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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 /**
27  * \file viewport.c
28  * glViewport and glDepthRange functions.
29  */
30 
31 
32 #include "context.h"
33 #include "enums.h"
34 #include "macros.h"
35 #include "mtypes.h"
36 #include "viewport.h"
37 
38 static void
clamp_viewport(struct gl_context * ctx,GLfloat * x,GLfloat * y,GLfloat * width,GLfloat * height)39 clamp_viewport(struct gl_context *ctx, GLfloat *x, GLfloat *y,
40                GLfloat *width, GLfloat *height)
41 {
42    /* clamp width and height to the implementation dependent range */
43    *width  = MIN2(*width, (GLfloat) ctx->Const.MaxViewportWidth);
44    *height = MIN2(*height, (GLfloat) ctx->Const.MaxViewportHeight);
45 
46    /* The GL_ARB_viewport_array spec says:
47     *
48     *     "The location of the viewport's bottom-left corner, given by (x,y),
49     *     are clamped to be within the implementation-dependent viewport
50     *     bounds range.  The viewport bounds range [min, max] tuple may be
51     *     determined by calling GetFloatv with the symbolic constant
52     *     VIEWPORT_BOUNDS_RANGE (see section 6.1)."
53     */
54    if (_mesa_has_ARB_viewport_array(ctx) ||
55        _mesa_has_OES_viewport_array(ctx)) {
56       *x = CLAMP(*x,
57                  ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max);
58       *y = CLAMP(*y,
59                  ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max);
60    }
61 }
62 
63 static void
set_viewport_no_notify(struct gl_context * ctx,unsigned idx,GLfloat x,GLfloat y,GLfloat width,GLfloat height)64 set_viewport_no_notify(struct gl_context *ctx, unsigned idx,
65                        GLfloat x, GLfloat y,
66                        GLfloat width, GLfloat height)
67 {
68    if (ctx->ViewportArray[idx].X == x &&
69        ctx->ViewportArray[idx].Width == width &&
70        ctx->ViewportArray[idx].Y == y &&
71        ctx->ViewportArray[idx].Height == height)
72       return;
73 
74    FLUSH_VERTICES(ctx, ctx->DriverFlags.NewViewport ? 0 : _NEW_VIEWPORT,
75                   GL_VIEWPORT_BIT);
76    ctx->NewDriverState |= ctx->DriverFlags.NewViewport;
77 
78    ctx->ViewportArray[idx].X = x;
79    ctx->ViewportArray[idx].Width = width;
80    ctx->ViewportArray[idx].Y = y;
81    ctx->ViewportArray[idx].Height = height;
82 }
83 
84 struct gl_viewport_inputs {
85    GLfloat X, Y;                /**< position */
86    GLfloat Width, Height;       /**< size */
87 };
88 
89 struct gl_depthrange_inputs {
90    GLdouble Near, Far;          /**< Depth buffer range */
91 };
92 
93 static void
viewport(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height)94 viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei width,
95          GLsizei height)
96 {
97    struct gl_viewport_inputs input = { x, y, width, height };
98 
99    /* Clamp the viewport to the implementation dependent values. */
100    clamp_viewport(ctx, &input.X, &input.Y, &input.Width, &input.Height);
101 
102    /* The GL_ARB_viewport_array spec says:
103     *
104     *     "Viewport sets the parameters for all viewports to the same values
105     *     and is equivalent (assuming no errors are generated) to:
106     *
107     *     for (uint i = 0; i < MAX_VIEWPORTS; i++)
108     *         ViewportIndexedf(i, 1, (float)x, (float)y, (float)w, (float)h);"
109     *
110     * Set all of the viewports supported by the implementation, but only
111     * signal the driver once at the end.
112     */
113    for (unsigned i = 0; i < ctx->Const.MaxViewports; i++)
114       set_viewport_no_notify(ctx, i, input.X, input.Y, input.Width, input.Height);
115 
116    if (ctx->Driver.Viewport)
117       ctx->Driver.Viewport(ctx);
118 }
119 
120 /**
121  * Set the viewport.
