1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright © 2013 Gregory Hainaut <gregory.hainaut@gmail.com>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 * IN THE SOFTWARE.
24 */
25
26 /**
27 * \file pipelineobj.c
28 * \author Hainaut Gregory <gregory.hainaut@gmail.com>
29 *
30 * Implementation of pipeline object related API functions. Based on
31 * GL_ARB_separate_shader_objects extension.
32 */
33
34 #include <stdbool.h>
35 #include "main/glheader.h"
36 #include "main/context.h"
37 #include "main/draw_validate.h"
38 #include "main/enums.h"
39 #include "main/hash.h"
40 #include "main/mtypes.h"
41 #include "main/pipelineobj.h"
42 #include "main/shaderapi.h"
43 #include "main/shaderobj.h"
44 #include "main/state.h"
45 #include "main/transformfeedback.h"
46 #include "main/uniforms.h"
47 #include "compiler/glsl/glsl_parser_extras.h"
48 #include "compiler/glsl/ir_uniform.h"
49 #include "program/program.h"
50 #include "program/prog_parameter.h"
51 #include "util/ralloc.h"
52 #include "util/bitscan.h"
53
54 /**
55 * Delete a pipeline object.
56 */
57 void
_mesa_delete_pipeline_object(struct gl_context * ctx,struct gl_pipeline_object * obj)58 _mesa_delete_pipeline_object(struct gl_context *ctx,
59 struct gl_pipeline_object *obj)
60 {
61 unsigned i;
62
63 for (i = 0; i < MESA_SHADER_STAGES; i++) {
64 _mesa_reference_program(ctx, &obj->CurrentProgram[i], NULL);
65 _mesa_reference_shader_program(ctx, &obj->ReferencedPrograms[i], NULL);
66 }
67
68 _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL);
69 free(obj->Label);
70 ralloc_free(obj);
71 }
72
73 /**
74 * Allocate and initialize a new pipeline object.
75 */
76 static struct gl_pipeline_object *
_mesa_new_pipeline_object(struct gl_context * ctx,GLuint name)77 _mesa_new_pipeline_object(struct gl_context *ctx, GLuint name)
78 {
79 struct gl_pipeline_object *obj = rzalloc(NULL, struct gl_pipeline_object);
80 if (obj) {
81 obj->Name = name;
82 obj->RefCount = 1;
83 obj->Flags = _mesa_get_shader_flags();
84 obj->InfoLog = NULL;
85 }
86
87 return obj;
88 }
89
90 /**
91 * Initialize pipeline object state for given context.
92 */
93 void
_mesa_init_pipeline(struct gl_context * ctx)94 _mesa_init_pipeline(struct gl_context *ctx)
95 {
96 ctx->Pipeline.Objects = _mesa_NewHashTable();
97
98 ctx->Pipeline.Current = NULL;
99
100 /* Install a default Pipeline */
101 ctx->Pipeline.Default = _mesa_new_pipeline_object(ctx, 0);
102 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
103 }
104
105
106 /**
107 * Callback for deleting a pipeline object. Called by _mesa_HashDeleteAll().
108 */
109 static void
delete_pipelineobj_cb(void * data,void * userData)110 delete_pipelineobj_cb(void *data, void *userData)
111 {
112 struct gl_pipeline_object *obj = (struct gl_pipeline_object *) data;
113 struct gl_context *ctx = (struct gl_context *) userData;
114 _mesa_delete_pipeline_object(ctx, obj);
115 }
116
117
118 /**
119 * Free pipeline state for given context.
120 */
121 void
_mesa_free_pipeline_data(struct gl_context * ctx)122 _mesa_free_pipeline_data(struct gl_context *ctx)
123 {
124 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
125
126 _mesa_HashDeleteAll(ctx->Pipeline.Objects, delete_pipelineobj_cb, ctx);
127 _mesa_DeleteHashTable(ctx->Pipeline.Objects);
128
129 _mesa_delete_pipeline_object(ctx, ctx->Pipeline.Default);
130 }
131
132 /**
133 * Look up the pipeline object for the given ID.
134 *
135 * \returns
136 * Either a pointer to the pipeline object with the specified ID or \c NULL for
137 * a non-existent ID. The spec defines ID 0 as being technically
138 * non-existent.
139 */
140 struct gl_pipeline_object *
_mesa_lookup_pipeline_object(struct gl_context * ctx,GLuint id)141 _mesa_lookup_pipeline_object(struct gl_context *ctx, GLuint id)
142 {
143 if (id == 0)
144 return NULL;
145 else
146 return (struct gl_pipeline_object *)
147 _mesa_HashLookupLocked(ctx->Pipeline.Objects, id);
148 }
149
150 /**
151 * Add the given pipeline object to the pipeline object pool.
152 */
153 static void
save_pipeline_object(struct gl_context * ctx,struct gl_pipeline_object * obj)154 save_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
155 {
156 if (obj->Name > 0) {
157 _mesa_HashInsertLocked(ctx->Pipeline.Objects, obj->Name, obj, true);
158 }
159 }
160
161 /**
162 * Remove the given pipeline object from the pipeline object pool.
