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1 /*
2  * Copyright © 2008, 2009 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28 
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/formats.h"
32 #include "main/shaderobj.h"
33 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34 #include "util/ralloc.h"
35 #include "util/disk_cache.h"
36 #include "util/mesa-sha1.h"
37 #include "ast.h"
38 #include "glsl_parser_extras.h"
39 #include "glsl_parser.h"
40 #include "ir_optimization.h"
41 #include "loop_analysis.h"
42 #include "builtin_functions.h"
43 
44 /**
45  * Format a short human-readable description of the given GLSL version.
46  */
47 const char *
glsl_compute_version_string(void * mem_ctx,bool is_es,unsigned version)48 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
49 {
50    return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
51                           version / 100, version % 100);
52 }
53 
54 
55 static const unsigned known_desktop_glsl_versions[] =
56    { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
57 static const unsigned known_desktop_gl_versions[] =
58    {  20,  21,  30,  31,  32,  33,  40,  41,  42,  43,  44,  45, 46 };
59 
60 
_mesa_glsl_parse_state(struct gl_context * _ctx,gl_shader_stage stage,void * mem_ctx)61 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
62 					       gl_shader_stage stage,
63                                                void *mem_ctx)
64    : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
65      switch_state(), warnings_enabled(true)
66 {
67    assert(stage < MESA_SHADER_STAGES);
68    this->stage = stage;
69 
70    this->scanner = NULL;
71    this->translation_unit.make_empty();
72    this->symbols = new(mem_ctx) glsl_symbol_table;
73 
74    this->linalloc = linear_alloc_parent(this, 0);
75 
76    this->info_log = ralloc_strdup(mem_ctx, "");
77    this->error = false;
78    this->loop_nesting_ast = NULL;
79 
80    this->uses_builtin_functions = false;
81 
82    /* Set default language version and extensions */
83    this->language_version = 110;
84    this->forced_language_version = ctx->Const.ForceGLSLVersion;
85    if (ctx->Const.GLSLZeroInit == 1) {
86       this->zero_init = (1u << ir_var_auto) | (1u << ir_var_temporary) | (1u << ir_var_shader_out);
87    } else if (ctx->Const.GLSLZeroInit == 2) {
88       this->zero_init = (1u << ir_var_auto) | (1u << ir_var_temporary) | (1u << ir_var_function_out);
89    } else {
90       this->zero_init = 0;
91    }
92    this->gl_version = 20;
93    this->compat_shader = true;
94    this->es_shader = false;
95    this->ARB_texture_rectangle_enable = true;
96 
97    /* OpenGL ES 2.0 has different defaults from desktop GL. */
98    if (ctx->API == API_OPENGLES2) {
99       this->language_version = 100;
100       this->es_shader = true;
101       this->ARB_texture_rectangle_enable = false;
102    }
103 
104    this->extensions = &ctx->Extensions;
105 
106    this->Const.MaxLights = ctx->Const.MaxLights;
107    this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
108    this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
109    this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
110    this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
111    this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
112    this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
113    this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
114    this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
115    this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
116    this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
117    this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
118 
119    this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
120 
121    this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
122 
123    /* 1.50 constants */
124    this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
125    this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
126    this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
127    this->Const.MaxGeometryShaderInvocations = ctx->Const.MaxGeometryShaderInvocations;
128    this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
129    this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
130    this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
131    this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
132    this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
133 
134    this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
135    this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
136    this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
137    this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
138    this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
139    this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
140    this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
141    this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
142    this->Const.MaxVertexAtomicCounterBuffers =
143       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
144    this->Const.MaxTessControlAtomicCounterBuffers =
145       ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
146    this->Const.MaxTessEvaluationAtomicCounterBuffers =
147       ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
148    this->Const.MaxGeometryAtomicCounterBuffers =
149       ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
150    this->Const.MaxFragmentAtomicCounterBuffers =
151       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
152    this->Const.MaxComputeAtomicCounterBuffers =
153       ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
154    this->Const.MaxCombinedAtomicCounterBuffers =
155       ctx->Const.MaxCombinedAtomicBuffers;
156    this->Const.MaxAtomicCounterBufferSize =
157       ctx->Const.MaxAtomicBufferSize;
158 
159    /* ARB_enhanced_layouts constants */
160    this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
161    this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
162 
163    /* Compute shader constants */
164    for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
165       this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
166    for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
167       this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
168 
169    this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
170    this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
171 
172    this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
173    this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
174    this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
175    this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
176    this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
177    this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
178    this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
179    this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
180    this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
181    this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
182 
183    /* ARB_viewport_array */
184    this->Const.MaxViewports = ctx->Const.MaxViewports;
185 
186    /* tessellation shader constants */
187    this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
188    this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
189    this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
190    this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
191    this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
192    this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
193    this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
194    this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
195    this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
196    this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
197    this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
198    this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
199 
200    /* GL 4.5 / OES_sample_variables */
201    this->Const.MaxSamples = ctx->Const.MaxSamples;
202 
203    this->current_function = NULL;
204    this->toplevel_ir = NULL;
205    this->found_return = false;
206    this->found_begin_interlock = false;
207    this->found_end_interlock = false;
208    this->all_invariant = false;
209    this->user_structures = NULL;
210    this->num_user_structures = 0;
211    this->num_subroutines = 0;
212    this->subroutines = NULL;
213    this->num_subroutine_types = 0;
214    this->subroutine_types = NULL;
215 
216    /* supported_versions should be large enough to support the known desktop
217     * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
218     */
219    STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
220                  ARRAY_SIZE(this->supported_versions));
221 
222    /* Populate the list of supported GLSL versions */
223    /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
224     * the OpenGL 3.2 Core context is supported, this logic will need
225     * change.  Older versions of GLSL are no longer supported
226     * outside the compatibility contexts of 3.x.
227     */
228    this->num_supported_versions = 0;
229    if (_mesa_is_desktop_gl(ctx)) {
230       for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
231          if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
232             this->supported_versions[this->num_supported_versions].ver
233                = known_desktop_glsl_versions[i];
234             this->supported_versions[this->num_supported_versions].gl_ver
235                = known_desktop_gl_versions[i];
236             this->supported_versions[this->num_supported_versions].es = false;
237             this->num_supported_versions++;
238          }
239       }
240    }
241    if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
242       this->supported_versions[this->num_supported_versions].ver = 100;
243       this->supported_versions[this->num_supported_versions].gl_ver = 20;
244       this->supported_versions[this->num_supported_versions].es = true;
245       this->num_supported_versions++;
246    }
247    if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
248       this->supported_versions[this->num_supported_versions].ver = 300;
249       this->supported_versions[this->num_supported_versions].gl_ver = 30;
250       this->supported_versions[this->num_supported_versions].es = true;
251       this->num_supported_versions++;
252    }
253    if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
254       this->supported_versions[this->num_supported_versions].ver = 310;
255       this->supported_versions[this->num_supported_versions].gl_ver = 31;
256       this->supported_versions[this->num_supported_versions].es = true;
257       this->num_supported_versions++;
258    }
259    if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
260        ctx->Extensions.ARB_ES3_2_compatibility) {
261       this->supported_versions[this->num_supported_versions].ver = 320;
262       this->supported_versions[this->num_supported_versions].gl_ver = 32;
263       this->supported_versions[this->num_supported_versions].es = true;
264       this->num_supported_versions++;
265    }
266 
267    /* Create a string for use in error messages to tell the user which GLSL
268     * versions are supported.
269     */
270    char *supported = ralloc_strdup(this, "");
271    for (unsigned i = 0; i < this->num_supported_versions; i++) {
272       unsigned ver = this->supported_versions[i].ver;
273       const char *const prefix = (i == 0)
274 	 ? ""
275 	 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
276       const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
277 
278       ralloc_asprintf_append(& supported, "%s%u.%02u%s",
279 			     prefix,
280 			     ver / 100, ver % 100,
281 			     suffix);
282    }
283 
284    this->supported_version_string = supported;
285 
286    if (ctx->Const.ForceGLSLExtensionsWarn)
287       _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
288 
289    this->default_uniform_qualifier = new(this) ast_type_qualifier();
290    this->default_uniform_qualifier->flags.q.shared = 1;
291    this->default_uniform_qualifier->flags.q.column_major = 1;
292 
293    this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
294    this->default_shader_storage_qualifier->flags.q.shared = 1;
295    this->default_shader_storage_qualifier->flags.q.column_major = 1;
296 
297    this->fs_uses_gl_fragcoord = false;
298    this->fs_redeclares_gl_fragcoord = false;
299    this->fs_origin_upper_left = false;
300    this->fs_pixel_center_integer = false;
301    this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
302 
303    this->gs_input_prim_type_specified = false;
304    this->tcs_output_vertices_specified = false;
305    this->gs_input_size = 0;
306    this->in_qualifier = new(this) ast_type_qualifier();
307    this->out_qualifier = new(this) ast_type_qualifier();
308    this->fs_early_fragment_tests = false;
309    this->fs_inner_coverage = false;
310    this->fs_post_depth_coverage = false;
311    this->fs_pixel_interlock_ordered = false;
312    this->fs_pixel_interlock_unordered = false;
313    this->fs_sample_interlock_ordered = false;
314    this->fs_sample_interlock_unordered = false;
315    this->fs_blend_support = 0;
316    memset(this->atomic_counter_offsets, 0,
317           sizeof(this->atomic_counter_offsets));
318    this->allow_extension_directive_midshader =
319       ctx->Const.AllowGLSLExtensionDirectiveMidShader;
320    this->allow_glsl_120_subset_in_110 =
321       ctx->Const.AllowGLSL120SubsetIn110;
322    this->allow_builtin_variable_redeclaration =
323       ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
324    this->ignore_write_to_readonly_var =
325       ctx->Const.GLSLIgnoreWriteToReadonlyVar;
326 
327    this->cs_input_local_size_variable_specified = false;
328 
329    /* ARB_bindless_texture */
330    this->bindless_sampler_specified = false;
331    this->bindless_image_specified = false;
332    this->bound_sampler_specified = false;
333    this->bound_image_specified = false;
334 
335    this->language_version = this->forced_language_version ?
336       this->forced_language_version : this->language_version;
337    set_valid_gl_and_glsl_versions(NULL);
338 }
339 
340 /**
341  * Determine whether the current GLSL version is sufficiently high to support
342  * a certain feature, and generate an error message if it isn't.
343  *
344  * \param required_glsl_version and \c required_glsl_es_version are
345  * interpreted as they are in _mesa_glsl_parse_state::is_version().