122  * \sa Called via glViewport() or display list execution.
123  *
124  * Flushes the vertices and calls _mesa_set_viewport() with the given
125  * parameters.
126  */
127 void GLAPIENTRY
_mesa_Viewport_no_error(GLint x,GLint y,GLsizei width,GLsizei height)128 _mesa_Viewport_no_error(GLint x, GLint y, GLsizei width, GLsizei height)
129 {
130    GET_CURRENT_CONTEXT(ctx);
131    viewport(ctx, x, y, width, height);
132 }
133 
134 void GLAPIENTRY
_mesa_Viewport(GLint x,GLint y,GLsizei width,GLsizei height)135 _mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
136 {
137    GET_CURRENT_CONTEXT(ctx);
138 
139    if (MESA_VERBOSE & VERBOSE_API)
140       _mesa_debug(ctx, "glViewport %d %d %d %d\n", x, y, width, height);
141 
142    if (width < 0 || height < 0) {
143       _mesa_error(ctx,  GL_INVALID_VALUE,
144                    "glViewport(%d, %d, %d, %d)", x, y, width, height);
145       return;
146    }
147 
148    viewport(ctx, x, y, width, height);
149 }
150 
151 
152 /**
153  * Set new viewport parameters and update derived state.
154  * Usually called from _mesa_Viewport().
155  *
156  * \param ctx GL context.
157  * \param idx    Index of the viewport to be updated.
158  * \param x, y coordinates of the lower left corner of the viewport rectangle.
159  * \param width width of the viewport rectangle.
160  * \param height height of the viewport rectangle.
161  */
162 void
_mesa_set_viewport(struct gl_context * ctx,unsigned idx,GLfloat x,GLfloat y,GLfloat width,GLfloat height)163 _mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLfloat x, GLfloat y,
164                     GLfloat width, GLfloat height)
165 {
166    clamp_viewport(ctx, &x, &y, &width, &height);
167    set_viewport_no_notify(ctx, idx, x, y, width, height);
168 
169    if (ctx->Driver.Viewport)
170       ctx->Driver.Viewport(ctx);
171 }
172 
173 static void
viewport_array(struct gl_context * ctx,GLuint first,GLsizei count,struct gl_viewport_inputs * inputs)174 viewport_array(struct gl_context *ctx, GLuint first, GLsizei count,
175                struct gl_viewport_inputs *inputs)
176 {
177    for (GLsizei i = 0; i < count; i++) {
178       clamp_viewport(ctx, &inputs[i].X, &inputs[i].Y,
179                      &inputs[i].Width, &inputs[i].Height);
180 
181       set_viewport_no_notify(ctx, i + first, inputs[i].X, inputs[i].Y,
182                              inputs[i].Width, inputs[i].Height);
183    }
184 
185    if (ctx->Driver.Viewport)
186       ctx->Driver.Viewport(ctx);
187 }
188 
189 void GLAPIENTRY
_mesa_ViewportArrayv_no_error(GLuint first,GLsizei count,const GLfloat * v)190 _mesa_ViewportArrayv_no_error(GLuint first, GLsizei count, const GLfloat *v)
191 {
192    GET_CURRENT_CONTEXT(ctx);
193 
194    struct gl_viewport_inputs *p = (struct gl_viewport_inputs *)v;
195    viewport_array(ctx, first, count, p);
196 }
197 
198 void GLAPIENTRY
_mesa_ViewportArrayv(GLuint first,GLsizei count,const GLfloat * v)199 _mesa_ViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
200 {
201    int i;
202    struct gl_viewport_inputs *p = (struct gl_viewport_inputs *)v;
203    GET_CURRENT_CONTEXT(ctx);
204 
205    if (MESA_VERBOSE & VERBOSE_API)
206       _mesa_debug(ctx, "glViewportArrayv %d %d\n", first, count);
207 
208    if ((first + count) > ctx->Const.MaxViewports) {
209       _mesa_error(ctx, GL_INVALID_VALUE,
210                   "glViewportArrayv: first (%d) + count (%d) > MaxViewports "