163 * Do not deallocate the pipeline object though.
164 */
165 static void
remove_pipeline_object(struct gl_context * ctx,struct gl_pipeline_object * obj)166 remove_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
167 {
168 if (obj->Name > 0) {
169 _mesa_HashRemoveLocked(ctx->Pipeline.Objects, obj->Name);
170 }
171 }
172
173 /**
174 * Set ptr to obj w/ reference counting.
175 * Note: this should only be called from the _mesa_reference_pipeline_object()
176 * inline function.
177 */
178 void
_mesa_reference_pipeline_object_(struct gl_context * ctx,struct gl_pipeline_object ** ptr,struct gl_pipeline_object * obj)179 _mesa_reference_pipeline_object_(struct gl_context *ctx,
180 struct gl_pipeline_object **ptr,
181 struct gl_pipeline_object *obj)
182 {
183 assert(*ptr != obj);
184
185 if (*ptr) {
186 /* Unreference the old pipeline object */
187 struct gl_pipeline_object *oldObj = *ptr;
188
189 assert(oldObj->RefCount > 0);
190 oldObj->RefCount--;
191
192 if (oldObj->RefCount == 0) {
193 _mesa_delete_pipeline_object(ctx, oldObj);
194 }
195
196 *ptr = NULL;
197 }
198 assert(!*ptr);
199
200 if (obj) {
201 /* reference new pipeline object */
202 assert(obj->RefCount > 0);
203
204 obj->RefCount++;
205 *ptr = obj;
206 }
207 }
208
209 static void
use_program_stage(struct gl_context * ctx,GLenum type,struct gl_shader_program * shProg,struct gl_pipeline_object * pipe)210 use_program_stage(struct gl_context *ctx, GLenum type,
211 struct gl_shader_program *shProg,
212 struct gl_pipeline_object *pipe) {
213 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
214 struct gl_program *prog = NULL;
215 if (shProg && shProg->_LinkedShaders[stage])
216 prog = shProg->_LinkedShaders[stage]->Program;
217
218 _mesa_use_program(ctx, stage, shProg, prog, pipe);
219 }
220
221 static void
use_program_stages(struct gl_context * ctx,struct gl_shader_program * shProg,GLbitfield stages,struct gl_pipeline_object * pipe)222 use_program_stages(struct gl_context *ctx, struct gl_shader_program *shProg,
223 GLbitfield stages, struct gl_pipeline_object *pipe) {
224
225 /* Enable individual stages from the program as requested by the
226 * application. If there is no shader for a requested stage in the
227 * program, _mesa_use_shader_program will enable fixed-function processing
228 * as dictated by the spec.
229 *
230 * Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
231 * says:
232 *
233 * "If UseProgramStages is called with program set to zero or with a
234 * program object that contains no executable code for the given
235 * stages, it is as if the pipeline object has no programmable stage
236 * configured for the indicated shader stages."
237 */
238 if ((stages & GL_VERTEX_SHADER_BIT) != 0)
239 use_program_stage(ctx, GL_VERTEX_SHADER, shProg, pipe);
240
241 if ((stages & GL_FRAGMENT_SHADER_BIT) != 0)
242 use_program_stage(ctx, GL_FRAGMENT_SHADER, shProg, pipe);
243
244 if ((stages & GL_GEOMETRY_SHADER_BIT) != 0)
245 use_program_stage(ctx, GL_GEOMETRY_SHADER, shProg, pipe);
246
247 if ((stages & GL_TESS_CONTROL_SHADER_BIT) != 0)
248 use_program_stage(ctx, GL_TESS_CONTROL_SHADER, shProg, pipe);
249
250 if ((stages & GL_TESS_EVALUATION_SHADER_BIT) != 0)
251 use_program_stage(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe);
252
253 if ((stages & GL_COMPUTE_SHADER_BIT) != 0)
254 use_program_stage(ctx, GL_COMPUTE_SHADER, shProg, pipe);
255
256 pipe->Validated = pipe->UserValidated = false;
257
258 if (pipe == ctx->_Shader)
259 _mesa_update_valid_to_render_state(ctx);
260 }
261
262 void GLAPIENTRY
_mesa_UseProgramStages_no_error(GLuint pipeline,GLbitfield stages,GLuint prog)263 _mesa_UseProgramStages_no_error(GLuint pipeline, GLbitfield stages,
264 GLuint prog)
265 {
266 GET_CURRENT_CONTEXT(ctx);
267
268 struct gl_pipeline_object *pipe =
269 _mesa_lookup_pipeline_object(ctx, pipeline);
270 struct gl_shader_program *shProg = NULL;
271
272 if (prog)
273 shProg = _mesa_lookup_shader_program(ctx, prog);
274
275 /* Object is created by any Pipeline call but glGenProgramPipelines,
276 * glIsProgramPipeline and GetProgramPipelineInfoLog
277 */
278 pipe->EverBound = GL_TRUE;
279
280 use_program_stages(ctx, shProg, stages, pipe);
281 }
282
283 /**
284 * Bound program to severals stages of the pipeline
285 */
286 void GLAPIENTRY
_mesa_UseProgramStages(GLuint pipeline,GLbitfield stages,GLuint program)287 _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
288 {
289 GET_CURRENT_CONTEXT(ctx);
290
291 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
292 struct gl_shader_program *shProg = NULL;
293 GLbitfield any_valid_stages;
294
295 if (MESA_VERBOSE & VERBOSE_API)
296 _mesa_debug(ctx, "glUseProgramStages(%u, 0x%x, %u)\n",
297 pipeline, stages, program);
298
299 if (!pipe) {
300 _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramStages(pipeline)");
301 return;
302 }
303
304 /* Object is created by any Pipeline call but glGenProgramPipelines,
305 * glIsProgramPipeline and GetProgramPipelineInfoLog
306 */
307 pipe->EverBound = GL_TRUE;
308
309 /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec says:
310 *
311 * "If stages is not the special value ALL_SHADER_BITS, and has a bit
312 * set that is not recognized, the error INVALID_VALUE is generated."