346  *
347  * \param locp is the parser location where the error should be reported.
348  *
349  * \param fmt (and additional arguments) constitute a printf-style error
350  * message to report if the version check fails.  Information about the
351  * current and required GLSL versions will be appended.  So, for example, if
352  * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
353  * "foo unsupported") is called, the error message will be "foo unsupported in
354  * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
355  */
356 bool
check_version(unsigned required_glsl_version,unsigned required_glsl_es_version,YYLTYPE * locp,const char * fmt,...)357 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
358                                       unsigned required_glsl_es_version,
359                                       YYLTYPE *locp, const char *fmt, ...)
360 {
361    if (this->is_version(required_glsl_version, required_glsl_es_version))
362       return true;
363 
364    va_list args;
365    va_start(args, fmt);
366    char *problem = ralloc_vasprintf(this, fmt, args);
367    va_end(args);
368    const char *glsl_version_string
369       = glsl_compute_version_string(this, false, required_glsl_version);
370    const char *glsl_es_version_string
371       = glsl_compute_version_string(this, true, required_glsl_es_version);
372    const char *requirement_string = "";
373    if (required_glsl_version && required_glsl_es_version) {
374       requirement_string = ralloc_asprintf(this, " (%s or %s required)",
375                                            glsl_version_string,
376                                            glsl_es_version_string);
377    } else if (required_glsl_version) {
378       requirement_string = ralloc_asprintf(this, " (%s required)",
379                                            glsl_version_string);
380    } else if (required_glsl_es_version) {
381       requirement_string = ralloc_asprintf(this, " (%s required)",
382                                            glsl_es_version_string);
383    }
384    _mesa_glsl_error(locp, this, "%s in %s%s",
385                     problem, this->get_version_string(),
386                     requirement_string);
387 
388    return false;
389 }
390 
391 /**
392  * This makes sure any GLSL versions defined or overridden are valid. If not it
393  * sets a valid value.
394  */
395 void
set_valid_gl_and_glsl_versions(YYLTYPE * locp)396 _mesa_glsl_parse_state::set_valid_gl_and_glsl_versions(YYLTYPE *locp)
397 {
398    bool supported = false;
399    for (unsigned i = 0; i < this->num_supported_versions; i++) {
400       if (this->supported_versions[i].ver == this->language_version
401           && this->supported_versions[i].es == this->es_shader) {
402          this->gl_version = this->supported_versions[i].gl_ver;
403          supported = true;
404          break;
405       }
406    }
407 
408    if (!supported) {
409       if (locp) {
410          _mesa_glsl_error(locp, this, "%s is not supported. "
411                           "Supported versions are: %s",
412                           this->get_version_string(),
413                           this->supported_version_string);
414       }
415 
416       /* On exit, the language_version must be set to a valid value.
417        * Later calls to _mesa_glsl_initialize_types will misbehave if
418        * the version is invalid.
419        */
420       switch (this->ctx->API) {
421       case API_OPENGL_COMPAT:
422       case API_OPENGL_CORE:
423 	 this->language_version = this->ctx->Const.GLSLVersion;
424 	 break;
425 
426       case API_OPENGLES:
427 	 FALLTHROUGH;
428 
429       case API_OPENGLES2:
430 	 this->language_version = 100;
431 	 break;
432       }
433    }
434 }
435 
436 /**
437  * Process a GLSL #version directive.
438  *
439  * \param version is the integer that follows the #version token.
440  *
441  * \param ident is a string identifier that follows the integer, if any is
442  * present.  Otherwise NULL.
443  */
444 void
process_version_directive(YYLTYPE * locp,int version,const char * ident)445 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
446                                                   const char *ident)
447 {
448    bool es_token_present = false;
449    bool compat_token_present = false;
450    if (ident) {
451       if (strcmp(ident, "es") == 0) {
452          es_token_present = true;
453       } else if (version >= 150) {
454          if (strcmp(ident, "core") == 0) {
455             /* Accept the token.  There's no need to record that this is
456              * a core profile shader since that's the only profile we support.
457              */
458          } else if (strcmp(ident, "compatibility") == 0) {
459             compat_token_present = true;
460 
461             if (this->ctx->API != API_OPENGL_COMPAT) {
462                _mesa_glsl_error(locp, this,
463                                 "the compatibility profile is not supported");
464             }
465          } else {
466             _mesa_glsl_error(locp, this,
467                              "\"%s\" is not a valid shading language profile; "
468                              "if present, it must be \"core\"", ident);
469          }
470       } else {
471          _mesa_glsl_error(locp, this,
472                           "illegal text following version number");
473       }
474    }
475 
476    this->es_shader = es_token_present;
477    if (version == 100) {
478       if (es_token_present) {
479          _mesa_glsl_error(locp, this,
480                           "GLSL 1.00 ES should be selected using "
481                           "`#version 100'");
482       } else {
483          this->es_shader = true;
484       }
485    }
486 
487    if (this->es_shader) {
488       this->ARB_texture_rectangle_enable = false;
489    }
490 
491    if (this->forced_language_version)
492       this->language_version = this->forced_language_version;
493    else
494       this->language_version = version;
495 
496    this->compat_shader = compat_token_present ||
497                          (this->ctx->API == API_OPENGL_COMPAT &&
498                           this->language_version == 140) ||
499                          (!this->es_shader && this->language_version < 140);
500 
501    set_valid_gl_and_glsl_versions(locp);
502 }
503 
504 
505 /* This helper function will append the given message to the shader's
506    info log and report it via GL_ARB_debug_output. Per that extension,
507    'type' is one of the enum values classifying the message, and
508    'id' is the implementation-defined ID of the given message. */
509 static void
_mesa_glsl_msg(const YYLTYPE * locp,_mesa_glsl_parse_state * state,GLenum type,const char * fmt,va_list ap)510 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
511                GLenum type, const char *fmt, va_list ap)
512 {
513    bool error = (type == MESA_DEBUG_TYPE_ERROR);
514    GLuint msg_id = 0;
515 
516    assert(state->info_log != NULL);
517 
518    /* Get the offset that the new message will be written to. */
519    int msg_offset = strlen(state->info_log);
520 
521    if (locp->path) {
522       ralloc_asprintf_append(&state->info_log, "\"%s\"", locp->path);
523    } else {
524       ralloc_asprintf_append(&state->info_log, "%u", locp->source);
525    }
526    ralloc_asprintf_append(&state->info_log, ":%u(%u): %s: ",
527                           locp->first_line, locp->first_column,
528                           error ? "error" : "warning");
529 
530    ralloc_vasprintf_append(&state->info_log, fmt, ap);
531 
532    const char *const msg = &state->info_log[msg_offset];
533    struct gl_context *ctx = state->ctx;
534 
535    /* Report the error via GL_ARB_debug_output. */
536    _mesa_shader_debug(ctx, type, &msg_id, msg);
537 
538    ralloc_strcat(&state->info_log, "\n");
539 }
540 
541 void
_mesa_glsl_error(YYLTYPE * locp,_mesa_glsl_parse_state * state,const char * fmt,...)542 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
543 		 const char *fmt, ...)
544 {
545    va_list ap;
546 
547    state->error = true;
548 
549    va_start(ap, fmt);
550    _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
551    va_end(ap);
552 }
553 
554 
555 void
_mesa_glsl_warning(const YYLTYPE * locp,_mesa_glsl_parse_state * state,const char * fmt,...)556 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
557 		   const char *fmt, ...)
558 {
559    if (state->warnings_enabled) {
560       va_list ap;
561 
562       va_start(ap, fmt);
563       _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
564       va_end(ap);
565    }
566 }
567 
568 
569 /**
570  * Enum representing the possible behaviors that can be specified in
571  * an #extension directive.
572  */
573 enum ext_behavior {
574    extension_disable,
575    extension_enable,
576    extension_require,
577    extension_warn
578 };
579 
580 /**
581  * Element type for _mesa_glsl_supported_extensions
582  */
583 struct _mesa_glsl_extension {
584    /**
585     * Name of the extension when referred to in a GLSL extension
586     * statement
587     */
588    const char *name;
589 
590    /**
591     * Whether this extension is a part of AEP
592     */
593    bool aep;
594 
595    /**
596     * Predicate that checks whether the relevant extension is available for
597     * this context.
598     */
599    bool (*available_pred)(const struct gl_context *,
600                           gl_api api, uint8_t version);
601 
602    /**
603     * Flag in the _mesa_glsl_parse_state struct that should be set
604     * when this extension is enabled.
605     *
606     * See note in _mesa_glsl_extension::supported_flag about "pointer
607     * to member" types.
608     */
609    bool _mesa_glsl_parse_state::* enable_flag;
610 
611    /**
612     * Flag in the _mesa_glsl_parse_state struct that should be set
613     * when the shader requests "warn" behavior for this extension.
614     *
615     * See note in _mesa_glsl_extension::supported_flag about "pointer
616     * to member" types.
617     */
618    bool _mesa_glsl_parse_state::* warn_flag;
619 
620 
621    bool compatible_with_state(const _mesa_glsl_parse_state *state,
622                               gl_api api, uint8_t gl_version) const;
623    void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
624 };
625 
626 /** Checks if the context supports a user-facing extension */
627 #define EXT(name_str, driver_cap, ...) \
628 static UNUSED bool \
629 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
630 { \
631    return ctx->Extensions.driver_cap && (version >= \
632           _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
633 }
634 #include "main/extensions_table.h"
635 #undef EXT
636 
637 #define EXT(NAME)                                           \
638    { "GL_" #NAME, false, has_##NAME,                        \
639      &_mesa_glsl_parse_state::NAME##_enable,                \
640      &_mesa_glsl_parse_state::NAME##_warn }
641 
642 #define EXT_AEP(NAME)                                       \
643    { "GL_" #NAME, true, has_##NAME,                         \
644      &_mesa_glsl_parse_state::NAME##_enable,                \
645      &_mesa_glsl_parse_state::NAME##_warn }
646 
647 /**
648  * Table of extensions that can be enabled/disabled within a shader,
649  * and the conditions under which they are supported.
650  */
651 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
652    /* ARB extensions go here, sorted alphabetically.
