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Searched defs:activeEdges (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/src/gpu/geometry/
DGrTriangulator.cpp710 static void rewind(EdgeList* activeEdges, Vertex** current, Vertex* dst, const Comparator& c) { in rewind()
736 static void rewind_if_necessary(Edge* edge, EdgeList* activeEdges, Vertex** current, in rewind_if_necessary()
774 void GrTriangulator::setTop(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, in setTop()
788 void GrTriangulator::setBottom(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, in setBottom()
802 void GrTriangulator::mergeEdgesAbove(Edge* edge, Edge* other, EdgeList* activeEdges, in mergeEdgesAbove()
823 void GrTriangulator::mergeEdgesBelow(Edge* edge, Edge* other, EdgeList* activeEdges, in mergeEdgesBelow()
860 void GrTriangulator::mergeCollinearEdges(Edge* edge, EdgeList* activeEdges, Vertex** current, in mergeCollinearEdges()
881 bool GrTriangulator::splitEdge(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, in splitEdge()
922 bool GrTriangulator::intersectEdgePair(Edge* left, Edge* right, EdgeList* activeEdges, in intersectEdgePair()
1056 bool GrTriangulator::checkForIntersection(Edge* left, Edge* right, EdgeList* activeEdges, in checkForIntersection()
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DGrAATriangulator.cpp144 EdgeList activeEdges; in removeNonBoundaryEdges() local
311 EdgeList activeEdges; in collapseOverlapRegions() local
/third_party/flutter/skia/src/gpu/
DGrTessellator.cpp980 void rewind(EdgeList* activeEdges, Vertex** current, Vertex* dst, Comparator& c) { in rewind()
1000 void set_top(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, Comparator& c) { in set_top()
1009 void set_bottom(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, Comparator& c) { in set_bottom()
1018 void merge_edges_above(Edge* edge, Edge* other, EdgeList* activeEdges, Vertex** current, in merge_edges_above()
1039 void merge_edges_below(Edge* edge, Edge* other, EdgeList* activeEdges, Vertex** current, in merge_edges_below()
1076 void merge_collinear_edges(Edge* edge, EdgeList* activeEdges, Vertex** current, Comparator& c) { in merge_collinear_edges()
1096 bool split_edge(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, Comparator& c, in split_edge()
1127 bool intersect_edge_pair(Edge* left, Edge* right, EdgeList* activeEdges, Vertex** current, Comparat… in intersect_edge_pair()
1260 bool check_for_intersection(Edge* left, Edge* right, EdgeList* activeEdges, Vertex** current, in check_for_intersection()
1529 EdgeList activeEdges; in simplify() local
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