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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 /**
27  * \file feedback.c
28  * Selection and feedback modes functions.
29  */
30 
31 
32 #include "glheader.h"
33 #include "context.h"
34 #include "enums.h"
35 #include "feedback.h"
36 #include "macros.h"
37 #include "mtypes.h"
38 
39 
40 #define FB_3D		0x01
41 #define FB_4D		0x02
42 #define FB_COLOR	0x04
43 #define FB_TEXTURE	0X08
44 
45 
46 
47 void GLAPIENTRY
_mesa_FeedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)48 _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
49 {
50    GET_CURRENT_CONTEXT(ctx);
51 
52    if (ctx->RenderMode==GL_FEEDBACK) {
53       _mesa_error( ctx, GL_INVALID_OPERATION, "glFeedbackBuffer" );
54       return;
55    }
56    if (size<0) {
57       _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(size<0)" );
58       return;
59    }
60    if (!buffer && size > 0) {
61       _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" );
62       ctx->Feedback.BufferSize = 0;
63       return;
64    }
65 
66    switch (type) {
67       case GL_2D:
68 	 ctx->Feedback._Mask = 0;
69 	 break;
70       case GL_3D:
71 	 ctx->Feedback._Mask = FB_3D;
72 	 break;
73       case GL_3D_COLOR:
74 	 ctx->Feedback._Mask = (FB_3D | FB_COLOR);
75 	 break;
76       case GL_3D_COLOR_TEXTURE:
77 	 ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE);
78 	 break;
79       case GL_4D_COLOR_TEXTURE:
80 	 ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE);
81 	 break;
82       default:
83          _mesa_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" );
84 	 return;
85    }
86 
87    FLUSH_VERTICES(ctx, _NEW_RENDERMODE, 0); /* Always flush */
88    ctx->Feedback.Type = type;
89    ctx->Feedback.BufferSize = size;
90    ctx->Feedback.Buffer = buffer;
91    ctx->Feedback.Count = 0;	              /* Because of this. */
92 }
93 
94 
95 void GLAPIENTRY
_mesa_PassThrough(GLfloat token)96 _mesa_PassThrough( GLfloat token )
97 {
98    GET_CURRENT_CONTEXT(ctx);
99 
100    if (ctx->RenderMode==GL_FEEDBACK) {
101       FLUSH_VERTICES(ctx, 0, 0);
102       _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_PASS_THROUGH_TOKEN );
103       _mesa_feedback_token( ctx, token );
104    }
105 }
106 
107 
108 /**
109  * Put a vertex into the feedback buffer.
110  */
111 void
_mesa_feedback_vertex(struct gl_context * ctx,const GLfloat win[4],const GLfloat color[4],const GLfloat texcoord[4])112 _mesa_feedback_vertex(struct gl_context *ctx,
113                       const GLfloat win[4],
114                       const GLfloat color[4],
115                       const GLfloat texcoord[4])
116 {
117    _mesa_feedback_token( ctx, win[0] );
118    _mesa_feedback_token( ctx, win[1] );
119    if (ctx->Feedback._Mask & FB_3D) {
120       _mesa_feedback_token( ctx, win[2] );
121    }
122    if (ctx->Feedback._Mask & FB_4D) {
123       _mesa_feedback_token( ctx, win[3] );
124    }
125    if (ctx->Feedback._Mask & FB_COLOR) {
126       _mesa_feedback_token( ctx, color[0] );
127       _mesa_feedback_token( ctx, color[1] );
128       _mesa_feedback_token( ctx, color[2] );
129       _mesa_feedback_token( ctx, color[3] );
130    }
131    if (ctx->Feedback._Mask & FB_TEXTURE) {
132       _mesa_feedback_token( ctx, texcoord[0] );
133       _mesa_feedback_token( ctx, texcoord[1] );
134       _mesa_feedback_token( ctx, texcoord[2] );
135       _mesa_feedback_token( ctx, texcoord[3] );
136    }
137 }
138 
139 
140 /**********************************************************************/
141 /** \name Selection */
142 /*@{*/
143 
144 /**
145  * Establish a buffer for selection mode values.