653     */
654    EXT(ARB_ES3_1_compatibility),
655    EXT(ARB_ES3_2_compatibility),
656    EXT(ARB_arrays_of_arrays),
657    EXT(ARB_bindless_texture),
658    EXT(ARB_compatibility),
659    EXT(ARB_compute_shader),
660    EXT(ARB_compute_variable_group_size),
661    EXT(ARB_conservative_depth),
662    EXT(ARB_cull_distance),
663    EXT(ARB_derivative_control),
664    EXT(ARB_draw_buffers),
665    EXT(ARB_draw_instanced),
666    EXT(ARB_enhanced_layouts),
667    EXT(ARB_explicit_attrib_location),
668    EXT(ARB_explicit_uniform_location),
669    EXT(ARB_fragment_coord_conventions),
670    EXT(ARB_fragment_layer_viewport),
671    EXT(ARB_fragment_shader_interlock),
672    EXT(ARB_gpu_shader5),
673    EXT(ARB_gpu_shader_fp64),
674    EXT(ARB_gpu_shader_int64),
675    EXT(ARB_post_depth_coverage),
676    EXT(ARB_sample_shading),
677    EXT(ARB_separate_shader_objects),
678    EXT(ARB_shader_atomic_counter_ops),
679    EXT(ARB_shader_atomic_counters),
680    EXT(ARB_shader_ballot),
681    EXT(ARB_shader_bit_encoding),
682    EXT(ARB_shader_clock),
683    EXT(ARB_shader_draw_parameters),
684    EXT(ARB_shader_group_vote),
685    EXT(ARB_shader_image_load_store),
686    EXT(ARB_shader_image_size),
687    EXT(ARB_shader_precision),
688    EXT(ARB_shader_stencil_export),
689    EXT(ARB_shader_storage_buffer_object),
690    EXT(ARB_shader_subroutine),
691    EXT(ARB_shader_texture_image_samples),
692    EXT(ARB_shader_texture_lod),
693    EXT(ARB_shader_viewport_layer_array),
694    EXT(ARB_shading_language_420pack),
695    EXT(ARB_shading_language_include),
696    EXT(ARB_shading_language_packing),
697    EXT(ARB_tessellation_shader),
698    EXT(ARB_texture_cube_map_array),
699    EXT(ARB_texture_gather),
700    EXT(ARB_texture_multisample),
701    EXT(ARB_texture_query_levels),
702    EXT(ARB_texture_query_lod),
703    EXT(ARB_texture_rectangle),
704    EXT(ARB_uniform_buffer_object),
705    EXT(ARB_vertex_attrib_64bit),
706    EXT(ARB_viewport_array),
707 
708    /* KHR extensions go here, sorted alphabetically.
709     */
710    EXT_AEP(KHR_blend_equation_advanced),
711 
712    /* OES extensions go here, sorted alphabetically.
713     */
714    EXT(OES_EGL_image_external),
715    EXT(OES_EGL_image_external_essl3),
716    EXT(OES_geometry_point_size),
717    EXT(OES_geometry_shader),
718    EXT(OES_gpu_shader5),
719    EXT(OES_primitive_bounding_box),
720    EXT_AEP(OES_sample_variables),
721    EXT_AEP(OES_shader_image_atomic),
722    EXT(OES_shader_io_blocks),
723    EXT_AEP(OES_shader_multisample_interpolation),
724    EXT(OES_standard_derivatives),
725    EXT(OES_tessellation_point_size),
726    EXT(OES_tessellation_shader),
727    EXT(OES_texture_3D),
728    EXT(OES_texture_buffer),
729    EXT(OES_texture_cube_map_array),
730    EXT_AEP(OES_texture_storage_multisample_2d_array),
731    EXT(OES_viewport_array),
732 
733    /* All other extensions go here, sorted alphabetically.
734     */
735    EXT(AMD_conservative_depth),
736    EXT(AMD_gpu_shader_int64),
737    EXT(AMD_shader_stencil_export),
738    EXT(AMD_shader_trinary_minmax),
739    EXT(AMD_texture_texture4),
740    EXT(AMD_vertex_shader_layer),
741    EXT(AMD_vertex_shader_viewport_index),
742    EXT(ANDROID_extension_pack_es31a),
743    EXT(EXT_blend_func_extended),
744    EXT(EXT_demote_to_helper_invocation),
745    EXT(EXT_frag_depth),
746    EXT(EXT_draw_buffers),
747    EXT(EXT_draw_instanced),
748    EXT(EXT_clip_cull_distance),
749    EXT(EXT_geometry_point_size),
750    EXT_AEP(EXT_geometry_shader),
751    EXT(EXT_gpu_shader4),
752    EXT_AEP(EXT_gpu_shader5),
753    EXT_AEP(EXT_primitive_bounding_box),
754    EXT(EXT_separate_shader_objects),
755    EXT(EXT_shader_framebuffer_fetch),
756    EXT(EXT_shader_framebuffer_fetch_non_coherent),
757    EXT(EXT_shader_group_vote),
758    EXT(EXT_shader_image_load_formatted),
759    EXT(EXT_shader_image_load_store),
760    EXT(EXT_shader_implicit_conversions),
761    EXT(EXT_shader_integer_mix),
762    EXT_AEP(EXT_shader_io_blocks),
763    EXT(EXT_shader_samples_identical),
764    EXT(EXT_tessellation_point_size),
765    EXT_AEP(EXT_tessellation_shader),
766    EXT(EXT_texture_array),
767    EXT_AEP(EXT_texture_buffer),
768    EXT_AEP(EXT_texture_cube_map_array),
769    EXT(EXT_texture_query_lod),
770    EXT(EXT_texture_shadow_lod),
771    EXT(INTEL_conservative_rasterization),
772    EXT(INTEL_shader_atomic_float_minmax),
773    EXT(INTEL_shader_integer_functions2),
774    EXT(MESA_shader_integer_functions),
775    EXT(NV_compute_shader_derivatives),
776    EXT(NV_fragment_shader_interlock),
777    EXT(NV_image_formats),
778    EXT(NV_shader_atomic_float),
779    EXT(NV_shader_atomic_int64),
780    EXT(NV_viewport_array2),
781 };
782 
783 #undef EXT
784 
785 
786 /**
787  * Determine whether a given extension is compatible with the target,
788  * API, and extension information in the current parser state.
789  */
compatible_with_state(const _mesa_glsl_parse_state * state,gl_api api,uint8_t gl_version) const790 bool _mesa_glsl_extension::compatible_with_state(
791       const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
792 {
793    return this->available_pred(state->ctx, api, gl_version);
794 }
795 
796 /**
797  * Set the appropriate flags in the parser state to establish the
798  * given behavior for this extension.
799  */
set_flags(_mesa_glsl_parse_state * state,ext_behavior behavior) const800 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
801                                      ext_behavior behavior) const
802 {
803    /* Note: the ->* operator indexes into state by the
804     * offsets this->enable_flag and this->warn_flag.  See
805     * _mesa_glsl_extension::supported_flag for more info.
806     */
807    state->*(this->enable_flag) = (behavior != extension_disable);
808    state->*(this->warn_flag)   = (behavior == extension_warn);
809 }
810 
811 /**
812  * Find an extension by name in _mesa_glsl_supported_extensions.  If
813  * the name is not found, return NULL.
814  */
find_extension(const char * name)815 static const _mesa_glsl_extension *find_extension(const char *name)
816 {
817    for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
818       if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
819          return &_mesa_glsl_supported_extensions[i];
820       }
821    }
822    return NULL;
823 }
824 
825 bool
_mesa_glsl_process_extension(const char * name,YYLTYPE * name_locp,const char * behavior_string,YYLTYPE * behavior_locp,_mesa_glsl_parse_state * state)826 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
827 			     const char *behavior_string, YYLTYPE *behavior_locp,
828 			     _mesa_glsl_parse_state *state)
829 {
830    uint8_t gl_version = state->ctx->Extensions.Version;
831    gl_api api = state->ctx->API;
832    ext_behavior behavior;
833    if (strcmp(behavior_string, "warn") == 0) {
834       behavior = extension_warn;
835    } else if (strcmp(behavior_string, "require") == 0) {
836       behavior = extension_require;
837    } else if (strcmp(behavior_string, "enable") == 0) {
838       behavior = extension_enable;
839    } else if (strcmp(behavior_string, "disable") == 0) {
840       behavior = extension_disable;
841    } else {
842       _mesa_glsl_error(behavior_locp, state,
843 		       "unknown extension behavior `%s'",
844 		       behavior_string);
845       return false;
846    }
847 
848    /* If we're in a desktop context but with an ES shader, use an ES API enum
849     * to verify extension availability.
850     */
851    if (state->es_shader && api != API_OPENGLES2)
852       api = API_OPENGLES2;
853    /* Use the language-version derived GL version to extension checks, unless
854     * we're using meta, which sets the version to the max.
855     */
856    if (gl_version != 0xff)
857       gl_version = state->gl_version;
858 
859    if (strcmp(name, "all") == 0) {
860       if ((behavior == extension_enable) || (behavior == extension_require)) {
861 	 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
862 			  (behavior == extension_enable)
863 			  ? "enable" : "require");
864 	 return false;
865       } else {
866          for (unsigned i = 0;
867               i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
868             const _mesa_glsl_extension *extension
869                = &_mesa_glsl_supported_extensions[i];
870             if (extension->compatible_with_state(state, api, gl_version)) {
871                _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
872             }
873          }
874       }
875    } else {
876       const _mesa_glsl_extension *extension = find_extension(name);
877       if (extension && extension->compatible_with_state(state, api, gl_version)) {
878          extension->set_flags(state, behavior);
879          if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
880             for (unsigned i = 0;
881                  i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
882                const _mesa_glsl_extension *extension =
883                   &_mesa_glsl_supported_extensions[i];
884 
885                if (!extension->aep)
886                   continue;
887                /* AEP should not be enabled if all of the sub-extensions can't
888                 * also be enabled. This is not the proper layer to do such
889                 * error-checking though.
890                 */
891                assert(extension->compatible_with_state(state, api, gl_version));
892                extension->set_flags(state, behavior);
893             }
894          }
895       } else {
896          static const char fmt[] = "extension `%s' unsupported in %s shader";
897 
898          if (behavior == extension_require) {
899             _mesa_glsl_error(name_locp, state, fmt,
900                              name, _mesa_shader_stage_to_string(state->stage));
901             return false;
902          } else {
903             _mesa_glsl_warning(name_locp, state, fmt,
904                                name, _mesa_shader_stage_to_string(state->stage));
905          }
906       }
907    }
908 
909    return true;
910 }
911 
912 
913 /**
914  * Recurses through <type> and <expr> if <expr> is an aggregate initializer
915  * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
916  * (process_array_constructor, et al) sufficient information to do type
917  * checking.
