Searched defs:Paused_ (Results 1 – 2 of 2) sorted by relevance
231 struct Paused_ : public msm::front::state_machine_def<Paused_,my_visitable_state> struct233 typedef mpl::vector2<PlayingPaused,CDLoaded> flag_list;235 void on_entry(Event const&,FSM& ) {std::cout << "entering: Paused" << std::endl;} in on_entry()237 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Paused" << std::endl;} in on_exit()240 struct StartBlinking : public msm::front::state<my_visitable_state>247 struct StopBlinking : public msm::front::state<my_visitable_state>255 typedef StartBlinking initial_state;257 void start_blinking(TenSec const&) { std::cout << "Paused::start_blinking\n"; } in start_blinking()258 void stop_blinking(TenSec const&) { std::cout << "Paused::stop_blinking\n"; } in stop_blinking()261 typedef Paused_ pa; // makes transition table cleaner[all …]