211                   "(%d)",
212                   first, count, ctx->Const.MaxViewports);
213       return;
214    }
215 
216    /* Verify width & height */
217    for (i = 0; i < count; i++) {
218       if (p[i].Width < 0 || p[i].Height < 0) {
219          _mesa_error(ctx, GL_INVALID_VALUE,
220                      "glViewportArrayv: index (%d) width or height < 0 "
221                      "(%f, %f)",
222                      i + first, p[i].Width, p[i].Height);
223          return;
224       }
225    }
226 
227    viewport_array(ctx, first, count, p);
228 }
229 
230 static void
viewport_indexed_err(struct gl_context * ctx,GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h,const char * function)231 viewport_indexed_err(struct gl_context *ctx, GLuint index, GLfloat x, GLfloat y,
232                      GLfloat w, GLfloat h, const char *function)
233 {
234    if (MESA_VERBOSE & VERBOSE_API)
235       _mesa_debug(ctx, "%s(%d, %f, %f, %f, %f)\n",
236                   function, index, x, y, w, h);
237 
238    if (index >= ctx->Const.MaxViewports) {
239       _mesa_error(ctx, GL_INVALID_VALUE,
240                   "%s: index (%d) >= MaxViewports (%d)",
241                   function, index, ctx->Const.MaxViewports);
242       return;
243    }
244 
245    /* Verify width & height */
246    if (w < 0 || h < 0) {
247       _mesa_error(ctx, GL_INVALID_VALUE,
248                   "%s: index (%d) width or height < 0 (%f, %f)",
249                   function, index, w, h);
250       return;
251    }
252 
253    _mesa_set_viewport(ctx, index, x, y, w, h);
254 }
255 
256 void GLAPIENTRY
_mesa_ViewportIndexedf_no_error(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)257 _mesa_ViewportIndexedf_no_error(GLuint index, GLfloat x, GLfloat y,
258                                 GLfloat w, GLfloat h)
259 {
260    GET_CURRENT_CONTEXT(ctx);
261    _mesa_set_viewport(ctx, index, x, y, w, h);
262 }
263 
264 void GLAPIENTRY
_mesa_ViewportIndexedf(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)265 _mesa_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y,
266                        GLfloat w, GLfloat h)
267 {
268    GET_CURRENT_CONTEXT(ctx);
269    viewport_indexed_err(ctx, index, x, y, w, h, "glViewportIndexedf");
270 }
271 
272 void GLAPIENTRY
_mesa_ViewportIndexedfv_no_error(GLuint index,const GLfloat * v)273 _mesa_ViewportIndexedfv_no_error(GLuint index, const GLfloat *v)
274 {
275    GET_CURRENT_CONTEXT(ctx);
276    _mesa_set_viewport(ctx, index, v[0], v[1], v[2], v[3]);
277 }
278 
279 void GLAPIENTRY
_mesa_ViewportIndexedfv(GLuint index,const GLfloat * v)280 _mesa_ViewportIndexedfv(GLuint index, const GLfloat *v)
281 {
282    GET_CURRENT_CONTEXT(ctx);
283    viewport_indexed_err(ctx, index, v[0], v[1], v[2], v[3],
284                         "glViewportIndexedfv");
285 }
286 
287 static void
set_depth_range_no_notify(struct gl_context * ctx,unsigned idx,GLclampd nearval,GLclampd farval)288 set_depth_range_no_notify(struct gl_context *ctx, unsigned idx,
289                           GLclampd nearval, GLclampd farval)
290 {
291    if (ctx->ViewportArray[idx].Near == nearval &&
292        ctx->ViewportArray[idx].Far == farval)
293       return;
294 
295    /* The depth range is needed by program state constants. */
296    FLUSH_VERTICES(ctx, _NEW_VIEWPORT, GL_VIEWPORT_BIT);
297    ctx->NewDriverState |= ctx->DriverFlags.NewViewport;
