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1 #include "connection_wrap.h"
2 
3 #include "connect_wrap.h"
4 #include "env-inl.h"
5 #include "pipe_wrap.h"
6 #include "stream_base-inl.h"
7 #include "stream_wrap.h"
8 #include "tcp_wrap.h"
9 #include "util-inl.h"
10 
11 namespace node {
12 
13 using v8::Boolean;
14 using v8::Context;
15 using v8::HandleScope;
16 using v8::Integer;
17 using v8::Local;
18 using v8::Object;
19 using v8::Value;
20 
21 
22 template <typename WrapType, typename UVType>
ConnectionWrap(Environment * env,Local<Object> object,ProviderType provider)23 ConnectionWrap<WrapType, UVType>::ConnectionWrap(Environment* env,
24                                                  Local<Object> object,
25                                                  ProviderType provider)
26     : LibuvStreamWrap(env,
27                       object,
28                       reinterpret_cast<uv_stream_t*>(&handle_),
29                       provider) {}
30 
31 
32 template <typename WrapType, typename UVType>
OnConnection(uv_stream_t * handle,int status)33 void ConnectionWrap<WrapType, UVType>::OnConnection(uv_stream_t* handle,
34                                                     int status) {
35   WrapType* wrap_data = static_cast<WrapType*>(handle->data);
36   CHECK_NOT_NULL(wrap_data);
37   CHECK_EQ(&wrap_data->handle_, reinterpret_cast<UVType*>(handle));
38 
39   Environment* env = wrap_data->env();
40   HandleScope handle_scope(env->isolate());
41   Context::Scope context_scope(env->context());
42 
43   // We should not be getting this callback if someone has already called
44   // uv_close() on the handle.
45   CHECK_EQ(wrap_data->persistent().IsEmpty(), false);
46 
47   Local<Value> client_handle;
48 
49   if (status == 0) {
50     // Instantiate the client javascript object and handle.
51     Local<Object> client_obj;
52     if (!WrapType::Instantiate(env, wrap_data, WrapType::SOCKET)
53              .ToLocal(&client_obj))
54       return;
55 
56     // Unwrap the client javascript object.
57     WrapType* wrap;
58     ASSIGN_OR_RETURN_UNWRAP(&wrap, client_obj);
59     uv_stream_t* client = reinterpret_cast<uv_stream_t*>(&wrap->handle_);
60     // uv_accept can fail if the new connection has already been closed, in
61     // which case an EAGAIN (resource temporarily unavailable) will be
62     // returned.
63     if (uv_accept(handle, client))
64       return;
65 
66     // Successful accept. Call the onconnection callback in JavaScript land.
67     client_handle = client_obj;
68   } else {
69     client_handle = Undefined(env->isolate());
70   }
71 
72   Local<Value> argv[] = { Integer::New(env->isolate(), status), client_handle };
73   wrap_data->MakeCallback(env->onconnection_string(), arraysize(argv), argv);
74 }
75 
76 
77 template <typename WrapType, typename UVType>
AfterConnect(uv_connect_t * req,int status)78 void ConnectionWrap<WrapType, UVType>::AfterConnect(uv_connect_t* req,
79                                                     int status) {
80   std::unique_ptr<ConnectWrap> req_wrap
81     (static_cast<ConnectWrap*>(req->data));
82   CHECK_NOT_NULL(req_wrap);
83   WrapType* wrap = static_cast<WrapType*>(req->handle->data);
84   CHECK_EQ(req_wrap->env(), wrap->env());
85   Environment* env = wrap->env();
86 
87   HandleScope handle_scope(env->isolate());
88   Context::Scope context_scope(env->context());
89 
90   // The wrap and request objects should still be there.
91   CHECK_EQ(req_wrap->persistent().IsEmpty(), false);
92   CHECK_EQ(wrap->persistent().IsEmpty(), false);
93 
94   bool readable, writable;
95 
96   if (status) {
97     readable = writable = false;
98   } else {
99     readable = uv_is_readable(req->handle) != 0;
100     writable = uv_is_writable(req->handle) != 0;
101   }
102 
103   Local<Value> argv[5] = {
104     Integer::New(env->isolate(), status),
105     wrap->object(),
106     req_wrap->object(),
107     Boolean::New(env->isolate(), readable),
108     Boolean::New(env->isolate(), writable)
109   };
110 
111   req_wrap->MakeCallback(env->oncomplete_string(), arraysize(argv), argv);
112 }
113 
114 template ConnectionWrap<PipeWrap, uv_pipe_t>::ConnectionWrap(
115     Environment* env,
116     Local<Object> object,
117     ProviderType provider);
118 
119 template ConnectionWrap<TCPWrap, uv_tcp_t>::ConnectionWrap(
120     Environment* env,
121     Local<Object> object,
122     ProviderType provider);
123 
124 template void ConnectionWrap<PipeWrap, uv_pipe_t>::OnConnection(
125     uv_stream_t* handle, int status);
126 
127 template void ConnectionWrap<TCPWrap, uv_tcp_t>::OnConnection(
128     uv_stream_t* handle, int status);
129 
130 template void ConnectionWrap<PipeWrap, uv_pipe_t>::AfterConnect(
131     uv_connect_t* handle, int status);
132 
133 template void ConnectionWrap<TCPWrap, uv_tcp_t>::AfterConnect(
134     uv_connect_t* handle, int status);
135 
136 
137 }  // namespace node
138