1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file shader_query.cpp
26 * C-to-C++ bridge functions to query GLSL shader data
27 *
28 * \author Ian Romanick <ian.d.romanick@intel.com>
29 */
30
31 #include "main/context.h"
32 #include "main/enums.h"
33 #include "main/shaderapi.h"
34 #include "main/shaderobj.h"
35 #include "main/uniforms.h"
36 #include "compiler/glsl/glsl_symbol_table.h"
37 #include "compiler/glsl/ir.h"
38 #include "compiler/glsl/program.h"
39 #include "compiler/glsl/string_to_uint_map.h"
40 #include "util/mesa-sha1.h"
41
42 static GLint
43 program_resource_location(struct gl_program_resource *res,
44 unsigned array_index);
45
46 /**
47 * Declare convenience functions to return resource data in a given type.
48 * Warning! this is not type safe so be *very* careful when using these.
49 */
50 #define DECL_RESOURCE_FUNC(name, type) \
51 const type * RESOURCE_ ## name (gl_program_resource *res) { \
52 assert(res->Data); \
53 return (type *) res->Data; \
54 }
55
56 DECL_RESOURCE_FUNC(VAR, gl_shader_variable);
57 DECL_RESOURCE_FUNC(UBO, gl_uniform_block);
58 DECL_RESOURCE_FUNC(UNI, gl_uniform_storage);
59 DECL_RESOURCE_FUNC(ATC, gl_active_atomic_buffer);
60 DECL_RESOURCE_FUNC(XFV, gl_transform_feedback_varying_info);
61 DECL_RESOURCE_FUNC(XFB, gl_transform_feedback_buffer);
62 DECL_RESOURCE_FUNC(SUB, gl_subroutine_function);
63
64 static GLenum
mediump_to_highp_type(GLenum type)65 mediump_to_highp_type(GLenum type)
66 {
67 switch (type) {
68 case GL_FLOAT16_NV:
69 return GL_FLOAT;
70 case GL_FLOAT16_VEC2_NV:
71 return GL_FLOAT_VEC2;
72 case GL_FLOAT16_VEC3_NV:
73 return GL_FLOAT_VEC3;
74 case GL_FLOAT16_VEC4_NV:
75 return GL_FLOAT_VEC4;
76 case GL_FLOAT16_MAT2_AMD:
77 return GL_FLOAT_MAT2;
78 case GL_FLOAT16_MAT3_AMD:
79 return GL_FLOAT_MAT3;
80 case GL_FLOAT16_MAT4_AMD:
81 return GL_FLOAT_MAT4;
82 case GL_FLOAT16_MAT2x3_AMD:
83 return GL_FLOAT_MAT2x3;
84 case GL_FLOAT16_MAT2x4_AMD:
85 return GL_FLOAT_MAT2x4;
86 case GL_FLOAT16_MAT3x2_AMD:
87 return GL_FLOAT_MAT3x2;
88 case GL_FLOAT16_MAT3x4_AMD:
89 return GL_FLOAT_MAT3x4;
90 case GL_FLOAT16_MAT4x2_AMD:
91 return GL_FLOAT_MAT4x2;
92 case GL_FLOAT16_MAT4x3_AMD:
93 return GL_FLOAT_MAT4x3;
94 default:
95 return type;
96 }
97 }
98
99 static void
bind_attrib_location(struct gl_context * ctx,struct gl_shader_program * const shProg,GLuint index,const GLchar * name,bool no_error)100 bind_attrib_location(struct gl_context *ctx,
101 struct gl_shader_program *const shProg, GLuint index,
102 const GLchar *name, bool no_error)
103 {
104 if (!name)
105 return;
106
107 if (!no_error) {
108 if (strncmp(name, "gl_", 3) == 0) {
109 _mesa_error(ctx, GL_INVALID_OPERATION,
110 "glBindAttribLocation(illegal name)");
111 return;
112 }
113
114 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
115 _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(%u >= %u)",
116 index, ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs);
117 return;
118 }
119 }
120
121 /* Replace the current value if it's already in the list. Add
122 * VERT_ATTRIB_GENERIC0 because that's how the linker differentiates
123 * between built-in attributes and user-defined attributes.
124 */
125 shProg->AttributeBindings->put(index + VERT_ATTRIB_GENERIC0, name);
126
127 /*
128 * Note that this attribute binding won't go into effect until
129 * glLinkProgram is called again.
130 */
131 }
132
133 void GLAPIENTRY
_mesa_BindAttribLocation_no_error(GLuint program,GLuint index,const GLchar * name)134 _mesa_BindAttribLocation_no_error(GLuint program, GLuint index,
135 const GLchar *name)
136 {
137 GET_CURRENT_CONTEXT(ctx);
138
139 struct gl_shader_program *const shProg =
140 _mesa_lookup_shader_program(ctx, program);
141 bind_attrib_location(ctx, shProg, index, name, true);
142 }
143
144 void GLAPIENTRY
_mesa_BindAttribLocation(GLuint program,GLuint index,const GLchar * name)145 _mesa_BindAttribLocation(GLuint program, GLuint index,
146 const GLchar *name)
147 {
148 GET_CURRENT_CONTEXT(ctx);
149
150 struct gl_shader_program *const shProg =
151 _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation");
152 if (!shProg)
153 return;
154
155 bind_attrib_location(ctx, shProg, index, name, false);
156 }
157
158 void GLAPIENTRY
_mesa_GetActiveAttrib(GLuint program,GLuint desired_index,GLsizei maxLength,GLsizei * length,GLint * size,GLenum * type,GLchar * name)159 _mesa_GetActiveAttrib(GLuint program, GLuint desired_index,
160 GLsizei maxLength, GLsizei * length, GLint * size,
161 GLenum * type, GLchar * name)
162 {
163 GET_CURRENT_CONTEXT(ctx);
164 struct gl_shader_program *shProg;
165
166 if (maxLength < 0) {
167 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(maxLength < 0)");
168 return;
169 }
170
171 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
172 if (!shProg)
173 return;
174
175 if (!shProg->data->LinkStatus) {
176 _mesa_error(ctx, GL_INVALID_VALUE,
177 "glGetActiveAttrib(program not linked)");
178 return;
179 }
180
181 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
182 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(no vertex shader)");
183 return;
184 }
185
186 struct gl_program_resource *res =
187 _mesa_program_resource_find_index(shProg, GL_PROGRAM_INPUT,
188 desired_index);
189
190 /* User asked for index that does not exist. */
191 if (!res) {
192 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
193 return;
194 }
195
196 const gl_shader_variable *const var = RESOURCE_VAR(res);
197
198 const char *var_name = var->name;
199
200 _mesa_copy_string(name, maxLength, length, var_name);
201
202 if (size)
203 _mesa_program_resource_prop(shProg, res, desired_index, GL_ARRAY_SIZE,
204 size, false, "glGetActiveAttrib");
205
206 if (type)
207 _mesa_program_resource_prop(shProg, res, desired_index, GL_TYPE,
208 (GLint *) type, false, "glGetActiveAttrib");
209 }
210
211 GLint GLAPIENTRY
_mesa_GetAttribLocation(GLuint program,const GLchar * name)212 _mesa_GetAttribLocation(GLuint program, const GLchar * name)
213 {
214 GET_CURRENT_CONTEXT(ctx);
215 struct gl_shader_program *const shProg =
216 _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");
217
218 if (!shProg) {
219 return -1;
220 }
221
222 if (!shProg->data->LinkStatus) {
223 _mesa_error(ctx, GL_INVALID_OPERATION,
224 "glGetAttribLocation(program not linked)");
225 return -1;
226 }
227
228 if (!name)
229 return -1;
230
231 /* Not having a vertex shader is not an error.
232 */
233 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)
234 return -1;
235
236 unsigned array_index = 0;
237 struct gl_program_resource *res =
238 _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name,
239 &array_index);
240
241 if (!res)
242 return -1;
243
244 return program_resource_location(res, array_index);
245 }
246
247 unsigned
_mesa_count_active_attribs(struct gl_shader_program * shProg)248 _mesa_count_active_attribs(struct gl_shader_program *shProg)
249 {
250 if (!shProg->data->LinkStatus
251 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
252 return 0;
253 }
254
255 struct gl_program_resource *res = shProg->data->ProgramResourceList;
256 unsigned count = 0;
257 for (unsigned j = 0; j < shProg->data->NumProgramResourceList;
258 j++, res++) {
259 if (res->Type == GL_PROGRAM_INPUT &&
260 res->StageReferences & (1 << MESA_SHADER_VERTEX))
261 count++;
262 }
263 return count;
264 }
265
266
267 size_t
_mesa_longest_attribute_name_length(struct gl_shader_program * shProg)268 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg)
269 {
270 if (!shProg->data->LinkStatus
271 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
272 return 0;
273 }
274
275 struct gl_program_resource *res = shProg->data->ProgramResourceList;
276 size_t longest = 0;
277 for (unsigned j = 0; j < shProg->data->NumProgramResourceList;
278 j++, res++) {
279 if (res->Type == GL_PROGRAM_INPUT &&
280 res->StageReferences & (1 << MESA_SHADER_VERTEX)) {
281
282 /* From the ARB_gl_spirv spec:
283 *
284 * "If pname is ACTIVE_ATTRIBUTE_MAX_LENGTH, the length of the
285 * longest active attribute name, including a null terminator, is
286 * returned. If no active attributes exist, zero is returned. If
287 * no name reflection information is available, one is returned."