313 */
314 any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT;
315 if (_mesa_has_geometry_shaders(ctx))
316 any_valid_stages |= GL_GEOMETRY_SHADER_BIT;
317 if (_mesa_has_tessellation(ctx))
318 any_valid_stages |= GL_TESS_CONTROL_SHADER_BIT |
319 GL_TESS_EVALUATION_SHADER_BIT;
320 if (_mesa_has_compute_shaders(ctx))
321 any_valid_stages |= GL_COMPUTE_SHADER_BIT;
322
323 if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) {
324 _mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)");
325 return;
326 }
327
328 /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
329 * spec says:
330 *
331 * "The error INVALID_OPERATION is generated:
332 *
333 * ...
334 *
335 * - by UseProgramStages if the program pipeline object it refers
336 * to is current and the current transform feedback object is
337 * active and not paused;
338 */
339 if (ctx->_Shader == pipe) {
340 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
341 _mesa_error(ctx, GL_INVALID_OPERATION,
342 "glUseProgramStages(transform feedback active)");
343 return;
344 }
345 }
346
347 if (program) {
348 shProg = _mesa_lookup_shader_program_err(ctx, program,
349 "glUseProgramStages");
350 if (shProg == NULL)
351 return;
352
353 /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
354 * says:
355 *
356 * "If the program object named by program was linked without the
357 * PROGRAM_SEPARABLE parameter set, or was not linked successfully,
358 * the error INVALID_OPERATION is generated and the corresponding
359 * shader stages in the pipeline program pipeline object are not
360 * modified."
361 */
362 if (!shProg->data->LinkStatus) {
363 _mesa_error(ctx, GL_INVALID_OPERATION,
364 "glUseProgramStages(program not linked)");
365 return;
366 }
367
368 if (!shProg->SeparateShader) {
369 _mesa_error(ctx, GL_INVALID_OPERATION,
370 "glUseProgramStages(program wasn't linked with the "
371 "PROGRAM_SEPARABLE flag)");
372 return;
373 }
374 }
375
376 use_program_stages(ctx, shProg, stages, pipe);
377 }
378
379 static ALWAYS_INLINE void
active_shader_program(struct gl_context * ctx,GLuint pipeline,GLuint program,bool no_error)380 active_shader_program(struct gl_context *ctx, GLuint pipeline, GLuint program,
381 bool no_error)
382 {
383 struct gl_shader_program *shProg = NULL;
384 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
385
386 if (program) {
387 if (no_error) {
388 shProg = _mesa_lookup_shader_program(ctx, program);
389 } else {
390 shProg = _mesa_lookup_shader_program_err(ctx, program,
391 "glActiveShaderProgram(program)");
392 if (shProg == NULL)
393 return;
394 }
395 }
396
397 if (!no_error && !pipe) {
398 _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(pipeline)");
399 return;
400 }
401
402 /* Object is created by any Pipeline call but glGenProgramPipelines,
403 * glIsProgramPipeline and GetProgramPipelineInfoLog
404 */
405 pipe->EverBound = GL_TRUE;
406
407 if (!no_error && shProg != NULL && !shProg->data->LinkStatus) {
408 _mesa_error(ctx, GL_INVALID_OPERATION,
409 "glActiveShaderProgram(program %u not linked)", shProg->Name);
410 return;
411 }
412
413 _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
414 if (pipe == ctx->_Shader)
415 _mesa_update_valid_to_render_state(ctx);
416 }
417
418 void GLAPIENTRY
_mesa_ActiveShaderProgram_no_error(GLuint pipeline,GLuint program)419 _mesa_ActiveShaderProgram_no_error(GLuint pipeline, GLuint program)
420 {
421 GET_CURRENT_CONTEXT(ctx);
422 active_shader_program(ctx, pipeline, program, true);
423 }
424
425 /**
426 * Use the named shader program for subsequent glUniform calls (if pipeline
427 * bound)
428 */
429 void GLAPIENTRY
_mesa_ActiveShaderProgram(GLuint pipeline,GLuint program)430 _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
431 {
432 GET_CURRENT_CONTEXT(ctx);
433
434 if (MESA_VERBOSE & VERBOSE_API)
435 _mesa_debug(ctx, "glActiveShaderProgram(%u, %u)\n", pipeline, program);
436
437 active_shader_program(ctx, pipeline, program, false);
438 }
439
440 static ALWAYS_INLINE void
bind_program_pipeline(struct gl_context * ctx,GLuint pipeline,bool no_error)441 bind_program_pipeline(struct gl_context *ctx, GLuint pipeline, bool no_error)
442 {
443 struct gl_pipeline_object *newObj = NULL;
444
445 if (MESA_VERBOSE & VERBOSE_API)
446 _mesa_debug(ctx, "glBindProgramPipeline(%u)\n", pipeline);
447
448 /* Rebinding the same pipeline object: no change.