146  *
147  * \param size buffer size.
148  * \param buffer buffer.
149  *
150  * \sa glSelectBuffer().
151  *
152  * \note this function can't be put in a display list.
153  *
154  * Verifies we're not in selection mode, flushes the vertices and initialize
155  * the fields in __struct gl_contextRec::Select with the given buffer.
156  */
157 void GLAPIENTRY
_mesa_SelectBuffer(GLsizei size,GLuint * buffer)158 _mesa_SelectBuffer( GLsizei size, GLuint *buffer )
159 {
160    GET_CURRENT_CONTEXT(ctx);
161 
162    if (size < 0) {
163       _mesa_error(ctx, GL_INVALID_VALUE, "glSelectBuffer(size)");
164       return;
165    }
166 
167    if (ctx->RenderMode==GL_SELECT) {
168       _mesa_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" );
169       return;			/* KW: added return */
170    }
171 
172    FLUSH_VERTICES(ctx, _NEW_RENDERMODE, 0);
173    ctx->Select.Buffer = buffer;
174    ctx->Select.BufferSize = size;
175    ctx->Select.BufferCount = 0;
176    ctx->Select.HitFlag = GL_FALSE;
177    ctx->Select.HitMinZ = 1.0;
178    ctx->Select.HitMaxZ = 0.0;
179 }
180 
181 
182 /**
183  * Write a value of a record into the selection buffer.
184  *
185  * \param ctx GL context.
186  * \param value value.
187  *
188  * Verifies there is free space in the buffer to write the value and
189  * increments the pointer.
190  */
191 static inline void
write_record(struct gl_context * ctx,GLuint value)192 write_record(struct gl_context *ctx, GLuint value)
193 {
194    if (ctx->Select.BufferCount < ctx->Select.BufferSize) {
195       ctx->Select.Buffer[ctx->Select.BufferCount] = value;
196    }
197    ctx->Select.BufferCount++;
198 }
199 
200 
201 /**
202  * Update the hit flag and the maximum and minimum depth values.
203  *
204  * \param ctx GL context.
205  * \param z depth.
206  *
207  * Sets gl_selection::HitFlag and updates gl_selection::HitMinZ and
208  * gl_selection::HitMaxZ.
209  */
210 void
_mesa_update_hitflag(struct gl_context * ctx,GLfloat z)211 _mesa_update_hitflag(struct gl_context *ctx, GLfloat z)
212 {
213    ctx->Select.HitFlag = GL_TRUE;
214    if (z < ctx->Select.HitMinZ) {
215       ctx->Select.HitMinZ = z;
216    }
217    if (z > ctx->Select.HitMaxZ) {
218       ctx->Select.HitMaxZ = z;
219    }
220 }
221 
222 
223 /**
224  * Write the hit record.
225  *
226  * \param ctx GL context.
227  *
228  * Write the hit record, i.e., the number of names in the stack, the minimum and
229  * maximum depth values and the number of names in the name stack at the time
230  * of the event. Resets the hit flag.
231  *
232  * \sa gl_selection.
233  */
234 static void
write_hit_record(struct gl_context * ctx)235 write_hit_record(struct gl_context *ctx)
236 {
237    GLuint i;
238    GLuint zmin, zmax, zscale = (~0u);
239 
240    /* HitMinZ and HitMaxZ are in [0,1].  Multiply these values by */
241    /* 2^32-1 and round to nearest unsigned integer. */
242 
243    assert( ctx != NULL ); /* this line magically fixes a SunOS 5.x/gcc bug */
244    zmin = (GLuint) ((GLfloat) zscale * ctx->Select.HitMinZ);
245    zmax = (GLuint) ((GLfloat) zscale * ctx->Select.HitMaxZ);
246 
247    write_record( ctx, ctx->Select.NameStackDepth );
248    write_record( ctx, zmin );
249    write_record( ctx, zmax );
250    for (i = 0; i < ctx->Select.NameStackDepth; i++) {
251       write_record( ctx, ctx->Select.NameStack[i] );
252    }
253 
254    ctx->Select.Hits++;
255    ctx->Select.HitFlag = GL_FALSE;
256    ctx->Select.HitMinZ = 1.0;
257    ctx->Select.HitMaxZ = -1.0;
258 }
259 
260 
261 /**
262  * Initialize the name stack.