298 
299    ctx->ViewportArray[idx].Near = SATURATE(nearval);
300    ctx->ViewportArray[idx].Far = SATURATE(farval);
301 }
302 
303 void
_mesa_set_depth_range(struct gl_context * ctx,unsigned idx,GLclampd nearval,GLclampd farval)304 _mesa_set_depth_range(struct gl_context *ctx, unsigned idx,
305                       GLclampd nearval, GLclampd farval)
306 {
307    set_depth_range_no_notify(ctx, idx, nearval, farval);
308 
309    if (ctx->Driver.DepthRange)
310       ctx->Driver.DepthRange(ctx);
311 }
312 
313 /**
314  * Called by glDepthRange
315  *
316  * \param nearval  specifies the Z buffer value which should correspond to
317  *                 the near clip plane
318  * \param farval  specifies the Z buffer value which should correspond to
319  *                the far clip plane
320  */
321 void GLAPIENTRY
_mesa_DepthRange(GLclampd nearval,GLclampd farval)322 _mesa_DepthRange(GLclampd nearval, GLclampd farval)
323 {
324    unsigned i;
325    GET_CURRENT_CONTEXT(ctx);
326 
327    if (MESA_VERBOSE&VERBOSE_API)
328       _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
329 
330    /* The GL_ARB_viewport_array spec says:
331     *
332     *     "DepthRange sets the depth range for all viewports to the same
333     *     values and is equivalent (assuming no errors are generated) to:
334     *
335     *     for (uint i = 0; i < MAX_VIEWPORTS; i++)
336     *         DepthRangeIndexed(i, n, f);"
337     *
338     * Set the depth range for all of the viewports supported by the
339     * implementation, but only signal the driver once at the end.
340     */
341    for (i = 0; i < ctx->Const.MaxViewports; i++)
342       set_depth_range_no_notify(ctx, i, nearval, farval);
343 
344    if (ctx->Driver.DepthRange) {
345       ctx->Driver.DepthRange(ctx);
346    }
347 }
348 
349 void GLAPIENTRY
_mesa_DepthRangef(GLclampf nearval,GLclampf farval)350 _mesa_DepthRangef(GLclampf nearval, GLclampf farval)
351 {
352    _mesa_DepthRange(nearval, farval);
353 }
354 
355 /**
356  * Update a range DepthRange values
357  *
358  * \param first   starting array index
359  * \param count   count of DepthRange items to update
360  * \param v       pointer to memory containing
361  *                GLclampd near and far clip-plane values
362  */
363 static ALWAYS_INLINE void
depth_range_arrayv(struct gl_context * ctx,GLuint first,GLsizei count,const struct gl_depthrange_inputs * const inputs)364 depth_range_arrayv(struct gl_context *ctx, GLuint first, GLsizei count,
365                    const struct gl_depthrange_inputs *const inputs)
366 {
367    for (GLsizei i = 0; i < count; i++)
368       set_depth_range_no_notify(ctx, i + first, inputs[i].Near, inputs[i].Far);
369 
370    if (ctx->Driver.DepthRange)
371       ctx->Driver.DepthRange(ctx);
372 }
373 
374 void GLAPIENTRY
_mesa_DepthRangeArrayv_no_error(GLuint first,GLsizei count,const GLclampd * v)375 _mesa_DepthRangeArrayv_no_error(GLuint first, GLsizei count, const GLclampd *v)
376 {
377    GET_CURRENT_CONTEXT(ctx);
378 
379    const struct gl_depthrange_inputs *const p =
380       (struct gl_depthrange_inputs *)v;
381    depth_range_arrayv(ctx, first, count, p);
382 }
383 
384 void GLAPIENTRY
_mesa_DepthRangeArrayv(GLuint first,GLsizei count,const GLclampd * v)385 _mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd *v)
386 {
387    const struct gl_depthrange_inputs *const p =
388       (struct gl_depthrange_inputs *) v;