918  *
919  * Operates on assignments involving an aggregate initializer. E.g.,
920  *
921  * vec4 pos = {1.0, -1.0, 0.0, 1.0};
922  *
923  * or more ridiculously,
924  *
925  * struct S {
926  *     vec4 v[2];
927  * };
928  *
929  * struct {
930  *     S a[2], b;
931  *     int c;
932  * } aggregate = {
933  *     {
934  *         {
935  *             {
936  *                 {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
937  *                 {5.0, 6.0, 7.0, 8.0}  // a[0].v[1]
938  *             } // a[0].v
939  *         }, // a[0]
940  *         {
941  *             {
942  *                 {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
943  *                 {5.0, 6.0, 7.0, 8.0}  // a[1].v[1]
944  *             } // a[1].v
945  *         } // a[1]
946  *     }, // a
947  *     {
948  *         {
949  *             {1.0, 2.0, 3.0, 4.0}, // b.v[0]
950  *             {5.0, 6.0, 7.0, 8.0}  // b.v[1]
951  *         } // b.v
952  *     }, // b
953  *     4 // c
954  * };
955  *
956  * This pass is necessary because the right-hand side of <type> e = { ... }
957  * doesn't contain sufficient information to determine if the types match.
958  */
959 void
_mesa_ast_set_aggregate_type(const glsl_type * type,ast_expression * expr)960 _mesa_ast_set_aggregate_type(const glsl_type *type,
961                              ast_expression *expr)
962 {
963    ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
964    ai->constructor_type = type;
965 
966    /* If the aggregate is an array, recursively set its elements' types. */
967    if (type->is_array()) {
968       /* Each array element has the type type->fields.array.
969        *
970        * E.g., if <type> if struct S[2] we want to set each element's type to
971        * struct S.
972        */
973       for (exec_node *expr_node = ai->expressions.get_head_raw();
974            !expr_node->is_tail_sentinel();
975            expr_node = expr_node->next) {
976          ast_expression *expr = exec_node_data(ast_expression, expr_node,
977                                                link);
978 
979          if (expr->oper == ast_aggregate)
980             _mesa_ast_set_aggregate_type(type->fields.array, expr);
981       }
982 
983    /* If the aggregate is a struct, recursively set its fields' types. */
984    } else if (type->is_struct()) {
985       exec_node *expr_node = ai->expressions.get_head_raw();
986 
987       /* Iterate through the struct's fields. */
988       for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
989            i++, expr_node = expr_node->next) {
990          ast_expression *expr = exec_node_data(ast_expression, expr_node,
991                                                link);
992 
993          if (expr->oper == ast_aggregate) {
994             _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
995          }
996       }
997    /* If the aggregate is a matrix, set its columns' types. */
998    } else if (type->is_matrix()) {
999       for (exec_node *expr_node = ai->expressions.get_head_raw();
1000            !expr_node->is_tail_sentinel();
1001            expr_node = expr_node->next) {
1002          ast_expression *expr = exec_node_data(ast_expression, expr_node,
1003                                                link);
1004 
1005          if (expr->oper == ast_aggregate)
1006             _mesa_ast_set_aggregate_type(type->column_type(), expr);
1007       }
1008    }
1009 }
1010 
1011 void
_mesa_ast_process_interface_block(YYLTYPE * locp,_mesa_glsl_parse_state * state,ast_interface_block * const block,const struct ast_type_qualifier & q)1012 _mesa_ast_process_interface_block(YYLTYPE *locp,
1013                                   _mesa_glsl_parse_state *state,
1014                                   ast_interface_block *const block,
1015                                   const struct ast_type_qualifier &q)
1016 {
1017    if (q.flags.q.buffer) {
1018       if (!state->has_shader_storage_buffer_objects()) {
1019          _mesa_glsl_error(locp, state,
1020                           "#version 430 / GL_ARB_shader_storage_buffer_object "
1021                           "required for defining shader storage blocks");
1022       } else if (state->ARB_shader_storage_buffer_object_warn) {
1023          _mesa_glsl_warning(locp, state,
1024                             "#version 430 / GL_ARB_shader_storage_buffer_object "
1025                             "required for defining shader storage blocks");
1026       }
1027    } else if (q.flags.q.uniform) {
1028       if (!state->has_uniform_buffer_objects()) {
1029          _mesa_glsl_error(locp, state,
1030                           "#version 140 / GL_ARB_uniform_buffer_object "
1031                           "required for defining uniform blocks");
1032       } else if (state->ARB_uniform_buffer_object_warn) {
1033          _mesa_glsl_warning(locp, state,
1034                             "#version 140 / GL_ARB_uniform_buffer_object "
1035                             "required for defining uniform blocks");
1036       }
1037    } else {
1038       if (!state->has_shader_io_blocks()) {
1039          if (state->es_shader) {
1040             _mesa_glsl_error(locp, state,
1041                              "GL_OES_shader_io_blocks or #version 320 "
1042                              "required for using interface blocks");
1043          } else {
1044             _mesa_glsl_error(locp, state,
1045                              "#version 150 required for using "
1046                              "interface blocks");
1047          }
1048       }
1049    }
1050 
1051    /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
1052     * "It is illegal to have an input block in a vertex shader
1053     *  or an output block in a fragment shader"
1054     */
1055    if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
1056       _mesa_glsl_error(locp, state,
1057                        "`in' interface block is not allowed for "
1058                        "a vertex shader");
1059    } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
1060       _mesa_glsl_error(locp, state,
1061                        "`out' interface block is not allowed for "
1062                        "a fragment shader");
1063    }
1064 
1065    /* Since block arrays require names, and both features are added in
1066     * the same language versions, we don't have to explicitly
1067     * version-check both things.
1068     */
1069    if (block->instance_name != NULL) {
1070       state->check_version(150, 300, locp, "interface blocks with "
1071                            "an instance name are not allowed");
1072    }
1073 
1074    ast_type_qualifier::bitset_t interface_type_mask;
1075    struct ast_type_qualifier temp_type_qualifier;
1076 
1077    /* Get a bitmask containing only the in/out/uniform/buffer
1078     * flags, allowing us to ignore other irrelevant flags like
1079     * interpolation qualifiers.
1080     */
1081    temp_type_qualifier.flags.i = 0;
1082    temp_type_qualifier.flags.q.uniform = true;
1083    temp_type_qualifier.flags.q.in = true;
1084    temp_type_qualifier.flags.q.out = true;
1085    temp_type_qualifier.flags.q.buffer = true;
1086    temp_type_qualifier.flags.q.patch = true;
1087    interface_type_mask = temp_type_qualifier.flags.i;
1088 
1089    /* Get the block's interface qualifier.  The interface_qualifier
1090     * production rule guarantees that only one bit will be set (and
1091     * it will be in/out/uniform).
1092     */
1093    ast_type_qualifier::bitset_t block_interface_qualifier = q.flags.i;
1094 
1095    block->default_layout.flags.i |= block_interface_qualifier;
1096 
1097    if (state->stage == MESA_SHADER_GEOMETRY &&
1098        state->has_explicit_attrib_stream() &&
1099        block->default_layout.flags.q.out) {
1100       /* Assign global layout's stream value. */
1101       block->default_layout.flags.q.stream = 1;
1102       block->default_layout.flags.q.explicit_stream = 0;
1103       block->default_layout.stream = state->out_qualifier->stream;
1104    }
1105 
1106    if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1107       /* Assign global layout's xfb_buffer value. */
1108       block->default_layout.flags.q.xfb_buffer = 1;
1109       block->default_layout.flags.q.explicit_xfb_buffer = 0;
1110       block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1111    }
1112 
1113    foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1114       ast_type_qualifier& qualifier = member->type->qualifier;
1115       if ((qualifier.flags.i & interface_type_mask) == 0) {
1116          /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1117           * "If no optional qualifier is used in a member declaration, the
1118           *  qualifier of the variable is just in, out, or uniform as declared
1119           *  by interface-qualifier."
1120           */
1121          qualifier.flags.i |= block_interface_qualifier;
1122       } else if ((qualifier.flags.i & interface_type_mask) !=
1123                  block_interface_qualifier) {
1124          /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1125           * "If optional qualifiers are used, they can include interpolation
1126           *  and storage qualifiers and they must declare an input, output,
1127           *  or uniform variable consistent with the interface qualifier of
1128           *  the block."
