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1 /* Goom Project
2  * Copyright (C) <2003> iOS-Software
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Library General Public
6  * License as published by the Free Software Foundation; either
7  * version 2 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Library General Public License for more details.
13  *
14  * You should have received a copy of the GNU Library General Public
15  * License along with this library; if not, write to the
16  * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
17  * Boston, MA 02110-1301, USA.
18  */
19 #include "v3d.h"
20 
21 void
v3d_to_v2d(v3d * v3,int nbvertex,int width,int height,float distance,v2d * v2)22 v3d_to_v2d (v3d * v3, int nbvertex, int width, int height, float distance,
23     v2d * v2)
24 {
25   int i;
26 
27   for (i = 0; i < nbvertex; ++i) {
28     if (v3[i].z > 2) {
29       int Xp, Yp;
30 
31       F2I ((distance * v3[i].x / v3[i].z), Xp);
32       F2I ((distance * v3[i].y / v3[i].z), Yp);
33       v2[i].x = Xp + (width >> 1);
34       v2[i].y = -Yp + (height >> 1);
35     } else
36       v2[i].x = v2[i].y = -666;
37   }
38 }
39