449 */
450 if (ctx->_Shader->Name == pipeline)
451 return;
452
453 /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
454 * spec says:
455 *
456 * "The error INVALID_OPERATION is generated:
457 *
458 * ...
459 *
460 * - by BindProgramPipeline if the current transform feedback
461 * object is active and not paused;
462 */
463 if (!no_error && _mesa_is_xfb_active_and_unpaused(ctx)) {
464 _mesa_error(ctx, GL_INVALID_OPERATION,
465 "glBindProgramPipeline(transform feedback active)");
466 return;
467 }
468
469 /* Get pointer to new pipeline object (newObj)
470 */
471 if (pipeline) {
472 /* non-default pipeline object */
473 newObj = _mesa_lookup_pipeline_object(ctx, pipeline);
474 if (!no_error && !newObj) {
475 _mesa_error(ctx, GL_INVALID_OPERATION,
476 "glBindProgramPipeline(non-gen name)");
477 return;
478 }
479
480 /* Object is created by any Pipeline call but glGenProgramPipelines,
481 * glIsProgramPipeline and GetProgramPipelineInfoLog
482 */
483 newObj->EverBound = GL_TRUE;
484 }
485
486 _mesa_bind_pipeline(ctx, newObj);
487 }
488
489 void GLAPIENTRY
_mesa_BindProgramPipeline_no_error(GLuint pipeline)490 _mesa_BindProgramPipeline_no_error(GLuint pipeline)
491 {
492 GET_CURRENT_CONTEXT(ctx);
493 bind_program_pipeline(ctx, pipeline, true);
494 }
495
496 /**
497 * Make program of the pipeline current
498 */
499 void GLAPIENTRY
_mesa_BindProgramPipeline(GLuint pipeline)500 _mesa_BindProgramPipeline(GLuint pipeline)
501 {
502 GET_CURRENT_CONTEXT(ctx);
503 bind_program_pipeline(ctx, pipeline, false);
504 }
505
506 void
_mesa_bind_pipeline(struct gl_context * ctx,struct gl_pipeline_object * pipe)507 _mesa_bind_pipeline(struct gl_context *ctx,
508 struct gl_pipeline_object *pipe)
509 {
510 int i;
511 /* First bind the Pipeline to pipeline binding point */
512 _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, pipe);
513
514 /* Section 2.11.3 (Program Objects) of the OpenGL 4.1 spec says:
515 *
516 * "If there is a current program object established by UseProgram,
517 * that program is considered current for all stages. Otherwise, if
518 * there is a bound program pipeline object (see section 2.11.4), the
519 * program bound to the appropriate stage of the pipeline object is
520 * considered current."
521 */
522 if (&ctx->Shader != ctx->_Shader) {
523 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS, 0);
524
525 if (pipe != NULL) {
526 /* Bound the pipeline to the current program and
527 * restore the pipeline state
528 */
529 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, pipe);
530 } else {
531 /* Unbind the pipeline */
532 _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
533 ctx->Pipeline.Default);
534 }
535
536 for (i = 0; i < MESA_SHADER_STAGES; i++) {
537 struct gl_program *prog = ctx->_Shader->CurrentProgram[i];
538 if (prog) {
539 _mesa_program_init_subroutine_defaults(ctx, prog);
540 }
541 }
542
543 _mesa_update_vertex_processing_mode(ctx);
544 _mesa_update_allow_draw_out_of_order(ctx);
545 _mesa_update_valid_to_render_state(ctx);
546 }
547 }
548
549 /**
550 * Delete a set of pipeline objects.
551 *
552 * \param n Number of pipeline objects to delete.
553 * \param ids pipeline of \c n pipeline object IDs.
