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1 /*
2  * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3  * Copyright 2018 Advanced Micro Devices, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * on the rights to use, copy, modify, merge, publish, distribute, sub
10  * license, and/or sell copies of the Software, and to permit persons to whom
11  * the Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23  * USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 #ifndef SI_PIPE_H
26 #define SI_PIPE_H
27 
28 #include "si_shader.h"
29 #include "si_state.h"
30 #include "util/u_dynarray.h"
31 #include "util/u_idalloc.h"
32 #include "util/u_suballoc.h"
33 #include "util/u_threaded_context.h"
34 #include "util/u_vertex_state_cache.h"
35 #include "ac_sqtt.h"
36 
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40 
41 #if UTIL_ARCH_BIG_ENDIAN
42 #define SI_BIG_ENDIAN 1
43 #else
44 #define SI_BIG_ENDIAN 0
45 #endif
46 
47 #define ATI_VENDOR_ID         0x1002
48 #define SI_NOT_QUERY          0xffffffff
49 
50 /* The base vertex and primitive restart can be any number, but we must pick
51  * one which will mean "unknown" for the purpose of state tracking and
52  * the number shouldn't be a commonly-used one. */
53 #define SI_BASE_VERTEX_UNKNOWN    INT_MIN
54 #define SI_START_INSTANCE_UNKNOWN ((unsigned)INT_MIN)
55 #define SI_DRAW_ID_UNKNOWN        ((unsigned)INT_MIN)
56 #define SI_RESTART_INDEX_UNKNOWN  ((unsigned)INT_MIN)
57 #define SI_INSTANCE_COUNT_UNKNOWN ((unsigned)INT_MIN)
58 #define SI_NUM_SMOOTH_AA_SAMPLES  4
59 #define SI_MAX_POINT_SIZE         2048
60 #define SI_GS_PER_ES              128
61 /* Alignment for optimal CP DMA performance. */
62 #define SI_CPDMA_ALIGNMENT 32
63 
64 /* Tunables for compute-based clear_buffer and copy_buffer: */
65 #define SI_COMPUTE_CLEAR_DW_PER_THREAD 4
66 #define SI_COMPUTE_COPY_DW_PER_THREAD  4
67 /* L2 LRU is recommended because the compute shader can finish sooner due to fewer L2 evictions. */
68 #define SI_COMPUTE_DST_CACHE_POLICY    L2_LRU
69 
70 /* Pipeline & streamout query controls. */
71 #define SI_CONTEXT_START_PIPELINE_STATS  (1 << 0)
72 #define SI_CONTEXT_STOP_PIPELINE_STATS   (1 << 1)
73 #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2)
74 /* Instruction cache. */
75 #define SI_CONTEXT_INV_ICACHE (1 << 3)
76 /* Scalar cache. (GFX6-9: scalar L1; GFX10: scalar L0)
77  * GFX10: This also invalidates the L1 shader array cache. */
78 #define SI_CONTEXT_INV_SCACHE (1 << 4)
79 /* Vector cache. (GFX6-9: vector L1; GFX10: vector L0)
80  * GFX10: This also invalidates the L1 shader array cache. */
81 #define SI_CONTEXT_INV_VCACHE (1 << 5)
82 /* L2 cache + L2 metadata cache writeback & invalidate.
83  * GFX6-8: Used by shaders only. GFX9-10: Used by everything. */
84 #define SI_CONTEXT_INV_L2 (1 << 6)
85 /* L2 writeback (write dirty L2 lines to memory for non-L2 clients).
86  * Only used for coherency with non-L2 clients like CB, DB, CP on GFX6-8.
