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1 /*
2  * Copyright 2012 Advanced Micro Devices, Inc.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * on the rights to use, copy, modify, merge, publish, distribute, sub
9  * license, and/or sell copies of the Software, and to permit persons to whom
10  * the Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22  * USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 #ifndef SI_STATE_H
26 #define SI_STATE_H
27 
28 #include "pipebuffer/pb_slab.h"
29 #include "si_pm4.h"
30 #include "util/u_blitter.h"
31 
32 #ifdef __cplusplus
33 extern "C" {
34 #endif
35 
36 #define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL + 1)
37 #define SI_NUM_SHADERS          (PIPE_SHADER_COMPUTE + 1)
38 
39 #define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
40 #define SI_NUM_SAMPLERS       32 /* OpenGL textures units per shader */
41 #define SI_NUM_CONST_BUFFERS  16
42 #define SI_NUM_IMAGES         16
43 #define SI_NUM_IMAGE_SLOTS    (SI_NUM_IMAGES * 2) /* the second half are FMASK slots */
44 #define SI_NUM_SHADER_BUFFERS 32
45 
46 struct si_screen;
47 struct si_shader;
48 struct si_shader_ctx_state;
49 struct si_shader_selector;
50 struct si_texture;
51 struct si_qbo_state;
52 
53 struct si_state_blend {
54    struct si_pm4_state pm4;
55    uint32_t cb_target_mask;
56    /* Set 0xf or 0x0 (4 bits) per render target if the following is
57     * true. ANDed with spi_shader_col_format.
58     */
59    unsigned cb_target_enabled_4bit;
60    unsigned blend_enable_4bit;
61    unsigned need_src_alpha_4bit;
62    unsigned commutative_4bit;
63    unsigned dcc_msaa_corruption_4bit;
64    bool alpha_to_coverage : 1;
65    bool alpha_to_one : 1;
66    bool dual_src_blend : 1;
67    bool logicop_enable : 1;
68    bool allows_noop_optimization : 1;
69 };
70 
71 struct si_state_rasterizer {
72    struct si_pm4_state pm4;
73    /* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */
74    struct si_pm4_state *pm4_poly_offset;
75    unsigned pa_sc_line_stipple;
76    unsigned pa_cl_clip_cntl;
77    float line_width;
78    float max_point_size;
79    unsigned ngg_cull_flags : 8;
80    unsigned ngg_cull_flags_y_inverted : 8;
81    unsigned sprite_coord_enable : 8;
82    unsigned clip_plane_enable : 8;
83    unsigned half_pixel_center : 1;
84    unsigned flatshade : 1;
85    unsigned flatshade_first : 1;
86    unsigned two_side : 1;
87    unsigned multisample_enable : 1;
88    unsigned force_persample_interp : 1;
89    unsigned line_stipple_enable : 1;
90    unsigned poly_stipple_enable : 1;
91    unsigned line_smooth : 1;
92    unsigned poly_smooth : 1;
93    unsigned uses_poly_offset : 1;
94    unsigned clamp_fragment_color : 1;
95    unsigned clamp_vertex_color : 1;
96    unsigned rasterizer_discard : 1;
97    unsigned scissor_enable : 1;
98    unsigned clip_halfz : 1;
99    unsigned polygon_mode_is_lines : 1;
100    unsigned polygon_mode_is_points : 1;
101 };
102 
103 struct si_dsa_stencil_ref_part {