554 */
555 void GLAPIENTRY
_mesa_DeleteProgramPipelines(GLsizei n,const GLuint * pipelines)556 _mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
557 {
558 GET_CURRENT_CONTEXT(ctx);
559 GLsizei i;
560
561 if (MESA_VERBOSE & VERBOSE_API)
562 _mesa_debug(ctx, "glDeleteProgramPipelines(%d, %p)\n", n, pipelines);
563
564 if (n < 0) {
565 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgramPipelines(n<0)");
566 return;
567 }
568
569 for (i = 0; i < n; i++) {
570 struct gl_pipeline_object *obj =
571 _mesa_lookup_pipeline_object(ctx, pipelines[i]);
572
573 if (obj) {
574 assert(obj->Name == pipelines[i]);
575
576 /* If the pipeline object is currently bound, the spec says "If an
577 * object that is currently bound is deleted, the binding for that
578 * object reverts to zero and no program pipeline object becomes
579 * current."
580 */
581 if (obj == ctx->Pipeline.Current) {
582 _mesa_BindProgramPipeline(0);
583 }
584
585 /* The ID is immediately freed for re-use */
586 remove_pipeline_object(ctx, obj);
587
588 /* Unreference the pipeline object.
589 * If refcount hits zero, the object will be deleted.
590 */
591 _mesa_reference_pipeline_object(ctx, &obj, NULL);
592 }
593 }
594 }
595
596 /**
597 * Generate a set of unique pipeline object IDs and store them in \c pipelines.
598 * \param n Number of IDs to generate.
599 * \param pipelines pipeline of \c n locations to store the IDs.
600 */
601 static void
create_program_pipelines(struct gl_context * ctx,GLsizei n,GLuint * pipelines,bool dsa)602 create_program_pipelines(struct gl_context *ctx, GLsizei n, GLuint *pipelines,
603 bool dsa)
604 {
605 const char *func = dsa ? "glCreateProgramPipelines" : "glGenProgramPipelines";
606 GLint i;
607
608 if (!pipelines)
609 return;
610
611 _mesa_HashFindFreeKeys(ctx->Pipeline.Objects, pipelines, n);
612
613 for (i = 0; i < n; i++) {
614 struct gl_pipeline_object *obj;
615
616 obj = _mesa_new_pipeline_object(ctx, pipelines[i]);
617 if (!obj) {
618 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
619 return;
620 }
621
622 if (dsa) {
623 /* make dsa-allocated objects behave like program objects */
624 obj->EverBound = GL_TRUE;
625 }
626
627 save_pipeline_object(ctx, obj);
628 }
629 }
630
631 static void
create_program_pipelines_err(struct gl_context * ctx,GLsizei n,GLuint * pipelines,bool dsa)632 create_program_pipelines_err(struct gl_context *ctx, GLsizei n,
633 GLuint *pipelines, bool dsa)
634 {
635 const char *func = dsa ? "glCreateProgramPipelines" : "glGenProgramPipelines";
636
637 if (n < 0) {
638 _mesa_error(ctx, GL_INVALID_VALUE, "%s (n < 0)", func);
639 return;
640 }
641
642 create_program_pipelines(ctx, n, pipelines, dsa);
643 }
644
645 void GLAPIENTRY
_mesa_GenProgramPipelines_no_error(GLsizei n,GLuint * pipelines)646 _mesa_GenProgramPipelines_no_error(GLsizei n, GLuint *pipelines)
647 {
648 GET_CURRENT_CONTEXT(ctx);
649 create_program_pipelines(ctx, n, pipelines, false);
650 }
651
652 void GLAPIENTRY
_mesa_GenProgramPipelines(GLsizei n,GLuint * pipelines)653 _mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines)
654 {
655 GET_CURRENT_CONTEXT(ctx);
656
657 if (MESA_VERBOSE & VERBOSE_API)
658 _mesa_debug(ctx, "glGenProgramPipelines(%d, %p)\n", n, pipelines);
659
660 create_program_pipelines_err(ctx, n, pipelines, false);
661 }
662
663 void GLAPIENTRY
_mesa_CreateProgramPipelines_no_error(GLsizei n,GLuint * pipelines)664 _mesa_CreateProgramPipelines_no_error(GLsizei n, GLuint *pipelines)
665 {
666 GET_CURRENT_CONTEXT(ctx);
667 create_program_pipelines(ctx, n, pipelines, true);
668 }
669
670 void GLAPIENTRY
_mesa_CreateProgramPipelines(GLsizei n,GLuint * pipelines)671 _mesa_CreateProgramPipelines(GLsizei n, GLuint *pipelines)
672 {
673 GET_CURRENT_CONTEXT(ctx);
674
675 if (MESA_VERBOSE & VERBOSE_API)
676 _mesa_debug(ctx, "glCreateProgramPipelines(%d, %p)\n", n, pipelines);
677
678 create_program_pipelines_err(ctx, n, pipelines, true);
679 }
680
681 /**
682 * Determine if ID is the name of an pipeline object.