87  * GFX6-7 will do complete invalidation, because the writeback is unsupported. */
88 #define SI_CONTEXT_WB_L2 (1 << 7)
89 /* Writeback & invalidate the L2 metadata cache only. It can only be coupled with
90  * a CB or DB flush. */
91 #define SI_CONTEXT_INV_L2_METADATA (1 << 8)
92 /* Framebuffer caches. */
93 #define SI_CONTEXT_FLUSH_AND_INV_DB      (1 << 9)
94 #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10)
95 #define SI_CONTEXT_FLUSH_AND_INV_CB      (1 << 11)
96 /* Engine synchronization. */
97 #define SI_CONTEXT_VS_PARTIAL_FLUSH   (1 << 12)
98 #define SI_CONTEXT_PS_PARTIAL_FLUSH   (1 << 13)
99 #define SI_CONTEXT_CS_PARTIAL_FLUSH   (1 << 14)
100 #define SI_CONTEXT_VGT_FLUSH          (1 << 15)
101 #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16)
102 /* PFP waits for ME to finish. Used to sync for index and indirect buffers and render
103  * condition. It's typically set when doing a VS/PS/CS partial flush for buffers. */
104 #define SI_CONTEXT_PFP_SYNC_ME        (1 << 17)
105 
106 #define SI_PREFETCH_LS              (1 << 1)
107 #define SI_PREFETCH_HS              (1 << 2)
108 #define SI_PREFETCH_ES              (1 << 3)
109 #define SI_PREFETCH_GS              (1 << 4)
110 #define SI_PREFETCH_VS              (1 << 5)
111 #define SI_PREFETCH_PS              (1 << 6)
112 
113 #define SI_MAX_BORDER_COLORS              4096
114 #define SI_MAX_VIEWPORTS                  16
115 #define SIX_BITS                          0x3F
116 #define SI_MAP_BUFFER_ALIGNMENT           64
117 /* We only support the minimum allowed value (512), so that we can pack a 3D block size
118  * in 1 SGPR. */
119 #define SI_MAX_VARIABLE_THREADS_PER_BLOCK 512
120 
121 #define SI_CONTEXT_FLAG_AUX               (1u << 31)
122 
123 #define SI_RESOURCE_FLAG_FORCE_LINEAR      (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
124 #define SI_RESOURCE_FLAG_FLUSHED_DEPTH     (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
125 #define SI_RESOURCE_FLAG_FORCE_MSAA_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
126 #define SI_RESOURCE_FLAG_DISABLE_DCC       (PIPE_RESOURCE_FLAG_DRV_PRIV << 3)
127 #define SI_RESOURCE_FLAG_UNMAPPABLE        (PIPE_RESOURCE_FLAG_DRV_PRIV << 4)
128 #define SI_RESOURCE_FLAG_READ_ONLY         (PIPE_RESOURCE_FLAG_DRV_PRIV << 5)
129 #define SI_RESOURCE_FLAG_32BIT             (PIPE_RESOURCE_FLAG_DRV_PRIV << 6)
130 #define SI_RESOURCE_FLAG_CLEAR             (PIPE_RESOURCE_FLAG_DRV_PRIV << 7)
131 /* gap */
132 /* Set a micro tile mode: */
133 #define SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE (PIPE_RESOURCE_FLAG_DRV_PRIV << 9)
134 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT (util_logbase2(PIPE_RESOURCE_FLAG_DRV_PRIV) + 10)
135 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_SET(x)                                                    \
136    (((x)&0x3) << SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT)
137 #define SI_RESOURCE_FLAG_MICRO_TILE_MODE_GET(x)                                                    \
138    (((x) >> SI_RESOURCE_FLAG_MICRO_TILE_MODE_SHIFT) & 0x3)
139 #define SI_RESOURCE_FLAG_UNCACHED          (PIPE_RESOURCE_FLAG_DRV_PRIV << 12)
140 #define SI_RESOURCE_FLAG_DRIVER_INTERNAL   (PIPE_RESOURCE_FLAG_DRV_PRIV << 13)
141 #define SI_RESOURCE_AUX_PLANE              (PIPE_RESOURCE_FLAG_DRV_PRIV << 14)
142 
143 enum si_has_gs {
144    GS_OFF,
145    GS_ON,
146 };
147 
148 enum si_has_tess {
149    TESS_OFF,
150    TESS_ON,
151 };
152 
153 enum si_has_ngg {
154    NGG_OFF,
155    NGG_ON,
156 };
157 
158 enum si_clear_code
159 {
160    DCC_CLEAR_COLOR_0000 = 0x00000000,
161    DCC_CLEAR_COLOR_0001 = 0x40404040,
162    DCC_CLEAR_COLOR_1110 = 0x80808080,
163    DCC_CLEAR_COLOR_1111 = 0xC0C0C0C0,
164    DCC_CLEAR_COLOR_REG = 0x20202020,
165    DCC_UNCOMPRESSED = 0xFFFFFFFF,
166 };
167 
168 #define SI_IMAGE_ACCESS_DCC_OFF           (1 << 8)
169 #define SI_IMAGE_ACCESS_ALLOW_DCC_STORE   (1 << 9)
170 
171 /* Debug flags. */
172 enum
173 {
174    /* Shader logging options: */