104    uint8_t valuemask[2];
105    uint8_t writemask[2];
106 };
107 
108 struct si_dsa_order_invariance {
109    /** Whether the final result in Z/S buffers is guaranteed to be
110     * invariant under changes to the order in which fragments arrive. */
111    bool zs : 1;
112 
113    /** Whether the set of fragments that pass the combined Z/S test is
114     * guaranteed to be invariant under changes to the order in which
115     * fragments arrive. */
116    bool pass_set : 1;
117 
118    /** Whether the last fragment that passes the combined Z/S test at each
119     * sample is guaranteed to be invariant under changes to the order in
120     * which fragments arrive. */
121    bool pass_last : 1;
122 };
123 
124 struct si_state_dsa {
125    struct si_pm4_state pm4;
126    struct si_dsa_stencil_ref_part stencil_ref;
127 
128    /* 0 = without stencil buffer, 1 = when both Z and S buffers are present */
129    struct si_dsa_order_invariance order_invariance[2];
130 
131    ubyte alpha_func : 3;
132    bool depth_enabled : 1;
133    bool depth_write_enabled : 1;
134    bool stencil_enabled : 1;
135    bool stencil_write_enabled : 1;
136    bool db_can_write : 1;
137 };
138 
139 struct si_stencil_ref {
140    struct pipe_stencil_ref state;
141    struct si_dsa_stencil_ref_part dsa_part;
142 };
143 
144 struct si_vertex_elements {
145    struct si_resource *instance_divisor_factor_buffer;
146    uint32_t rsrc_word3[SI_MAX_ATTRIBS];
147    uint16_t src_offset[SI_MAX_ATTRIBS];
148    uint8_t fix_fetch[SI_MAX_ATTRIBS];
149    uint8_t format_size[SI_MAX_ATTRIBS];
150    uint8_t vertex_buffer_index[SI_MAX_ATTRIBS];
151 
152    /* Bitmask of elements that always need a fixup to be applied. */
153    uint16_t fix_fetch_always;
154 
155    /* Bitmask of elements whose fetch should always be opencoded. */
156    uint16_t fix_fetch_opencode;
157 
158    /* Bitmask of elements which need to be opencoded if the vertex buffer
159     * is unaligned. */
160    uint16_t fix_fetch_unaligned;
161 
162    /* For elements in fix_fetch_unaligned: whether the effective
163     * element load size as seen by the hardware is a dword (as opposed
164     * to a short).
165     */
166    uint16_t hw_load_is_dword;
167 
168    /* Bitmask of vertex buffers requiring alignment check */
169    uint16_t vb_alignment_check_mask;
170 
171    uint8_t count;
172 
173    uint16_t first_vb_use_mask;
174    /* Vertex buffer descriptor list size aligned for optimal prefetch. */
175    uint16_t vb_desc_list_alloc_size;
176    uint16_t instance_divisor_is_one;     /* bitmask of inputs */
177    uint16_t instance_divisor_is_fetched; /* bitmask of inputs */
178 };
179 
180 union si_state {
181    struct si_state_named {
182       struct si_state_blend *blend;
183       struct si_state_rasterizer *rasterizer;
184       struct si_state_dsa *dsa;
185       struct si_pm4_state *poly_offset;
186       struct si_shader *ls;
187       struct si_shader *hs;
188       struct si_shader *es;