389    GET_CURRENT_CONTEXT(ctx);
390 
391    if (MESA_VERBOSE & VERBOSE_API)
392       _mesa_debug(ctx, "glDepthRangeArrayv %d %d\n", first, count);
393 
394    if ((first + count) > ctx->Const.MaxViewports) {
395       _mesa_error(ctx, GL_INVALID_VALUE,
396                   "glDepthRangev: first (%d) + count (%d) >= MaxViewports (%d)",
397                   first, count, ctx->Const.MaxViewports);
398       return;
399    }
400 
401    depth_range_arrayv(ctx, first, count, p);
402 }
403 
404 void GLAPIENTRY
_mesa_DepthRangeArrayfvOES(GLuint first,GLsizei count,const GLfloat * v)405 _mesa_DepthRangeArrayfvOES(GLuint first, GLsizei count, const GLfloat *v)
406 {
407    int i;
408    GET_CURRENT_CONTEXT(ctx);
409 
410    if (MESA_VERBOSE & VERBOSE_API)
411       _mesa_debug(ctx, "glDepthRangeArrayfv %d %d\n", first, count);
412 
413    if ((first + count) > ctx->Const.MaxViewports) {
414       _mesa_error(ctx, GL_INVALID_VALUE,
415                   "glDepthRangeArrayfv: first (%d) + count (%d) >= MaxViewports (%d)",
416                   first, count, ctx->Const.MaxViewports);
417       return;
418    }
419 
420    for (i = 0; i < count; i++)
421       set_depth_range_no_notify(ctx, i + first, v[i * 2], v[i * 2 + 1]);
422 
423    if (ctx->Driver.DepthRange)
424       ctx->Driver.DepthRange(ctx);
425 }
426 
427 /**
428  * Update a single DepthRange
429  *
430  * \param index    array index to update
431  * \param nearval  specifies the Z buffer value which should correspond to
432  *                 the near clip plane
433  * \param farval   specifies the Z buffer value which should correspond to
434  *                 the far clip plane
435  */
436 void GLAPIENTRY
_mesa_DepthRangeIndexed_no_error(GLuint index,GLclampd nearval,GLclampd farval)437 _mesa_DepthRangeIndexed_no_error(GLuint index, GLclampd nearval,
438                                  GLclampd farval)
439 {
440    GET_CURRENT_CONTEXT(ctx);
441    _mesa_set_depth_range(ctx, index, nearval, farval);
442 }
443 
444 
445 void GLAPIENTRY
_mesa_DepthRangeIndexed(GLuint index,GLclampd nearval,GLclampd farval)446 _mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval)
447 {
448    GET_CURRENT_CONTEXT(ctx);
449 
450    if (MESA_VERBOSE & VERBOSE_API)
451       _mesa_debug(ctx, "glDepthRangeIndexed(%d, %f, %f)\n",
452                   index, nearval, farval);
453 
454    if (index >= ctx->Const.MaxViewports) {
455       _mesa_error(ctx, GL_INVALID_VALUE,
456                   "glDepthRangeIndexed: index (%d) >= MaxViewports (%d)",
457                   index, ctx->Const.MaxViewports);
458       return;
459    }
460 
461    _mesa_set_depth_range(ctx, index, nearval, farval);
462 }
463 
464 void GLAPIENTRY
_mesa_DepthRangeIndexedfOES(GLuint index,GLfloat nearval,GLfloat farval)465 _mesa_DepthRangeIndexedfOES(GLuint index, GLfloat nearval, GLfloat farval)
466 {
467    _mesa_DepthRangeIndexed(index, nearval, farval);
468 }
469 
470 /**
471  * Initialize the context viewport attribute group.
472  * \param ctx  the GL context.
473  */
_mesa_init_viewport(struct gl_context * ctx)474 void _mesa_init_viewport(struct gl_context *ctx)
475 {
476    unsigned i;
477 
478    ctx->Transform.ClipOrigin = GL_LOWER_LEFT;
479    ctx->Transform.ClipDepthMode = GL_NEGATIVE_ONE_TO_ONE;
480 
481    /* Note: ctx->Const.MaxViewports may not have been set by the driver yet,
482     * so just initialize all of them.
