1 /*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
4 *
5 * Copyright (c) 2015 The Khronos Group Inc.
6 * Copyright (c) 2015 Intel Corporation
7 *
8 * Licensed under the Apache License, Version 2.0 (the "License");
9 * you may not use this file except in compliance with the License.
10 * You may obtain a copy of the License at
11 *
12 * http://www.apache.org/licenses/LICENSE-2.0
13 *
14 * Unless required by applicable law or agreed to in writing, software
15 * distributed under the License is distributed on an "AS IS" BASIS,
16 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17 * See the License for the specific language governing permissions and
18 * limitations under the License.
19 *
20 *//*!
21 * \file
22 * \brief Command draw Tests - Base Class
23 *//*--------------------------------------------------------------------*/
24
25 #include "vktDrawBaseClass.hpp"
26 #include "vkCmdUtil.hpp"
27 #include "vkTypeUtil.hpp"
28
29 namespace vkt
30 {
31 namespace Draw
32 {
33
DrawTestsBaseClass(Context & context,const char * vertexShaderName,const char * fragmentShaderName,bool useDynamicRendering,vk::VkPrimitiveTopology topology)34 DrawTestsBaseClass::DrawTestsBaseClass (Context& context, const char* vertexShaderName, const char* fragmentShaderName, bool useDynamicRendering, vk::VkPrimitiveTopology topology)
35 : TestInstance (context)
36 , m_colorAttachmentFormat (vk::VK_FORMAT_R8G8B8A8_UNORM)
37 , m_useDynamicRendering (useDynamicRendering)
38 , m_topology (topology)
39 , m_vk (context.getDeviceInterface())
40 , m_vertexShaderName (vertexShaderName)
41 , m_fragmentShaderName (fragmentShaderName)
42 {
43 }
44
initialize(void)45 void DrawTestsBaseClass::initialize (void)
46 {
47 const vk::VkDevice device = m_context.getDevice();
48 const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
49
50 const PipelineLayoutCreateInfo pipelineLayoutCreateInfo;
51 m_pipelineLayout = vk::createPipelineLayout(m_vk, device, &pipelineLayoutCreateInfo);
52
53 const vk::VkExtent3D targetImageExtent = { WIDTH, HEIGHT, 1 };
54 const ImageCreateInfo targetImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_colorAttachmentFormat, targetImageExtent, 1, 1, vk::VK_SAMPLE_COUNT_1_BIT,
55 vk::VK_IMAGE_TILING_OPTIMAL, vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
56
57 m_colorTargetImage = Image::createAndAlloc(m_vk, device, targetImageCreateInfo, m_context.getDefaultAllocator(), m_context.getUniversalQueueFamilyIndex());
58
59 const ImageViewCreateInfo colorTargetViewInfo(m_colorTargetImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_colorAttachmentFormat);
60 m_colorTargetView = vk::createImageView(m_vk, device, &colorTargetViewInfo);
61
62 // create renderpass and framebuffer only when we are not using dynamic rendering
63 if (!m_useDynamicRendering)
64 {
65 RenderPassCreateInfo renderPassCreateInfo;
66 renderPassCreateInfo.addAttachment(AttachmentDescription(m_colorAttachmentFormat,
67 vk::VK_SAMPLE_COUNT_1_BIT,
68 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
69 vk::VK_ATTACHMENT_STORE_OP_STORE,
70 vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
71 vk::VK_ATTACHMENT_STORE_OP_STORE,
72 vk::VK_IMAGE_LAYOUT_GENERAL,
73 vk::VK_IMAGE_LAYOUT_GENERAL));
74
75 const vk::VkAttachmentReference colorAttachmentReference
76 {
77 0,
78 vk::VK_IMAGE_LAYOUT_GENERAL
79 };
80
81 renderPassCreateInfo.addSubpass(SubpassDescription(vk::VK_PIPELINE_BIND_POINT_GRAPHICS,
82 0,
83 0,
84 DE_NULL,
85 1,
86 &colorAttachmentReference,
87 DE_NULL,
88 AttachmentReference(),
89 0,
90 DE_NULL));
91
92 m_renderPass = vk::createRenderPass(m_vk, device, &renderPassCreateInfo);
93
94 // create framebuffer
95 std::vector<vk::VkImageView> colorAttachments { *m_colorTargetView };
96 const FramebufferCreateInfo framebufferCreateInfo (*m_renderPass, colorAttachments, WIDTH, HEIGHT, 1);
97 m_framebuffer = vk::createFramebuffer(m_vk, device, &framebufferCreateInfo);
98 }
99
100 const vk::VkVertexInputBindingDescription vertexInputBindingDescription =
101 {
102 0,
103 sizeof(VertexElementData),
104 vk::VK_VERTEX_INPUT_RATE_VERTEX,
105 };
106
107 const vk::VkVertexInputAttributeDescription vertexInputAttributeDescriptions[] =
108 {
109 {
110 0u,
111 0u,
112 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
113 0u
114 }, // VertexElementData::position
115 {
116 1u,
117 0u,
118 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
119 static_cast<deUint32>(sizeof(tcu::Vec4))
120 }, // VertexElementData::color
121 {
122 2u,
123 0u,
124 vk::VK_FORMAT_R32_SINT,
125 static_cast<deUint32>(sizeof(tcu::Vec4)) * 2
126 } // VertexElementData::refVertexIndex
127 };
128
129 m_vertexInputState = PipelineCreateInfo::VertexInputState(1,