288 */
289 const size_t length = RESOURCE_VAR(res)->name != NULL ?
290 strlen(RESOURCE_VAR(res)->name) : 0;
291
292 if (length >= longest)
293 longest = length + 1;
294 }
295 }
296
297 return longest;
298 }
299
300 void static
bind_frag_data_location(struct gl_shader_program * const shProg,const char * name,unsigned colorNumber,unsigned index)301 bind_frag_data_location(struct gl_shader_program *const shProg,
302 const char *name, unsigned colorNumber,
303 unsigned index)
304 {
305 /* Replace the current value if it's already in the list. Add
306 * FRAG_RESULT_DATA0 because that's how the linker differentiates
307 * between built-in attributes and user-defined attributes.
308 */
309 shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
310 shProg->FragDataIndexBindings->put(index, name);
311
312 /*
313 * Note that this binding won't go into effect until
314 * glLinkProgram is called again.
315 */
316 }
317
318 void GLAPIENTRY
_mesa_BindFragDataLocation(GLuint program,GLuint colorNumber,const GLchar * name)319 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
320 const GLchar *name)
321 {
322 _mesa_BindFragDataLocationIndexed(program, colorNumber, 0, name);
323 }
324
325 void GLAPIENTRY
_mesa_BindFragDataLocation_no_error(GLuint program,GLuint colorNumber,const GLchar * name)326 _mesa_BindFragDataLocation_no_error(GLuint program, GLuint colorNumber,
327 const GLchar *name)
328 {
329 GET_CURRENT_CONTEXT(ctx);
330
331 if (!name)
332 return;
333
334 struct gl_shader_program *const shProg =
335 _mesa_lookup_shader_program(ctx, program);
336
337 bind_frag_data_location(shProg, name, colorNumber, 0);
338 }
339
340 void GLAPIENTRY
_mesa_BindFragDataLocationIndexed(GLuint program,GLuint colorNumber,GLuint index,const GLchar * name)341 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
342 GLuint index, const GLchar *name)
343 {
344 GET_CURRENT_CONTEXT(ctx);
345
346 struct gl_shader_program *const shProg =
347 _mesa_lookup_shader_program_err(ctx, program, "glBindFragDataLocationIndexed");
348 if (!shProg)
349 return;
350
351 if (!name)
352 return;
353
354 if (strncmp(name, "gl_", 3) == 0) {
355 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFragDataLocationIndexed(illegal name)");
356 return;
357 }
358
359 if (index > 1) {
360 _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(index)");
361 return;
362 }
363
364 if (index == 0 && colorNumber >= ctx->Const.MaxDrawBuffers) {
365 _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(colorNumber)");
366 return;
367 }
368
369 if (index == 1 && colorNumber >= ctx->Const.MaxDualSourceDrawBuffers) {
370 _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(colorNumber)");
371 return;
372 }
373
374 bind_frag_data_location(shProg, name, colorNumber, index);
375 }
376
377 void GLAPIENTRY
_mesa_BindFragDataLocationIndexed_no_error(GLuint program,GLuint colorNumber,GLuint index,const GLchar * name)378 _mesa_BindFragDataLocationIndexed_no_error(GLuint program, GLuint colorNumber,
379 GLuint index, const GLchar *name)
380 {
381 GET_CURRENT_CONTEXT(ctx);
382
383 if (!name)
384 return;
385
386 struct gl_shader_program *const shProg =
387 _mesa_lookup_shader_program(ctx, program);
388
389 bind_frag_data_location(shProg, name, colorNumber, index);
390 }
391
392 GLint GLAPIENTRY
_mesa_GetFragDataIndex(GLuint program,const GLchar * name)393 _mesa_GetFragDataIndex(GLuint program, const GLchar *name)
394 {
395 GET_CURRENT_CONTEXT(ctx);
396 struct gl_shader_program *const shProg =
397 _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataIndex");
398
399 if (!shProg) {
400 return -1;
401 }
402
403 if (!shProg->data->LinkStatus) {
404 _mesa_error(ctx, GL_INVALID_OPERATION,
405 "glGetFragDataIndex(program not linked)");
406 return -1;
407 }
408
409 if (!name)
410 return -1;
411
412 /* Not having a fragment shader is not an error.
413 */
414 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
415 return -1;
416
417 return _mesa_program_resource_location_index(shProg, GL_PROGRAM_OUTPUT,
418 name);
419 }
420
421 GLint GLAPIENTRY
_mesa_GetFragDataLocation(GLuint program,const GLchar * name)422 _mesa_GetFragDataLocation(GLuint program, const GLchar *name)
423 {
424 GET_CURRENT_CONTEXT(ctx);
425 struct gl_shader_program *const shProg =
426 _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataLocation");
427
428 if (!shProg) {
429 return -1;
430 }
431
432 if (!shProg->data->LinkStatus) {
433 _mesa_error(ctx, GL_INVALID_OPERATION,
434 "glGetFragDataLocation(program not linked)");
435 return -1;
436 }
437
438 if (!name)
439 return -1;
440
441 /* Not having a fragment shader is not an error.
442 */
443 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
444 return -1;
445
446 unsigned array_index = 0;
447 struct gl_program_resource *res =
448 _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name,
449 &array_index);
450
451 if (!res)
452 return -1;
453
454 return program_resource_location(res, array_index);
455 }
456
457 const char*
_mesa_program_resource_name(struct gl_program_resource * res)458 _mesa_program_resource_name(struct gl_program_resource *res)
459 {
460 switch (res->Type) {
461 case GL_UNIFORM_BLOCK:
462 case GL_SHADER_STORAGE_BLOCK:
463 return RESOURCE_UBO(res)->Name;
464 case GL_TRANSFORM_FEEDBACK_VARYING:
465 return RESOURCE_XFV(res)->Name;
466 case GL_PROGRAM_INPUT:
467 case GL_PROGRAM_OUTPUT:
468 return RESOURCE_VAR(res)->name;
469 case GL_UNIFORM:
470 case GL_BUFFER_VARIABLE:
471 return RESOURCE_UNI(res)->name;
472 case GL_VERTEX_SUBROUTINE_UNIFORM:
473 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
474 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
475 case GL_COMPUTE_SUBROUTINE_UNIFORM:
476 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
477 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
478 return RESOURCE_UNI(res)->name + MESA_SUBROUTINE_PREFIX_LEN;
479 case GL_VERTEX_SUBROUTINE:
480 case GL_GEOMETRY_SUBROUTINE:
481 case GL_FRAGMENT_SUBROUTINE:
482 case GL_COMPUTE_SUBROUTINE:
483 case GL_TESS_CONTROL_SUBROUTINE:
484 case GL_TESS_EVALUATION_SUBROUTINE:
485 return RESOURCE_SUB(res)->name;
486 default:
487 break;
488 }
489 return NULL;
490 }
491
492
493 unsigned
_mesa_program_resource_array_size(struct gl_program_resource * res)494 _mesa_program_resource_array_size(struct gl_program_resource *res)
495 {
496 switch (res->Type) {
497 case GL_TRANSFORM_FEEDBACK_VARYING:
498 return RESOURCE_XFV(res)->Size > 1 ?
499 RESOURCE_XFV(res)->Size : 0;
500 case GL_PROGRAM_INPUT:
501 case GL_PROGRAM_OUTPUT:
502 return RESOURCE_VAR(res)->type->length;
503 case GL_UNIFORM:
504 case GL_VERTEX_SUBROUTINE_UNIFORM:
505 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
506 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
507 case GL_COMPUTE_SUBROUTINE_UNIFORM:
508 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
509 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
510 return RESOURCE_UNI(res)->array_elements;
511 case GL_BUFFER_VARIABLE:
512 /* Unsized arrays */
513 if (RESOURCE_UNI(res)->array_stride > 0 &&
514 RESOURCE_UNI(res)->array_elements == 0)
515 return 1;
516 else
517 return RESOURCE_UNI(res)->array_elements;
518 case GL_VERTEX_SUBROUTINE:
519 case GL_GEOMETRY_SUBROUTINE:
520 case GL_FRAGMENT_SUBROUTINE:
521 case GL_COMPUTE_SUBROUTINE:
522 case GL_TESS_CONTROL_SUBROUTINE:
523 case GL_TESS_EVALUATION_SUBROUTINE:
524 case GL_ATOMIC_COUNTER_BUFFER:
525 case GL_UNIFORM_BLOCK:
526 case GL_SHADER_STORAGE_BLOCK:
527 return 0;
528 default:
529 assert(!"support for resource type not implemented");
530 }
531 return 0;
532 }
533
534 /**
535 * Checks if array subscript is valid and if so sets array_index.