483     */
484    for (i = 0; i < MAX_VIEWPORTS; i++) {
485       /* Viewport group */
486       ctx->ViewportArray[i].X = 0;
487       ctx->ViewportArray[i].Y = 0;
488       ctx->ViewportArray[i].Width = 0;
489       ctx->ViewportArray[i].Height = 0;
490       ctx->ViewportArray[i].Near = 0.0;
491       ctx->ViewportArray[i].Far = 1.0;
492       ctx->ViewportArray[i].SwizzleX = GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV;
493       ctx->ViewportArray[i].SwizzleY = GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV;
494       ctx->ViewportArray[i].SwizzleZ = GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV;
495       ctx->ViewportArray[i].SwizzleW = GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV;
496    }
497 
498    ctx->SubpixelPrecisionBias[0] = 0;
499    ctx->SubpixelPrecisionBias[1] = 0;
500 }
501 
502 
503 static ALWAYS_INLINE void
clip_control(struct gl_context * ctx,GLenum origin,GLenum depth,bool no_error)504 clip_control(struct gl_context *ctx, GLenum origin, GLenum depth, bool no_error)
505 {
506    if (ctx->Transform.ClipOrigin == origin &&
507        ctx->Transform.ClipDepthMode == depth)
508       return;
509 
510    if (!no_error &&
511        origin != GL_LOWER_LEFT && origin != GL_UPPER_LEFT) {
512       _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
513       return;
514    }
515 
516    if (!no_error &&
517        depth != GL_NEGATIVE_ONE_TO_ONE && depth != GL_ZERO_TO_ONE) {
518       _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
519       return;
520    }
521 
522    /* Affects transform state and the viewport transform */
523    FLUSH_VERTICES(ctx, ctx->DriverFlags.NewClipControl ? 0 :
524                   _NEW_TRANSFORM | _NEW_VIEWPORT, GL_TRANSFORM_BIT);
525    ctx->NewDriverState |= ctx->DriverFlags.NewClipControl;
526 
527    if (ctx->Transform.ClipOrigin != origin) {
528       ctx->Transform.ClipOrigin = origin;
529 
530       /* Affects the winding order of the front face. */
531       if (ctx->DriverFlags.NewPolygonState)
532          ctx->NewDriverState |= ctx->DriverFlags.NewPolygonState;
533       else
534          ctx->NewState |= _NEW_POLYGON;
535 
536       if (ctx->Driver.FrontFace)
537          ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
538    }
539 
540    if (ctx->Transform.ClipDepthMode != depth) {
541       ctx->Transform.ClipDepthMode = depth;
542 
543       if (ctx->Driver.DepthRange)
544          ctx->Driver.DepthRange(ctx);
545    }
546 }
547 
548 
549 void GLAPIENTRY
_mesa_ClipControl_no_error(GLenum origin,GLenum depth)550 _mesa_ClipControl_no_error(GLenum origin, GLenum depth)
551 {
552    GET_CURRENT_CONTEXT(ctx);
553    clip_control(ctx, origin, depth, true);
554 }
555 
556 
557 void GLAPIENTRY
_mesa_ClipControl(GLenum origin,GLenum depth)558 _mesa_ClipControl(GLenum origin, GLenum depth)
559 {
560    GET_CURRENT_CONTEXT(ctx);
561 
562    if (MESA_VERBOSE & VERBOSE_API)
563       _mesa_debug(ctx, "glClipControl(%s, %s)\n",
564 	          _mesa_enum_to_string(origin),
565                   _mesa_enum_to_string(depth));
566 
567    ASSERT_OUTSIDE_BEGIN_END(ctx);
568 
569    if (!ctx->Extensions.ARB_clip_control) {
570       _mesa_error(ctx, GL_INVALID_OPERATION, "glClipControl");
571       return;
572    }
573 
574    clip_control(ctx, origin, depth, false);
575 }
576 
577 /**
578  * Computes the scaling and the translation part of the
579  * viewport transform matrix of the \param i-th viewport
580  * and writes that into \param scale and \param translate.