130 &vertexInputBindingDescription,
131 DE_LENGTH_OF_ARRAY(vertexInputAttributeDescriptions),
132 vertexInputAttributeDescriptions);
133
134 const vk::VkDeviceSize dataSize = m_data.size() * sizeof(VertexElementData);
135 m_vertexBuffer = Buffer::createAndAlloc(m_vk, device, BufferCreateInfo(dataSize,
136 vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT), m_context.getDefaultAllocator(), vk::MemoryRequirement::HostVisible);
137
138 deUint8* ptr = reinterpret_cast<deUint8*>(m_vertexBuffer->getBoundMemory().getHostPtr());
139 deMemcpy(ptr, &m_data[0], static_cast<size_t>(dataSize));
140
141 vk::flushAlloc(m_vk, device, m_vertexBuffer->getBoundMemory());
142
143 const CmdPoolCreateInfo cmdPoolCreateInfo(queueFamilyIndex);
144 m_cmdPool = vk::createCommandPool(m_vk, device, &cmdPoolCreateInfo);
145 m_cmdBuffer = vk::allocateCommandBuffer(m_vk, device, *m_cmdPool, vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY);
146
147 initPipeline(device);
148 }
149
initPipeline(const vk::VkDevice device)150 void DrawTestsBaseClass::initPipeline (const vk::VkDevice device)
151 {
152 const vk::Unique<vk::VkShaderModule> vs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0));
153 const vk::Unique<vk::VkShaderModule> fs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0));
154
155 const PipelineCreateInfo::ColorBlendState::Attachment vkCbAttachmentState;
156
157 vk::VkViewport viewport = vk::makeViewport(WIDTH, HEIGHT);
158 vk::VkRect2D scissor = vk::makeRect2D(WIDTH, HEIGHT);
159
160 PipelineCreateInfo pipelineCreateInfo(*m_pipelineLayout, *m_renderPass, 0, 0);
161 pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
162 pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
163 pipelineCreateInfo.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
164 pipelineCreateInfo.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
165 pipelineCreateInfo.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
166 pipelineCreateInfo.addState(PipelineCreateInfo::ViewportState(1, std::vector<vk::VkViewport>(1, viewport), std::vector<vk::VkRect2D>(1, scissor)));
167 pipelineCreateInfo.addState(PipelineCreateInfo::DepthStencilState());
168 pipelineCreateInfo.addState(PipelineCreateInfo::RasterizerState());
169 pipelineCreateInfo.addState(PipelineCreateInfo::MultiSampleState());
170
171 vk::VkPipelineRenderingCreateInfoKHR renderingCreateInfo
172 {
173 vk::VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR,
174 DE_NULL,
175 0u,
176 1u,
177 &m_colorAttachmentFormat,
178 vk::VK_FORMAT_UNDEFINED,
179 vk::VK_FORMAT_UNDEFINED
180 };
181
182 if (m_useDynamicRendering)
183 pipelineCreateInfo.pNext = &renderingCreateInfo;
184
185 m_pipeline = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo);
186 }
187
beginRender(const vk::VkSubpassContents content)188 void DrawTestsBaseClass::beginRender (const vk::VkSubpassContents content)
189 {
190 const vk::VkClearValue clearColor { { { 0.0f, 0.0f, 0.0f, 1.0f } } };
191
192 beginCommandBuffer(m_vk, *m_cmdBuffer, 0u);
193
194 initialTransitionColor2DImage(m_vk, *m_cmdBuffer, m_colorTargetImage->object(), vk::VK_IMAGE_LAYOUT_GENERAL,
195 vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT);
196
197 const ImageSubresourceRange subresourceRange(vk::VK_IMAGE_ASPECT_COLOR_BIT);
198 m_vk.cmdClearColorImage(*m_cmdBuffer, m_colorTargetImage->object(),
199 vk::VK_IMAGE_LAYOUT_GENERAL, &clearColor.color, 1, &subresourceRange);
200
201 const vk::VkMemoryBarrier memBarrier =
202 {
203 vk::VK_STRUCTURE_TYPE_MEMORY_BARRIER,
204 DE_NULL,
205 vk::VK_ACCESS_TRANSFER_WRITE_BIT,
206 vk::VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
207 };
208
209 m_vk.cmdPipelineBarrier(*m_cmdBuffer, vk::VK_PIPELINE_STAGE_TRANSFER_BIT,
210 vk::VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
211 0, 1, &memBarrier, 0, DE_NULL, 0, DE_NULL);
212
213 const vk::VkRect2D renderArea = vk::makeRect2D(WIDTH, HEIGHT);
214 if (m_useDynamicRendering)
215 {
216 vk::VkRenderingFlagsKHR renderingFlags = 0;
217 if (content == vk::VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS)
218 renderingFlags = vk::VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT_KHR;
219
220 vk::beginRendering(m_vk, *m_cmdBuffer, *m_colorTargetView, renderArea, clearColor, vk::VK_IMAGE_LAYOUT_GENERAL, vk::VK_ATTACHMENT_LOAD_OP_LOAD, renderingFlags);
221 }
222 else
223 vk::beginRenderPass(m_vk, *m_cmdBuffer, *m_renderPass, *m_framebuffer, renderArea, content);
224 }
225
endRender(void)226 void DrawTestsBaseClass::endRender (void)
227 {
228 if (m_useDynamicRendering)
229 vk::endRendering(m_vk, *m_cmdBuffer);
230 else
231 vk::endRenderPass(m_vk, *m_cmdBuffer);
232 }
233
234 } // Draw
235 } // vkt
236