189       struct si_shader *gs;
190       struct si_pm4_state *vgt_shader_config;
191       struct si_shader *vs;
192       struct si_shader *ps;
193    } named;
194    struct si_pm4_state *array[sizeof(struct si_state_named) / sizeof(struct si_pm4_state *)];
195 };
196 
197 #define SI_STATE_IDX(name) (offsetof(union si_state, named.name) / sizeof(struct si_pm4_state *))
198 #define SI_STATE_BIT(name) (1 << SI_STATE_IDX(name))
199 #define SI_NUM_STATES      (sizeof(union si_state) / sizeof(struct si_pm4_state *))
200 
si_states_that_always_roll_context(void)201 static inline unsigned si_states_that_always_roll_context(void)
202 {
203    return (SI_STATE_BIT(blend) | SI_STATE_BIT(rasterizer) | SI_STATE_BIT(dsa) |
204            SI_STATE_BIT(poly_offset) | SI_STATE_BIT(vgt_shader_config));
205 }
206 
207 union si_state_atoms {
208    struct si_atoms_s {
209       /* The order matters. */
210       struct si_atom render_cond;
211       struct si_atom streamout_begin;
212       struct si_atom streamout_enable; /* must be after streamout_begin */
213       struct si_atom framebuffer;
214       struct si_atom msaa_sample_locs;
215       struct si_atom db_render_state;
216       struct si_atom dpbb_state;
217       struct si_atom msaa_config;
218       struct si_atom sample_mask;
219       struct si_atom cb_render_state;
220       struct si_atom blend_color;
221       struct si_atom clip_regs;
222       struct si_atom clip_state;
223       struct si_atom shader_pointers;
224       struct si_atom guardband;
225       struct si_atom scissors;
226       struct si_atom viewports;
227       struct si_atom stencil_ref;
228       struct si_atom spi_map;
229       struct si_atom scratch_state;
230       struct si_atom window_rectangles;
231       struct si_atom shader_query;
232       struct si_atom ngg_cull_state;
233    } s;
234    struct si_atom array[sizeof(struct si_atoms_s) / sizeof(struct si_atom)];
235 };
236 
237 #define SI_ATOM_BIT(name) (1 << (offsetof(union si_state_atoms, s.name) / sizeof(struct si_atom)))
238 #define SI_NUM_ATOMS      (sizeof(union si_state_atoms) / sizeof(struct si_atom))
239 
si_atoms_that_always_roll_context(void)240 static inline unsigned si_atoms_that_always_roll_context(void)
241 {
242    return (SI_ATOM_BIT(streamout_begin) | SI_ATOM_BIT(streamout_enable) | SI_ATOM_BIT(framebuffer) |
243            SI_ATOM_BIT(msaa_sample_locs) | SI_ATOM_BIT(sample_mask) | SI_ATOM_BIT(blend_color) |
244            SI_ATOM_BIT(clip_state) | SI_ATOM_BIT(scissors) | SI_ATOM_BIT(viewports) |
245            SI_ATOM_BIT(stencil_ref) | SI_ATOM_BIT(scratch_state) | SI_ATOM_BIT(window_rectangles));
246 }
247 
248 struct si_shader_data {
249    uint32_t sh_base[SI_NUM_SHADERS];
250 };
251 
252 /* The list of registers whose emitted values are remembered by si_context. */
253 enum si_tracked_reg
254 {
255    SI_TRACKED_DB_RENDER_CONTROL, /* 2 consecutive registers */
256    SI_TRACKED_DB_COUNT_CONTROL,
257 
258    SI_TRACKED_DB_RENDER_OVERRIDE2,
