1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #ifndef LP_DEBUG_H
30 #define LP_DEBUG_H
31
32 #include "pipe/p_compiler.h"
33 #include "util/u_debug.h"
34
35 #define DEBUG_PIPE 0x1
36 #define DEBUG_TGSI 0x2
37 #define DEBUG_TEX 0x4
38 #define DEBUG_SETUP 0x10
39 #define DEBUG_RAST 0x20
40 #define DEBUG_QUERY 0x40
41 #define DEBUG_SCREEN 0x80
42 #define DEBUG_COUNTERS 0x800
43 #define DEBUG_SCENE 0x1000
44 #define DEBUG_FENCE 0x2000
45 #define DEBUG_MEM 0x4000
46 #define DEBUG_FS 0x8000
47 #define DEBUG_CS 0x10000
48 #define DEBUG_TGSI_IR 0x20000
49 #define DEBUG_CACHE_STATS 0x40000
50 #define DEBUG_NO_FASTPATH 0x80000
51 #define DEBUG_LINEAR 0x100000
52 #define DEBUG_LINEAR2 0x200000
53 #define DEBUG_SHOW_DEPTH 0x400000
54 #define DEBUG_ACCURATE_A0 0x800000 /* verbose */
55
56 /* Performance flags. These are active even on release builds.
57 */
58 #define PERF_TEX_MEM 0x1 /* minimize texture cache footprint */
59 #define PERF_NO_MIP_LINEAR 0x2 /* MIP_FILTER_LINEAR ==> _NEAREST */
60 #define PERF_NO_MIPMAPS 0x4 /* MIP_FILTER_NONE always */
61 #define PERF_NO_LINEAR 0x8 /* FILTER_NEAREST always */
62 #define PERF_NO_TEX 0x10 /* sample white always */
63 #define PERF_NO_BLEND 0x20 /* disable blending */
64 #define PERF_NO_DEPTH 0x40 /* disable depth buffering entirely */
65 #define PERF_NO_ALPHATEST 0x80 /* disable alpha testing */
66 #define PERF_NO_RAST_LINEAR 0x100 /* disable linear rast */
67 #define PERF_NO_SHADE 0x200 /* disable fragment shaders */
68
69
70 extern int LP_PERF;
71
72 #ifdef DEBUG
73 extern int LP_DEBUG;
74 #else
75 #define LP_DEBUG 0
76 #endif
77
78 void st_debug_init( void );
79
80 static inline void
LP_DBG(unsigned flag,const char * fmt,...)81 LP_DBG( unsigned flag, const char *fmt, ... )
82 {
83 if (LP_DEBUG & flag)
84 {
85 va_list args;
86
87 va_start( args, fmt );
88 debug_vprintf( fmt, args );
89 va_end( args );
90 }
91 }
92
93
94 #endif /* LP_DEBUG_H */
95