(&This->variant_so, vdecl_out, so);
257 if (cso)
258 return cso;
259
260 info.type = PIPE_SHADER_VERTEX;
261 info.const_i_base = 0;
262 info.const_b_base = 0;
263 info.byte_code = This->byte_code.tokens;
264 info.sampler_mask_shadow = 0;
265 info.fetch4 = 0x0;
266 info.fog_enable = false;
267 info.point_size_min = 0;
268 info.point_size_max = 0;
269 info.add_constants_defs.c_combination = NULL;
270 info.add_constants_defs.int_const_added = NULL;
271 info.add_constants_defs.bool_const_added = NULL;
272 info.swvp_on = true;
273 info.vdecl_out = vdecl_out;
274 info.process_vertices = true;
275 hr = nine_translate_shader(This->base.device, &info, This->base.device->pipe_sw);
276 if (FAILED(hr))
277 return NULL;
278 *so = info.so;
279 nine_shader_variant_so_add(&This->variant_so, vdecl_out, so, info.cso);
280 return info.cso;
281 }
282
283 IDirect3DVertexShader9Vtbl NineVertexShader9_vtable = {
284 (void *)NineUnknown_QueryInterface,
285 (void *)NineUnknown_AddRef,
286 (void *)NineUnknown_Release,
287 (void *)NineUnknown_GetDevice,
288 (void *)NineVertexShader9_GetFunction
289 };
290
291 static const GUID *NineVertexShader9_IIDs[] = {
292 &IID_IDirect3DVertexShader9,
293 &IID_IUnknown,
294 NULL
295 };
296
297 HRESULT
NineVertexShader9_new(struct NineDevice9 * pDevice,struct NineVertexShader9 ** ppOut,const DWORD * pFunction,void * cso)298 NineVertexShader9_new( struct NineDevice9 *pDevice,
299 struct NineVertexShader9 **ppOut,
300 const DWORD *pFunction, void *cso )
301 {
302 if (cso) {
303 NINE_DEVICE_CHILD_BIND_NEW(VertexShader9, ppOut, pDevice, pFunction, cso);
304 } else {
305 NINE_DEVICE_CHILD_NEW(VertexShader9, ppOut, pDevice, pFunction, cso);
306 }
307 }
308