259    SI_TRACKED_DB_SHADER_CONTROL,
260 
261    SI_TRACKED_CB_TARGET_MASK,
262    SI_TRACKED_CB_DCC_CONTROL,
263 
264    SI_TRACKED_SX_PS_DOWNCONVERT, /* 3 consecutive registers */
265    SI_TRACKED_SX_BLEND_OPT_EPSILON,
266    SI_TRACKED_SX_BLEND_OPT_CONTROL,
267 
268    SI_TRACKED_PA_SC_LINE_CNTL, /* 2 consecutive registers */
269    SI_TRACKED_PA_SC_AA_CONFIG,
270 
271    SI_TRACKED_DB_EQAA,
272    SI_TRACKED_PA_SC_MODE_CNTL_1,
273 
274    SI_TRACKED_PA_SU_PRIM_FILTER_CNTL,
275    SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL,
276 
277    SI_TRACKED_PA_CL_VS_OUT_CNTL,
278    SI_TRACKED_PA_CL_CLIP_CNTL,
279 
280    SI_TRACKED_PA_SC_BINNER_CNTL_0,
281 
282    SI_TRACKED_DB_VRS_OVERRIDE_CNTL,
283 
284    SI_TRACKED_PA_CL_GB_VERT_CLIP_ADJ, /* 4 consecutive registers */
285    SI_TRACKED_PA_CL_GB_VERT_DISC_ADJ,
286    SI_TRACKED_PA_CL_GB_HORZ_CLIP_ADJ,
287    SI_TRACKED_PA_CL_GB_HORZ_DISC_ADJ,
288 
289    SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET,
290    SI_TRACKED_PA_SU_VTX_CNTL,
291 
292    SI_TRACKED_PA_SC_CLIPRECT_RULE,
293 
294    SI_TRACKED_PA_SC_LINE_STIPPLE,
295 
296    SI_TRACKED_VGT_ESGS_RING_ITEMSIZE,
297 
298    SI_TRACKED_VGT_GSVS_RING_OFFSET_1, /* 3 consecutive registers */
299    SI_TRACKED_VGT_GSVS_RING_OFFSET_2,
300    SI_TRACKED_VGT_GSVS_RING_OFFSET_3,
301 
302    SI_TRACKED_VGT_GSVS_RING_ITEMSIZE,
303    SI_TRACKED_VGT_GS_MAX_VERT_OUT,
304 
305    SI_TRACKED_VGT_GS_VERT_ITEMSIZE, /* 4 consecutive registers */
306    SI_TRACKED_VGT_GS_VERT_ITEMSIZE_1,
307    SI_TRACKED_VGT_GS_VERT_ITEMSIZE_2,
308    SI_TRACKED_VGT_GS_VERT_ITEMSIZE_3,
309 
310    SI_TRACKED_VGT_GS_INSTANCE_CNT,
311    SI_TRACKED_VGT_GS_ONCHIP_CNTL,
312    SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP,
313    SI_TRACKED_VGT_GS_MODE,
314    SI_TRACKED_VGT_PRIMITIVEID_EN,
315    SI_TRACKED_VGT_REUSE_OFF,
316    SI_TRACKED_SPI_VS_OUT_CONFIG,
317    SI_TRACKED_PA_CL_VTE_CNTL,
318    SI_TRACKED_PA_CL_NGG_CNTL,
319    SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP,
320    SI_TRACKED_GE_NGG_SUBGRP_CNTL,
321 
322    SI_TRACKED_SPI_SHADER_IDX_FORMAT, /* 2 consecutive registers */
323    SI_TRACKED_SPI_SHADER_POS_FORMAT,
324 
325    SI_TRACKED_SPI_PS_INPUT_ENA, /* 2 consecutive registers */
326    SI_TRACKED_SPI_PS_INPUT_ADDR,
327 
328    SI_TRACKED_SPI_BARYC_CNTL,
329    SI_TRACKED_SPI_PS_IN_CONTROL,
330 
331    SI_TRACKED_SPI_SHADER_Z_FORMAT, /* 2 consecutive registers */
332    SI_TRACKED_SPI_SHADER_COL_FORMAT,
333 
334    SI_TRACKED_CB_SHADER_MASK,
335    SI_TRACKED_VGT_TF_PARAM,
336    SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL,
337 
338    /* Non-context registers: */
339    SI_TRACKED_GE_PC_ALLOC,
340    SI_TRACKED_SPI_SHADER_PGM_RSRC3_GS,
341    SI_TRACKED_SPI_SHADER_PGM_RSRC4_GS,
342 
343    SI_NUM_TRACKED_REGS,
344 };
345 
346 struct si_tracked_regs {
347    uint64_t reg_saved;
348    uint32_t reg_value[SI_NUM_TRACKED_REGS];
349    uint32_t spi_ps_input_cntl[32];
350 };
351 
352 /* Private read-write buffer slots. */
