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Searched defs:Vec4 (Results 1 – 21 of 21) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/swr/rasterizer/common/
Dsimdlib.hpp83 using Vec4 = SIMD128Impl::Vec4; typedef
139 using Vec4 = SIMD256Impl::Vec4; typedef
194 using Vec4 = SIMD512Impl::Vec4; typedef
210 using Vec4 = typename Traits::Vec4; typedef
231 using Vec4 = typename SIMD_T::Vec4; typedef
Dsimdlib_types.hpp144 union Vec4 union
227 using Vec4 = SIMDImpl::Vec4<Float, Integer, Double>; typedef
310 using Vec4 = SIMDImpl::Vec4<Float, Integer, Double>; typedef
/third_party/vk-gl-cts/framework/common/
DtcuVectorType.hpp41 typedef Vector<float, 4> Vec4; typedef
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderSwitchTests.cpp44 static void setUniforms(ShaderRenderCaseInstance& instance, const tcu::Vec4&) in setUniforms()
DvktShaderRenderMatrixTests.cpp1571 void ShaderMatrixInstance::setupUniforms (const tcu::Vec4&) in setupUniforms()
DvktShaderRenderTextureFunctionTests.cpp849 void ShaderTextureFunctionInstance::setupUniforms (const tcu::Vec4&) in setupUniforms()
1525 void TextureQueryInstance::setupUniforms (const tcu::Vec4&) in setupUniforms()
DvktShaderRenderTextureGatherTests.cpp1407 void TextureGatherInstance::setupUniforms (const tcu::Vec4&) in setupUniforms()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderDiscardTests.cpp111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms()
Des3fShaderTextureFunctionTests.cpp946 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderDiscardTests.cpp131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms()
Des2fShaderTextureFunctionTests.cpp534 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms()
/third_party/skia/src/gpu/gradients/
DGrGradientShader.cpp24 using Vec4 = skvx::Vec<4, float>; typedef
/third_party/skia/third_party/externals/tint/src/resolver/
Dbuiltins_validation_test.cc1028 TEST_P(FloatAllMatching, Vec4) { in TEST_P() argument
1250 TEST_P(BooleanVectorInput, Vec4) { in TEST_P() argument
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cShaderBitfieldOperationTests.cpp112 struct Vec4 : public Data struct
114 Vec4(GLfloat x = 0.0f, GLfloat y = 0.0f, GLfloat z = 0.0f, GLfloat w = 0.0f) in Vec4() function
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/
DesextcTextureShadowLodFunctionsTest.cpp921 void TextureShadowLodTestCase::setupUniforms(deUint32 programID, const tcu::Vec4&) in setupUniforms()
/third_party/skia/third_party/externals/tint/src/
Dintrinsic_table.inl203 class Vec4 : public TypeMatcher { class
/third_party/vk-gl-cts/modules/gles2/scripts/
Dgenutil.py507 class Vec4(Vec): class
/third_party/vk-gl-cts/modules/gles3/scripts/
Dgenutil.py623 class Vec4(Vec): class
/third_party/vk-gl-cts/modules/gles31/scripts/
Dgenutil.py625 class Vec4(Vec): class
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/rasterization/
DvktRasterizationTests.cpp1030 …r<TriangleSceneSpec::SceneTriangle>& triangles, tcu::Surface& resultImage, std::vector<tcu::Vec4>&) in compareAndVerify()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/
DSIISelLowering.cpp9796 SDValue Vec4 = FMAOp2.getOperand(0); in performFMACombine() local