175    DBG_VS = MESA_SHADER_VERTEX,
176    DBG_TCS = MESA_SHADER_TESS_CTRL,
177    DBG_TES = MESA_SHADER_TESS_EVAL,
178    DBG_GS = MESA_SHADER_GEOMETRY,
179    DBG_PS = MESA_SHADER_FRAGMENT,
180    DBG_CS = MESA_SHADER_COMPUTE,
181    DBG_NO_IR,
182    DBG_NO_NIR,
183    DBG_NO_ASM,
184    DBG_PREOPT_IR,
185 
186    /* Shader compiler options the shader cache should be aware of: */
187    DBG_FS_CORRECT_DERIVS_AFTER_KILL,
188    DBG_GISEL,
189    DBG_W32_GE,
190    DBG_W32_PS,
191    DBG_W32_CS,
192    DBG_W64_GE,
193    DBG_W64_PS,
194    DBG_W64_CS,
195 
196    /* Shader compiler options (with no effect on the shader cache): */
197    DBG_CHECK_IR,
198    DBG_MONOLITHIC_SHADERS,
199    DBG_NO_OPT_VARIANT,
200 
201    /* Information logging options: */
202    DBG_INFO,
203    DBG_TEX,
204    DBG_COMPUTE,
205    DBG_VM,
206    DBG_CACHE_STATS,
207    DBG_IB,
208 
209    /* Driver options: */
210    DBG_NO_WC,
211    DBG_CHECK_VM,
212    DBG_RESERVE_VMID,
213    DBG_SHADOW_REGS,
214    DBG_NO_FAST_DISPLAY_LIST,
215 
216    /* 3D engine options: */
217    DBG_NO_GFX,
218    DBG_NO_NGG,
219    DBG_ALWAYS_NGG_CULLING_ALL,
220    DBG_ALWAYS_NGG_CULLING_TESS,
221    DBG_NO_NGG_CULLING,
222    DBG_SWITCH_ON_EOP,
223    DBG_NO_OUT_OF_ORDER,
224    DBG_NO_DPBB,
225    DBG_DPBB,
226    DBG_NO_HYPERZ,
227    DBG_NO_2D_TILING,
228    DBG_NO_TILING,
229    DBG_NO_DISPLAY_TILING,
230    DBG_NO_DISPLAY_DCC,
231    DBG_NO_DCC,
232    DBG_NO_DCC_CLEAR,
233    DBG_NO_DCC_STORE,
234    DBG_DCC_STORE,
235    DBG_NO_DCC_MSAA,
236    DBG_NO_FMASK,
237    DBG_NO_DMA,
238 
239    DBG_TMZ,
240    DBG_SQTT,
241 
242    DBG_COUNT
243 };
244 
245 enum
246 {
247    /* Tests: */
248    DBG_TEST_BLIT,
249    DBG_TEST_VMFAULT_CP,
250    DBG_TEST_VMFAULT_SHADER,
251    DBG_TEST_DMA_PERF,
252    DBG_TEST_GDS,
253    DBG_TEST_GDS_MM,
254    DBG_TEST_GDS_OA_MM,
255 };
256 
257 #define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1))
258 #define DBG(name)       (1ull << DBG_##name)
259 
260 enum si_cache_policy
261 {
262    L2_BYPASS,
263    L2_STREAM, /* same as SLC=1 */
264    L2_LRU,    /* same as SLC=0 */
265 };
266 
267 enum si_coherency
268 {
269    SI_COHERENCY_NONE, /* no cache flushes needed */
270    SI_COHERENCY_SHADER,
271    SI_COHERENCY_CB_META,
272    SI_COHERENCY_DB_META,
273    SI_COHERENCY_CP,
274 };
275 
276 struct si_compute;
277 struct si_shader_context;
278 struct hash_table;
279 
280 /* Only 32-bit buffer allocations are supported, gallium doesn't support more
281  * at the moment.
282  */
283 struct si_resource {
284    struct threaded_resource b;
285 
286    /* Winsys objects. */
287    struct pb_buffer *buf;
288    uint64_t gpu_address;
289    /* Memory usage if the buffer placement is optimal. */
290    uint32_t memory_usage_kb;
291 
292    /* Resource properties. */
293    uint64_t bo_size;
294    uint8_t bo_alignment_log2;
295    enum radeon_bo_domain domains:8;
296    enum radeon_bo_flag flags:16;
297    unsigned bind_history;
298 
299    /* The buffer range which is initialized (with a write transfer,
300     * streamout, DMA, or as a random access target). The rest of
301     * the buffer is considered invalid and can be mapped unsynchronized.
302     *
303     * This allows unsynchronized mapping of a buffer range which hasn't
304     * been used yet. It's for applications which forget to use
305     * the unsynchronized map flag and expect the driver to figure it out.
306     */
307    struct util_range valid_buffer_range;
308 
309    /* For buffers only. This indicates that a write operation has been
310     * performed by TC L2, but the cache hasn't been flushed.
311     * Any hw block which doesn't use or bypasses TC L2 should check this
312     * flag and flush the cache before using the buffer.
313     *
314     * For example, TC L2 must be flushed if a buffer which has been
315     * modified by a shader store instruction is about to be used as
316     * an index buffer. The reason is that VGT DMA index fetching doesn't
317     * use TC L2.