683 *
684 * \param id ID of the potential pipeline object.
685 * \return \c GL_TRUE if \c id is the name of a pipeline object,
686 * \c GL_FALSE otherwise.
687 */
688 GLboolean GLAPIENTRY
_mesa_IsProgramPipeline(GLuint pipeline)689 _mesa_IsProgramPipeline(GLuint pipeline)
690 {
691 GET_CURRENT_CONTEXT(ctx);
692
693 if (MESA_VERBOSE & VERBOSE_API)
694 _mesa_debug(ctx, "glIsProgramPipeline(%u)\n", pipeline);
695
696 struct gl_pipeline_object *obj = _mesa_lookup_pipeline_object(ctx, pipeline);
697 if (obj == NULL)
698 return GL_FALSE;
699
700 return obj->EverBound;
701 }
702
703 /**
704 * glGetProgramPipelineiv() - get pipeline shader state.
705 */
706 void GLAPIENTRY
_mesa_GetProgramPipelineiv(GLuint pipeline,GLenum pname,GLint * params)707 _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
708 {
709 GET_CURRENT_CONTEXT(ctx);
710 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
711
712 if (MESA_VERBOSE & VERBOSE_API)
713 _mesa_debug(ctx, "glGetProgramPipelineiv(%u, %d, %p)\n",
714 pipeline, pname, params);
715
716 /* Are geometry shaders available in this context?
717 */
718 const bool has_gs = _mesa_has_geometry_shaders(ctx);
719 const bool has_tess = _mesa_has_tessellation(ctx);
720
721 if (!pipe) {
722 _mesa_error(ctx, GL_INVALID_OPERATION,
723 "glGetProgramPipelineiv(pipeline)");
724 return;
725 }
726
727 /* Object is created by any Pipeline call but glGenProgramPipelines,
728 * glIsProgramPipeline and GetProgramPipelineInfoLog
729 */
730 pipe->EverBound = GL_TRUE;
731
732 switch (pname) {
733 case GL_ACTIVE_PROGRAM:
734 *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0;
735 return;
736 case GL_INFO_LOG_LENGTH:
737 *params = (pipe->InfoLog && pipe->InfoLog[0] != '\0') ?
738 strlen(pipe->InfoLog) + 1 : 0;
739 return;
740 case GL_VALIDATE_STATUS:
741 *params = pipe->UserValidated;
742 return;
743 case GL_VERTEX_SHADER:
744 *params = pipe->CurrentProgram[MESA_SHADER_VERTEX]
745 ? pipe->CurrentProgram[MESA_SHADER_VERTEX]->Id : 0;
746 return;
747 case GL_TESS_EVALUATION_SHADER:
748 if (!has_tess)
749 break;
750 *params = pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]
751 ? pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]->Id : 0;
752 return;
753 case GL_TESS_CONTROL_SHADER:
754 if (!has_tess)
755 break;
756 *params = pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]
757 ? pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]->Id : 0;
758 return;
759 case GL_GEOMETRY_SHADER:
760 if (!has_gs)
761 break;
762 *params = pipe->CurrentProgram[MESA_SHADER_GEOMETRY]
763 ? pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Id : 0;
764 return;
765 case GL_FRAGMENT_SHADER:
766 *params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
767 ? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Id : 0;
768 return;
769 case GL_COMPUTE_SHADER:
770 if (!_mesa_has_compute_shaders(ctx))
771 break;
772 *params = pipe->CurrentProgram[MESA_SHADER_COMPUTE]
773 ? pipe->CurrentProgram[MESA_SHADER_COMPUTE]->Id : 0;
774 return;
775 default:
776 break;
777 }
778
779 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramPipelineiv(pname=%s)",
780 _mesa_enum_to_string(pname));
781 }
782
783 /**
784 * Determines whether every stage in a linked program is active in the
785 * specified pipeline.
786 */
787 static bool
program_stages_all_active(struct gl_pipeline_object * pipe,const struct gl_program * prog)788 program_stages_all_active(struct gl_pipeline_object *pipe,
789 const struct gl_program *prog)
790 {
791 bool status = true;
792
793 if (!prog)
794 return true;
795
796 unsigned mask = prog->sh.data->linked_stages;
797 while (mask) {
798 const int i = u_bit_scan(&mask);
799 if (pipe->CurrentProgram[i]) {
800 if (prog->Id != pipe->CurrentProgram[i]->Id) {
801 status = false;
802 }
803 } else {
804 status = false;
805 }
806 }
807
808 if (!status) {
809 pipe->InfoLog = ralloc_asprintf(pipe,
810 "Program %d is not active for all "
811 "shaders that was linked",
812 prog->Id);
813 }
814
815 return status;
816 }
817
818 static bool
program_stages_interleaved_illegally(const struct gl_pipeline_object * pipe)819 program_stages_interleaved_illegally(const struct gl_pipeline_object *pipe)
820 {
821 unsigned prev_linked_stages = 0;
822
823 /* Look for programs bound to stages: A -> B -> A, with any intervening
824 * sequence of unrelated programs or empty stages.
