1 /* 2 * Copyright 2014, 2015 Red Hat. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. 22 */ 23 #ifndef VIRGL_PROTOCOL_H 24 #define VIRGL_PROTOCOL_H 25 26 #include <stdint.h> 27 28 #define VIRGL_QUERY_STATE_NEW 0 29 #define VIRGL_QUERY_STATE_DONE 1 30 #define VIRGL_QUERY_STATE_WAIT_HOST 2 31 32 struct virgl_host_query_state { 33 uint32_t query_state; 34 uint32_t result_size; 35 uint64_t result; 36 }; 37 38 struct virgl_memory_info 39 { 40 uint32_t total_device_memory; /**< size of device memory, e.g. VRAM */ 41 uint32_t avail_device_memory; /**< free device memory at the moment */ 42 uint32_t total_staging_memory; /**< size of staging memory, e.g. GART */ 43 uint32_t avail_staging_memory; /**< free staging memory at the moment */ 44 uint32_t device_memory_evicted; /**< size of memory evicted (monotonic counter) */ 45 uint32_t nr_device_memory_evictions; /**< # of evictions (monotonic counter) */ 46 }; 47 48 enum virgl_object_type { 49 VIRGL_OBJECT_NULL, 50 VIRGL_OBJECT_BLEND, 51 VIRGL_OBJECT_RASTERIZER, 52 VIRGL_OBJECT_DSA, 53 VIRGL_OBJECT_SHADER, 54 VIRGL_OBJECT_VERTEX_ELEMENTS, 55 VIRGL_OBJECT_SAMPLER_VIEW, 56 VIRGL_OBJECT_SAMPLER_STATE, 57 VIRGL_OBJECT_SURFACE, 58 VIRGL_OBJECT_QUERY, 59 VIRGL_OBJECT_STREAMOUT_TARGET, 60 VIRGL_OBJECT_MSAA_SURFACE, 61 VIRGL_MAX_OBJECTS, 62 }; 63 64 /* context cmds to be encoded in the command stream */ 65 enum virgl_context_cmd { 66 VIRGL_CCMD_NOP = 0, 67 VIRGL_CCMD_CREATE_OBJECT = 1, 68 VIRGL_CCMD_BIND_OBJECT, 69 VIRGL_CCMD_DESTROY_OBJECT, 70 VIRGL_CCMD_SET_VIEWPORT_STATE, 71 VIRGL_CCMD_SET_FRAMEBUFFER_STATE, 72 VIRGL_CCMD_SET_VERTEX_BUFFERS, 73 VIRGL_CCMD_CLEAR, 74 VIRGL_CCMD_DRAW_VBO, 75 VIRGL_CCMD_RESOURCE_INLINE_WRITE, 76 VIRGL_CCMD_SET_SAMPLER_VIEWS, 77 VIRGL_CCMD_SET_INDEX_BUFFER, 78 VIRGL_CCMD_SET_CONSTANT_BUFFER, 79 VIRGL_CCMD_SET_STENCIL_REF, 80 VIRGL_CCMD_SET_BLEND_COLOR, 81 VIRGL_CCMD_SET_SCISSOR_STATE, 82 VIRGL_CCMD_BLIT, 83 VIRGL_CCMD_RESOURCE_COPY_REGION, 84 VIRGL_CCMD_BIND_SAMPLER_STATES, 85 VIRGL_CCMD_BEGIN_QUERY, 86 VIRGL_CCMD_END_QUERY, 87 VIRGL_CCMD_GET_QUERY_RESULT, 88 VIRGL_CCMD_SET_POLYGON_STIPPLE, 89 VIRGL_CCMD_SET_CLIP_STATE, 90 VIRGL_CCMD_SET_SAMPLE_MASK, 91 VIRGL_CCMD_SET_STREAMOUT_TARGETS, 92 VIRGL_CCMD_SET_RENDER_CONDITION, 93 VIRGL_CCMD_SET_UNIFORM_BUFFER, 94 95 VIRGL_CCMD_SET_SUB_CTX, 96 VIRGL_CCMD_CREATE_SUB_CTX, 97 VIRGL_CCMD_DESTROY_SUB_CTX, 98 VIRGL_CCMD_BIND_SHADER, 99 VIRGL_CCMD_SET_TESS_STATE, 100 VIRGL_CCMD_SET_MIN_SAMPLES, 101 VIRGL_CCMD_SET_SHADER_BUFFERS, 102 VIRGL_CCMD_SET_SHADER_IMAGES, 103 VIRGL_CCMD_MEMORY_BARRIER, 104 VIRGL_CCMD_LAUNCH_GRID, 105 VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH, 106 VIRGL_CCMD_TEXTURE_BARRIER, 107 VIRGL_CCMD_SET_ATOMIC_BUFFERS, 108 VIRGL_CCMD_SET_DEBUG_FLAGS, 109 VIRGL_CCMD_GET_QUERY_RESULT_QBO, 110 VIRGL_CCMD_TRANSFER3D, 111 VIRGL_CCMD_END_TRANSFERS, 112 VIRGL_CCMD_COPY_TRANSFER3D, 113 VIRGL_CCMD_SET_TWEAKS, 114 VIRGL_CCMD_CLEAR_TEXTURE, 115 VIRGL_CCMD_PIPE_RESOURCE_CREATE, 116 VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE, 117 VIRGL_CCMD_GET_MEMORY_INFO, 118 VIRGL_CCMD_EMIT_STRING_MARKER, 119 VIRGL_MAX_COMMANDS 120 }; 121 122 /* 123 8-bit cmd headers 124 8-bit object type 125 16-bit length 126 */ 127 128 #define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16)) 129 #define VIRGL_CMD0_MAX_DWORDS (((1ULL << 16) - 1) / 4) * 4 130 131 /* hw specification */ 132 #define VIRGL_MAX_COLOR_BUFS 8 133 #define VIRGL_MAX_CLIP_PLANES 8 134 135 #define VIRGL_OBJ_CREATE_HEADER 0 136 #define VIRGL_OBJ_CREATE_HANDLE 1 137 138 #define VIRGL_OBJ_BIND_HEADER 0 139 #define VIRGL_OBJ_BIND_HANDLE 1 140 141 #define VIRGL_OBJ_DESTROY_HANDLE 1 142 143 /* some of these defines are a specification - not used in the code */ 144 /* bit offsets for blend state object */ 145 #define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3) 146 #define VIRGL_OBJ_BLEND_HANDLE 1 147 #define VIRGL_OBJ_BLEND_S0 2 148 #define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0) 