Searched defs:bMin (Results 1 – 3 of 3) sorted by relevance
/third_party/vk-gl-cts/framework/randomshaders/ |
D | rsgVariableValue.cpp | 65 float bMin = b.component(ndx).getMin().asFloat(); in compareValueRangesAllTrue() local 80 int bMin = b.component(ndx).getMin().asInt(); in compareValueRangesAllTrue() local 93 bool bMin = b.component(ndx).getMin().asBool(); in compareValueRangesAllTrue() local 227 float bMin = b.component(ndx).getMin().asFloat(); in computeIntersection() local 242 int bMin = b.component(ndx).getMin().asInt(); in computeIntersection() local 255 bool bMin = b.component(ndx).getMin().asBool(); in computeIntersection() local
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D | rsgBinaryOps.cpp | 463 …de::Random& rnd, float dstMin, float dstMax, float& aMin, float& aMax, float& bMin, float& bMax) c… in operator ()() 522 …rator() (de::Random& rnd, int dstMin, int dstMax, int& aMin, int& aMax, int& bMin, int& bMax) const in operator ()() 547 void ComputeAddRange::operator() (de::Random& random, T dstMin, T dstMax, T& aMin, T& aMax, T& bMin… in operator ()() 597 void ComputeSubRange::operator() (de::Random& random, T dstMin, T dstMax, T& aMin, T& aMax, T& bMin… in operator ()() 737 …::operator () (de::Random& rnd, bool dstMin, bool dstMax, T& aMin, T& aMax, T& bMin, T& bMax) const in operator ()() 793 …::operator () (de::Random& rnd, bool dstMin, bool dstMax, T& aMin, T& aMax, T& bMin, T& bMax) const in operator ()() 872 …eEqualityValueRange (de::Random& rnd, bool dstMin, bool dstMax, T& aMin, T& aMax, T& bMin, T& bMax) in computeEqualityValueRange() 899 …, bool> (de::Random& rnd, bool dstMin, bool dstMax, bool& aMin, bool& aMax, bool& bMin, bool& bMax) in computeEqualityValueRange() 931 …, bool> (de::Random& rnd, bool dstMin, bool dstMax, bool& aMin, bool& aMax, bool& bMin, bool& bMax) in computeEqualityValueRange()
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/third_party/vk-gl-cts/framework/opengl/ |
D | gluTextureTestUtil.cpp | 999 int bMin = de::min(a.getBlue(), b.getBlue()); in rangeDiff() local
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