825 */
826 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
827 struct gl_program *cur = pipe->CurrentProgram[i];
828
829 /* Empty stages anywhere in the pipe are OK. Also we can be confident
830 * that if the linked_stages mask matches we are looking at the same
831 * linked program because a previous validation call to
832 * program_stages_all_active() will have already failed if two different
833 * programs with the sames stages linked are not active for all linked
834 * stages.
835 */
836 if (!cur || cur->sh.data->linked_stages == prev_linked_stages)
837 continue;
838
839 if (prev_linked_stages) {
840 /* We've seen an A -> B transition; look at the rest of the pipe
841 * to see if we ever see A again.
842 */
843 if (prev_linked_stages >> (i + 1))
844 return true;
845 }
846
847 prev_linked_stages = cur->sh.data->linked_stages;
848 }
849
850 return false;
851 }
852
853 extern GLboolean
_mesa_validate_program_pipeline(struct gl_context * ctx,struct gl_pipeline_object * pipe)854 _mesa_validate_program_pipeline(struct gl_context* ctx,
855 struct gl_pipeline_object *pipe)
856 {
857 unsigned i;
858 bool program_empty = true;
859
860 pipe->Validated = GL_FALSE;
861
862 /* Release and reset the info log.
863 */
864 if (pipe->InfoLog != NULL)
865 ralloc_free(pipe->InfoLog);
866
867 pipe->InfoLog = NULL;
868
869 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
870 * OpenGL 4.1 spec says:
871 *
872 * "[INVALID_OPERATION] is generated by any command that transfers
873 * vertices to the GL if:
874 *
875 * - A program object is active for at least one, but not all of
876 * the shader stages that were present when the program was
877 * linked."
878 *
879 * For each possible program stage, verify that the program bound to that
880 * stage has all of its stages active. In other words, if the program
881 * bound to the vertex stage also has a fragment shader, the fragment
882 * shader must also be bound to the fragment stage.
883 */
884 for (i = 0; i < MESA_SHADER_STAGES; i++) {
885 if (!program_stages_all_active(pipe, pipe->CurrentProgram[i])) {
886 return GL_FALSE;
887 }
888 }
889
890 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
891 * OpenGL 4.1 spec says:
892 *
893 * "[INVALID_OPERATION] is generated by any command that transfers
894 * vertices to the GL if:
895 *
896 * ...
897 *
898 * - One program object is active for at least two shader stages
899 * and a second program is active for a shader stage between two
900 * stages for which the first program was active."
901 */
902 if (program_stages_interleaved_illegally(pipe)) {
903 pipe->InfoLog =
904 ralloc_strdup(pipe,
905 "Program is active for multiple shader stages with an "
906 "intervening stage provided by another program");
907 return GL_FALSE;
908 }
909
910 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
911 * OpenGL 4.1 spec says:
912 *
913 * "[INVALID_OPERATION] is generated by any command that transfers
914 * vertices to the GL if:
915 *
916 * ...
917 *
918 * - There is an active program for tessellation control,
919 * tessellation evaluation, or geometry stages with corresponding
920 * executable shader, but there is no active program with
921 * executable vertex shader."
922 */
923 if (!pipe->CurrentProgram[MESA_SHADER_VERTEX]
924 && (pipe->CurrentProgram[MESA_SHADER_GEOMETRY] ||
925 pipe->CurrentProgram[MESA_SHADER_TESS_CTRL] ||
926 pipe->CurrentProgram[MESA_SHADER_TESS_EVAL])) {
927 pipe->InfoLog = ralloc_strdup(pipe, "Program lacks a vertex shader");
928 return GL_FALSE;
929 }
930
931 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
932 * OpenGL 4.1 spec says:
933 *
934 * "[INVALID_OPERATION] is generated by any command that transfers
935 * vertices to the GL if:
936 *
937 * ...
938 *
939 * - There is no current program object specified by UseProgram,
940 * there is a current program pipeline object, and the current
941 * program for any shader stage has been relinked since being
942 * applied to the pipeline object via UseProgramStages with the
943 * PROGRAM_SEPARABLE parameter set to FALSE.
944 */
945 for (i = 0; i < MESA_SHADER_STAGES; i++) {
946 if (pipe->CurrentProgram[i] &&
947 !pipe->CurrentProgram[i]->info.separate_shader) {
948 pipe->InfoLog = ralloc_asprintf(pipe,
949 "Program %d was relinked without "
950 "PROGRAM_SEPARABLE state",
951 pipe->CurrentProgram[i]->Id);
952 return GL_FALSE;
953 }
954 }
955
956 /* Section 11.1.3.11 (Validation) of the OpenGL 4.5 spec says:
957 *
958 * "An INVALID_OPERATION error is generated by any command that trans-
959 * fers vertices to the GL or launches compute work if the current set
960 * of active program objects cannot be executed, for reasons including:
961 *
962 * ...