536 */
537 static bool
valid_array_index(const GLchar * name,unsigned * array_index)538 valid_array_index(const GLchar *name, unsigned *array_index)
539 {
540 long idx = 0;
541 const GLchar *out_base_name_end;
542
543 idx = parse_program_resource_name(name, strlen(name), &out_base_name_end);
544 if (idx < 0)
545 return false;
546
547 if (array_index)
548 *array_index = idx;
549
550 return true;
551 }
552
553 static uint32_t
compute_resource_key(GLenum programInterface,const char * name,size_t len)554 compute_resource_key(GLenum programInterface, const char *name, size_t len)
555 {
556 return _mesa_hash_data_with_seed(name, len, programInterface + len);
557 }
558
559 static struct gl_program_resource *
search_resource_hash(struct gl_shader_program * shProg,GLenum programInterface,const char * name,unsigned * array_index)560 search_resource_hash(struct gl_shader_program *shProg,
561 GLenum programInterface, const char *name,
562 unsigned *array_index)
563 {
564 const char *base_name_end;
565 size_t len = strlen(name);
566 long index = parse_program_resource_name(name, len, &base_name_end);
567 char *name_copy;
568
569 /* If dealing with array, we need to get the basename. */
570 if (index >= 0) {
571 name_copy = (char *) malloc(base_name_end - name + 1);
572 memcpy(name_copy, name, base_name_end - name);
573 name_copy[base_name_end - name] = '\0';
574 len = base_name_end - name;
575 } else {
576 name_copy = (char*) name;
577 }
578
579 uint32_t key = compute_resource_key(programInterface, name_copy, len);
580 struct gl_program_resource *res = (struct gl_program_resource *)
581 _mesa_hash_table_u64_search(shProg->data->ProgramResourceHash, key);
582
583 if (name_copy != name)
584 free(name_copy);
585
586 if (res && array_index)
587 *array_index = index >= 0 ? index : 0;
588
589 return res;
590 }
591
592 /* Find a program resource with specific name in given interface.
593 */
594 struct gl_program_resource *
_mesa_program_resource_find_name(struct gl_shader_program * shProg,GLenum programInterface,const char * name,unsigned * array_index)595 _mesa_program_resource_find_name(struct gl_shader_program *shProg,
596 GLenum programInterface, const char *name,
597 unsigned *array_index)
598 {
599 struct gl_program_resource *res = NULL;
600
601 if (name == NULL)
602 return NULL;
603
604 /* If we have a name, try the ProgramResourceHash first. */
605 if (shProg->data->ProgramResourceHash)
606 res = search_resource_hash(shProg, programInterface, name, array_index);
607
608 if (res)
609 return res;
610
611 res = shProg->data->ProgramResourceList;
612 for (unsigned i = 0; i < shProg->data->NumProgramResourceList; i++, res++) {
613 if (res->Type != programInterface)
614 continue;
615
616 /* Resource basename. */
617 const char *rname = _mesa_program_resource_name(res);
618
619 /* Since ARB_gl_spirv lack of name reflections is a possibility */
620 if (rname == NULL)
621 continue;
622
623 unsigned baselen = strlen(rname);
624 unsigned baselen_without_array_index = baselen;
625 const char *rname_last_square_bracket = strrchr(rname, '[');
626 bool found = false;
627 bool rname_has_array_index_zero = false;
628 /* From ARB_program_interface_query spec:
629 *
630 * "uint GetProgramResourceIndex(uint program, enum programInterface,
631 * const char *name);
632 * [...]
633 * If <name> exactly matches the name string of one of the active
634 * resources for <programInterface>, the index of the matched resource is
635 * returned. Additionally, if <name> would exactly match the name string
636 * of an active resource if "[0]" were appended to <name>, the index of
637 * the matched resource is returned. [...]"
638 *
639 * "A string provided to GetProgramResourceLocation or
640 * GetProgramResourceLocationIndex is considered to match an active variable
641 * if:
642 *
643 * * the string exactly matches the name of the active variable;
644 *
645 * * if the string identifies the base name of an active array, where the
646 * string would exactly match the name of the variable if the suffix
647 * "[0]" were appended to the string; [...]"
648 */
649 /* Remove array's index from interface block name comparison only if
650 * array's index is zero and the resulting string length is the same
651 * than the provided name's length.
652 */
653 if (rname_last_square_bracket) {
654 baselen_without_array_index -= strlen(rname_last_square_bracket);
655 rname_has_array_index_zero =
656 (strcmp(rname_last_square_bracket, "[0]") == 0) &&
657 (baselen_without_array_index == strlen(name));
658 }
659
660 if (strncmp(rname, name, baselen) == 0)
661 found = true;
662 else if (rname_has_array_index_zero &&
663 strncmp(rname, name, baselen_without_array_index) == 0)
664 found = true;
665
666 if (found) {
667 switch (programInterface) {
668 case GL_UNIFORM_BLOCK:
669 case GL_SHADER_STORAGE_BLOCK:
670 /* Basename match, check if array or struct. */
671 if (rname_has_array_index_zero ||
672 name[baselen] == '\0' ||
673 name[baselen] == '[' ||
674 name[baselen] == '.') {
675 return res;
676 }
677 break;
678 case GL_TRANSFORM_FEEDBACK_VARYING:
679 case GL_BUFFER_VARIABLE:
680 case GL_UNIFORM:
681 case GL_VERTEX_SUBROUTINE_UNIFORM:
682 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
683 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
684 case GL_COMPUTE_SUBROUTINE_UNIFORM:
685 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
686 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
687 case GL_VERTEX_SUBROUTINE:
688 case GL_GEOMETRY_SUBROUTINE:
689 case GL_FRAGMENT_SUBROUTINE:
690 case GL_COMPUTE_SUBROUTINE:
691 case GL_TESS_CONTROL_SUBROUTINE:
692 case GL_TESS_EVALUATION_SUBROUTINE:
693 if (name[baselen] == '.') {
694 return res;
695 }
696 FALLTHROUGH;
697 case GL_PROGRAM_INPUT:
698 case GL_PROGRAM_OUTPUT:
699 if (name[baselen] == '\0') {
700 return res;
701 } else if (name[baselen] == '[' &&
702 valid_array_index(name, array_index)) {
703 return res;
704 }
705 break;
706 default:
707 assert(!"not implemented for given interface");
708 }
709 }
710 }
711 return NULL;
712 }
713
714 /* Find an uniform or buffer variable program resource with an specific offset
715 * inside a block with an specific binding.
716 *
717 * Valid interfaces are GL_BUFFER_VARIABLE and GL_UNIFORM.
718 */
719 static struct gl_program_resource *
program_resource_find_binding_offset(struct gl_shader_program * shProg,GLenum programInterface,const GLuint binding,const GLint offset)720 program_resource_find_binding_offset(struct gl_shader_program *shProg,
721 GLenum programInterface,
722 const GLuint binding,
723 const GLint offset)
724 {
725
726 /* First we need to get the BLOCK_INDEX from the BUFFER_BINDING */
727 GLenum blockInterface;
728
729 switch (programInterface) {
730 case GL_BUFFER_VARIABLE:
731 blockInterface = GL_SHADER_STORAGE_BLOCK;
732 break;
733 case GL_UNIFORM:
734 blockInterface = GL_UNIFORM_BLOCK;
735 break;
736 default:
737 assert("Invalid program interface");
738 return NULL;
739 }
740
741 int block_index = -1;
742 int starting_index = -1;
743 struct gl_program_resource *res = shProg->data->ProgramResourceList;
744
745 /* Blocks are added to the resource list in the same order that they are
746 * added to UniformBlocks/ShaderStorageBlocks. Furthermore, all the blocks
747 * of each type (UBO/SSBO) are contiguous, so we can infer block_index from
748 * the resource list.
749 */
750 for (unsigned i = 0; i < shProg->data->NumProgramResourceList; i++, res++) {
751 if (res->Type != blockInterface)
752 continue;
753
754 /* Store the first index where a resource of the specific interface is. */
755 if (starting_index == -1)
756 starting_index = i;
757
758 const struct gl_uniform_block *block = RESOURCE_UBO(res);
759
760 if (block->Binding == binding) {
761 /* For arrays, or arrays of arrays of blocks, we want the resource
762 * for the block with base index. Most properties for members of each
763 * block are inherited from the block with the base index, including
764 * a uniform being active or not.
765 */
766 block_index = i - starting_index - block->linearized_array_index;
767 break;
768 }
769 }
770
771 if (block_index == -1)
772 return NULL;
773
774 /* We now look for the resource corresponding to the uniform or buffer
775 * variable using the BLOCK_INDEX and OFFSET.
776 */
777 res = shProg->data->ProgramResourceList;
778 for (unsigned i = 0; i < shProg->data->NumProgramResourceList; i++, res++) {
779 if (res->Type != programInterface)
780 continue;
781
782 const struct gl_uniform_storage *uniform = RESOURCE_UNI(res);
783
784 if (uniform->block_index == block_index && uniform->offset == offset) {
785 return res;
786 }
787 }
788
789 return NULL;
790 }
791
792 /* Checks if an uniform or buffer variable is in the active program resource
793 * list.