581  */
582 void
_mesa_get_viewport_xform(struct gl_context * ctx,unsigned i,float scale[3],float translate[3])583 _mesa_get_viewport_xform(struct gl_context *ctx, unsigned i,
584                          float scale[3], float translate[3])
585 {
586    float x = ctx->ViewportArray[i].X;
587    float y = ctx->ViewportArray[i].Y;
588    float half_width = 0.5f * ctx->ViewportArray[i].Width;
589    float half_height = 0.5f * ctx->ViewportArray[i].Height;
590    double n = ctx->ViewportArray[i].Near;
591    double f = ctx->ViewportArray[i].Far;
592 
593    scale[0] = half_width;
594    translate[0] = half_width + x;
595    if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) {
596       scale[1] = -half_height;
597    } else {
598       scale[1] = half_height;
599    }
600    translate[1] = half_height + y;
601 
602    if (ctx->Transform.ClipDepthMode == GL_NEGATIVE_ONE_TO_ONE) {
603       scale[2] = 0.5 * (f - n);
604       translate[2] = 0.5 * (n + f);
605    } else {
606       scale[2] = f - n;
607       translate[2] = n;
608    }
609 }
610 
611 
612 static void
subpixel_precision_bias(struct gl_context * ctx,GLuint xbits,GLuint ybits)613 subpixel_precision_bias(struct gl_context *ctx, GLuint xbits, GLuint ybits)
614 {
615    if (MESA_VERBOSE & VERBOSE_API)
616       _mesa_debug(ctx, "glSubpixelPrecisionBiasNV(%u, %u)\n", xbits, ybits);
617 
618    FLUSH_VERTICES(ctx, 0, GL_VIEWPORT_BIT);
619 
620    ctx->SubpixelPrecisionBias[0] = xbits;
621    ctx->SubpixelPrecisionBias[1] = ybits;
622 
623    ctx->NewDriverState |=
624       ctx->DriverFlags.NewNvConservativeRasterizationParams;
625 }
626 
627 void GLAPIENTRY
_mesa_SubpixelPrecisionBiasNV_no_error(GLuint xbits,GLuint ybits)628 _mesa_SubpixelPrecisionBiasNV_no_error(GLuint xbits, GLuint ybits)
629 {
630    GET_CURRENT_CONTEXT(ctx);
631 
632    if (MESA_VERBOSE & VERBOSE_API)
633       _mesa_debug(ctx, "glSubpixelPrecisionBiasNV(%u, %u)\n", xbits, ybits);
634 
635    subpixel_precision_bias(ctx, xbits, ybits);
636 }
637 
638 void GLAPIENTRY
_mesa_SubpixelPrecisionBiasNV(GLuint xbits,GLuint ybits)639 _mesa_SubpixelPrecisionBiasNV(GLuint xbits, GLuint ybits)
640 {
641    GET_CURRENT_CONTEXT(ctx);
642 
643    if (MESA_VERBOSE & VERBOSE_API)
644       _mesa_debug(ctx, "glSubpixelPrecisionBiasNV(%u, %u)\n", xbits, ybits);
645 
646    ASSERT_OUTSIDE_BEGIN_END(ctx);
647 
648    if (!ctx->Extensions.NV_conservative_raster) {
649       _mesa_error(ctx, GL_INVALID_OPERATION,
650                   "glSubpixelPrecisionBiasNV not supported");
651       return;
652    }
653 
654    if (xbits > ctx->Const.MaxSubpixelPrecisionBiasBits) {
655       _mesa_error(ctx, GL_INVALID_VALUE, "glSubpixelPrecisionBiasNV");
656       return;
657    }
658 
659    if (ybits > ctx->Const.MaxSubpixelPrecisionBiasBits) {
660       _mesa_error(ctx, GL_INVALID_VALUE, "glSubpixelPrecisionBiasNV");
661       return;
662    }
663 
664    subpixel_precision_bias(ctx, xbits, ybits);
665 }
666 
667 static void
set_viewport_swizzle(struct gl_context * ctx,GLuint index,GLenum swizzlex,GLenum swizzley,GLenum swizzlez,GLenum swizzlew)668 set_viewport_swizzle(struct gl_context *ctx, GLuint index,
669                      GLenum swizzlex, GLenum swizzley,
670                      GLenum swizzlez, GLenum swizzlew)
671 {