318     */
319    bool TC_L2_dirty;
320 
321    /* Whether this resource is referenced by bindless handles. */
322    bool texture_handle_allocated;
323    bool image_handle_allocated;
324 
325    /* Whether the resource has been exported via resource_get_handle. */
326    uint8_t external_usage; /* PIPE_HANDLE_USAGE_* */
327 };
328 
329 struct si_transfer {
330    struct threaded_transfer b;
331    struct si_resource *staging;
332 };
333 
334 struct si_texture {
335    struct si_resource buffer;
336 
337    struct radeon_surf surface;
338    struct si_texture *flushed_depth_texture;
339 
340    /* One texture allocation can contain these buffers:
341     * - image (pixel data)
342     * - FMASK buffer (MSAA compression)
343     * - CMASK buffer (MSAA compression and/or legacy fast color clear)
344     * - HTILE buffer (Z/S compression and fast Z/S clear)
345     * - DCC buffer (color compression and new fast color clear)
346     * - displayable DCC buffer (if the DCC buffer is not displayable)
347     */
348    uint64_t cmask_base_address_reg;
349    struct si_resource *cmask_buffer;
350    unsigned cb_color_info; /* fast clear enable bit */
351    unsigned color_clear_value[2];
352    unsigned last_msaa_resolve_target_micro_mode;
353    bool swap_rgb_to_bgr_on_next_clear;
354    bool swap_rgb_to_bgr;
355    unsigned num_level0_transfers;
356    unsigned plane_index; /* other planes are different pipe_resources */
357    unsigned num_planes;
358 
359    /* Depth buffer compression and fast clear. */
360    float depth_clear_value[RADEON_SURF_MAX_LEVELS];
361    uint8_t stencil_clear_value[RADEON_SURF_MAX_LEVELS];
362    uint16_t depth_cleared_level_mask_once; /* if it was cleared at least once */
363    uint16_t depth_cleared_level_mask;     /* track if it's cleared (can be false negative) */
364    uint16_t stencil_cleared_level_mask; /* if it was cleared at least once */
365    uint16_t dirty_level_mask;         /* each bit says if that mipmap is compressed */
366    uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
367    enum pipe_format db_render_format : 16;
368    bool fmask_is_identity : 1;
369    bool tc_compatible_htile : 1;
370    bool enable_tc_compatible_htile_next_clear : 1;
371    bool htile_stencil_disabled : 1;
372    bool upgraded_depth : 1;  /* upgraded from unorm to Z32_FLOAT */
373    bool is_depth : 1;
374    bool db_compatible : 1;
375    bool can_sample_z : 1;
376    bool can_sample_s : 1;
377    bool need_flush_after_depth_decompression: 1;
378 
379    /* We need to track DCC dirtiness, because st/dri usually calls
380     * flush_resource twice per frame (not a bug) and we don't wanna
381     * decompress DCC twice.
382     */
383    bool displayable_dcc_dirty : 1;
384 
385    /* Counter that should be non-zero if the texture is bound to a
386     * framebuffer.
387     */
388    unsigned framebuffers_bound;
389 };
390 
391 /* State trackers create separate textures in a next-chain for extra planes
392  * even if those are planes created purely for modifiers. Because the linking
393  * of the chain happens outside of the driver, and NULL is interpreted as
394  * failure, let's create some dummy texture structs. We could use these
395  * later to use the offsets for linking if we really wanted to.
396  *
397  * For now just create a dummy struct and completely ignore it.
398  *
399  * Potentially in the future we could store stride/offset and use it during
400  * creation, though we might want to change how linking is done first.
401  */
402 struct si_auxiliary_texture {
403    struct threaded_resource b;
404    struct pb_buffer *buffer;
405    uint32_t offset;
406    uint32_t stride;
407 };
408 
409 struct si_surface {
410    struct pipe_surface base;
411 
412    /* These can vary with block-compressed textures. */
413    uint16_t width0;
414    uint16_t height0;
415 
416    bool color_initialized : 1;
417    bool depth_initialized : 1;
418 
419    /* Misc. color flags. */
420    bool color_is_int8 : 1;
421    bool color_is_int10 : 1;
422    bool dcc_incompatible : 1;
423 
424    /* Color registers. */
425    unsigned cb_color_info;
426    unsigned cb_color_view;
427    unsigned cb_color_attrib;
428    unsigned cb_color_attrib2;                      /* GFX9 and later */
429    unsigned cb_color_attrib3;                      /* GFX10 and later */
430    unsigned cb_dcc_control;                        /* GFX8 and later */
431    unsigned spi_shader_col_format : 8;             /* no blending, no alpha-to-coverage. */
432    unsigned spi_shader_col_format_alpha : 8;       /* alpha-to-coverage */
433    unsigned spi_shader_col_format_blend : 8;       /* blending without alpha. */
434    unsigned spi_shader_col_format_blend_alpha : 8; /* blending with alpha. */
435 
436    /* DB registers. */
437    uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */
438    uint64_t db_stencil_base;
439    uint64_t db_htile_data_base;
440    unsigned db_depth_info;
441    unsigned db_z_info;
442    unsigned db_z_info2; /* GFX9 only */
443    unsigned db_depth_view;
444    unsigned db_depth_size;
445    unsigned db_depth_slice;
446    unsigned db_stencil_info;
447    unsigned db_stencil_info2; /* GFX9 only */
448    unsigned db_htile_surface;
449 };
450 
451 struct si_mmio_counter {
452    unsigned busy;
453    unsigned idle;
454 };
455 
456 union si_mmio_counters {
457    struct si_mmio_counters_named {
458       /* For global GPU load including SDMA. */