963 *
964 * - There is no current program object specified by UseProgram,
965 * there is a current program pipeline object, and that object is
966 * empty (no executable code is installed for any stage).
967 */
968 for (i = 0; i < MESA_SHADER_STAGES; i++) {
969 if (pipe->CurrentProgram[i]) {
970 program_empty = false;
971 break;
972 }
973 }
974
975 if (program_empty) {
976 return GL_FALSE;
977 }
978
979 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
980 * OpenGL 4.1 spec says:
981 *
982 * "[INVALID_OPERATION] is generated by any command that transfers
983 * vertices to the GL if:
984 *
985 * ...
986 *
987 * - Any two active samplers in the current program object are of
988 * different types, but refer to the same texture image unit.
989 *
990 * - The number of active samplers in the program exceeds the
991 * maximum number of texture image units allowed."
992 */
993 if (!_mesa_sampler_uniforms_pipeline_are_valid(pipe))
994 return GL_FALSE;
995
996 /* Validate inputs against outputs, this cannot be done during linking
997 * since programs have been linked separately from each other.
998 *
999 * Section 11.1.3.11 (Validation) of the OpenGL 4.5 Core Profile spec says:
1000 *
1001 * "Separable program objects may have validation failures that cannot be
1002 * detected without the complete program pipeline. Mismatched interfaces,
1003 * improper usage of program objects together, and the same
1004 * state-dependent failures can result in validation errors for such
1005 * program objects."
1006 *
1007 * OpenGL ES 3.1 specification has the same text.
1008 *
1009 * Section 11.1.3.11 (Validation) of the OpenGL ES spec also says:
1010 *
1011 * An INVALID_OPERATION error is generated by any command that transfers
1012 * vertices to the GL or launches compute work if the current set of
1013 * active program objects cannot be executed, for reasons including:
1014 *
1015 * * The current program pipeline object contains a shader interface
1016 * that doesn't have an exact match (see section 7.4.1)
1017 *
1018 * Based on this, only perform the most-strict checking on ES or when the
1019 * application has created a debug context.
1020 */
1021 if ((_mesa_is_gles(ctx) || (ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) &&
1022 !_mesa_validate_pipeline_io(pipe)) {
1023 if (_mesa_is_gles(ctx))
1024 return GL_FALSE;
1025
1026 static GLuint msg_id = 0;
1027
1028 _mesa_gl_debugf(ctx, &msg_id,
1029 MESA_DEBUG_SOURCE_API,
1030 MESA_DEBUG_TYPE_PORTABILITY,
1031 MESA_DEBUG_SEVERITY_MEDIUM,
1032 "glValidateProgramPipeline: pipeline %u does not meet "
1033 "strict OpenGL ES 3.1 requirements and may not be "
1034 "portable across desktop hardware\n",
1035 pipe->Name);
1036 }
1037
1038 pipe->Validated = GL_TRUE;
1039 return GL_TRUE;
1040 }
1041
1042 /**
1043 * Check compatibility of pipeline's program
1044 */
1045 void GLAPIENTRY
_mesa_ValidateProgramPipeline(GLuint pipeline)1046 _mesa_ValidateProgramPipeline(GLuint pipeline)
1047 {
1048 GET_CURRENT_CONTEXT(ctx);
1049
1050 if (MESA_VERBOSE & VERBOSE_API)
1051 _mesa_debug(ctx, "glValidateProgramPipeline(%u)\n", pipeline);
1052
1053 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
1054
1055 if (!pipe) {
1056 _mesa_error(ctx, GL_INVALID_OPERATION,
1057 "glValidateProgramPipeline(pipeline)");
1058 return;
1059 }
1060
1061 _mesa_validate_program_pipeline(ctx, pipe);
1062 pipe->UserValidated = pipe->Validated;
1063 }
1064
1065 void GLAPIENTRY
_mesa_GetProgramPipelineInfoLog(GLuint pipeline,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1066 _mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize,
1067 GLsizei *length, GLchar *infoLog)
1068 {
1069 GET_CURRENT_CONTEXT(ctx);
1070
1071 if (MESA_VERBOSE & VERBOSE_API)
1072 _mesa_debug(ctx, "glGetProgramPipelineInfoLog(%u, %d, %p, %p)\n",
1073 pipeline, bufSize, length, infoLog);
1074
1075 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
1076
1077 if (!pipe) {
1078 _mesa_error(ctx, GL_INVALID_VALUE,
1079 "glGetProgramPipelineInfoLog(pipeline)");
1080 return;
1081 }
1082
1083 if (bufSize < 0) {
1084 _mesa_error(ctx, GL_INVALID_VALUE,
1085 "glGetProgramPipelineInfoLog(bufSize)");
1086 return;
1087 }
1088
1089 _mesa_copy_string(infoLog, bufSize, length, pipe->InfoLog);
1090 }
1091