Searched defs:activeEdges (Results 1 – 3 of 3) sorted by relevance
/third_party/skia/src/gpu/geometry/ |
D | GrTriangulator.cpp | 710 static void rewind(EdgeList* activeEdges, Vertex** current, Vertex* dst, const Comparator& c) { in rewind() 736 static void rewind_if_necessary(Edge* edge, EdgeList* activeEdges, Vertex** current, in rewind_if_necessary() 774 void GrTriangulator::setTop(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, in setTop() 788 void GrTriangulator::setBottom(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, in setBottom() 802 void GrTriangulator::mergeEdgesAbove(Edge* edge, Edge* other, EdgeList* activeEdges, in mergeEdgesAbove() 823 void GrTriangulator::mergeEdgesBelow(Edge* edge, Edge* other, EdgeList* activeEdges, in mergeEdgesBelow() 860 void GrTriangulator::mergeCollinearEdges(Edge* edge, EdgeList* activeEdges, Vertex** current, in mergeCollinearEdges() 881 bool GrTriangulator::splitEdge(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, in splitEdge() 922 bool GrTriangulator::intersectEdgePair(Edge* left, Edge* right, EdgeList* activeEdges, in intersectEdgePair() 1056 bool GrTriangulator::checkForIntersection(Edge* left, Edge* right, EdgeList* activeEdges, in checkForIntersection() [all …]
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D | GrAATriangulator.cpp | 144 EdgeList activeEdges; in removeNonBoundaryEdges() local 311 EdgeList activeEdges; in collapseOverlapRegions() local
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/third_party/flutter/skia/src/gpu/ |
D | GrTessellator.cpp | 980 void rewind(EdgeList* activeEdges, Vertex** current, Vertex* dst, Comparator& c) { in rewind() 1000 void set_top(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, Comparator& c) { in set_top() 1009 void set_bottom(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, Comparator& c) { in set_bottom() 1018 void merge_edges_above(Edge* edge, Edge* other, EdgeList* activeEdges, Vertex** current, in merge_edges_above() 1039 void merge_edges_below(Edge* edge, Edge* other, EdgeList* activeEdges, Vertex** current, in merge_edges_below() 1076 void merge_collinear_edges(Edge* edge, EdgeList* activeEdges, Vertex** current, Comparator& c) { in merge_collinear_edges() 1096 bool split_edge(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, Comparator& c, in split_edge() 1127 bool intersect_edge_pair(Edge* left, Edge* right, EdgeList* activeEdges, Vertex** current, Comparat… in intersect_edge_pair() 1260 bool check_for_intersection(Edge* left, Edge* right, EdgeList* activeEdges, Vertex** current, in check_for_intersection() 1529 EdgeList activeEdges; in simplify() local [all …]
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