353 enum
354 {
355    SI_ES_RING_ESGS,
356    SI_GS_RING_ESGS,
357 
358    SI_RING_GSVS,
359 
360    SI_VS_STREAMOUT_BUF0,
361    SI_VS_STREAMOUT_BUF1,
362    SI_VS_STREAMOUT_BUF2,
363    SI_VS_STREAMOUT_BUF3,
364 
365    SI_HS_CONST_DEFAULT_TESS_LEVELS,
366    SI_VS_CONST_INSTANCE_DIVISORS,
367    SI_VS_CONST_CLIP_PLANES,
368    SI_PS_CONST_POLY_STIPPLE,
369    SI_PS_CONST_SAMPLE_POSITIONS,
370 
371    /* Image descriptor of color buffer 0 for KHR_blend_equation_advanced. */
372    SI_PS_IMAGE_COLORBUF0,
373    SI_PS_IMAGE_COLORBUF0_HI,
374    SI_PS_IMAGE_COLORBUF0_FMASK,
375    SI_PS_IMAGE_COLORBUF0_FMASK_HI,
376 
377    GFX10_GS_QUERY_BUF,
378 
379    SI_NUM_INTERNAL_BINDINGS,
380 };
381 
382 /* Indices into sctx->descriptors, laid out so that gfx and compute pipelines
383  * are contiguous:
384  *
385  *  0 - rw buffers
386  *  1 - vertex const and shader buffers
387  *  2 - vertex samplers and images
388  *  3 - fragment const and shader buffer
389  *   ...
390  *  11 - compute const and shader buffers
391  *  12 - compute samplers and images
392  */
393 enum
394 {
395    SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
396    SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
397    SI_NUM_SHADER_DESCS,
398 };
399 
400 #define SI_DESCS_INTERNAL      0
401 #define SI_DESCS_FIRST_SHADER  1
402 #define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
403 #define SI_NUM_DESCS           (SI_DESCS_FIRST_SHADER + SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
404 
405 #define SI_DESCS_SHADER_MASK(name)                                                                 \
406    u_bit_consecutive(SI_DESCS_FIRST_SHADER + PIPE_SHADER_##name * SI_NUM_SHADER_DESCS,             \
407                      SI_NUM_SHADER_DESCS)
408 
si_const_and_shader_buffer_descriptors_idx(unsigned shader)409 static inline unsigned si_const_and_shader_buffer_descriptors_idx(unsigned shader)
410 {
411    return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
412           SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS;
413 }
414 
si_sampler_and_image_descriptors_idx(unsigned shader)415 static inline unsigned si_sampler_and_image_descriptors_idx(unsigned shader)
416 {
417    return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
418           SI_SHADER_DESCS_SAMPLERS_AND_IMAGES;
419 }
420 
421 /* This represents descriptors in memory, such as buffer resources,
422  * image resources, and sampler states.
423  */
424 struct si_descriptors {
425    /* The list of descriptors in malloc'd memory. */
426    uint32_t *list;
427    /* The list in mapped GPU memory. */
428    uint32_t *gpu_list;
429 
430    /* The buffer where the descriptors have been uploaded. */
431    struct si_resource *buffer;
432    uint64_t gpu_address;
433 
434    /* The maximum number of descriptors. */
435    uint32_t num_elements;
436 
437    /* Slots that are used by currently-bound shaders.
438     * It determines which slots are uploaded.