672    struct gl_viewport_attrib *viewport = &ctx->ViewportArray[index];
673    if (viewport->SwizzleX == swizzlex &&
674        viewport->SwizzleY == swizzley &&
675        viewport->SwizzleZ == swizzlez &&
676        viewport->SwizzleW == swizzlew)
677       return;
678 
679    FLUSH_VERTICES(ctx, _NEW_VIEWPORT, GL_VIEWPORT_BIT);
680    ctx->NewDriverState |= ctx->DriverFlags.NewViewport;
681 
682    viewport->SwizzleX = swizzlex;
683    viewport->SwizzleY = swizzley;
684    viewport->SwizzleZ = swizzlez;
685    viewport->SwizzleW = swizzlew;
686 }
687 
688 void GLAPIENTRY
_mesa_ViewportSwizzleNV_no_error(GLuint index,GLenum swizzlex,GLenum swizzley,GLenum swizzlez,GLenum swizzlew)689 _mesa_ViewportSwizzleNV_no_error(GLuint index,
690                                  GLenum swizzlex, GLenum swizzley,
691                                  GLenum swizzlez, GLenum swizzlew)
692 {
693    GET_CURRENT_CONTEXT(ctx);
694 
695    if (MESA_VERBOSE & VERBOSE_API)
696       _mesa_debug(ctx, "glViewportSwizzleNV(%x, %x, %x, %x)\n",
697                   swizzlex, swizzley, swizzlez, swizzlew);
698 
699    set_viewport_swizzle(ctx, index, swizzlex, swizzley, swizzlez, swizzlew);
700 }
701 
702 static bool
verify_viewport_swizzle(GLenum swizzle)703 verify_viewport_swizzle(GLenum swizzle)
704 {
705    return swizzle >= GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV &&
706       swizzle <= GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV;
707 }
708 
709 void GLAPIENTRY
_mesa_ViewportSwizzleNV(GLuint index,GLenum swizzlex,GLenum swizzley,GLenum swizzlez,GLenum swizzlew)710 _mesa_ViewportSwizzleNV(GLuint index,
711                         GLenum swizzlex, GLenum swizzley,
712                         GLenum swizzlez, GLenum swizzlew)
713 {
714    GET_CURRENT_CONTEXT(ctx);
715 
716    if (MESA_VERBOSE & VERBOSE_API)
717       _mesa_debug(ctx, "glViewportSwizzleNV(%x, %x, %x, %x)\n",
718                   swizzlex, swizzley, swizzlez, swizzlew);
719 
720    if (!ctx->Extensions.NV_viewport_swizzle) {
721       _mesa_error(ctx, GL_INVALID_OPERATION,
722                   "glViewportSwizzleNV not supported");
723       return;
724    }
725 
726    if (index >= ctx->Const.MaxViewports) {
727       _mesa_error(ctx, GL_INVALID_VALUE,
728                   "glViewportSwizzleNV: index (%d) >= MaxViewports (%d)",
729                   index, ctx->Const.MaxViewports);
730       return;
731    }
732 
733    if (!verify_viewport_swizzle(swizzlex)) {
734       _mesa_error(ctx, GL_INVALID_ENUM,
735                   "glViewportSwizzleNV(swizzlex=%x)", swizzlex);
736       return;
737    }
738 
739    if (!verify_viewport_swizzle(swizzley)) {
740       _mesa_error(ctx, GL_INVALID_ENUM,
741                   "glViewportSwizzleNV(swizzley=%x)", swizzley);
742       return;
743    }
744 
745    if (!verify_viewport_swizzle(swizzlez)) {
746       _mesa_error(ctx, GL_INVALID_ENUM,
747                   "glViewportSwizzleNV(swizzlez=%x)", swizzlez);
748       return;
749    }
750 
751    if (!verify_viewport_swizzle(swizzlew)) {
752       _mesa_error(ctx, GL_INVALID_ENUM,
753                   "glViewportSwizzleNV(swizzlew=%x)", swizzlew);
754       return;
755    }
756 
757    set_viewport_swizzle(ctx, index, swizzlex, swizzley, swizzlez, swizzlew);
758 }
759