794 *
795 * It takes into accout that for variables coming from SPIR-V binaries their
796 * names could not be available (ARB_gl_spirv). In that case, it will use the
797 * the offset and the block binding to locate the resource.
798 *
799 * Valid interfaces are GL_BUFFER_VARIABLE and GL_UNIFORM.
800 */
801 struct gl_program_resource *
_mesa_program_resource_find_active_variable(struct gl_shader_program * shProg,GLenum programInterface,const gl_uniform_block * block,unsigned index)802 _mesa_program_resource_find_active_variable(struct gl_shader_program *shProg,
803 GLenum programInterface,
804 const gl_uniform_block *block,
805 unsigned index)
806 {
807 struct gl_program_resource *res;
808 struct gl_uniform_buffer_variable uni = block->Uniforms[index];
809
810 assert(programInterface == GL_UNIFORM ||
811 programInterface == GL_BUFFER_VARIABLE);
812
813 if (uni.IndexName) {
814 res = _mesa_program_resource_find_name(shProg, programInterface, uni.IndexName,
815 NULL);
816 } else {
817 /* As the resource has no associated name (ARB_gl_spirv),
818 * we can use the UBO/SSBO binding and offset to find it.
819 */
820 res = program_resource_find_binding_offset(shProg, programInterface,
821 block->Binding, uni.Offset);
822 }
823
824 return res;
825 }
826
827 static GLuint
calc_resource_index(struct gl_shader_program * shProg,struct gl_program_resource * res)828 calc_resource_index(struct gl_shader_program *shProg,
829 struct gl_program_resource *res)
830 {
831 unsigned i;
832 GLuint index = 0;
833 for (i = 0; i < shProg->data->NumProgramResourceList; i++) {
834 if (&shProg->data->ProgramResourceList[i] == res)
835 return index;
836 if (shProg->data->ProgramResourceList[i].Type == res->Type)
837 index++;
838 }
839 return GL_INVALID_INDEX;
840 }
841
842 /**
843 * Calculate index for the given resource.
844 */
845 GLuint
_mesa_program_resource_index(struct gl_shader_program * shProg,struct gl_program_resource * res)846 _mesa_program_resource_index(struct gl_shader_program *shProg,
847 struct gl_program_resource *res)
848 {
849 if (!res)
850 return GL_INVALID_INDEX;
851
852 switch (res->Type) {
853 case GL_ATOMIC_COUNTER_BUFFER:
854 return RESOURCE_ATC(res) - shProg->data->AtomicBuffers;
855 case GL_VERTEX_SUBROUTINE:
856 case GL_GEOMETRY_SUBROUTINE:
857 case GL_FRAGMENT_SUBROUTINE:
858 case GL_COMPUTE_SUBROUTINE:
859 case GL_TESS_CONTROL_SUBROUTINE:
860 case GL_TESS_EVALUATION_SUBROUTINE:
861 return RESOURCE_SUB(res)->index;
862 case GL_UNIFORM_BLOCK:
863 case GL_SHADER_STORAGE_BLOCK:
864 case GL_TRANSFORM_FEEDBACK_BUFFER:
865 case GL_TRANSFORM_FEEDBACK_VARYING:
866 default:
867 return calc_resource_index(shProg, res);
868 }
869 }
870
871 /**
872 * Find a program resource that points to given data.
873 */
874 static struct gl_program_resource*
program_resource_find_data(struct gl_shader_program * shProg,void * data)875 program_resource_find_data(struct gl_shader_program *shProg, void *data)
876 {
877 struct gl_program_resource *res = shProg->data->ProgramResourceList;
878 for (unsigned i = 0; i < shProg->data->NumProgramResourceList;
879 i++, res++) {
880 if (res->Data == data)
881 return res;
882 }
883 return NULL;
884 }
885
886 /* Find a program resource with specific index in given interface.
887 */
888 struct gl_program_resource *
_mesa_program_resource_find_index(struct gl_shader_program * shProg,GLenum programInterface,GLuint index)889 _mesa_program_resource_find_index(struct gl_shader_program *shProg,
890 GLenum programInterface, GLuint index)
891 {
892 struct gl_program_resource *res = shProg->data->ProgramResourceList;
893 int idx = -1;
894
895 for (unsigned i = 0; i < shProg->data->NumProgramResourceList;
896 i++, res++) {
897 if (res->Type != programInterface)
898 continue;
899
900 switch (res->Type) {
901 case GL_UNIFORM_BLOCK:
902 case GL_ATOMIC_COUNTER_BUFFER:
903 case GL_SHADER_STORAGE_BLOCK:
904 case GL_TRANSFORM_FEEDBACK_BUFFER:
905 if (_mesa_program_resource_index(shProg, res) == index)
906 return res;
907 break;
908 case GL_TRANSFORM_FEEDBACK_VARYING:
909 case GL_PROGRAM_INPUT:
910 case GL_PROGRAM_OUTPUT:
911 case GL_UNIFORM:
912 case GL_VERTEX_SUBROUTINE_UNIFORM:
913 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
914 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
915 case GL_COMPUTE_SUBROUTINE_UNIFORM:
916 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
917 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
918 case GL_VERTEX_SUBROUTINE:
919 case GL_GEOMETRY_SUBROUTINE:
920 case GL_FRAGMENT_SUBROUTINE:
921 case GL_COMPUTE_SUBROUTINE:
922 case GL_TESS_CONTROL_SUBROUTINE:
923 case GL_TESS_EVALUATION_SUBROUTINE:
924 case GL_BUFFER_VARIABLE:
925 if (++idx == (int) index)
926 return res;
927 break;
928 default:
929 assert(!"not implemented for given interface");
930 }
931 }
932 return NULL;
933 }
934
935 /* Function returns if resource name is expected to have index
936 * appended into it.
937 *
938 *
939 * Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0
940 * spec says:
941 *
942 * "If the active uniform is an array, the uniform name returned in
943 * name will always be the name of the uniform array appended with
944 * "[0]"."
945 *
946 * The same text also appears in the OpenGL 4.2 spec. It does not,
947 * however, appear in any previous spec. Previous specifications are
948 * ambiguous in this regard. However, either name can later be passed
949 * to glGetUniformLocation (and related APIs), so there shouldn't be any
950 * harm in always appending "[0]" to uniform array names.
951 */
952 static bool
add_index_to_name(struct gl_program_resource * res)953 add_index_to_name(struct gl_program_resource *res)
954 {
955 /* Transform feedback varyings have array index already appended
956 * in their names.
957 */
958 return res->Type != GL_TRANSFORM_FEEDBACK_VARYING;
959 }
960
961 /* Get name length of a program resource. This consists of
962 * base name + 3 for '[0]' if resource is an array.
963 */
964 extern unsigned
_mesa_program_resource_name_len(struct gl_program_resource * res)965 _mesa_program_resource_name_len(struct gl_program_resource *res)
966 {
967 const char* name = _mesa_program_resource_name(res);
968
969 /* For shaders constructed from SPIR-V binaries, variables may not
970 * have names associated with them.
971 */
972 if (!name)
973 return 0;
974
975 unsigned length = strlen(name);
976 if (_mesa_program_resource_array_size(res) && add_index_to_name(res))
977 length += 3;
978 return length;
979 }
980
981 /* Get full name of a program resource.
982 */
983 bool
_mesa_get_program_resource_name(struct gl_shader_program * shProg,GLenum programInterface,GLuint index,GLsizei bufSize,GLsizei * length,GLchar * name,bool glthread,const char * caller)984 _mesa_get_program_resource_name(struct gl_shader_program *shProg,
985 GLenum programInterface, GLuint index,
986 GLsizei bufSize, GLsizei *length,
987 GLchar *name, bool glthread,
988 const char *caller)
989 {
990 GET_CURRENT_CONTEXT(ctx);
991
992 /* Find resource with given interface and index. */
993 struct gl_program_resource *res =
994 _mesa_program_resource_find_index(shProg, programInterface, index);
995
996 /* The error INVALID_VALUE is generated if <index> is greater than
997 * or equal to the number of entries in the active resource list for
998 * <programInterface>.
999 */
1000 if (!res) {
1001 _mesa_error_glthread_safe(ctx, GL_INVALID_VALUE, glthread,
1002 "%s(index %u)", caller, index);
1003 return false;
1004 }
1005
1006 if (bufSize < 0) {
1007 _mesa_error_glthread_safe(ctx, GL_INVALID_VALUE, glthread,
1008 "%s(bufSize %d)", caller, bufSize);
1009 return false;
1010 }
1011
1012 GLsizei localLength;
1013
1014 if (length == NULL)
1015 length = &localLength;
1016
1017 _mesa_copy_string(name, bufSize, length, _mesa_program_resource_name(res));
1018
1019 /* The resource name can be NULL for shaders constructed from SPIR-V
1020 * binaries. In that case, we do not add the '[0]'.