149 #define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1) 150 #define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2) 151 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3) 152 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4) 153 #define VIRGL_OBJ_BLEND_S1 3 154 #define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0) 155 /* repeated once per number of cbufs */ 156 157 #define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf)) 158 #define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0) 159 #define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1) 160 #define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4) 161 #define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9) 162 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14) 163 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17) 164 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22) 165 #define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27) 166 167 /* bit offsets for DSA state */ 168 #define VIRGL_OBJ_DSA_SIZE 5 169 #define VIRGL_OBJ_DSA_HANDLE 1 170 #define VIRGL_OBJ_DSA_S0 2 171 #define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0) 172 #define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1) 173 #define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2) 174 #define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8) 175 #define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9) 176 #define VIRGL_OBJ_DSA_S1 3 177 #define VIRGL_OBJ_DSA_S2 4 178 #define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0) 179 #define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1) 180 #define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4) 181 #define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7) 182 #define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10) 183 #define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13) 184 #define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21) 185 #define VIRGL_OBJ_DSA_ALPHA_REF 5 186 187 /* offsets for rasterizer state */ 188 #define VIRGL_OBJ_RS_SIZE 9 189 #define VIRGL_OBJ_RS_HANDLE 1 190 #define VIRGL_OBJ_RS_S0 2 191 #define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0) 192 #define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1) 193 #define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2) 194 #define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3) 195 #define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4) 196 #define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5) 197 #define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6) 198 #define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7) 199 #define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8) 200 #define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10) 201 #define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12) 202 #define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14) 203 #define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15) 204 #define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16) 205 #define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17) 206 #define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18) 207 #define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19) 208 #define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20) 209 #define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21) 210 #define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22) 211 #define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23) 212 #define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24) 213 #define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25) 214 #define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26) 215 #define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27) 216 #define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28) 