459       struct si_mmio_counter gpu;
460 
461       /* GRBM_STATUS */
462       struct si_mmio_counter spi;
463       struct si_mmio_counter gui;
464       struct si_mmio_counter ta;
465       struct si_mmio_counter gds;
466       struct si_mmio_counter vgt;
467       struct si_mmio_counter ia;
468       struct si_mmio_counter sx;
469       struct si_mmio_counter wd;
470       struct si_mmio_counter bci;
471       struct si_mmio_counter sc;
472       struct si_mmio_counter pa;
473       struct si_mmio_counter db;
474       struct si_mmio_counter cp;
475       struct si_mmio_counter cb;
476 
477       /* SRBM_STATUS2 */
478       struct si_mmio_counter sdma;
479 
480       /* CP_STAT */
481       struct si_mmio_counter pfp;
482       struct si_mmio_counter meq;
483       struct si_mmio_counter me;
484       struct si_mmio_counter surf_sync;
485       struct si_mmio_counter cp_dma;
486       struct si_mmio_counter scratch_ram;
487    } named;
488 
489    unsigned array[sizeof(struct si_mmio_counters_named) / sizeof(unsigned)];
490 };
491 
492 struct si_memory_object {
493    struct pipe_memory_object b;
494    struct pb_buffer *buf;
495    uint32_t stride;
496 };
497 
498 /* Saved CS data for debugging features. */
499 struct radeon_saved_cs {
500    uint32_t *ib;
501    unsigned num_dw;
502 
503    struct radeon_bo_list_item *bo_list;
504    unsigned bo_count;
505 };
506 
507 struct si_screen {
508    struct pipe_screen b;
509    struct radeon_winsys *ws;
510    struct disk_cache *disk_shader_cache;
511 
512    struct radeon_info info;
513    struct nir_shader_compiler_options nir_options;
514    uint64_t debug_flags;
515    char renderer_string[183];
516 
517    void (*make_texture_descriptor)(struct si_screen *screen, struct si_texture *tex, bool sampler,
518                                    enum pipe_texture_target target, enum pipe_format pipe_format,
519                                    const unsigned char state_swizzle[4], unsigned first_level,
520                                    unsigned last_level, unsigned first_layer, unsigned last_layer,
521                                    unsigned width, unsigned height, unsigned depth, uint32_t *state,
522                                    uint32_t *fmask_state);
523 
524    unsigned max_memory_usage_kb;
525    unsigned pa_sc_raster_config;
526    unsigned pa_sc_raster_config_1;
527    unsigned se_tile_repeat;
528    unsigned gs_table_depth;
529    unsigned tess_offchip_block_dw_size;
530    unsigned tess_offchip_ring_size;
531    unsigned tess_factor_ring_size;
532    unsigned vgt_hs_offchip_param;
533    unsigned eqaa_force_coverage_samples;
534    unsigned eqaa_force_z_samples;
535    unsigned eqaa_force_color_samples;
536    unsigned pbb_context_states_per_bin;
537    unsigned pbb_persistent_states_per_bin;
538    bool has_draw_indirect_multi;
539    bool has_out_of_order_rast;
540    bool assume_no_z_fights;
541    bool commutative_blend_add;
542    bool allow_draw_out_of_order;
543    bool dpbb_allowed;
544    bool use_ngg;
545    bool use_ngg_culling;
546    bool use_ngg_streamout;
547    bool allow_dcc_msaa_clear_to_reg_for_bpp[5]; /* indexed by log2(Bpp) */
548    bool always_allow_dcc_stores;
549 
550    struct {
551 #define OPT_BOOL(name, dflt, description) bool name : 1;
552 #include "si_debug_options.h"
553    } options;
554 
555    /* Whether shaders are monolithic (1-part) or separate (3-part). */
556    bool use_monolithic_shaders;
557    bool record_llvm_ir;
558 
559    struct slab_parent_pool pool_transfers;
560 
561    /* Texture filter settings. */
562    int force_aniso; /* -1 = disabled */
563 
564    /* Auxiliary context. Mainly used to initialize resources.
565     * It must be locked prior to using and flushed before unlocking. */
566    struct pipe_context *aux_context;
567    simple_mtx_t aux_context_lock;
568 
569    /* Async compute context for DRI_PRIME copies. */
570    struct pipe_context *async_compute_context;
571    simple_mtx_t async_compute_context_lock;
572 
573    /* This must be in the screen, because UE4 uses one context for
574     * compilation and another one for rendering.
575     */
576    unsigned num_compilations;
577    /* Along with ST_DEBUG=precompile, this should show if applications
578     * are loading shaders on demand. This is a monotonic counter.
579     */
580    unsigned num_shaders_created;
581    unsigned num_memory_shader_cache_hits;
582    unsigned num_memory_shader_cache_misses;
583    unsigned num_disk_shader_cache_hits;
584    unsigned num_disk_shader_cache_misses;
585 
586    /* GPU load thread. */
587    simple_mtx_t gpu_load_mutex;
588    thrd_t gpu_load_thread;
589    union si_mmio_counters mmio_counters;
590    volatile unsigned gpu_load_stop_thread; /* bool */
591 
592    /* Performance counters. */
593    struct si_perfcounters *perfcounters;
594 
595    /* If pipe_screen wants to recompute and re-emit the framebuffer,
596     * sampler, and image states of all contexts, it should atomically
597     * increment this.
598     *
599     * Each context will compare this with its own last known value of
600     * the counter before drawing and re-emit the states accordingly.
601     */
602    unsigned dirty_tex_counter;
603    unsigned dirty_buf_counter;
604 
605    /* Atomically increment this counter when an existing texture's
606     * metadata is enabled or disabled in a way that requires changing
607     * contexts' compressed texture binding masks.