1021 */
1022 if (name && name[0] != '\0' &&
1023 _mesa_program_resource_array_size(res) && add_index_to_name(res)) {
1024 int i;
1025
1026 /* The comparison is strange because *length does *NOT* include the
1027 * terminating NUL, but maxLength does.
1028 */
1029 for (i = 0; i < 3 && (*length + i + 1) < bufSize; i++)
1030 name[*length + i] = "[0]"[i];
1031
1032 name[*length + i] = '\0';
1033 *length += i;
1034 }
1035 return true;
1036 }
1037
1038 static GLint
program_resource_location(struct gl_program_resource * res,unsigned array_index)1039 program_resource_location(struct gl_program_resource *res, unsigned array_index)
1040 {
1041 switch (res->Type) {
1042 case GL_PROGRAM_INPUT: {
1043 const gl_shader_variable *var = RESOURCE_VAR(res);
1044
1045 if (var->location == -1)
1046 return -1;
1047
1048 /* If the input is an array, fail if the index is out of bounds. */
1049 if (array_index > 0
1050 && array_index >= var->type->length) {
1051 return -1;
1052 }
1053 return var->location +
1054 (array_index * var->type->without_array()->matrix_columns);
1055 }
1056 case GL_PROGRAM_OUTPUT:
1057 if (RESOURCE_VAR(res)->location == -1)
1058 return -1;
1059
1060 /* If the output is an array, fail if the index is out of bounds. */
1061 if (array_index > 0
1062 && array_index >= RESOURCE_VAR(res)->type->length) {
1063 return -1;
1064 }
1065 return RESOURCE_VAR(res)->location + array_index;
1066 case GL_UNIFORM:
1067 /* If the uniform is built-in, fail. */
1068 if (RESOURCE_UNI(res)->builtin)
1069 return -1;
1070
1071 /* From page 79 of the OpenGL 4.2 spec:
1072 *
1073 * "A valid name cannot be a structure, an array of structures, or any
1074 * portion of a single vector or a matrix."
1075 */
1076 if (RESOURCE_UNI(res)->type->without_array()->is_struct())
1077 return -1;
1078
1079 /* From the GL_ARB_uniform_buffer_object spec:
1080 *
1081 * "The value -1 will be returned if <name> does not correspond to an
1082 * active uniform variable name in <program>, if <name> is associated
1083 * with a named uniform block, or if <name> starts with the reserved
1084 * prefix "gl_"."
1085 */
1086 if (RESOURCE_UNI(res)->block_index != -1 ||
1087 RESOURCE_UNI(res)->atomic_buffer_index != -1)
1088 return -1;
1089
1090 FALLTHROUGH;
1091 case GL_VERTEX_SUBROUTINE_UNIFORM:
1092 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
1093 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
1094 case GL_COMPUTE_SUBROUTINE_UNIFORM:
1095 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
1096 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
1097 /* If the uniform is an array, fail if the index is out of bounds. */
1098 if (array_index > 0
1099 && array_index >= RESOURCE_UNI(res)->array_elements) {
1100 return -1;
1101 }
1102
1103 /* location in remap table + array element offset */
1104 return RESOURCE_UNI(res)->remap_location + array_index;
1105 default:
1106 return -1;
1107 }
1108 }
1109
1110 /**
1111 * Function implements following location queries:
1112 * glGetUniformLocation
1113 */
1114 GLint
_mesa_program_resource_location(struct gl_shader_program * shProg,GLenum programInterface,const char * name)1115 _mesa_program_resource_location(struct gl_shader_program *shProg,
1116 GLenum programInterface, const char *name)
1117 {
1118 unsigned array_index = 0;
1119 struct gl_program_resource *res =
1120 _mesa_program_resource_find_name(shProg, programInterface, name,
1121 &array_index);
1122
1123 /* Resource not found. */
1124 if (!res)
1125 return -1;
1126
1127 return program_resource_location(res, array_index);
1128 }
1129
1130 static GLint
_get_resource_location_index(struct gl_program_resource * res)1131 _get_resource_location_index(struct gl_program_resource *res)
1132 {
1133 /* Non-existent variable or resource is not referenced by fragment stage. */
1134 if (!res || !(res->StageReferences & (1 << MESA_SHADER_FRAGMENT)))
1135 return -1;
1136
1137 /* From OpenGL 4.5 spec, 7.3 Program Objects
1138 * "The value -1 will be returned by either command...
1139 * ... or if name identifies an active variable that does not have a
1140 * valid location assigned.
1141 */
1142 if (RESOURCE_VAR(res)->location == -1)
1143 return -1;
1144 return RESOURCE_VAR(res)->index;
1145 }
1146
1147 /**
1148 * Function implements following index queries:
1149 * glGetFragDataIndex
1150 */
1151 GLint
_mesa_program_resource_location_index(struct gl_shader_program * shProg,GLenum programInterface,const char * name)1152 _mesa_program_resource_location_index(struct gl_shader_program *shProg,
1153 GLenum programInterface, const char *name)
1154 {
1155 struct gl_program_resource *res =
1156 _mesa_program_resource_find_name(shProg, programInterface, name, NULL);
1157
1158 return _get_resource_location_index(res);
1159 }
1160
1161 static uint8_t
stage_from_enum(GLenum ref)1162 stage_from_enum(GLenum ref)
1163 {
1164 switch (ref) {
1165 case GL_REFERENCED_BY_VERTEX_SHADER:
1166 return MESA_SHADER_VERTEX;
1167 case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
1168 return MESA_SHADER_TESS_CTRL;
1169 case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
1170 return MESA_SHADER_TESS_EVAL;
1171 case GL_REFERENCED_BY_GEOMETRY_SHADER:
1172 return MESA_SHADER_GEOMETRY;
1173 case GL_REFERENCED_BY_FRAGMENT_SHADER:
1174 return MESA_SHADER_FRAGMENT;
1175 case GL_REFERENCED_BY_COMPUTE_SHADER:
1176 return MESA_SHADER_COMPUTE;
1177 default:
1178 assert(!"shader stage not supported");
1179 return MESA_SHADER_STAGES;
1180 }
1181 }
1182
1183 /**
1184 * Check if resource is referenced by given 'referenced by' stage enum.
1185 * ATC and UBO resources hold stage references of their own.
1186 */
1187 static bool
is_resource_referenced(struct gl_shader_program * shProg,struct gl_program_resource * res,GLuint index,uint8_t stage)1188 is_resource_referenced(struct gl_shader_program *shProg,
1189 struct gl_program_resource *res,
1190 GLuint index, uint8_t stage)
1191 {
1192 /* First, check if we even have such a stage active. */
1193 if (!shProg->_LinkedShaders[stage])
1194 return false;
1195
1196 if (res->Type == GL_ATOMIC_COUNTER_BUFFER)
1197 return RESOURCE_ATC(res)->StageReferences[stage];
1198
1199 if (res->Type == GL_UNIFORM_BLOCK)
1200 return shProg->data->UniformBlocks[index].stageref & (1 << stage);
1201
1202 if (res->Type == GL_SHADER_STORAGE_BLOCK)
1203 return shProg->data->ShaderStorageBlocks[index].stageref & (1 << stage);
1204
1205 return res->StageReferences & (1 << stage);
1206 }
1207
1208 static unsigned
get_buffer_property(struct gl_shader_program * shProg,struct gl_program_resource * res,const GLenum prop,GLint * val,bool glthread,const char * caller)1209 get_buffer_property(struct gl_shader_program *shProg,
1210 struct gl_program_resource *res, const GLenum prop,
1211 GLint *val, bool glthread, const char *caller)
1212 {
1213 GET_CURRENT_CONTEXT(ctx);
1214 if (res->Type != GL_UNIFORM_BLOCK &&
1215 res->Type != GL_ATOMIC_COUNTER_BUFFER &&
1216 res->Type != GL_SHADER_STORAGE_BLOCK &&
1217 res->Type != GL_TRANSFORM_FEEDBACK_BUFFER)
1218 goto invalid_operation;
1219
1220 if (res->Type == GL_UNIFORM_BLOCK) {
1221 switch (prop) {
1222 case GL_BUFFER_BINDING:
1223 *val = RESOURCE_UBO(res)->Binding;
1224 return 1;
1225 case GL_BUFFER_DATA_SIZE:
1226 *val = RESOURCE_UBO(res)->UniformBufferSize;
1227 return 1;
1228 case GL_NUM_ACTIVE_VARIABLES:
1229 *val = 0;
1230 for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1231 struct gl_program_resource *uni =
1232 _mesa_program_resource_find_active_variable(
1233 shProg,
1234 GL_UNIFORM,
1235 RESOURCE_UBO(res),
1236 i);
1237
1238 if (!uni)
1239 continue;
1240 (*val)++;
1241 }
1242 return 1;
1243 case GL_ACTIVE_VARIABLES: {
1244 unsigned num_values = 0;
1245 for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1246 struct gl_program_resource *uni =
1247 _mesa_program_resource_find_active_variable(
1248 shProg,
1249 GL_UNIFORM,
1250 RESOURCE_UBO(res),
1251 i);
1252
1253 if (!uni)
1254 continue;
1255 *val++ =
1256 _mesa_program_resource_index(shProg, uni);
1257 num_values++;
1258 }
1259 return num_values;
1260 }
1261 }
1262 } else if (res->Type == GL_SHADER_STORAGE_BLOCK) {
1263 switch (prop) {
1264 case GL_BUFFER_BINDING:
1265 *val = RESOURCE_UBO(res)->Binding;
1266 return 1;
1267 case GL_BUFFER_DATA_SIZE:
1268 *val = RESOURCE_UBO(res)->UniformBufferSize;
1269 return 1;
1270 case GL_NUM_ACTIVE_VARIABLES:
1271 *val = 0;
1272 for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1273 struct gl_program_resource *uni =
1274 _mesa_program_resource_find_active_variable(
1275 shProg,
1276 GL_BUFFER_VARIABLE,
1277 RESOURCE_UBO(res),
1278 i);
1279
1280 if (!uni)
1281 continue;
1282 (*val)++;
1283 }
1284 return 1;
1285 case GL_ACTIVE_VARIABLES: {
1286 unsigned num_values = 0;
1287 for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1288 struct gl_program_resource *uni =
1289 _mesa_program_resource_find_active_variable(
1290 shProg,
1291 GL_BUFFER_VARIABLE,
1292 RESOURCE_UBO(res),
1293 i);
1294
1295 if (!uni)
1296 continue;
1297 *val++ =
1298 _mesa_program_resource_index(shProg, uni);
1299 num_values++;
1300 }
1301 return num_values;
1302 }
1303 }
1304 } else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) {
1305 switch (prop) {
1306 case GL_BUFFER_BINDING:
1307 *val = RESOURCE_ATC(res)->Binding;
1308 return 1;
1309 case GL_BUFFER_DATA_SIZE:
1310 *val = RESOURCE_ATC(res)->MinimumSize;
1311 return 1;
1312 case GL_NUM_ACTIVE_VARIABLES:
1313 *val = RESOURCE_ATC(res)->NumUniforms;
1314 return 1;
1315 case GL_ACTIVE_VARIABLES:
1316 for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++) {
1317 /* Active atomic buffer contains index to UniformStorage. Find
1318 * out gl_program_resource via data pointer and then calculate
1319 * index of that uniform.