1129           */
1130          _mesa_glsl_error(locp, state,
1131                           "uniform/in/out qualifier on "
1132                           "interface block member does not match "
1133                           "the interface block");
1134       }
1135 
1136       if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1137          _mesa_glsl_error(locp, state,
1138                           "invariant qualifiers can be used only "
1139                           "in interface block members for shader "
1140                           "inputs or outputs");
1141    }
1142 }
1143 
1144 static void
_mesa_ast_type_qualifier_print(const struct ast_type_qualifier * q)1145 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1146 {
1147    if (q->is_subroutine_decl())
1148       printf("subroutine ");
1149 
1150    if (q->subroutine_list) {
1151       printf("subroutine (");
1152       q->subroutine_list->print();
1153       printf(")");
1154    }
1155 
1156    if (q->flags.q.constant)
1157       printf("const ");
1158 
1159    if (q->flags.q.invariant)
1160       printf("invariant ");
1161 
1162    if (q->flags.q.attribute)
1163       printf("attribute ");
1164 
1165    if (q->flags.q.varying)
1166       printf("varying ");
1167 
1168    if (q->flags.q.in && q->flags.q.out)
1169       printf("inout ");
1170    else {
1171       if (q->flags.q.in)
1172 	 printf("in ");
1173 
1174       if (q->flags.q.out)
1175 	 printf("out ");
1176    }
1177 
1178    if (q->flags.q.centroid)
1179       printf("centroid ");
1180    if (q->flags.q.sample)
1181       printf("sample ");
1182    if (q->flags.q.patch)
1183       printf("patch ");
1184    if (q->flags.q.uniform)
1185       printf("uniform ");
1186    if (q->flags.q.buffer)
1187       printf("buffer ");
1188    if (q->flags.q.smooth)
1189       printf("smooth ");
1190    if (q->flags.q.flat)
1191       printf("flat ");
1192    if (q->flags.q.noperspective)
1193       printf("noperspective ");
1194 }
1195 
1196 
1197 void
print(void) const1198 ast_node::print(void) const
1199 {
1200    printf("unhandled node ");
1201 }
1202 
1203 
ast_node(void)1204 ast_node::ast_node(void)
1205 {
1206    this->location.path = NULL;
1207    this->location.source = 0;
1208    this->location.first_line = 0;
1209    this->location.first_column = 0;
1210    this->location.last_line = 0;
1211    this->location.last_column = 0;
1212 }
1213 
1214 
1215 static void
ast_opt_array_dimensions_print(const ast_array_specifier * array_specifier)1216 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1217 {
1218    if (array_specifier)
1219       array_specifier->print();
1220 }
1221 
1222 
1223 void
print(void) const1224 ast_compound_statement::print(void) const
1225 {
1226    printf("{\n");
1227 
1228    foreach_list_typed(ast_node, ast, link, &this->statements) {
1229       ast->print();
1230    }
1231 
1232    printf("}\n");
1233 }
1234 
1235 
ast_compound_statement(int new_scope,ast_node * statements)1236 ast_compound_statement::ast_compound_statement(int new_scope,
1237 					       ast_node *statements)
1238 {
1239    this->new_scope = new_scope;
1240 
1241    if (statements != NULL) {
1242       this->statements.push_degenerate_list_at_head(&statements->link);
1243    }
1244 }
1245 
1246 
1247 void
print(void) const1248 ast_expression::print(void) const
1249 {
1250    switch (oper) {
1251    case ast_assign:
1252    case ast_mul_assign:
1253    case ast_div_assign:
1254    case ast_mod_assign:
1255    case ast_add_assign:
1256    case ast_sub_assign:
1257    case ast_ls_assign:
1258    case ast_rs_assign:
1259    case ast_and_assign:
1260    case ast_xor_assign:
1261    case ast_or_assign:
1262       subexpressions[0]->print();
1263       printf("%s ", operator_string(oper));
1264       subexpressions[1]->print();
1265       break;
1266 
1267    case ast_field_selection:
1268       subexpressions[0]->print();
1269       printf(". %s ", primary_expression.identifier);
1270       break;
1271 
1272    case ast_plus:
1273    case ast_neg:
1274    case ast_bit_not:
1275    case ast_logic_not:
1276    case ast_pre_inc:
1277    case ast_pre_dec:
1278       printf("%s ", operator_string(oper));
1279       subexpressions[0]->print();
1280       break;
1281 
1282    case ast_post_inc:
1283    case ast_post_dec:
1284       subexpressions[0]->print();
1285       printf("%s ", operator_string(oper));
1286       break;
1287 
1288    case ast_conditional:
1289       subexpressions[0]->print();
1290       printf("? ");
1291       subexpressions[1]->print();
1292       printf(": ");
1293       subexpressions[2]->print();
1294       break;
1295 
1296    case ast_array_index:
1297       subexpressions[0]->print();
1298       printf("[ ");
1299       subexpressions[1]->print();
1300       printf("] ");
1301       break;
1302 
1303    case ast_function_call: {
1304       subexpressions[0]->print();
1305       printf("( ");
1306 
1307       foreach_list_typed (ast_node, ast, link, &this->expressions) {
1308 	 if (&ast->link != this->expressions.get_head())
1309 	    printf(", ");
1310 
1311 	 ast->print();
1312       }
1313 
1314       printf(") ");
1315       break;
1316    }
1317 
1318    case ast_identifier:
1319       printf("%s ", primary_expression.identifier);
1320       break;
1321 
1322    case ast_int_constant:
1323       printf("%d ", primary_expression.int_constant);
1324       break;
1325 
1326    case ast_uint_constant:
1327       printf("%u ", primary_expression.uint_constant);
1328       break;
1329 
1330    case ast_float_constant:
1331       printf("%f ", primary_expression.float_constant);
1332       break;
1333 
1334    case ast_double_constant:
1335       printf("%f ", primary_expression.double_constant);
1336       break;
1337 
1338    case ast_int64_constant:
1339       printf("%" PRId64 " ", primary_expression.int64_constant);
1340       break;
1341 
1342    case ast_uint64_constant:
1343       printf("%" PRIu64 " ", primary_expression.uint64_constant);
1344       break;
1345 
1346    case ast_bool_constant:
1347       printf("%s ",
1348 	     primary_expression.bool_constant
1349 	     ? "true" : "false");
1350       break;
1351 
1352    case ast_sequence: {
1353       printf("( ");
1354       foreach_list_typed (ast_node, ast, link, & this->expressions) {
1355 	 if (&ast->link != this->expressions.get_head())
1356 	    printf(", ");
1357 
1358 	 ast->print();
1359       }
1360       printf(") ");
1361       break;
1362    }
1363 
1364    case ast_aggregate: {
1365       printf("{ ");
1366       foreach_list_typed (ast_node, ast, link, & this->expressions) {
1367 	 if (&ast->link != this->expressions.get_head())
1368 	    printf(", ");
1369 
1370 	 ast->print();
1371       }
1372       printf("} ");
1373       break;
1374    }
1375 
1376    default:
1377       assert(0);
1378       break;
1379    }
1380 }
1381 
ast_expression(int oper,ast_expression * ex0,ast_expression * ex1,ast_expression * ex2)1382 ast_expression::ast_expression(int oper,
1383 			       ast_expression *ex0,
1384 			       ast_expression *ex1,
1385 			       ast_expression *ex2) :
1386    primary_expression()
1387 {
1388    this->oper = ast_operators(oper);
1389    this->subexpressions[0] = ex0;
1390    this->subexpressions[1] = ex1;
1391    this->subexpressions[2] = ex2;
1392    this->non_lvalue_description = NULL;
1393    this->is_lhs = false;
1394 }
1395 
1396 
1397 void
print(void) const1398 ast_expression_statement::print(void) const
1399 {
1400    if (expression)
1401       expression->print();
1402 
1403    printf("; ");
1404 }
1405 
1406 
ast_expression_statement(ast_expression * ex)1407 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1408    expression(ex)
1409 {
1410    /* empty */
1411 }
1412 
1413 
1414 void
print(void) const1415 ast_function::print(void) const
1416 {
1417    return_type->print();
1418    printf(" %s (", identifier);
1419 
1420    foreach_list_typed(ast_node, ast, link, & this->parameters) {
1421       ast->print();
1422    }
1423 
1424    printf(")");
1425 }
1426 
1427 
ast_function(void)1428 ast_function::ast_function(void)
1429    : return_type(NULL), identifier(NULL), is_definition(false),
1430      signature(NULL)
1431 {
1432    /* empty */
1433 }
1434 
1435 
1436 void
print(void) const1437 ast_fully_specified_type::print(void) const
1438 {
1439    _mesa_ast_type_qualifier_print(& qualifier);
1440    specifier->print();
1441 }
1442 
1443 
1444 void
print(void) const1445 ast_parameter_declarator::print(void) const
1446 {
1447    type->print();
1448    if (identifier)
1449       printf("%s ", identifier);
1450    ast_opt_array_dimensions_print(array_specifier);
1451 }
1452 
1453 
1454 void
print(void) const1455 ast_function_definition::print(void) const
1456 {
1457    prototype->print();
1458    body->print();
1459 }
1460 
1461 
1462 void
print(void) const1463 ast_declaration::print(void) const
1464 {
1465    printf("%s ", identifier);
1466    ast_opt_array_dimensions_print(array_specifier);
1467 
1468    if (initializer) {
1469       printf("= ");
1470       initializer->print();
1471    }
1472 }
1473 
1474 
ast_declaration(const char * identifier,ast_array_specifier * array_specifier,ast_expression * initializer)1475 ast_declaration::ast_declaration(const char *identifier,
1476 				 ast_array_specifier *array_specifier,
1477 				 ast_expression *initializer)
1478 {
1479    this->identifier = identifier;
1480    this->array_specifier = array_specifier;
1481    this->initializer = initializer;
1482 }
1483 
1484 
1485 void
print(void) const1486 ast_declarator_list::print(void) const
1487 {
1488    assert(type || invariant);
1489 
1490    if (type)
1491       type->print();
1492    else if (invariant)
1493       printf("invariant ");
1494    else
1495       printf("precise ");
1496 
1497    foreach_list_typed (ast_node, ast, link, & this->declarations) {
1498       if (&ast->link != this->declarations.get_head())
1499 	 printf(", ");
1500 
1501       ast->print();
1502    }
1503 
1504    printf("; ");
1505 }
1506 
1507 
ast_declarator_list(ast_fully_specified_type * type)1508 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1509 {
1510    this->type = type;
1511    this->invariant = false;
1512    this->precise = false;
1513 }
1514 
1515 void
print(void) const1516 ast_jump_statement::print(void) const
1517 {
1518    switch (mode) {
1519    case ast_continue:
1520       printf("continue; ");
1521       break;
1522    case ast_break:
1523       printf("break; ");
1524       break;
1525    case ast_return:
1526       printf("return ");
1527       if (opt_return_value)
1528 	 opt_return_value->print();
1529 
1530       printf("; ");
1531       break;
1532    case ast_discard:
1533       printf("discard; ");
1534       break;
1535    }
1536 }
1537 
1538 
ast_jump_statement(int mode,ast_expression * return_value)1539 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1540    : opt_return_value(NULL)
1541 {
1542    this->mode = ast_jump_modes(mode);
1543 
1544    if (mode == ast_return)
1545       opt_return_value = return_value;
1546 }
1547 
1548 
1549 void
print(void) const1550 ast_demote_statement::print(void) const
1551 {
1552    printf("demote; ");
1553 }
1554 
1555 
1556 void
print(void) const1557 ast_selection_statement::print(void) const
1558 {
1559    printf("if ( ");
1560    condition->print();
1561    printf(") ");
1562 
1563    then_statement->print();
1564 
1565    if (else_statement) {
1566       printf("else ");
1567       else_statement->print();
1568    }
1569 }
1570 
1571 