439     */
440    uint32_t first_active_slot;
441    uint32_t num_active_slots;
442 
443    /* The SH register offset relative to USER_DATA*_0 where the pointer
444     * to the descriptor array will be stored. */
445    short shader_userdata_offset;
446    /* The size of one descriptor. */
447    ubyte element_dw_size;
448    /* If there is only one slot enabled, bind it directly instead of
449     * uploading descriptors. -1 if disabled. */
450    signed char slot_index_to_bind_directly;
451 };
452 
453 struct si_buffer_resources {
454    struct pipe_resource **buffers; /* this has num_buffers elements */
455    unsigned *offsets;              /* this has num_buffers elements */
456 
457    enum radeon_bo_priority priority : 6;
458    enum radeon_bo_priority priority_constbuf : 6;
459 
460    /* The i-th bit is set if that element is enabled (non-NULL resource). */
461    uint64_t enabled_mask;
462    uint64_t writable_mask;
463 };
464 
465 #define si_pm4_state_changed(sctx, member)                                                         \
466    ((sctx)->queued.named.member != (sctx)->emitted.named.member)
467 
468 #define si_pm4_state_enabled_and_changed(sctx, member)                                             \
469    ((sctx)->queued.named.member && si_pm4_state_changed(sctx, member))
470 
471 #define si_pm4_bind_state(sctx, member, value)                                                     \
472    do {                                                                                            \
473       (sctx)->queued.named.member = (value);                                                       \
474       if (value && value != (sctx)->emitted.named.member)                                          \
475          (sctx)->dirty_states |= SI_STATE_BIT(member);                                             \
476       else                                                                                         \
477          (sctx)->dirty_states &= ~SI_STATE_BIT(member);                                            \
478    } while (0)
479 
480 /* si_descriptors.c */
481 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen, struct si_texture *tex,
482                                     const struct legacy_surf_level *base_level_info,
483                                     unsigned base_level, unsigned first_level, unsigned block_width,
484                                     /* restrict decreases overhead of si_set_sampler_view_desc ~8x. */
485                                     bool is_stencil, uint16_t access, uint32_t * restrict state);
486 void si_update_ps_colorbuf0_slot(struct si_context *sctx);
487 void si_invalidate_inlinable_uniforms(struct si_context *sctx, enum pipe_shader_type shader);
488 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader, uint slot,
489                                  struct pipe_constant_buffer *cbuf);
490 void si_get_shader_buffers(struct si_context *sctx, enum pipe_shader_type shader, uint start_slot,
491                            uint count, struct pipe_shader_buffer *sbuf);
492 void si_set_ring_buffer(struct si_context *sctx, uint slot, struct pipe_resource *buffer,
493                         unsigned stride, unsigned num_records, bool add_tid, bool swizzle,
494                         unsigned element_size, unsigned index_stride, uint64_t offset);
495 void si_init_all_descriptors(struct si_context *sctx);
496 bool si_upload_graphics_shader_descriptors(struct si_context *sctx);
497 bool si_upload_compute_shader_descriptors(struct si_context *sctx);
498 void si_release_all_descriptors(struct si_context *sctx);
499 void si_gfx_resources_add_all_to_bo_list(struct si_context *sctx);
500 void si_compute_resources_add_all_to_bo_list(struct si_context *sctx);
501 bool si_gfx_resources_check_encrypted(struct si_context *sctx);
502 bool si_compute_resources_check_encrypted(struct si_context *sctx);
503 void si_shader_pointers_mark_dirty(struct si_context *sctx);
504 void si_add_all_descriptors_to_bo_list(struct si_context *sctx);
505 void si_update_all_texture_descriptors(struct si_context *sctx);
506 void si_shader_change_notify(struct si_context *sctx);
507 void si_update_needs_color_decompress_masks(struct si_context *sctx);