1320 */
1321 unsigned idx = RESOURCE_ATC(res)->Uniforms[i];
1322 struct gl_program_resource *uni =
1323 program_resource_find_data(shProg,
1324 &shProg->data->UniformStorage[idx]);
1325 assert(uni);
1326 *val++ = _mesa_program_resource_index(shProg, uni);
1327 }
1328 return RESOURCE_ATC(res)->NumUniforms;
1329 }
1330 } else if (res->Type == GL_TRANSFORM_FEEDBACK_BUFFER) {
1331 switch (prop) {
1332 case GL_BUFFER_BINDING:
1333 *val = RESOURCE_XFB(res)->Binding;
1334 return 1;
1335 case GL_NUM_ACTIVE_VARIABLES:
1336 *val = RESOURCE_XFB(res)->NumVaryings;
1337 return 1;
1338 case GL_ACTIVE_VARIABLES:
1339 struct gl_transform_feedback_info *linked_xfb =
1340 shProg->last_vert_prog->sh.LinkedTransformFeedback;
1341 for (int i = 0; i < linked_xfb->NumVarying; i++) {
1342 unsigned index = linked_xfb->Varyings[i].BufferIndex;
1343 struct gl_program_resource *buf_res =
1344 _mesa_program_resource_find_index(shProg,
1345 GL_TRANSFORM_FEEDBACK_BUFFER,
1346 index);
1347 assert(buf_res);
1348 if (res == buf_res) {
1349 *val++ = i;
1350 }
1351 }
1352 return RESOURCE_XFB(res)->NumVaryings;
1353 }
1354 }
1355 assert(!"support for property type not implemented");
1356
1357 invalid_operation:
1358 _mesa_error_glthread_safe(ctx, GL_INVALID_OPERATION, glthread,
1359 "%s(%s prop %s)", caller,
1360 _mesa_enum_to_string(res->Type),
1361 _mesa_enum_to_string(prop));
1362
1363 return 0;
1364 }
1365
1366 unsigned
_mesa_program_resource_prop(struct gl_shader_program * shProg,struct gl_program_resource * res,GLuint index,const GLenum prop,GLint * val,bool glthread,const char * caller)1367 _mesa_program_resource_prop(struct gl_shader_program *shProg,
1368 struct gl_program_resource *res, GLuint index,
1369 const GLenum prop, GLint *val, bool glthread,
1370 const char *caller)
1371 {
1372 GET_CURRENT_CONTEXT(ctx);
1373
1374 #define VALIDATE_TYPE(type)\
1375 if (res->Type != type)\
1376 goto invalid_operation;
1377
1378 #define VALIDATE_TYPE_2(type1, type2)\
1379 if (res->Type != type1 && res->Type != type2)\
1380 goto invalid_operation;
1381
1382 switch(prop) {
1383 case GL_NAME_LENGTH:
1384 switch (res->Type) {
1385 case GL_ATOMIC_COUNTER_BUFFER:
1386 case GL_TRANSFORM_FEEDBACK_BUFFER:
1387 goto invalid_operation;
1388 default:
1389 /* Resource name length + terminator. */
1390 *val = _mesa_program_resource_name_len(res) + 1;
1391 }
1392 return 1;
1393 case GL_TYPE:
1394 switch (res->Type) {
1395 case GL_UNIFORM:
1396 case GL_BUFFER_VARIABLE:
1397 *val = RESOURCE_UNI(res)->type->gl_type;
1398 *val = mediump_to_highp_type(*val);
1399 return 1;
1400 case GL_PROGRAM_INPUT:
1401 case GL_PROGRAM_OUTPUT:
1402 *val = RESOURCE_VAR(res)->type->gl_type;
1403 *val = mediump_to_highp_type(*val);
1404 return 1;
1405 case GL_TRANSFORM_FEEDBACK_VARYING:
1406 *val = RESOURCE_XFV(res)->Type;
1407 *val = mediump_to_highp_type(*val);
1408 return 1;
1409 default:
1410 goto invalid_operation;
1411 }
1412 case GL_ARRAY_SIZE:
1413 switch (res->Type) {
1414 case GL_UNIFORM:
1415 case GL_BUFFER_VARIABLE:
1416 case GL_VERTEX_SUBROUTINE_UNIFORM:
1417 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
1418 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
1419 case GL_COMPUTE_SUBROUTINE_UNIFORM:
1420 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
1421 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
1422
1423 /* Test if a buffer variable is an array or an unsized array.
1424 * Unsized arrays return zero as array size.