608     */
609    unsigned compressed_colortex_counter;
610 
611    struct {
612       /* Context flags to set so that all writes from earlier jobs
613        * in the CP are seen by L2 clients.
614        */
615       unsigned cp_to_L2;
616 
617       /* Context flags to set so that all writes from earlier jobs
618        * that end in L2 are seen by CP.
619        */
620       unsigned L2_to_cp;
621    } barrier_flags;
622 
623    simple_mtx_t shader_parts_mutex;
624    struct si_shader_part *vs_prologs;
625    struct si_shader_part *tcs_epilogs;
626    struct si_shader_part *gs_prologs;
627    struct si_shader_part *ps_prologs;
628    struct si_shader_part *ps_epilogs;
629 
630    /* Shader cache in memory.
631     *
632     * Design & limitations:
633     * - The shader cache is per screen (= per process), never saved to
634     *   disk, and skips redundant shader compilations from NIR to bytecode.
635     * - It can only be used with one-variant-per-shader support, in which
636     *   case only the main (typically middle) part of shaders is cached.
637     * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
638     *   variants of VS and TES are cached, so LS and ES aren't.
639     * - GS and CS aren't cached, but it's certainly possible to cache
640     *   those as well.
641     */
642    simple_mtx_t shader_cache_mutex;
643    struct hash_table *shader_cache;
644    /* Maximum and current size */
645    uint32_t shader_cache_size;
646    uint32_t shader_cache_max_size;
647 
648    /* Shader cache of live shaders. */
649    struct util_live_shader_cache live_shader_cache;
650 
651    /* Shader compiler queue for multithreaded compilation. */
652    struct util_queue shader_compiler_queue;
653    /* Use at most 3 normal compiler threads on quadcore and better.
654     * Hyperthreaded CPUs report the number of threads, but we want
655     * the number of cores. We only need this many threads for shader-db. */
656    struct ac_llvm_compiler compiler[24]; /* used by the queue only */
657 
658    struct util_queue shader_compiler_queue_low_priority;
659    /* Use at most 2 low priority threads on quadcore and better.
660     * We want to minimize the impact on multithreaded Mesa. */
661    struct ac_llvm_compiler compiler_lowp[10];
662 
663    unsigned compute_wave_size;
664    unsigned ps_wave_size;
665    unsigned ge_wave_size;
666    unsigned ngg_subgroup_size;
667 
668    struct util_idalloc_mt buffer_ids;
669    struct util_vertex_state_cache vertex_state_cache;
670 };
671 
672 struct si_sampler_view {
673    struct pipe_sampler_view base;
674    /* [0..7] = image descriptor
675     * [4..7] = buffer descriptor */
676    uint32_t state[8];
677    uint32_t fmask_state[8];
678    const struct legacy_surf_level *base_level_info;
679    ubyte base_level;
680    ubyte block_width;
681    bool is_stencil_sampler;
682    bool dcc_incompatible;
683 };
684 
685 #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a
686 
687 struct si_sampler_state {
688 #ifndef NDEBUG
689    unsigned magic;
690 #endif
691    uint32_t val[4];
692    uint32_t upgraded_depth_val[4];
693 };
694 
695 struct si_cs_shader_state {
696    struct si_compute *program;
697    struct si_compute *emitted_program;
698    unsigned offset;
699    bool initialized;
700    bool uses_scratch;
701 };
702 
703 struct si_samplers {
704    struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
705    struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
706 
707    /* The i-th bit is set if that element is enabled (non-NULL resource). */
708    unsigned enabled_mask;
709    uint32_t needs_depth_decompress_mask;
710    uint32_t needs_color_decompress_mask;
711 };
712 
713 struct si_images {
714    struct pipe_image_view views[SI_NUM_IMAGES];
715    uint32_t needs_color_decompress_mask;
716    unsigned enabled_mask;
717    unsigned display_dcc_store_mask;
718 };
719 
720 struct si_framebuffer {
721    struct pipe_framebuffer_state state;
722    unsigned colorbuf_enabled_4bit;
723    unsigned spi_shader_col_format;
724    unsigned spi_shader_col_format_alpha;
725    unsigned spi_shader_col_format_blend;
726    unsigned spi_shader_col_format_blend_alpha;
727    ubyte nr_samples : 5;   /* at most 16xAA */
728    ubyte log_samples : 3;  /* at most 4 = 16xAA */
729    ubyte nr_color_samples; /* at most 8xAA */
730    ubyte compressed_cb_mask;
731    ubyte uncompressed_cb_mask;
732    ubyte color_is_int8;
733    ubyte color_is_int10;
734    ubyte dirty_cbufs;
735    ubyte dcc_overwrite_combiner_watermark;
736    ubyte min_bytes_per_pixel;
737    bool dirty_zsbuf;
738    bool any_dst_linear;
739    bool CB_has_shader_readable_metadata;
740    bool DB_has_shader_readable_metadata;
741    bool all_DCC_pipe_aligned;
742    bool has_dcc_msaa;
743 };
744 
745 enum si_quant_mode
746 {
747    /* This is the list we want to support. */
748    SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH,
749    SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH,
750    SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH,
751 };
752 
753 struct si_signed_scissor {
754    int minx;
755    int miny;
756    int maxx;
757    int maxy;
758    enum si_quant_mode quant_mode;
759 };
760 
761 struct si_viewports {
762    struct pipe_viewport_state states[SI_MAX_VIEWPORTS];
763    struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS];
764 };
765 
766 struct si_streamout_target {
767    struct pipe_stream_output_target b;
768 
769    /* The buffer where BUFFER_FILLED_SIZE is stored. */
770    struct si_resource *buf_filled_size;
771    unsigned buf_filled_size_offset;
772    bool buf_filled_size_valid;
773 
774    unsigned stride_in_dw;
775 };
776 
777 struct si_streamout {
778    bool begin_emitted;
779 
780    unsigned enabled_mask;
781    unsigned num_targets;
782    struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS];
783 
784    unsigned append_bitmask;
785    bool suspended;
786 
787    /* External state which comes from the vertex shader,
788     * it must be set explicitly when binding a shader. */
789    uint16_t *stride_in_dw;
790    unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
791 
792    /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
793    unsigned hw_enabled_mask;
794 
795    /* The state of VGT_STRMOUT_(CONFIG|EN). */
796    bool streamout_enabled;
797    bool prims_gen_query_enabled;
798    int num_prims_gen_queries;
799 };
800 
801 /* A shader state consists of the shader selector, which is a constant state
802  * object shared by multiple contexts and shouldn't be modified, and
803  * the current shader variant selected for this context.
