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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #include "glheader.h"
27 
28 #include "context.h"
29 #include "depth.h"
30 #include "enums.h"
31 #include "macros.h"
32 #include "mtypes.h"
33 #include "state.h"
34 
35 
36 /**********************************************************************/
37 /*****                          API Functions                     *****/
38 /**********************************************************************/
39 
40 
41 
42 void GLAPIENTRY
_mesa_ClearDepth(GLclampd depth)43 _mesa_ClearDepth( GLclampd depth )
44 {
45    GET_CURRENT_CONTEXT(ctx);
46 
47    if (MESA_VERBOSE & VERBOSE_API)
48       _mesa_debug(ctx, "glClearDepth(%f)\n", depth);
49 
50    ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT;
51    ctx->Depth.Clear = CLAMP( depth, 0.0, 1.0 );
52 }
53 
54 
55 void GLAPIENTRY
_mesa_ClearDepthf(GLclampf depth)56 _mesa_ClearDepthf( GLclampf depth )
57 {
58    _mesa_ClearDepth(depth);
59 }
60 
61 
62 static ALWAYS_INLINE void
depth_func(struct gl_context * ctx,GLenum func,bool no_error)63 depth_func(struct gl_context *ctx, GLenum func, bool no_error)
64 {
65    if (ctx->Depth.Func == func)
66       return;
67 
68    if (!no_error) {
69       switch (func) {
70       case GL_LESS:    /* (default) pass if incoming z < stored z */
71       case GL_GEQUAL:
72       case GL_LEQUAL:
73       case GL_GREATER:
74       case GL_NOTEQUAL:
75       case GL_EQUAL:
76       case GL_ALWAYS:
77       case GL_NEVER:
78          break;
79       default:
80          _mesa_error(ctx, GL_INVALID_ENUM, "glDepth.Func");
81          return;
82       }
83    }
84 
85    FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH,
86                   GL_DEPTH_BUFFER_BIT);
87    ctx->NewDriverState |= ctx->DriverFlags.NewDepth;
88    ctx->Depth.Func = func;
89    _mesa_update_allow_draw_out_of_order(ctx);
90 
91    if (ctx->Driver.DepthFunc)
92       ctx->Driver.DepthFunc(ctx, func);
93 }
94 
95 
96 void GLAPIENTRY
_mesa_DepthFunc_no_error(GLenum func)97 _mesa_DepthFunc_no_error(GLenum func)
98 {
99    GET_CURRENT_CONTEXT(ctx);
100    depth_func(ctx, func, true);
101 }
102 
103 
104 void GLAPIENTRY
_mesa_DepthFunc(GLenum func)105 _mesa_DepthFunc(GLenum func)
106 {
107    GET_CURRENT_CONTEXT(ctx);
108 
109    if (MESA_VERBOSE & VERBOSE_API)
110       _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_enum_to_string(func));
111 
112    depth_func(ctx, func, false);
113 }
114 
115 
116 
117 void GLAPIENTRY
_mesa_DepthMask(GLboolean flag)118 _mesa_DepthMask( GLboolean flag )
119 {
120    GET_CURRENT_CONTEXT(ctx);
121 
122    if (MESA_VERBOSE & VERBOSE_API)
123       _mesa_debug(ctx, "glDepthMask %d\n", flag);
124 
125    /*
126     * GL_TRUE indicates depth buffer writing is enabled (default)
127     * GL_FALSE indicates depth buffer writing is disabled
128     */
129    if (ctx->Depth.Mask == flag)
130       return;
131 
132    FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH,
133                   GL_DEPTH_BUFFER_BIT);
134    ctx->NewDriverState |= ctx->DriverFlags.NewDepth;
135    ctx->Depth.Mask = flag;
136    _mesa_update_allow_draw_out_of_order(ctx);
137 
138    if (ctx->Driver.DepthMask)
139       ctx->Driver.DepthMask( ctx, flag );
140 }
141 
142 
143 
144 /**
145  * Specified by the GL_EXT_depth_bounds_test extension.
146  */
147 void GLAPIENTRY
_mesa_DepthBoundsEXT(GLclampd zmin,GLclampd zmax)148 _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
149 {
150    GET_CURRENT_CONTEXT(ctx);
151 
152    if (MESA_VERBOSE & VERBOSE_API)
153       _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax);
154 
155    if (zmin > zmax) {
156       _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
157       return;
158    }
159 
160    zmin = SATURATE(zmin);
161    zmax = SATURATE(zmax);
162 
163    if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax)
164       return;
165 
166    FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH,
167                   GL_DEPTH_BUFFER_BIT);
168    ctx->NewDriverState |= ctx->DriverFlags.NewDepth;
169    ctx->Depth.BoundsMin = zmin;
170    ctx->Depth.BoundsMax = zmax;
171 }
172 
173 
174 /**********************************************************************/
175 /*****                      Initialization                        *****/
176 /**********************************************************************/
177 
178 
179 /**
180  * Initialize the depth buffer attribute group in the given context.
181  */
182 void
_mesa_init_depth(struct gl_context * ctx)183 _mesa_init_depth(struct gl_context *ctx)
184 {
185    ctx->Depth.Test = GL_FALSE;
186    ctx->Depth.Clear = 1.0;
187    ctx->Depth.Func = GL_LESS;
188    ctx->Depth.Mask = GL_TRUE;
189 }
190