263  *
264  * Verifies we are in select mode and resets the name stack depth and resets
265  * the hit record data in gl_selection. Marks new render mode in
266  * __struct gl_contextRec::NewState.
267  */
268 void GLAPIENTRY
_mesa_InitNames(void)269 _mesa_InitNames( void )
270 {
271    GET_CURRENT_CONTEXT(ctx);
272    FLUSH_VERTICES(ctx, 0, 0);
273 
274    /* Record the hit before the HitFlag is wiped out again. */
275    if (ctx->RenderMode == GL_SELECT) {
276       if (ctx->Select.HitFlag) {
277          write_hit_record( ctx );
278       }
279    }
280    ctx->Select.NameStackDepth = 0;
281    ctx->Select.HitFlag = GL_FALSE;
282    ctx->Select.HitMinZ = 1.0;
283    ctx->Select.HitMaxZ = 0.0;
284    ctx->NewState |= _NEW_RENDERMODE;
285 }
286 
287 
288 /**
289  * Load the top-most name of the name stack.
290  *
291  * \param name name.
292  *
293  * Verifies we are in selection mode and that the name stack is not empty.
294  * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
295  * and replace the top-most name in the stack.
296  *
297  * sa __struct gl_contextRec::Select.
298  */
299 void GLAPIENTRY
_mesa_LoadName(GLuint name)300 _mesa_LoadName( GLuint name )
301 {
302    GET_CURRENT_CONTEXT(ctx);
303 
304    if (ctx->RenderMode != GL_SELECT) {
305       return;
306    }
307    if (ctx->Select.NameStackDepth == 0) {
308       _mesa_error( ctx, GL_INVALID_OPERATION, "glLoadName" );
309       return;
310    }
311 
312    FLUSH_VERTICES(ctx, _NEW_RENDERMODE, 0);
313 
314    if (ctx->Select.HitFlag) {
315       write_hit_record( ctx );
316    }
317    if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) {
318       ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name;
319    }
320    else {
321       ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name;
322    }
323 }
324 
325 
326 /**
327  * Push a name into the name stack.
328  *
329  * \param name name.
330  *
331  * Verifies we are in selection mode and that the name stack is not full.
332  * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
333  * and adds the name to the top of the name stack.
334  *
335  * sa __struct gl_contextRec::Select.
336  */
337 void GLAPIENTRY
_mesa_PushName(GLuint name)338 _mesa_PushName( GLuint name )
339 {
340    GET_CURRENT_CONTEXT(ctx);
341 
342    if (ctx->RenderMode != GL_SELECT) {
343       return;
344    }
345 
346    FLUSH_VERTICES(ctx, _NEW_RENDERMODE, 0);
347    if (ctx->Select.HitFlag) {
348       write_hit_record( ctx );
349    }
350    if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) {
351       _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushName" );
352    }
353    else
354       ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name;
355 }
356 
357 
358 /**
359  * Pop a name into the name stack.
360  *
361  * Verifies we are in selection mode and that the name stack is not empty.
362  * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
363  * and removes top-most name in the name stack.
364  *
365  * sa __struct gl_contextRec::Select.
366  */
367 void GLAPIENTRY
_mesa_PopName(void)368 _mesa_PopName( void )
369 {
370    GET_CURRENT_CONTEXT(ctx);
371 
372    if (ctx->RenderMode != GL_SELECT) {
373       return;
374    }
375 
376    FLUSH_VERTICES(ctx, _NEW_RENDERMODE, 0);
377    if (ctx->Select.HitFlag) {
378       write_hit_record( ctx );
379    }
380    if (ctx->Select.NameStackDepth == 0) {
381       _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopName" );
382    }
383    else
384       ctx->Select.NameStackDepth--;
385 }
386 
387 /*@}*/
388 
389 
390 /**********************************************************************/
391 /** \name Render Mode */
392 /*@{*/
393 
394 /**
395  * Set rasterization mode.