217 #define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29) 218 #define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30) 219 #define VIRGL_OBJ_RS_S0_FORCE_PERSAMPLE_INTERP(x) (((x) & 0x1) << 31) 220 221 #define VIRGL_OBJ_RS_POINT_SIZE 3 222 #define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4 223 #define VIRGL_OBJ_RS_S3 5 224 225 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0) 226 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16) 227 #define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24) 228 #define VIRGL_OBJ_RS_LINE_WIDTH 6 229 #define VIRGL_OBJ_RS_OFFSET_UNITS 7 230 #define VIRGL_OBJ_RS_OFFSET_SCALE 8 231 #define VIRGL_OBJ_RS_OFFSET_CLAMP 9 232 233 #define VIRGL_OBJ_CLEAR_SIZE 8 234 #define VIRGL_OBJ_CLEAR_BUFFERS 1 235 #define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */ 236 #define VIRGL_OBJ_CLEAR_COLOR_1 3 237 #define VIRGL_OBJ_CLEAR_COLOR_2 4 238 #define VIRGL_OBJ_CLEAR_COLOR_3 5 239 #define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */ 240 #define VIRGL_OBJ_CLEAR_DEPTH_1 7 241 #define VIRGL_OBJ_CLEAR_STENCIL 8 242 243 /* shader object */ 244 #define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0)) 245 #define VIRGL_OBJ_SHADER_HANDLE 1 246 #define VIRGL_OBJ_SHADER_TYPE 2 247 #define VIRGL_OBJ_SHADER_OFFSET 3 248 #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0) 249 /* start contains full length in VAL - also implies continuations */ 250 /* continuation contains offset in VAL */ 251 #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31) 252 #define VIRGL_OBJ_SHADER_NUM_TOKENS 4 253 #define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5 254 #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x)) 255 #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2)) 256 #define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0) 257 #define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8) 258 #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10) 259 #define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13) 260 #define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16) 261 #define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2)) 262 #define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0) 263 264 /* viewport state */ 265 #define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1) 266 #define VIRGL_SET_VIEWPORT_START_SLOT 1 267 #define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6)) 268 #define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6)) 269 #define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6)) 270 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6)) 271 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6)) 272 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6)) 273 274 /* framebuffer state */ 275 #define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2) 276 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1 277 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2 278 #define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3) 279 280 /* vertex elements object */ 281 #define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1) 282 #define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1 283 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */ 284 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3) 285 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4) 286 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5) 287 288 /* vertex buffers */ 289 #define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3) 290 #define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1) 291 #define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2) 292 #define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3) 293 294 /* index buffer */ 295 #define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1) 296 #define VIRGL_SET_INDEX_BUFFER_HANDLE 1 297 #define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */ 298 #define VIRGL_SET_INDEX_BUFFER_OFFSET 3 /* only if sending an IB handle */ 299 300 /* constant buffer */ 301 #define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1 302 #define VIRGL_SET_CONSTANT_BUFFER_INDEX 2 303 #define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3 304 305 #define VIRGL_SET_UNIFORM_BUFFER_SIZE 5 306 #define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1 307 #define VIRGL_SET_UNIFORM_BUFFER_INDEX 2 308 #define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3 309 #define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4 310 #define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5 311 312 /* draw VBO */ 313 #define VIRGL_DRAW_VBO_SIZE 12 314 #define VIRGL_DRAW_VBO_SIZE_TESS 14 315 #define VIRGL_DRAW_VBO_SIZE_INDIRECT 20 316 #define VIRGL_DRAW_VBO_START 1 317 #define VIRGL_DRAW_VBO_COUNT 2 318 #define VIRGL_DRAW_VBO_MODE 3 319 #define VIRGL_DRAW_VBO_INDEXED 4 320 #define VIRGL_DRAW_VBO_INSTANCE_COUNT 5 321 #define VIRGL_DRAW_VBO_INDEX_BIAS 6 322 #define VIRGL_DRAW_VBO_START_INSTANCE 7 323 #define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8 324 #define VIRGL_DRAW_VBO_RESTART_INDEX 9 325 #define VIRGL_DRAW_VBO_MIN_INDEX 10 326 #define VIRGL_DRAW_VBO_MAX_INDEX 11 327 #define VIRGL_DRAW_VBO_COUNT_FROM_SO 12 328 /* tess packet */ 329 #define VIRGL_DRAW_VBO_VERTICES_PER_PATCH 13 330 #define VIRGL_DRAW_VBO_DRAWID 14 331 /* indirect packet */ 332 #define VIRGL_DRAW_VBO_INDIRECT_HANDLE 15 333 #define VIRGL_DRAW_VBO_INDIRECT_OFFSET 16 334 #define VIRGL_DRAW_VBO_INDIRECT_STRIDE 17 335 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT 18 336 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_OFFSET 19 337 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_HANDLE 20 338 339 /* create surface */ 340 #define VIRGL_OBJ_SURFACE_SIZE 5 341 #define VIRGL_OBJ_SURFACE_HANDLE 1 342 #define VIRGL_OBJ_SURFACE_RES_HANDLE 2 343 #define VIRGL_OBJ_SURFACE_FORMAT 3 344 #define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4 345 #define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5 346 #define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4 347 #define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5 348 349 /* create surface with implicit MSAA support (for EXT_multisample_render_to_texture) */ 350 #define VIRGL_OBJ_MSAA_SURFACE_SIZE (VIRGL_OBJ_SURFACE_SIZE + 1) 351 #define VIRGL_OBJ_SURFACE_SAMPLE_COUNT 6 352 353 /* create streamout target */ 354 #define VIRGL_OBJ_STREAMOUT_SIZE 4 355 #define VIRGL_OBJ_STREAMOUT_HANDLE 1 356 #define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2 357 #define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3 358 #define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4 359 360 /* sampler state */ 361 #define VIRGL_OBJ_SAMPLER_STATE_SIZE 9 362 #define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1 363 #define VIRGL_OBJ_SAMPLER_STATE_S0 2 364 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0) 365 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3) 366 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6) 367 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9) 368 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11) 369 #define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13) 370 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15) 371 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16) 372 #define VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(x) (((x) & 0x1) << 19) 373 #define VIRGL_OBJ_SAMPLE_STATE_S0_MAX_ANISOTROPY(x) (((x & 0x3f)) << 20) 374 375 #define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3 376 #define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4 377 #define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5 378 #define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */ 379 380 381 /* sampler view */ 382 #define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6 383 #define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1 384 #define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2 385 #define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3 386 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4 387 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5 388 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4 389 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5 390 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6 391 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0) 392 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3) 393 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6) 394 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9) 395 396 /* set sampler views */ 397 #define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2) 398 #define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1 399 #define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2 400 #define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3 401 402 /* bind sampler states */ 403 #define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2) 404 #define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1 405 #define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2 406 #define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3 407 408 /* set stencil reference */ 409 #define VIRGL_SET_STENCIL_REF_SIZE 1 410 #define VIRGL_SET_STENCIL_REF 1 411 #define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8))) 412 413 /* set blend color */ 414 #define VIRGL_SET_BLEND_COLOR_SIZE 4 415 #define VIRGL_SET_BLEND_COLOR(x) ((x) + 1) 416 417 /* set scissor state */ 418 #define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x) 419 #define VIRGL_SET_SCISSOR_START_SLOT 1 420 #define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2)) 421 #define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2)) 422 423 /* resource copy region */ 424 #define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13 425 #define VIRGL_CMD_RCR_DST_RES_HANDLE 1 426 #define VIRGL_CMD_RCR_DST_LEVEL 2 427 #define VIRGL_CMD_RCR_DST_X 3 428 #define VIRGL_CMD_RCR_DST_Y 4 429 #define VIRGL_CMD_RCR_DST_Z 5 430 #define VIRGL_CMD_RCR_SRC_RES_HANDLE 6 431 #define VIRGL_CMD_RCR_SRC_LEVEL 7 432 #define VIRGL_CMD_RCR_SRC_X 8 433 #define VIRGL_CMD_RCR_SRC_Y 9 434 #define VIRGL_CMD_RCR_SRC_Z 10 435 #define VIRGL_CMD_RCR_SRC_W 11 436 #define VIRGL_CMD_RCR_SRC_H 12 437 #define VIRGL_CMD_RCR_SRC_D 13 438 439 /* blit */ 440 #define VIRGL_CMD_BLIT_SIZE 21 441 #define VIRGL_CMD_BLIT_S0 1 442 #define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0) 443 #define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8) 444 #define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10) 445 #define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11) 446 #define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12) 447 #define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2 448 #define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3 449 #define VIRGL_CMD_BLIT_DST_RES_HANDLE 4 450 #define VIRGL_CMD_BLIT_DST_LEVEL 5 451 #define VIRGL_CMD_BLIT_DST_FORMAT 6 452 #define VIRGL_CMD_BLIT_DST_X 7 453 #define VIRGL_CMD_BLIT_DST_Y 8 454 #define VIRGL_CMD_BLIT_DST_Z 9 455 #define VIRGL_CMD_BLIT_DST_W 10 456 #define VIRGL_CMD_BLIT_DST_H 11 457 #define VIRGL_CMD_BLIT_DST_D 12 458 #define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13 459 #define VIRGL_CMD_BLIT_SRC_LEVEL 14 460 #define VIRGL_CMD_BLIT_SRC_FORMAT 15 461 #define VIRGL_CMD_BLIT_SRC_X 16 462 #define VIRGL_CMD_BLIT_SRC_Y 17 463 #define VIRGL_CMD_BLIT_SRC_Z 18 464 #define VIRGL_CMD_BLIT_SRC_W 19 465 #define VIRGL_CMD_BLIT_SRC_H 20 466 #define VIRGL_CMD_BLIT_SRC_D 21 467 468 /* query object */ 469 #define VIRGL_OBJ_QUERY_SIZE 4 470 #define VIRGL_OBJ_QUERY_HANDLE 1 471 #define VIRGL_OBJ_QUERY_TYPE_INDEX 2 472 #define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff) 473 #define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16) 474 #define VIRGL_OBJ_QUERY_OFFSET 3 475 #define VIRGL_OBJ_QUERY_RES_HANDLE 4 476 477 #define VIRGL_QUERY_BEGIN_HANDLE 1 478 479 #define VIRGL_QUERY_END_HANDLE 1 480 481 #define VIRGL_QUERY_RESULT_SIZE 2 482 #define VIRGL_QUERY_RESULT_HANDLE 1 483 #define VIRGL_QUERY_RESULT_WAIT 2 484 485 /* render condition */ 486 #define VIRGL_RENDER_CONDITION_SIZE 3 487 #define VIRGL_RENDER_CONDITION_HANDLE 1 488 #define VIRGL_RENDER_CONDITION_CONDITION 2 489 #define VIRGL_RENDER_CONDITION_MODE 3 490 491 /* resource inline write */ 492 #define VIRGL_RESOURCE_IW_RES_HANDLE 1 493 #define VIRGL_RESOURCE_IW_LEVEL 2 494 #define VIRGL_RESOURCE_IW_USAGE 3 495 #define VIRGL_RESOURCE_IW_STRIDE 4 496 #define VIRGL_RESOURCE_IW_LAYER_STRIDE 5 497 #define VIRGL_RESOURCE_IW_X 6 498 #define VIRGL_RESOURCE_IW_Y 7 499 #define VIRGL_RESOURCE_IW_Z 8 500 #define VIRGL_RESOURCE_IW_W 9 501 #define VIRGL_RESOURCE_IW_H 10 502 #define VIRGL_RESOURCE_IW_D 11 503 #define VIRGL_RESOURCE_IW_DATA_START 12 504 505 /* set streamout targets */ 506 #define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1 507 #define VIRGL_SET_STREAMOUT_TARGETS_H0 2 508 509 /* set sample mask */ 510 #define VIRGL_SET_SAMPLE_MASK_SIZE 1 511 #define VIRGL_SET_SAMPLE_MASK_MASK 1 512 513 /* set clip state */ 514 #define VIRGL_SET_CLIP_STATE_SIZE 32 515 #define VIRGL_SET_CLIP_STATE_C0 1 516 517 /* polygon stipple */ 518 #define VIRGL_POLYGON_STIPPLE_SIZE 32 519 #define VIRGL_POLYGON_STIPPLE_P0 1 520 521 #define VIRGL_BIND_SHADER_SIZE 2 522 #define VIRGL_BIND_SHADER_HANDLE 1 523 #define VIRGL_BIND_SHADER_TYPE 2 524 525 /* tess state */ 526 #define VIRGL_TESS_STATE_SIZE 6 527 528 /* set min samples */ 529 #define VIRGL_SET_MIN_SAMPLES_SIZE 1 530 #define VIRGL_SET_MIN_SAMPLES_MASK 1 531 532 /* set shader buffers */ 533 #define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3 534 #define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2 535 #define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1 536 #define VIRGL_SET_SHADER_BUFFER_START_SLOT 2 537 #define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3) 538 #define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4) 539 #define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5) 540 541 /* set shader images */ 542 #define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5 543 #define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2 544 #define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1 545 #define VIRGL_SET_SHADER_IMAGE_START_SLOT 2 546 #define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3) 547 #define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4) 548 #define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5) 549 #define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6) 550 #define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7) 551 552 /* memory barrier */ 553 #define VIRGL_MEMORY_BARRIER_SIZE 1 554 #define VIRGL_MEMORY_BARRIER_FLAGS 1 555 556 /* launch grid */ 557 #define VIRGL_LAUNCH_GRID_SIZE 8 558 #define VIRGL_LAUNCH_BLOCK_X 1 559 #define VIRGL_LAUNCH_BLOCK_Y 2 560 #define VIRGL_LAUNCH_BLOCK_Z 3 561 #define VIRGL_LAUNCH_GRID_X 4 562 #define VIRGL_LAUNCH_GRID_Y 5 563 #define VIRGL_LAUNCH_GRID_Z 6 564 #define VIRGL_LAUNCH_INDIRECT_HANDLE 7 565 #define VIRGL_LAUNCH_INDIRECT_OFFSET 8 566 567 /* framebuffer state no attachment */ 568 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SIZE 2 569 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH_HEIGHT 1 570 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH(x) (x & 0xffff) 571 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_HEIGHT(x) ((x >> 16) & 0xffff) 572 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS_SAMPLES 2 573 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS(x) (x & 0xffff) 574 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SAMPLES(x) ((x >> 16) & 0xff) 575 576 /* texture barrier */ 577 #define VIRGL_TEXTURE_BARRIER_SIZE 1 578 #define VIRGL_TEXTURE_BARRIER_FLAGS 1 579 580 /* hw atomics */ 581 #define VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE 3 582 #define VIRGL_SET_ATOMIC_BUFFER_SIZE(x) (VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE * (x)) + 1 583 #define VIRGL_SET_ATOMIC_BUFFER_START_SLOT 1 584 #define VIRGL_SET_ATOMIC_BUFFER_OFFSET(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2) 585 #define VIRGL_SET_ATOMIC_BUFFER_LENGTH(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3) 586 #define VIRGL_SET_ATOMIC_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4) 587 588 /* set debug flags */ 589 #define VIRGL_SET_DEBUG_FLAGS_MIN_SIZE 2 590 #define VIRGL_SET_DEBUG_FLAGSTRING_OFFSET 1 591 592 /* query buffer object */ 593 #define VIRGL_QUERY_RESULT_QBO_SIZE 6 594 #define VIRGL_QUERY_RESULT_QBO_HANDLE 1 595 #define VIRGL_QUERY_RESULT_QBO_QBO_HANDLE 2 596 #define VIRGL_QUERY_RESULT_QBO_WAIT 3 597 #define VIRGL_QUERY_RESULT_QBO_RESULT_TYPE 4 598 #define VIRGL_QUERY_RESULT_QBO_OFFSET 5 599 #define VIRGL_QUERY_RESULT_QBO_INDEX 6 600 601 #define VIRGL_TRANSFER_TO_HOST 1 602 #define VIRGL_TRANSFER_FROM_HOST 2 603 604 /* Transfer */ 605 #define VIRGL_TRANSFER3D_SIZE 13 606 /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */ 607 #define VIRGL_TRANSFER3D_DATA_OFFSET 12 608 #define VIRGL_TRANSFER3D_DIRECTION 13 609 610 /* Copy transfer */ 611 #define VIRGL_COPY_TRANSFER3D_SIZE 14 612 /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */ 613 #define VIRGL_COPY_TRANSFER3D_SRC_RES_HANDLE 12 614 #define VIRGL_COPY_TRANSFER3D_SRC_RES_OFFSET 13 615 #define VIRGL_COPY_TRANSFER3D_SYNCHRONIZED 14 616 617 /* set tweak flags */ 618 #define VIRGL_SET_TWEAKS_SIZE 2 619 #define VIRGL_SET_TWEAKS_ID 1 620 #define VIRGL_SET_TWEAKS_VALUE 2 621 622 enum vrend_tweak_type { 623 virgl_tweak_gles_brga_emulate, 624 virgl_tweak_gles_brga_apply_dest_swizzle, 625 virgl_tweak_gles_tf3_samples_passes_multiplier, 626 virgl_tweak_undefined 627 }; 628 629 /* Clear texture */ 630 #define VIRGL_CLEAR_TEXTURE_SIZE 12 631 #define VIRGL_TEXTURE_HANDLE 1 632 #define VIRGL_TEXTURE_LEVEL 2 633 #define VIRGL_TEXTURE_SRC_X 3 634 #define VIRGL_TEXTURE_SRC_Y 4 635 #define VIRGL_TEXTURE_SRC_Z 5 636 #define VIRGL_TEXTURE_SRC_W 6 637 #define VIRGL_TEXTURE_SRC_H 7 638 #define VIRGL_TEXTURE_SRC_D 8 639 #define VIRGL_TEXTURE_ARRAY_A 9 640 #define VIRGL_TEXTURE_ARRAY_B 10 641 #define VIRGL_TEXTURE_ARRAY_C 11 642 #define VIRGL_TEXTURE_ARRAY_D 12 643 644 /* virgl create */ 645 #define VIRGL_PIPE_RES_CREATE_SIZE 11 646 #define VIRGL_PIPE_RES_CREATE_TARGET 1 647 #define VIRGL_PIPE_RES_CREATE_FORMAT 2 648 #define VIRGL_PIPE_RES_CREATE_BIND 3 649 #define VIRGL_PIPE_RES_CREATE_WIDTH 4 650 #define VIRGL_PIPE_RES_CREATE_HEIGHT 5 651 #define VIRGL_PIPE_RES_CREATE_DEPTH 6 652 #define VIRGL_PIPE_RES_CREATE_ARRAY_SIZE 7 653 #define VIRGL_PIPE_RES_CREATE_LAST_LEVEL 8 654 #define VIRGL_PIPE_RES_CREATE_NR_SAMPLES 9 655 #define VIRGL_PIPE_RES_CREATE_FLAGS 10 656 #define VIRGL_PIPE_RES_CREATE_BLOB_ID 11 657 658 /* VIRGL_CCMD_PIPE_RESOURCE_SET_TYPE */ 659 #define VIRGL_PIPE_RES_SET_TYPE_SIZE(nplanes) (8 + (nplanes) * 2) 660 #define VIRGL_PIPE_RES_SET_TYPE_RES_HANDLE 1 661 #define VIRGL_PIPE_RES_SET_TYPE_FORMAT 2 662 #define VIRGL_PIPE_RES_SET_TYPE_BIND 3 663 #define VIRGL_PIPE_RES_SET_TYPE_WIDTH 4 664 #define VIRGL_PIPE_RES_SET_TYPE_HEIGHT 5 665 #define VIRGL_PIPE_RES_SET_TYPE_USAGE 6 666 #define VIRGL_PIPE_RES_SET_TYPE_MODIFIER_LO 7 667 #define VIRGL_PIPE_RES_SET_TYPE_MODIFIER_HI 8 668 #define VIRGL_PIPE_RES_SET_TYPE_PLANE_STRIDE(plane) (9 + (plane) * 2) 669 #define VIRGL_PIPE_RES_SET_TYPE_PLANE_OFFSET(plane) (10 + (plane) * 2) 670 671 /* send string marker */ 672 #define VIRGL_SEND_STRING_MARKER_MIN_SIZE 2 673 #define VIRGL_SEND_STRING_MARKER_STRING_SIZE 1 674 #define VIRGL_SEND_STRING_MARKER_OFFSET 2 675 676 #endif 677