Home
last modified time | relevance | path

Searched defs:TransitionableResourceState (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/microsoft/resource_state_manager/
DD3D12ResourceState.h141 struct TransitionableResourceState struct
146TransitionableResourceState(ID3D12Resource *pResource, UINT TotalSubresources, bool SupportsSimult… in TransitionableResourceState() argument
155 ~TransitionableResourceState() in ~TransitionableResourceState() argument
163 bool IsTransitionPending() const { return !list_is_empty(&m_TransitionListEntry); } in IsTransitionPending()
165 UINT NumSubresources() { return m_TotalSubresources; } in NumSubresources()
167 CCurrentResourceState& GetCurrentState() { return m_currentState; } in GetCurrentState()
169 inline ID3D12Resource* GetD3D12Resource() const { return m_pResource; } in GetD3D12Resource()
174 CCurrentResourceState m_currentState;
176 ID3D12Resource* m_pResource;
DD3D12ResourceState.cpp249TransitionableResourceState& TransitionableResourceState, in ProcessTransitioningResource() argument
299 TransitionableResourceState& TransitionableResourceState, in ProcessTransitioningSubresourceExplicit() argument