396  *
397  * \param mode rasterization mode.
398  *
399  * \note this function can't be put in a display list.
400  *
401  * \sa glRenderMode().
402  *
403  * Flushes the vertices and do the necessary cleanup according to the previous
404  * rasterization mode, such as writing the hit record or resent the select
405  * buffer index when exiting the select mode. Updates
406  * __struct gl_contextRec::RenderMode and notifies the driver via the
407  * dd_function_table::RenderMode callback.
408  */
409 GLint GLAPIENTRY
_mesa_RenderMode(GLenum mode)410 _mesa_RenderMode( GLenum mode )
411 {
412    GET_CURRENT_CONTEXT(ctx);
413    GLint result;
414    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
415 
416    if (MESA_VERBOSE & VERBOSE_API)
417       _mesa_debug(ctx, "glRenderMode %s\n", _mesa_enum_to_string(mode));
418 
419    FLUSH_VERTICES(ctx, _NEW_RENDERMODE | _NEW_FF_VERT_PROGRAM |
420                   _NEW_FF_FRAG_PROGRAM, 0);
421 
422    switch (ctx->RenderMode) {
423       case GL_RENDER:
424 	 result = 0;
425 	 break;
426       case GL_SELECT:
427 	 if (ctx->Select.HitFlag) {
428 	    write_hit_record( ctx );
429 	 }
430 	 if (ctx->Select.BufferCount > ctx->Select.BufferSize) {
431 	    /* overflow */
432 #ifndef NDEBUG
433             _mesa_warning(ctx, "Feedback buffer overflow");
434 #endif
435 	    result = -1;
436 	 }
437 	 else {
438 	    result = ctx->Select.Hits;
439 	 }
440 	 ctx->Select.BufferCount = 0;
441 	 ctx->Select.Hits = 0;
442 	 ctx->Select.NameStackDepth = 0;
443 	 break;
444       case GL_FEEDBACK:
445 	 if (ctx->Feedback.Count > ctx->Feedback.BufferSize) {
446 	    /* overflow */
447 	    result = -1;
448 	 }
449 	 else {
450 	    result = ctx->Feedback.Count;
451 	 }
452 	 ctx->Feedback.Count = 0;
453 	 break;
454       default:
455 	 _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
456 	 return 0;
457    }
458 
459    switch (mode) {
460       case GL_RENDER:
461          break;
462       case GL_SELECT:
463 	 if (ctx->Select.BufferSize==0) {
464 	    /* haven't called glSelectBuffer yet */
465 	    _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
466 	 }
467 	 break;
468       case GL_FEEDBACK:
469 	 if (ctx->Feedback.BufferSize==0) {
470 	    /* haven't called glFeedbackBuffer yet */
471 	    _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
472 	 }
473 	 break;
474       default:
475 	 _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
476 	 return 0;
477    }
478 
479    ctx->RenderMode = mode;
480    if (ctx->Driver.RenderMode)
481       ctx->Driver.RenderMode( ctx, mode );
482 
483    return result;
484 }
485 
486 /*@}*/
487 
488 
489 /**********************************************************************/
490 /** \name Initialization */
491 /*@{*/
492 
493 /**
494  * Initialize context feedback data.
495  */
_mesa_init_feedback(struct gl_context * ctx)496 void _mesa_init_feedback( struct gl_context * ctx )
497 {
498    /* Feedback */
499    ctx->Feedback.Type = GL_2D;   /* TODO: verify */
500    ctx->Feedback.Buffer = NULL;
501    ctx->Feedback.BufferSize = 0;
502    ctx->Feedback.Count = 0;
503 
504    /* Selection/picking */
505    ctx->Select.Buffer = NULL;
506    ctx->Select.BufferSize = 0;
507    ctx->Select.BufferCount = 0;
508    ctx->Select.Hits = 0;
509    ctx->Select.NameStackDepth = 0;
510 
511    /* Miscellaneous */
512    ctx->RenderMode = GL_RENDER;
513 }
514 
515 /*@}*/
516