1425 */
1426 if (RESOURCE_UNI(res)->is_shader_storage &&
1427 RESOURCE_UNI(res)->array_stride > 0)
1428 *val = RESOURCE_UNI(res)->array_elements;
1429 else
1430 *val = MAX2(RESOURCE_UNI(res)->array_elements, 1);
1431 return 1;
1432 case GL_PROGRAM_INPUT:
1433 case GL_PROGRAM_OUTPUT:
1434 *val = MAX2(_mesa_program_resource_array_size(res), 1);
1435 return 1;
1436 case GL_TRANSFORM_FEEDBACK_VARYING:
1437 *val = RESOURCE_XFV(res)->Size;
1438 return 1;
1439 default:
1440 goto invalid_operation;
1441 }
1442 case GL_OFFSET:
1443 switch (res->Type) {
1444 case GL_UNIFORM:
1445 case GL_BUFFER_VARIABLE:
1446 *val = RESOURCE_UNI(res)->offset;
1447 return 1;
1448 case GL_TRANSFORM_FEEDBACK_VARYING:
1449 *val = RESOURCE_XFV(res)->Offset;
1450 return 1;
1451 default:
1452 goto invalid_operation;
1453 }
1454 case GL_BLOCK_INDEX:
1455 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1456 *val = RESOURCE_UNI(res)->block_index;
1457 return 1;
1458 case GL_ARRAY_STRIDE:
1459 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1460 *val = RESOURCE_UNI(res)->array_stride;
1461 return 1;
1462 case GL_MATRIX_STRIDE:
1463 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1464 *val = RESOURCE_UNI(res)->matrix_stride;
1465 return 1;
1466 case GL_IS_ROW_MAJOR:
1467 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1468 *val = RESOURCE_UNI(res)->row_major;
1469 return 1;
1470 case GL_ATOMIC_COUNTER_BUFFER_INDEX:
1471 VALIDATE_TYPE(GL_UNIFORM);
1472 *val = RESOURCE_UNI(res)->atomic_buffer_index;
1473 return 1;
1474 case GL_BUFFER_BINDING:
1475 case GL_BUFFER_DATA_SIZE:
1476 case GL_NUM_ACTIVE_VARIABLES:
1477 case GL_ACTIVE_VARIABLES:
1478 return get_buffer_property(shProg, res, prop, val, glthread, caller);
1479 case GL_REFERENCED_BY_COMPUTE_SHADER:
1480 if (!_mesa_has_compute_shaders(ctx))
1481 goto invalid_enum;
1482 FALLTHROUGH;
1483 case GL_REFERENCED_BY_VERTEX_SHADER:
1484 case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
1485 case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
1486 case GL_REFERENCED_BY_GEOMETRY_SHADER:
1487 case GL_REFERENCED_BY_FRAGMENT_SHADER:
1488 switch (res->Type) {
1489 case GL_UNIFORM:
1490 case GL_PROGRAM_INPUT:
1491 case GL_PROGRAM_OUTPUT:
1492 case GL_UNIFORM_BLOCK:
1493 case GL_BUFFER_VARIABLE:
1494 case GL_SHADER_STORAGE_BLOCK:
1495 case GL_ATOMIC_COUNTER_BUFFER:
1496 *val = is_resource_referenced(shProg, res, index,
1497 stage_from_enum(prop));
1498 return 1;
1499 default:
1500 goto invalid_operation;
1501 }
1502 case GL_LOCATION:
1503 switch (res->Type) {
1504 case GL_UNIFORM:
1505 case GL_VERTEX_SUBROUTINE_UNIFORM:
1506 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
1507 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
1508 case GL_COMPUTE_SUBROUTINE_UNIFORM:
1509 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
1510 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
1511 case GL_PROGRAM_INPUT:
1512 case GL_PROGRAM_OUTPUT:
1513 *val = program_resource_location(res, 0);
1514 return 1;
1515 default:
1516 goto invalid_operation;
1517 }
1518 case GL_LOCATION_COMPONENT:
1519 switch (res->Type) {
1520 case GL_PROGRAM_INPUT:
1521 case GL_PROGRAM_OUTPUT:
1522 *val = RESOURCE_VAR(res)->component;
1523 return 1;
1524 default:
1525 goto invalid_operation;
1526 }
1527 case GL_LOCATION_INDEX: {
1528 int tmp;
1529 if (res->Type != GL_PROGRAM_OUTPUT)
1530 goto invalid_operation;
1531 tmp = program_resource_location(res, 0);
1532 if (tmp == -1)
1533 *val = -1;
1534 else
1535 *val = _get_resource_location_index(res);
1536 return 1;
1537 }
1538 case GL_NUM_COMPATIBLE_SUBROUTINES:
1539 if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
1540 res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
1541 res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
1542 res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
1543 res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
1544 res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
1545 goto invalid_operation;
1546 *val = RESOURCE_UNI(res)->num_compatible_subroutines;
1547 return 1;
1548 case GL_COMPATIBLE_SUBROUTINES: {
1549 const struct gl_uniform_storage *uni;
1550 struct gl_program *p;
1551 unsigned count, i;
1552 int j;
1553
1554 if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
1555 res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
1556 res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
1557 res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
1558 res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
1559 res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
1560 goto invalid_operation;
1561 uni = RESOURCE_UNI(res);
1562
1563 p = shProg->_LinkedShaders[_mesa_shader_stage_from_subroutine_uniform(res->Type)]->Program;
1564 count = 0;
1565 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
1566 struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
1567 for (j = 0; j < fn->num_compat_types; j++) {
1568 if (fn->types[j] == uni->type) {
1569 val[count++] = i;
1570 break;
1571 }
1572 }
1573 }
1574 return count;
1575 }
1576
1577 case GL_TOP_LEVEL_ARRAY_SIZE:
1578 VALIDATE_TYPE(GL_BUFFER_VARIABLE);
1579 *val = RESOURCE_UNI(res)->top_level_array_size;
1580 return 1;
1581
1582 case GL_TOP_LEVEL_ARRAY_STRIDE:
1583 VALIDATE_TYPE(GL_BUFFER_VARIABLE);
1584 *val = RESOURCE_UNI(res)->top_level_array_stride;
1585 return 1;
1586
1587 /* GL_ARB_tessellation_shader */
1588 case GL_IS_PER_PATCH:
1589 switch (res->Type) {
1590 case GL_PROGRAM_INPUT:
1591 case GL_PROGRAM_OUTPUT:
1592 *val = RESOURCE_VAR(res)->patch;
1593 return 1;
1594 default:
1595 goto invalid_operation;
1596 }
1597
1598 case GL_TRANSFORM_FEEDBACK_BUFFER_INDEX:
1599 VALIDATE_TYPE(GL_TRANSFORM_FEEDBACK_VARYING);
1600 *val = RESOURCE_XFV(res)->BufferIndex;
1601 return 1;
1602 case GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE:
1603 VALIDATE_TYPE(GL_TRANSFORM_FEEDBACK_BUFFER);
1604 *val = RESOURCE_XFB(res)->Stride * 4;
1605 return 1;
1606
1607 default:
1608 goto invalid_enum;
1609 }
1610
1611 #undef VALIDATE_TYPE
1612 #undef VALIDATE_TYPE_2
1613
1614 invalid_enum:
1615 _mesa_error_glthread_safe(ctx, GL_INVALID_ENUM, glthread,
1616 "%s(%s prop %s)", caller,
1617 _mesa_enum_to_string(res->Type),
1618 _mesa_enum_to_string(prop));
1619 return 0;
1620
1621 invalid_operation:
1622 _mesa_error_glthread_safe(ctx, GL_INVALID_OPERATION, glthread,
1623 "%s(%s prop %s)", caller,
1624 _mesa_enum_to_string(res->Type),
1625 _mesa_enum_to_string(prop));
1626 return 0;
1627 }
1628
1629 extern void
_mesa_get_program_resourceiv(struct gl_shader_program * shProg,GLenum programInterface,GLuint index,GLsizei propCount,const GLenum * props,GLsizei bufSize,GLsizei * length,GLint * params)1630 _mesa_get_program_resourceiv(struct gl_shader_program *shProg,
1631 GLenum programInterface, GLuint index, GLsizei propCount,
1632 const GLenum *props, GLsizei bufSize,
1633 GLsizei *length, GLint *params)
1634 {
1635 GET_CURRENT_CONTEXT(ctx);
1636 GLint *val = (GLint *) params;
1637 const GLenum *prop = props;
1638 GLsizei amount = 0;
1639
1640 struct gl_program_resource *res =
1641 _mesa_program_resource_find_index(shProg, programInterface, index);
1642
1643 /* No such resource found or bufSize negative. */
1644 if (!res || bufSize < 0) {
1645 _mesa_error(ctx, GL_INVALID_VALUE,
1646 "glGetProgramResourceiv(%s index %d bufSize %d)",
1647 _mesa_enum_to_string(programInterface), index, bufSize);
1648 return;
1649 }
1650
1651 /* Write propCount values until error occurs or bufSize reached. */
1652 for (int i = 0; i < propCount && i < bufSize; i++, val++, prop++) {
1653 int props_written =
1654 _mesa_program_resource_prop(shProg, res, index, *prop, val,
1655 false, "glGetProgramResourceiv");
1656
1657 /* Error happened. */
1658 if (props_written == 0)
1659 return;
1660
1661 amount += props_written;
1662 }
1663
1664 /* If <length> is not NULL, the actual number of integer values
1665 * written to <params> will be written to <length>.
1666 */
1667 if (length)
1668 *length = amount;
1669 }
1670
1671 static bool
validate_io(struct gl_program * producer,struct gl_program * consumer)1672 validate_io(struct gl_program *producer, struct gl_program *consumer)
1673 {
1674 if (producer->sh.data->linked_stages == consumer->sh.data->linked_stages)
1675 return true;
1676
1677 const bool producer_is_array_stage =
1678 producer->info.stage == MESA_SHADER_TESS_CTRL;
1679 const bool consumer_is_array_stage =
1680 consumer->info.stage == MESA_SHADER_GEOMETRY ||
1681 consumer->info.stage == MESA_SHADER_TESS_CTRL ||
1682 consumer->info.stage == MESA_SHADER_TESS_EVAL;
1683
1684 bool valid = true;
1685
1686 gl_shader_variable const **outputs =
1687 (gl_shader_variable const **) calloc(producer->sh.data->NumProgramResourceList,
1688 sizeof(gl_shader_variable *));
1689 if (outputs == NULL)
1690 return false;
1691
1692 /* Section 7.4.1 (Shader Interface Matching) of the OpenGL ES 3.1 spec
1693 * says:
1694 *
1695 * At an interface between program objects, the set of inputs and
1696 * outputs are considered to match exactly if and only if:
1697 *
1698 * - Every declared input variable has a matching output, as described
1699 * above.
1700 * - There are no user-defined output variables declared without a
1701 * matching input variable declaration.
1702 *
1703 * Every input has an output, and every output has an input. Scan the list
1704 * of producer resources once, and generate the list of outputs. As inputs
1705 * and outputs are matched, remove the matched outputs from the set. At
1706 * the end, the set must be empty. If the set is not empty, then there is
1707 * some output that did not have an input.