804  */
805 struct si_shader_ctx_state {
806    struct si_shader_selector *cso;
807    struct si_shader *current;
808    /* The shader variant key representing the current state. */
809    struct si_shader_key key;
810 };
811 
812 #define SI_NUM_VGT_PARAM_KEY_BITS 12
813 #define SI_NUM_VGT_PARAM_STATES   (1 << SI_NUM_VGT_PARAM_KEY_BITS)
814 
815 /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values.
816  * Some fields are set by state-change calls, most are set by draw_vbo.
817  */
818 union si_vgt_param_key {
819    struct {
820 #if UTIL_ARCH_LITTLE_ENDIAN
821       uint16_t prim : 4;
822       uint16_t uses_instancing : 1;
823       uint16_t multi_instances_smaller_than_primgroup : 1;
824       uint16_t primitive_restart : 1;
825       uint16_t count_from_stream_output : 1;
826       uint16_t line_stipple_enabled : 1;
827       uint16_t uses_tess : 1;
828       uint16_t tess_uses_prim_id : 1;
829       uint16_t uses_gs : 1;
830       uint16_t _pad : 16 - SI_NUM_VGT_PARAM_KEY_BITS;
831 #else /* UTIL_ARCH_BIG_ENDIAN */
832       uint16_t _pad : 16 - SI_NUM_VGT_PARAM_KEY_BITS;
833       uint16_t uses_gs : 1;
834       uint16_t tess_uses_prim_id : 1;
835       uint16_t uses_tess : 1;
836       uint16_t line_stipple_enabled : 1;
837       uint16_t count_from_stream_output : 1;
838       uint16_t primitive_restart : 1;
839       uint16_t multi_instances_smaller_than_primgroup : 1;
840       uint16_t uses_instancing : 1;
841       uint16_t prim : 4;
842 #endif
843    } u;
844    uint16_t index;
845 };
846 
847 struct si_texture_handle {
848    unsigned desc_slot;
849    bool desc_dirty;
850    struct pipe_sampler_view *view;
851    struct si_sampler_state sstate;
852 };
853 
854 struct si_image_handle {
855    unsigned desc_slot;
856    bool desc_dirty;
857    struct pipe_image_view view;
858 };
859 
860 struct si_saved_cs {
861    struct pipe_reference reference;
862    struct si_context *ctx;
863    struct radeon_saved_cs gfx;
864    struct radeon_saved_cs compute;
865    struct si_resource *trace_buf;
866    unsigned trace_id;
867 
868    unsigned gfx_last_dw;
869    bool flushed;
870    int64_t time_flush;
871 };
872 
873 struct si_small_prim_cull_info {
874    float scale[2], translate[2];
875    float small_prim_precision;
876 };
877 
878 struct si_vertex_state {
879    struct pipe_vertex_state b;
880    struct si_vertex_elements velems;
881    uint32_t descriptors[4 * SI_MAX_ATTRIBS];
882 };
883 
884 typedef void (*pipe_draw_vbo_func)(struct pipe_context *pipe,
885                                    const struct pipe_draw_info *info,
886                                    unsigned drawid_offset,
887                                    const struct pipe_draw_indirect_info *indirect,
888                                    const struct pipe_draw_start_count_bias *draws,
889                                    unsigned num_draws);
890 typedef void (*pipe_draw_vertex_state_func)(struct pipe_context *ctx,
891                                             struct pipe_vertex_state *vstate,
892                                             uint32_t partial_velem_mask,
893                                             struct pipe_draw_vertex_state_info info,
894                                             const struct pipe_draw_start_count_bias *draws,
895                                             unsigned num_draws);
896 
897 struct si_context {
898    struct pipe_context b; /* base class */
899 
900    enum radeon_family family;
901    enum chip_class chip_class;
902 
903    struct radeon_winsys *ws;
904    struct radeon_winsys_ctx *ctx;
905    struct radeon_cmdbuf gfx_cs; /* compute IB if graphics is disabled */
906    struct radeon_cmdbuf *sdma_cs;
907    struct pipe_fence_handle *last_gfx_fence;
908    struct si_resource *eop_bug_scratch;
909    struct si_resource *eop_bug_scratch_tmz;
910    struct u_upload_mgr *cached_gtt_allocator;
