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1 //
2 // Copyright 2021 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // WindowSurfaceVkNull.cpp:
7 //    Implements the class methods for WindowSurfaceVkNull.
8 //
9 
10 #include "WindowSurfaceVkNull.h"
11 #include "libANGLE/renderer/vulkan/RendererVk.h"
12 
13 namespace rx
14 {
15 
WindowSurfaceVkNull(const egl::SurfaceState & surfaceState,EGLNativeWindowType window)16 WindowSurfaceVkNull::WindowSurfaceVkNull(const egl::SurfaceState &surfaceState,
17                                          EGLNativeWindowType window)
18     : WindowSurfaceVk(surfaceState, window)
19 {}
20 
~WindowSurfaceVkNull()21 WindowSurfaceVkNull::~WindowSurfaceVkNull() {}
22 
createSurfaceVk(vk::Context * context,gl::Extents * extentsOut)23 angle::Result WindowSurfaceVkNull::createSurfaceVk(vk::Context *context, gl::Extents *extentsOut)
24 {
25     return angle::Result::Stop;
26 }
27 
getCurrentWindowSize(vk::Context * context,gl::Extents * extentsOut)28 angle::Result WindowSurfaceVkNull::getCurrentWindowSize(vk::Context *context,
29                                                         gl::Extents *extentsOut)
30 {
31     return angle::Result::Stop;
32 }
33 
34 }  // namespace rx
35