508 void si_emit_graphics_shader_pointers(struct si_context *sctx);
509 void si_emit_compute_shader_pointers(struct si_context *sctx);
510 void si_set_internal_const_buffer(struct si_context *sctx, uint slot,
511                                   const struct pipe_constant_buffer *input);
512 void si_set_internal_shader_buffer(struct si_context *sctx, uint slot,
513                                    const struct pipe_shader_buffer *sbuffer);
514 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
515                                uint64_t new_active_mask);
516 void si_set_active_descriptors_for_shader(struct si_context *sctx, struct si_shader_selector *sel);
517 bool si_bindless_descriptor_can_reclaim_slab(void *priv, struct pb_slab_entry *entry);
518 struct pb_slab *si_bindless_descriptor_slab_alloc(void *priv, unsigned heap, unsigned entry_size,
519                                                   unsigned group_index);
520 void si_bindless_descriptor_slab_free(void *priv, struct pb_slab *pslab);
521 void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf);
522 /* si_state.c */
523 uint32_t si_translate_colorformat(enum chip_class chip_class, enum pipe_format format);
524 void si_init_state_compute_functions(struct si_context *sctx);
525 void si_init_state_functions(struct si_context *sctx);
526 void si_init_screen_state_functions(struct si_screen *sscreen);
527 void si_init_cs_preamble_state(struct si_context *sctx, bool uses_reg_shadowing);
528 void si_make_buffer_descriptor(struct si_screen *screen, struct si_resource *buf,
529                                enum pipe_format format, unsigned offset, unsigned size,
530                                uint32_t *state);
531 struct pipe_sampler_view *si_create_sampler_view_custom(struct pipe_context *ctx,
532                                                         struct pipe_resource *texture,
533                                                         const struct pipe_sampler_view *state,
534                                                         unsigned width0, unsigned height0,
535                                                         unsigned force_level);
536 void si_update_fb_dirtiness_after_rendering(struct si_context *sctx);
537 void si_mark_display_dcc_dirty(struct si_context *sctx, struct si_texture *tex);
538 void si_update_ps_iter_samples(struct si_context *sctx);
539 void si_save_qbo_state(struct si_context *sctx, struct si_qbo_state *st);
540 void si_restore_qbo_state(struct si_context *sctx, struct si_qbo_state *st);
541 void si_set_occlusion_query_state(struct si_context *sctx, bool old_perfect_enable);
542 
543 struct si_fast_udiv_info32 {
544    unsigned multiplier; /* the "magic number" multiplier */
545    unsigned pre_shift;  /* shift for the dividend before multiplying */
546    unsigned post_shift; /* shift for the dividend after multiplying */
547    int increment;       /* 0 or 1; if set then increment the numerator, using one of
548                            the two strategies */
549 };
550 
551 struct si_fast_udiv_info32 si_compute_fast_udiv_info32(uint32_t D, unsigned num_bits);
552 
553 /* si_state_binning.c */
554 void si_emit_dpbb_state(struct si_context *sctx);
555 
556 /* si_state_shaders.c */
557 void si_get_ir_cache_key(struct si_shader_selector *sel, bool ngg, bool es,
558                          unsigned char ir_sha1_cache_key[20]);
559 bool si_shader_cache_load_shader(struct si_screen *sscreen, unsigned char ir_sha1_cache_key[20],
560                                  struct si_shader *shader);
561 void si_shader_cache_insert_shader(struct si_screen *sscreen, unsigned char ir_sha1_cache_key[20],
562                                    struct si_shader *shader, bool insert_into_disk_cache);
563 bool si_shader_mem_ordered(struct si_shader *shader);
564 void si_init_screen_live_shader_cache(struct si_screen *sscreen);
565 void si_init_shader_functions(struct si_context *sctx);
566 bool si_init_shader_cache(struct si_screen *sscreen);
567 void si_destroy_shader_cache(struct si_screen *sscreen);
568 void si_schedule_initial_compile(struct si_context *sctx, gl_shader_stage stage,
569                                  struct util_queue_fence *ready_fence,