ast_selection_statement(ast_expression * condition,ast_node * then_statement,ast_node * else_statement)1572 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1573 						 ast_node *then_statement,
1574 						 ast_node *else_statement)
1575 {
1576    this->condition = condition;
1577    this->then_statement = then_statement;
1578    this->else_statement = else_statement;
1579 }
1580 
1581 
1582 void
print(void) const1583 ast_switch_statement::print(void) const
1584 {
1585    printf("switch ( ");
1586    test_expression->print();
1587    printf(") ");
1588 
1589    body->print();
1590 }
1591 
1592 
ast_switch_statement(ast_expression * test_expression,ast_node * body)1593 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1594 					   ast_node *body)
1595 {
1596    this->test_expression = test_expression;
1597    this->body = body;
1598    this->test_val = NULL;
1599 }
1600 
1601 
1602 void
print(void) const1603 ast_switch_body::print(void) const
1604 {
1605    printf("{\n");
1606    if (stmts != NULL) {
1607       stmts->print();
1608    }
1609    printf("}\n");
1610 }
1611 
1612 
ast_switch_body(ast_case_statement_list * stmts)1613 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1614 {
1615    this->stmts = stmts;
1616 }
1617 
1618 
print(void) const1619 void ast_case_label::print(void) const
1620 {
1621    if (test_value != NULL) {
1622       printf("case ");
1623       test_value->print();
1624       printf(": ");
1625    } else {
1626       printf("default: ");
1627    }
1628 }
1629 
1630 
ast_case_label(ast_expression * test_value)1631 ast_case_label::ast_case_label(ast_expression *test_value)
1632 {
1633    this->test_value = test_value;
1634 }
1635 
1636 
print(void) const1637 void ast_case_label_list::print(void) const
1638 {
1639    foreach_list_typed(ast_node, ast, link, & this->labels) {
1640       ast->print();
1641    }
1642    printf("\n");
1643 }
1644 
1645 
ast_case_label_list(void)1646 ast_case_label_list::ast_case_label_list(void)
1647 {
1648 }
1649 
1650 
print(void) const1651 void ast_case_statement::print(void) const
1652 {
1653    labels->print();
1654    foreach_list_typed(ast_node, ast, link, & this->stmts) {
1655       ast->print();
1656       printf("\n");
1657    }
1658 }
1659 
1660 
ast_case_statement(ast_case_label_list * labels)1661 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1662 {
1663    this->labels = labels;
1664 }
1665 
1666 
print(void) const1667 void ast_case_statement_list::print(void) const
1668 {
1669    foreach_list_typed(ast_node, ast, link, & this->cases) {
1670       ast->print();
1671    }
1672 }
1673 
1674 
ast_case_statement_list(void)1675 ast_case_statement_list::ast_case_statement_list(void)
1676 {
1677 }
1678 
1679 
1680 void
print(void) const1681 ast_iteration_statement::print(void) const
1682 {
1683    switch (mode) {
1684    case ast_for:
1685       printf("for( ");
1686       if (init_statement)
1687 	 init_statement->print();
1688       printf("; ");
1689 
1690       if (condition)
1691 	 condition->print();
1692       printf("; ");
1693 
1694       if (rest_expression)
1695 	 rest_expression->print();
1696       printf(") ");
1697 
1698       body->print();
1699       break;
1700 
1701    case ast_while:
1702       printf("while ( ");
1703       if (condition)
1704 	 condition->print();
1705       printf(") ");
1706       body->print();
1707       break;
1708 
1709    case ast_do_while:
1710       printf("do ");
1711       body->print();
1712       printf("while ( ");
1713       if (condition)
1714 	 condition->print();
1715       printf("); ");
1716       break;
1717    }
1718 }
1719 
1720 
ast_iteration_statement(int mode,ast_node * init,ast_node * condition,ast_expression * rest_expression,ast_node * body)1721 ast_iteration_statement::ast_iteration_statement(int mode,
1722 						 ast_node *init,
1723 						 ast_node *condition,
1724 						 ast_expression *rest_expression,
1725 						 ast_node *body)
1726 {
1727    this->mode = ast_iteration_modes(mode);
1728    this->init_statement = init;
1729    this->condition = condition;
1730    this->rest_expression = rest_expression;
1731    this->body = body;
1732 }
1733 
1734 
1735 void
print(void) const1736 ast_struct_specifier::print(void) const
1737 {
1738    printf("struct %s { ", name);
1739    foreach_list_typed(ast_node, ast, link, &this->declarations) {
1740       ast->print();
1741    }
1742    printf("} ");
1743 }
1744 
1745 
ast_struct_specifier(const char * identifier,ast_declarator_list * declarator_list)1746 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1747 					   ast_declarator_list *declarator_list)
1748    : name(identifier), layout(NULL), declarations(), is_declaration(true),
1749      type(NULL)
1750 {
1751    this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1752 }
1753 
print(void) const1754 void ast_subroutine_list::print(void) const
1755 {
1756    foreach_list_typed (ast_node, ast, link, & this->declarations) {
1757       if (&ast->link != this->declarations.get_head())
1758          printf(", ");
1759       ast->print();
1760    }
1761 }
1762 
1763 static void
set_shader_inout_layout(struct gl_shader * shader,struct _mesa_glsl_parse_state * state)1764 set_shader_inout_layout(struct gl_shader *shader,
1765 		     struct _mesa_glsl_parse_state *state)
1766 {
1767    /* Should have been prevented by the parser. */
1768    if (shader->Stage != MESA_SHADER_GEOMETRY &&
1769        shader->Stage != MESA_SHADER_TESS_EVAL &&
1770        shader->Stage != MESA_SHADER_COMPUTE) {
1771       assert(!state->in_qualifier->flags.i);
1772    }
1773 
1774    if (shader->Stage != MESA_SHADER_COMPUTE) {
1775       /* Should have been prevented by the parser. */
1776       assert(!state->cs_input_local_size_specified);
1777       assert(!state->cs_input_local_size_variable_specified);
1778       assert(state->cs_derivative_group == DERIVATIVE_GROUP_NONE);
1779    }
1780 
1781    if (shader->Stage != MESA_SHADER_FRAGMENT) {
1782       /* Should have been prevented by the parser. */
1783       assert(!state->fs_uses_gl_fragcoord);
1784       assert(!state->fs_redeclares_gl_fragcoord);
1785       assert(!state->fs_pixel_center_integer);
1786       assert(!state->fs_origin_upper_left);
1787       assert(!state->fs_early_fragment_tests);
1788       assert(!state->fs_inner_coverage);
1789       assert(!state->fs_post_depth_coverage);
1790       assert(!state->fs_pixel_interlock_ordered);
1791       assert(!state->fs_pixel_interlock_unordered);
1792       assert(!state->fs_sample_interlock_ordered);
1793       assert(!state->fs_sample_interlock_unordered);
1794    }
1795 
1796    for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1797       if (state->out_qualifier->out_xfb_stride[i]) {
1798          unsigned xfb_stride;
1799          if (state->out_qualifier->out_xfb_stride[i]->
1800                 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1801                 true)) {
1802             shader->TransformFeedbackBufferStride[i] = xfb_stride;
1803          }
1804       }
1805    }
1806 
1807    switch (shader->Stage) {
1808    case MESA_SHADER_TESS_CTRL:
1809       shader->info.TessCtrl.VerticesOut = 0;
1810       if (state->tcs_output_vertices_specified) {
1811          unsigned vertices;
1812          if (state->out_qualifier->vertices->
1813                process_qualifier_constant(state, "vertices", &vertices,
1814                                           false)) {
1815 
1816             YYLTYPE loc = state->out_qualifier->vertices->get_location();
1817             if (vertices > state->Const.MaxPatchVertices) {
1818                _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1819                                 "GL_MAX_PATCH_VERTICES", vertices);
1820             }
1821             shader->info.TessCtrl.VerticesOut = vertices;
1822          }
1823       }
1824       break;
1825    case MESA_SHADER_TESS_EVAL:
1826       shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1827       if (state->in_qualifier->flags.q.prim_type)
1828          shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1829 
1830       shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1831       if (state->in_qualifier->flags.q.vertex_spacing)
1832          shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1833 
1834       shader->info.TessEval.VertexOrder = 0;
1835       if (state->in_qualifier->flags.q.ordering)
1836          shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1837 
1838       shader->info.TessEval.PointMode = -1;
1839       if (state->in_qualifier->flags.q.point_mode)
1840          shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1841       break;
1842    case MESA_SHADER_GEOMETRY:
1843       shader->info.Geom.VerticesOut = -1;
1844       if (state->out_qualifier->flags.q.max_vertices) {
1845          unsigned qual_max_vertices;
1846          if (state->out_qualifier->max_vertices->
1847                process_qualifier_constant(state, "max_vertices",
1848                                           &qual_max_vertices, true)) {
1849 
1850             if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1851                YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1852                _mesa_glsl_error(&loc, state,
1853                                 "maximum output vertices (%d) exceeds "
1854                                 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1855                                 qual_max_vertices);
1856             }
1857             shader->info.Geom.VerticesOut = qual_max_vertices;
1858          }
1859       }
1860 
1861       if (state->gs_input_prim_type_specified) {
1862          shader->info.Geom.InputType = state->in_qualifier->prim_type;
1863       } else {
1864          shader->info.Geom.InputType = PRIM_UNKNOWN;
1865       }
1866 
1867       if (state->out_qualifier->flags.q.prim_type) {
1868          shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1869       } else {
1870          shader->info.Geom.OutputType = PRIM_UNKNOWN;
1871       }
1872 
1873       shader->info.Geom.Invocations = 0;
1874       if (state->in_qualifier->flags.q.invocations) {
1875          unsigned invocations;
1876          if (state->in_qualifier->invocations->
1877                process_qualifier_constant(state, "invocations",
1878                                           &invocations, false)) {
1879 
1880             YYLTYPE loc = state->in_qualifier->invocations->get_location();
1881             if (invocations > state->Const.MaxGeometryShaderInvocations) {
1882                _mesa_glsl_error(&loc, state,
1883                                 "invocations (%d) exceeds "
1884                                 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1885                                 invocations);
1886             }
1887             shader->info.Geom.Invocations = invocations;
1888          }
1889       }
1890       break;
1891 
1892    case MESA_SHADER_COMPUTE:
1893       if (state->cs_input_local_size_specified) {
1894          for (int i = 0; i < 3; i++)
1895             shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1896       } else {
1897          for (int i = 0; i < 3; i++)
1898             shader->info.Comp.LocalSize[i] = 0;
1899       }
1900 
1901       shader->info.Comp.LocalSizeVariable =
1902          state->cs_input_local_size_variable_specified;
1903 
1904       shader->info.Comp.DerivativeGroup = state->cs_derivative_group;
1905 
1906       if (state->NV_compute_shader_derivatives_enable) {
1907          /* We allow multiple cs_input_layout nodes, but do not store them in
1908           * a convenient place, so for now live with an empty location error.