1708 */
1709 unsigned num_outputs = 0;
1710 for (unsigned i = 0; i < producer->sh.data->NumProgramResourceList; i++) {
1711 struct gl_program_resource *res =
1712 &producer->sh.data->ProgramResourceList[i];
1713
1714 if (res->Type != GL_PROGRAM_OUTPUT)
1715 continue;
1716
1717 gl_shader_variable const *const var = RESOURCE_VAR(res);
1718
1719 /* Section 7.4.1 (Shader Interface Matching) of the OpenGL ES 3.1 spec
1720 * says:
1721 *
1722 * Built-in inputs or outputs do not affect interface matching.
1723 */
1724 if (is_gl_identifier(var->name))
1725 continue;
1726
1727 outputs[num_outputs++] = var;
1728 }
1729
1730 unsigned match_index = 0;
1731 for (unsigned i = 0; i < consumer->sh.data->NumProgramResourceList; i++) {
1732 struct gl_program_resource *res =
1733 &consumer->sh.data->ProgramResourceList[i];
1734
1735 if (res->Type != GL_PROGRAM_INPUT)
1736 continue;
1737
1738 gl_shader_variable const *const consumer_var = RESOURCE_VAR(res);
1739 gl_shader_variable const *producer_var = NULL;
1740
1741 if (is_gl_identifier(consumer_var->name))
1742 continue;
1743
1744 /* Inputs with explicit locations match other outputs with explicit
1745 * locations by location instead of by name.
1746 */
1747 if (consumer_var->explicit_location) {
1748 for (unsigned j = 0; j < num_outputs; j++) {
1749 const gl_shader_variable *const var = outputs[j];
1750
1751 if (var->explicit_location &&
1752 consumer_var->location == var->location) {
1753 producer_var = var;
1754 match_index = j;
1755 break;
1756 }
1757 }
1758 } else {
1759 for (unsigned j = 0; j < num_outputs; j++) {
1760 const gl_shader_variable *const var = outputs[j];
1761
1762 if (!var->explicit_location &&
1763 strcmp(consumer_var->name, var->name) == 0) {
1764 producer_var = var;
1765 match_index = j;
1766 break;
1767 }
1768 }
1769 }
1770
1771 /* Section 7.4.1 (Shader Interface Matching) of the OpenGL ES 3.1 spec
1772 * says:
1773 *
1774 * - An output variable is considered to match an input variable in
1775 * the subsequent shader if:
1776 *
1777 * - the two variables match in name, type, and qualification; or
1778 *
1779 * - the two variables are declared with the same location
1780 * qualifier and match in type and qualification.
1781 */
1782 if (producer_var == NULL) {
1783 valid = false;
1784 goto out;
1785 }
1786
1787 /* An output cannot match more than one input, so remove the output from
1788 * the set of possible outputs.
1789 */
1790 outputs[match_index] = NULL;
1791 num_outputs--;
1792 if (match_index < num_outputs)
1793 outputs[match_index] = outputs[num_outputs];
1794
1795 /* Section 7.4.1 (Shader Interface Matching) of the ES 3.2 spec says:
1796 *
1797 * "Tessellation control shader per-vertex output variables and
1798 * blocks and tessellation control, tessellation evaluation, and
1799 * geometry shader per-vertex input variables and blocks are
1800 * required to be declared as arrays, with each element representing
1801 * input or output values for a single vertex of a multi-vertex
1802 * primitive. For the purposes of interface matching, such variables
1803 * and blocks are treated as though they were not declared as
1804 * arrays."
1805 *
1806 * So we unwrap those types before matching.
1807 */
1808 const glsl_type *consumer_type = consumer_var->type;
1809 const glsl_type *consumer_interface_type = consumer_var->interface_type;
1810 const glsl_type *producer_type = producer_var->type;
1811 const glsl_type *producer_interface_type = producer_var->interface_type;
1812
1813 if (consumer_is_array_stage) {
1814 if (consumer_interface_type) {
1815 /* the interface is the array; the underlying types should match */
1816 if (consumer_interface_type->is_array() && !consumer_var->patch)
1817 consumer_interface_type = consumer_interface_type->fields.array;
1818 } else {
1819 if (consumer_type->is_array() && !consumer_var->patch)
1820 consumer_type = consumer_type->fields.array;
1821 }
1822 }
1823
1824 if (producer_is_array_stage) {
1825 if (producer_interface_type) {
1826 /* the interface is the array; the underlying types should match */
1827 if (producer_interface_type->is_array() && !producer_var->patch)
1828 producer_interface_type = producer_interface_type->fields.array;
1829 } else {
1830 if (producer_type->is_array() && !producer_var->patch)
1831 producer_type = producer_type->fields.array;
1832 }
1833 }
1834
1835 if (producer_type != consumer_type) {
1836 valid = false;
1837 goto out;
1838 }
1839
1840 if (producer_interface_type != consumer_interface_type) {
1841 valid = false;
1842 goto out;
1843 }
1844
1845 /* Section 9.2.2 (Separable Programs) of the GLSL ES spec says:
1846 *
1847 * Qualifier Class| Qualifier |in/out
1848 * ---------------+-------------+------
1849 * Storage | in |
1850 * | out | N/A
1851 * | uniform |
1852 * ---------------+-------------+------
1853 * Auxiliary | centroid | No
1854 * ---------------+-------------+------
1855 * | location | Yes
1856 * | Block layout| N/A
1857 * | binding | N/A
1858 * | offset | N/A
1859 * | format | N/A
1860 * ---------------+-------------+------
1861 * Interpolation | smooth |
1862 * | flat | Yes
1863 * ---------------+-------------+------
1864 * | lowp |
1865 * Precision | mediump | Yes
1866 * | highp |
1867 * ---------------+-------------+------
1868 * Variance | invariant | No
1869 * ---------------+-------------+------
1870 * Memory | all | N/A
1871 *
1872 * Note that location mismatches are detected by the loops above that
1873 * find the producer variable that goes with the consumer variable.
1874 */
1875 unsigned producer_interpolation = producer_var->interpolation;
1876 unsigned consumer_interpolation = consumer_var->interpolation;
1877 if (producer_interpolation == INTERP_MODE_NONE)
1878 producer_interpolation = INTERP_MODE_SMOOTH;
1879 if (consumer_interpolation == INTERP_MODE_NONE)
1880 consumer_interpolation = INTERP_MODE_SMOOTH;
1881 if (producer_interpolation != consumer_interpolation) {
1882 valid = false;
1883 goto out;
1884 }
1885
1886 if (producer_var->precision != consumer_var->precision) {
1887 valid = false;
1888 goto out;
1889 }
1890
1891 if (producer_var->outermost_struct_type != consumer_var->outermost_struct_type) {
1892 valid = false;
1893 goto out;
1894 }
1895 }
1896
1897 out:
1898 free(outputs);
1899 return valid && num_outputs == 0;
1900 }
1901
1902 /**
1903 * Validate inputs against outputs in a program pipeline.
1904 */
1905 extern "C" bool
_mesa_validate_pipeline_io(struct gl_pipeline_object * pipeline)1906 _mesa_validate_pipeline_io(struct gl_pipeline_object *pipeline)
1907 {
1908 struct gl_program **prog = (struct gl_program **) pipeline->CurrentProgram;
1909
1910 /* Find first active stage in pipeline. */
1911 unsigned idx, prev = 0;
1912 for (idx = 0; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) {
1913 if (prog[idx]) {
1914 prev = idx;
1915 break;
1916 }
1917 }
1918
1919 for (idx = prev + 1; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) {
1920 if (prog[idx]) {
1921 /* Pipeline might include both non-compute and a compute program, do
1922 * not attempt to validate varyings between non-compute and compute
1923 * stage.
1924 */
1925 if (prog[idx]->info.stage == MESA_SHADER_COMPUTE)
1926 break;
1927
1928 if (!validate_io(prog[prev], prog[idx]))
1929 return false;
1930
1931 prev = idx;
1932 }
1933 }
1934 return true;
1935 }
1936
1937 extern "C" void
_mesa_create_program_resource_hash(struct gl_shader_program * shProg)1938 _mesa_create_program_resource_hash(struct gl_shader_program *shProg)
1939 {
1940 /* Rebuild resource hash. */
1941 if (shProg->data->ProgramResourceHash)
1942 _mesa_hash_table_u64_destroy(shProg->data->ProgramResourceHash);
1943
1944 shProg->data->ProgramResourceHash = _mesa_hash_table_u64_create(shProg);
1945
1946 struct gl_program_resource *res = shProg->data->ProgramResourceList;
1947 for (unsigned i = 0; i < shProg->data->NumProgramResourceList; i++, res++) {
1948 const char *name = _mesa_program_resource_name(res);
1949 if (name) {
1950 uint32_t key = compute_resource_key(res->Type, name, strlen(name));
1951 _mesa_hash_table_u64_insert(shProg->data->ProgramResourceHash, key,
1952 res);
1953 }
1954 }
1955 }
1956