570                                  struct si_compiler_ctx_state *compiler_ctx_state, void *job,
571                                  util_queue_execute_func execute);
572 void si_get_active_slot_masks(const struct si_shader_info *info, uint64_t *const_and_shader_buffers,
573                               uint64_t *samplers_and_images);
574 int si_shader_select_with_key(struct si_context *sctx, struct si_shader_ctx_state *state,
575                               const struct si_shader_key *key, int thread_index,
576                               bool optimized_or_none);
577 int si_shader_select(struct pipe_context *ctx, struct si_shader_ctx_state *state);
578 void si_vs_key_update_inputs(struct si_context *sctx);
579 void si_get_vs_key_inputs(struct si_context *sctx, struct si_shader_key *key,
580                           struct si_vs_prolog_bits *prolog_key);
581 void si_update_ps_inputs_read_or_disabled(struct si_context *sctx);
582 void si_update_ps_kill_enable(struct si_context *sctx);
583 void si_update_vrs_flat_shading(struct si_context *sctx);
584 unsigned si_get_input_prim(const struct si_shader_selector *gs, const struct si_shader_key *key);
585 bool si_update_ngg(struct si_context *sctx);
586 void si_ps_key_update_framebuffer(struct si_context *sctx);
587 void si_ps_key_update_framebuffer_blend(struct si_context *sctx);
588 void si_ps_key_update_blend_rasterizer(struct si_context *sctx);
589 void si_ps_key_update_rasterizer(struct si_context *sctx);
590 void si_ps_key_update_dsa(struct si_context *sctx);
591 void si_ps_key_update_sample_shading(struct si_context *sctx);
592 void si_ps_key_update_framebuffer_rasterizer_sample_shading(struct si_context *sctx);
593 void si_init_tess_factor_ring(struct si_context *sctx);
594 bool si_update_gs_ring_buffers(struct si_context *sctx);
595 bool si_update_spi_tmpring_size(struct si_context *sctx, unsigned bytes);
596 
597 /* si_state_draw.cpp */
598 void si_set_vertex_buffer_descriptor(struct si_screen *sscreen, struct si_vertex_elements *velems,
599                                      struct pipe_vertex_buffer *vb, unsigned element_index,
600                                      uint32_t *out);
601 void si_init_draw_functions_GFX6(struct si_context *sctx);
602 void si_init_draw_functions_GFX7(struct si_context *sctx);
603 void si_init_draw_functions_GFX8(struct si_context *sctx);
604 void si_init_draw_functions_GFX9(struct si_context *sctx);
605 void si_init_draw_functions_GFX10(struct si_context *sctx);
606 void si_init_draw_functions_GFX10_3(struct si_context *sctx);
607 void si_init_spi_map_functions(struct si_context *sctx);
608 
609 /* si_state_msaa.c */
610 void si_init_msaa_functions(struct si_context *sctx);
611 void si_emit_sample_locations(struct radeon_cmdbuf *cs, int nr_samples);
612 
613 /* si_state_streamout.c */
614 void si_streamout_buffers_dirty(struct si_context *sctx);
615 void si_emit_streamout_end(struct si_context *sctx);
616 void si_update_prims_generated_query_state(struct si_context *sctx, unsigned type, int diff);
617 void si_init_streamout_functions(struct si_context *sctx);
618 
si_get_constbuf_slot(unsigned slot)619 static inline unsigned si_get_constbuf_slot(unsigned slot)
620 {
621    /* Constant buffers are in slots [32..47], ascending */
622    return SI_NUM_SHADER_BUFFERS + slot;
623 }
624 
si_get_shaderbuf_slot(unsigned slot)625 static inline unsigned si_get_shaderbuf_slot(unsigned slot)
626 {
627    /* shader buffers are in slots [31..0], descending */
628    return SI_NUM_SHADER_BUFFERS - 1 - slot;
629 }
630 
si_get_sampler_slot(unsigned slot)631 static inline unsigned si_get_sampler_slot(unsigned slot)
632 {
633    /* 32 samplers are in sampler slots [16..47], 16 dw per slot, ascending */
634    /* those are equivalent to image slots [32..95], 8 dw per slot, ascending  */
635    return SI_NUM_IMAGE_SLOTS / 2 + slot;
636 }
637 
si_get_image_slot(unsigned slot)638 static inline unsigned si_get_image_slot(unsigned slot)
639 {
640    /* image slots are in [31..0] (sampler slots [15..0]), descending */
641    /* images are in slots [31..16], while FMASKs are in slots [15..0] */
642    return SI_NUM_IMAGE_SLOTS - 1 - slot;
643 }
644 
645 #ifdef __cplusplus
646 }
647 #endif
648 
649 #endif
650