1909           */
1910          YYLTYPE loc = {0};
1911          if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_QUADS) {
1912             if (shader->info.Comp.LocalSize[0] % 2 != 0) {
1913                _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
1914                                 "local group size whose first dimension "
1915                                 "is a multiple of 2\n");
1916             }
1917             if (shader->info.Comp.LocalSize[1] % 2 != 0) {
1918                _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
1919                                 "local group size whose second dimension "
1920                                 "is a multiple of 2\n");
1921             }
1922          } else if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_LINEAR) {
1923             if ((shader->info.Comp.LocalSize[0] *
1924                  shader->info.Comp.LocalSize[1] *
1925                  shader->info.Comp.LocalSize[2]) % 4 != 0) {
1926                _mesa_glsl_error(&loc, state, "derivative_group_linearNV must be used with a "
1927                             "local group size whose total number of invocations "
1928                             "is a multiple of 4\n");
1929             }
1930          }
1931       }
1932 
1933       break;
1934 
1935    case MESA_SHADER_FRAGMENT:
1936       shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1937       shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1938       shader->pixel_center_integer = state->fs_pixel_center_integer;
1939       shader->origin_upper_left = state->fs_origin_upper_left;
1940       shader->ARB_fragment_coord_conventions_enable =
1941          state->ARB_fragment_coord_conventions_enable;
1942       shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1943       shader->InnerCoverage = state->fs_inner_coverage;
1944       shader->PostDepthCoverage = state->fs_post_depth_coverage;
1945       shader->PixelInterlockOrdered = state->fs_pixel_interlock_ordered;
1946       shader->PixelInterlockUnordered = state->fs_pixel_interlock_unordered;
1947       shader->SampleInterlockOrdered = state->fs_sample_interlock_ordered;
1948       shader->SampleInterlockUnordered = state->fs_sample_interlock_unordered;
1949       shader->BlendSupport = state->fs_blend_support;
1950       break;
1951 
1952    default:
1953       /* Nothing to do. */
1954       break;
1955    }
1956 
1957    shader->bindless_sampler = state->bindless_sampler_specified;
1958    shader->bindless_image = state->bindless_image_specified;
1959    shader->bound_sampler = state->bound_sampler_specified;
1960    shader->bound_image = state->bound_image_specified;
1961    shader->redeclares_gl_layer = state->redeclares_gl_layer;
1962    shader->layer_viewport_relative = state->layer_viewport_relative;
1963 }
1964 
1965 /* src can be NULL if only the symbols found in the exec_list should be
1966  * copied
1967  */
1968 void
_mesa_glsl_copy_symbols_from_table(struct exec_list * shader_ir,struct glsl_symbol_table * src,struct glsl_symbol_table * dest)1969 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1970                                    struct glsl_symbol_table *src,
1971                                    struct glsl_symbol_table *dest)
1972 {
1973    foreach_in_list (ir_instruction, ir, shader_ir) {
1974       switch (ir->ir_type) {
1975       case ir_type_function:
1976          dest->add_function((ir_function *) ir);
1977          break;
1978       case ir_type_variable: {
1979          ir_variable *const var = (ir_variable *) ir;
1980 
1981          if (var->data.mode != ir_var_temporary)
1982             dest->add_variable(var);
1983          break;
1984       }
1985       default:
1986          break;
1987       }
1988    }
1989 
1990    if (src != NULL) {
1991       /* Explicitly copy the gl_PerVertex interface definitions because these
1992        * are needed to check they are the same during the interstage link.
1993        * They can’t necessarily be found via the exec_list because the members
1994        * might not be referenced. The GL spec still requires that they match
1995        * in that case.
1996        */
1997       const glsl_type *iface =
1998          src->get_interface("gl_PerVertex", ir_var_shader_in);
1999       if (iface)
2000          dest->add_interface(iface->name, iface, ir_var_shader_in);
2001 
2002       iface = src->get_interface("gl_PerVertex", ir_var_shader_out);
2003       if (iface)
2004          dest->add_interface(iface->name, iface, ir_var_shader_out);
2005    }
2006 }
2007 
2008 extern "C" {
2009 
2010 static void
assign_subroutine_indexes(struct _mesa_glsl_parse_state * state)2011 assign_subroutine_indexes(struct _mesa_glsl_parse_state *state)
2012 {
2013    int j, k;
2014    int index = 0;
2015 
2016    for (j = 0; j < state->num_subroutines; j++) {
2017       while (state->subroutines[j]->subroutine_index == -1) {
2018          for (k = 0; k < state->num_subroutines; k++) {
2019             if (state->subroutines[k]->subroutine_index == index)
2020                break;
2021             else if (k == state->num_subroutines - 1) {
2022                state->subroutines[j]->subroutine_index = index;
2023             }
2024          }
2025          index++;
2026       }
2027    }
2028 }
2029 
2030 static void
add_builtin_defines(struct _mesa_glsl_parse_state * state,void (* add_builtin_define)(struct glcpp_parser *,const char *,int),struct glcpp_parser * data,unsigned version,bool es)2031 add_builtin_defines(struct _mesa_glsl_parse_state *state,
2032                     void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
2033                     struct glcpp_parser *data,
2034                     unsigned version,
2035                     bool es)
2036 {
2037    unsigned gl_version = state->ctx->Extensions.Version;
2038    gl_api api = state->ctx->API;
2039 
2040    if (gl_version != 0xff) {
2041       unsigned i;
2042       for (i = 0; i < state->num_supported_versions; i++) {
2043          if (state->supported_versions[i].ver == version &&
2044              state->supported_versions[i].es == es) {
2045             gl_version = state->supported_versions[i].gl_ver;
2046             break;
2047          }
2048       }
2049 
2050       if (i == state->num_supported_versions)
2051          return;
2052    }
2053 
2054    if (es)
2055       api = API_OPENGLES2;
2056 
2057    for (unsigned i = 0;
2058         i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
2059       const _mesa_glsl_extension *extension
2060          = &_mesa_glsl_supported_extensions[i];
2061       if (extension->compatible_with_state(state, api, gl_version)) {
2062          add_builtin_define(data, extension->name, 1);
2063       }
2064    }
2065 }
2066 
2067 /* Implements parsing checks that we can't do during parsing */
2068 static void
do_late_parsing_checks(struct _mesa_glsl_parse_state * state)2069 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
2070 {
2071    if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
2072       YYLTYPE loc;
2073       memset(&loc, 0, sizeof(loc));
2074       _mesa_glsl_error(&loc, state, "Compute shaders require "
2075                        "GLSL 4.30 or GLSL ES 3.10");
2076    }
2077 }
2078 
2079 static void
opt_shader_and_create_symbol_table(struct gl_context * ctx,struct glsl_symbol_table * source_symbols,struct gl_shader * shader)2080 opt_shader_and_create_symbol_table(struct gl_context *ctx,
2081                                    struct glsl_symbol_table *source_symbols,
2082                                    struct gl_shader *shader)
2083 {
2084    assert(shader->CompileStatus != COMPILE_FAILURE &&
2085           !shader->ir->is_empty());
2086 
2087    struct gl_shader_compiler_options *options =
2088       &ctx->Const.ShaderCompilerOptions[shader->Stage];
2089 
2090    /* Do some optimization at compile time to reduce shader IR size
2091     * and reduce later work if the same shader is linked multiple times
2092     */
2093    if (ctx->Const.GLSLOptimizeConservatively) {
2094       /* Run it just once. */
2095       do_common_optimization(shader->ir, false, false, options,
2096                              ctx->Const.NativeIntegers);
2097    } else {
2098       /* Repeat it until it stops making changes. */
2099       while (do_common_optimization(shader->ir, false, false, options,
2100                                     ctx->Const.NativeIntegers))
2101          ;
2102    }
2103 
2104    validate_ir_tree(shader->ir);
2105 
2106    enum ir_variable_mode other;
2107    switch (shader->Stage) {
2108    case MESA_SHADER_VERTEX:
2109       other = ir_var_shader_in;
2110       break;
2111    case MESA_SHADER_FRAGMENT:
2112       other = ir_var_shader_out;
2113       break;
2114    default:
2115       /* Something invalid to ensure optimize_dead_builtin_uniforms
2116        * doesn't remove anything other than uniforms or constants.
2117        */
2118       other = ir_var_mode_count;
2119       break;
2120    }
2121 
2122    optimize_dead_builtin_variables(shader->ir, other);
2123 
2124    validate_ir_tree(shader->ir);
2125 
2126    /* Retain any live IR, but trash the rest. */
2127    reparent_ir(shader->ir, shader->ir);
2128 
2129    /* Destroy the symbol table.  Create a new symbol table that contains only
2130     * the variables and functions that still exist in the IR.  The symbol
2131     * table will be used later during linking.
2132     *
2133     * There must NOT be any freed objects still referenced by the symbol
2134     * table.  That could cause the linker to dereference freed memory.
2135     *
2136     * We don't have to worry about types or interface-types here because those
2137     * are fly-weights that are looked up by glsl_type.
2138     */
2139    _mesa_glsl_copy_symbols_from_table(shader->ir, source_symbols,
2140                                       shader->symbols);
2141 }
2142 
2143 static bool
can_skip_compile(struct gl_context * ctx,struct gl_shader * shader,const char * source,bool force_recompile,bool source_has_shader_include)2144 can_skip_compile(struct gl_context *ctx, struct gl_shader *shader,
2145                  const char *source, bool force_recompile,
2146                  bool source_has_shader_include)
2147 {
2148    if (!force_recompile) {
2149       if (ctx->Cache) {
2150          char buf[41];
2151          disk_cache_compute_key(ctx->Cache, source, strlen(source),
2152                                 shader->sha1);
2153          if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2154             /* We've seen this shader before and know it compiles */
2155             if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2156                _mesa_sha1_format(buf, shader->sha1);
2157                fprintf(stderr, "deferring compile of shader: %s\n", buf);
2158             }
2159             shader->CompileStatus = COMPILE_SKIPPED;
2160 
2161             free((void *)shader->FallbackSource);
2162 
2163             /* Copy pre-processed shader include to fallback source otherwise
2164              * we have no guarantee the shader include source tree has not
2165              * changed.
2166              */
2167             shader->FallbackSource = source_has_shader_include ?
2168                strdup(source) : NULL;
2169             return true;
2170          }
2171       }
2172    } else {
2173       /* We should only ever end up here if a re-compile has been forced by a
2174        * shader cache miss. In which case we can skip the compile if its
2175        * already been done by a previous fallback or the initial compile call.
2176        */
2177       if (shader->CompileStatus == COMPILE_SUCCESS)
2178          return true;
2179    }
2180 
2181    return false;
2182 }
2183 
2184 void
_mesa_glsl_compile_shader(struct gl_context * ctx,struct gl_shader * shader,bool dump_ast,bool dump_hir,bool force_recompile)2185 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2186                           bool dump_ast, bool dump_hir, bool force_recompile)
2187 {
2188    const char *source = force_recompile && shader->FallbackSource ?
2189       shader->FallbackSource : shader->Source;
2190 
2191    /* Note this will be true for shaders the have #include inside comments
2192     * however that should be rare enough not to worry about.
2193     */
2194    bool source_has_shader_include =
2195       strstr(source, "#include") == NULL ? false : true;
2196 
2197    /* If there was no shader include we can check the shader cache and skip
2198     * compilation before we run the preprocessor. We never skip compiling
2199     * shaders that use ARB_shading_language_include because we would need to
2200     * keep duplicate copies of the shader include source tree and paths.
2201     */
2202    if (!source_has_shader_include &&
2203        can_skip_compile(ctx, shader, source, force_recompile, false))
2204       return;
2205 
2206     struct _mesa_glsl_parse_state *state =
2207       new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2208 
2209    if (ctx->Const.GenerateTemporaryNames)
2210       (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2211                               false, true);
2212 
2213    if (!source_has_shader_include || !force_recompile) {
2214       state->error = glcpp_preprocess(state, &source, &state->info_log,
2215                                       add_builtin_defines, state, ctx);
2216    }
2217 
2218    /* Now that we have run the preprocessor we can check the shader cache and
2219     * skip compilation if possible for those shaders that contained a shader
2220     * include.
2221     */
2222    if (source_has_shader_include &&
2223        can_skip_compile(ctx, shader, source, force_recompile, true))
2224       return;
2225 
2226    if (!state->error) {
2227      _mesa_glsl_lexer_ctor(state, source);
2228      _mesa_glsl_parse(state);
2229      _mesa_glsl_lexer_dtor(state);
2230      do_late_parsing_checks(state);
2231    }
2232 
2233    if (dump_ast) {
2234       foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2235          ast->print();
2236       }
2237       printf("\n\n");
2238    }
2239 
2240    ralloc_free(shader->ir);
2241    shader->ir = new(shader) exec_list;
2242    if (!state->error && !state->translation_unit.is_empty())
2243       _mesa_ast_to_hir(shader->ir, state);
2244 
2245    if (!state->error) {
2246       validate_ir_tree(shader->ir);
2247 
2248       /* Print out the unoptimized IR. */
2249       if (dump_hir) {
2250          _mesa_print_ir(stdout, shader->ir, state);
2251       }
2252    }
2253 
2254    if (shader->InfoLog)
2255       ralloc_free(shader->InfoLog);
2256 
2257    if (!state->error)
2258       set_shader_inout_layout(shader, state);
2259 
2260    shader->symbols = new(shader->ir) glsl_symbol_table;
2261    shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2262    shader->InfoLog = state->info_log;
2263    shader->Version = state->language_version;
2264    shader->IsES = state->es_shader;
2265 
2266    struct gl_shader_compiler_options *options =
2267       &ctx->Const.ShaderCompilerOptions[shader->Stage];
2268 
2269    if (!state->error && !shader->ir->is_empty()) {
2270       if (state->es_shader &&
2271           (options->LowerPrecisionFloat16 || options->LowerPrecisionInt16))
2272          lower_precision(options, shader->ir);
2273       lower_builtins(shader->ir);
2274       assign_subroutine_indexes(state);
2275       lower_subroutine(shader->ir, state);
2276       opt_shader_and_create_symbol_table(ctx, state->symbols, shader);
2277    }
2278 
2279    if (!force_recompile) {
2280       free((void *)shader->FallbackSource);
2281 
2282       /* Copy pre-processed shader include to fallback source otherwise we
2283        * have no guarantee the shader include source tree has not changed.
2284        */
2285       shader->FallbackSource = source_has_shader_include ?
2286          strdup(source) : NULL;
2287    }
2288 
2289    delete state->symbols;
2290    ralloc_free(state);
2291 
2292    if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) {
2293       char sha1_buf[41];
2294       disk_cache_put_key(ctx->Cache, shader->sha1);
2295       if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2296          _mesa_sha1_format(sha1_buf, shader->sha1);
2297          fprintf(stderr, "marking shader: %s\n", sha1_buf);
2298       }
2299    }
2300 }
2301 
2302 } /* extern "C" */
2303 /**
2304  * Do the set of common optimizations passes
2305  *
2306  * \param ir                          List of instructions to be optimized
2307  * \param linked                      Is the shader linked?  This enables
2308  *                                    optimizations passes that remove code at
2309  *                                    global scope and could cause linking to
2310  *                                    fail.
2311  * \param uniform_locations_assigned  Have locations already been assigned for
2312  *                                    uniforms?  This prevents the declarations
2313  *                                    of unused uniforms from being removed.
2314  *                                    The setting of this flag only matters if
2315  *                                    \c linked is \c true.
2316  * \param options                     The driver's preferred shader options.
2317  * \param native_integers             Selects optimizations that depend on the
2318  *                                    implementations supporting integers
2319  *                                    natively (as opposed to supporting
2320  *                                    integers in floating point registers).
2321  */
2322 bool
do_common_optimization(exec_list * ir,bool linked,bool uniform_locations_assigned,const struct gl_shader_compiler_options * options,bool native_integers)2323 do_common_optimization(exec_list *ir, bool linked,
2324 		       bool uniform_locations_assigned,
2325                        const struct gl_shader_compiler_options *options,
2326                        bool native_integers)
2327 {
2328    const bool debug = false;
2329    bool progress = false;
2330 
2331 #define OPT(PASS, ...) do {                                             \
2332       if (debug) {                                                      \
2333          fprintf(stderr, "START GLSL optimization %s\n", #PASS);        \
2334          const bool opt_progress = PASS(__VA_ARGS__);                   \
2335          progress = opt_progress || progress;                           \
2336          if (opt_progress)                                              \
2337             _mesa_print_ir(stderr, ir, NULL);                           \
2338          fprintf(stderr, "GLSL optimization %s: %s progress\n",         \
2339                  #PASS, opt_progress ? "made" : "no");                  \
2340       } else {                                                          \
2341          progress = PASS(__VA_ARGS__) || progress;                      \
2342       }                                                                 \
2343    } while (false)
2344 
2345    OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2346 
2347    if (linked) {
2348       OPT(do_function_inlining, ir);
2349       OPT(do_dead_functions, ir);
2350       OPT(do_structure_splitting, ir);
2351    }
2352    OPT(propagate_invariance, ir);
2353    OPT(do_if_simplification, ir);
2354    OPT(opt_flatten_nested_if_blocks, ir);
2355    OPT(opt_conditional_discard, ir);
2356    OPT(do_copy_propagation_elements, ir);
2357 
2358    if (options->OptimizeForAOS && !linked)
2359       OPT(opt_flip_matrices, ir);
2360 
2361    if (linked && options->OptimizeForAOS) {
2362       OPT(do_vectorize, ir);
2363    }
2364 
2365    if (linked)
2366       OPT(do_dead_code, ir, uniform_locations_assigned);
2367    else
2368       OPT(do_dead_code_unlinked, ir);
2369    OPT(do_dead_code_local, ir);
2370    OPT(do_tree_grafting, ir);
2371    OPT(do_constant_propagation, ir);
2372    if (linked)
2373       OPT(do_constant_variable, ir);
2374    else
2375       OPT(do_constant_variable_unlinked, ir);
2376    OPT(do_constant_folding, ir);
2377    OPT(do_minmax_prune, ir);
2378    OPT(do_rebalance_tree, ir);
2379    OPT(do_algebraic, ir, native_integers, options);
2380    OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2381        options->EmitNoCont, options->EmitNoLoops);
2382    OPT(do_vec_index_to_swizzle, ir);
2383    OPT(lower_vector_insert, ir, false);
2384    OPT(optimize_swizzles, ir);
2385 
2386    /* Some drivers only call do_common_optimization() once rather than in a
2387     * loop, and split arrays causes each element of a constant array to
2388     * dereference is own copy of the entire array initilizer. This IR is not
2389     * something that can be generated manually in a shader and is not
2390     * accounted for by NIR optimisations, the result is an exponential slow
2391     * down in compilation speed as a constant arrays element count grows. To
2392     * avoid that here we make sure to always clean up the mess split arrays
2393     * causes to constant arrays.
2394     */
2395    bool array_split = optimize_split_arrays(ir, linked);
2396    if (array_split)
2397       do_constant_propagation(ir);
2398    progress |= array_split;
2399 
2400    OPT(optimize_redundant_jumps, ir);
2401 
2402    if (options->MaxUnrollIterations) {
2403       loop_state *ls = analyze_loop_variables(ir);
2404       if (ls->loop_found) {
2405          bool loop_progress = unroll_loops(ir, ls, options);
2406          while (loop_progress) {
2407             loop_progress = false;
2408             loop_progress |= do_constant_propagation(ir);
2409             loop_progress |= do_if_simplification(ir);
2410 
2411             /* Some drivers only call do_common_optimization() once rather
2412              * than in a loop. So we must call do_lower_jumps() after
2413              * unrolling a loop because for drivers that use LLVM validation
2414              * will fail if a jump is not the last instruction in the block.
2415              * For example the following will fail LLVM validation:
2416              *
2417              *   (loop (
2418              *      ...
2419              *   break
2420              *   (assign  (x) (var_ref v124)  (expression int + (var_ref v124)
2421              *      (constant int (1)) ) )
2422              *   ))
2423              */
2424             loop_progress |= do_lower_jumps(ir, true, true,
2425                                             options->EmitNoMainReturn,
2426                                             options->EmitNoCont,
2427                                             options->EmitNoLoops);
2428          }
2429          progress |= loop_progress;
2430       }
2431       delete ls;
2432    }
2433 
2434    /* If the PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY cap is set, this pass will
2435     * only be called once rather than repeatedly until no further progress is
2436     * made.
2437     *
2438     * If an optimization pass fails to preserve the invariant flag, calling
2439     * the pass only once may result in incorrect code generation. Always call
2440     * propagate_invariance() last to avoid this possibility.
2441     */
2442    OPT(propagate_invariance, ir);
2443 
2444 #undef OPT
2445 
2446    return progress;
2447 }
2448