911    struct threaded_context *tc;
912    struct u_suballocator allocator_zeroed_memory;
913    struct slab_child_pool pool_transfers;
914    struct slab_child_pool pool_transfers_unsync; /* for threaded_context */
915    struct pipe_device_reset_callback device_reset_callback;
916    struct u_log_context *log;
917    void *query_result_shader;
918    void *sh_query_result_shader;
919    struct si_resource *shadowed_regs;
920 
921    void (*emit_cache_flush)(struct si_context *ctx, struct radeon_cmdbuf *cs);
922 
923    struct blitter_context *blitter;
924    void *noop_blend;
925    void *noop_dsa;
926    void *no_velems_state;
927    void *discard_rasterizer_state;
928    void *custom_dsa_flush;
929    void *custom_blend_resolve;
930    void *custom_blend_fmask_decompress;
931    void *custom_blend_eliminate_fastclear;
932    void *custom_blend_dcc_decompress;
933    void *vs_blit_pos;
934    void *vs_blit_pos_layered;
935    void *vs_blit_color;
936    void *vs_blit_color_layered;
937    void *vs_blit_texcoord;
938    void *cs_clear_buffer;
939    void *cs_clear_buffer_rmw;
940    void *cs_copy_buffer;
941    void *cs_copy_image;
942    void *cs_copy_image_1d_array;
943    void *cs_clear_render_target;
944    void *cs_clear_render_target_1d_array;
945    void *cs_clear_12bytes_buffer;
946    void *cs_dcc_decompress;
947    void *cs_dcc_retile[32];
948    void *cs_fmask_expand[3][2]; /* [log2(samples)-1][is_array] */
949    struct si_screen *screen;
950    struct pipe_debug_callback debug;
951    struct ac_llvm_compiler compiler; /* only non-threaded compilation */
952    struct si_shader_ctx_state fixed_func_tcs_shader;
953    /* Offset 0: EOP flush number; Offset 4: GDS prim restart counter */
954    struct si_resource *wait_mem_scratch;
955    struct si_resource *wait_mem_scratch_tmz;
956    unsigned wait_mem_number;
957    uint16_t prefetch_L2_mask;
958 
959    bool blitter_running;
960    bool is_noop:1;
961    bool has_graphics:1;
962    bool gfx_flush_in_progress : 1;
963    bool gfx_last_ib_is_busy : 1;
964    bool compute_is_busy : 1;
965    int8_t pipeline_stats_enabled; /* -1 = unknown, 0 = disabled, 1 = enabled */
966 
967    unsigned num_gfx_cs_flushes;
968    unsigned initial_gfx_cs_size;
969    unsigned last_dirty_tex_counter;
970    unsigned last_dirty_buf_counter;
971    unsigned last_compressed_colortex_counter;
972    unsigned last_num_draw_calls;
973    unsigned flags; /* flush flags */
974    /* Current unaccounted memory usage. */
975    uint32_t memory_usage_kb;
976 
977    /* NGG streamout. */
978    struct pb_buffer *gds;
979    struct pb_buffer *gds_oa;
980 
981    /* Atoms (direct states). */
982    union si_state_atoms atoms;
983    unsigned dirty_atoms; /* mask */
984    /* PM4 states (precomputed immutable states) */
985    unsigned dirty_states;
986    union si_state queued;
987    union si_state emitted;
988 
989    /* Atom declarations. */
990    struct si_framebuffer framebuffer;
991    unsigned sample_locs_num_samples;
992    uint16_t sample_mask;
993    unsigned last_cb_target_mask;
994    struct pipe_blend_color blend_color;
995    struct pipe_clip_state clip_state;
996    struct si_shader_data shader_pointers;
997    struct si_stencil_ref stencil_ref;
998    bool blend_color_any_nonzeros:1;
999    bool clip_state_any_nonzeros:1;
1000    bool viewport0_y_inverted;
1001    struct pipe_scissor_state scissors[SI_MAX_VIEWPORTS];
1002    struct si_streamout streamout;
1003    struct si_viewports viewports;
1004    unsigned num_window_rectangles;
1005    bool window_rectangles_include;
1006    struct pipe_scissor_state window_rectangles[4];
1007 
1008    /* Precomputed states. */
1009    struct si_pm4_state *cs_preamble_state;
1010    struct si_pm4_state *cs_preamble_tess_rings;
1011    struct si_pm4_state *cs_preamble_tess_rings_tmz;
1012    struct si_pm4_state *cs_preamble_gs_rings;
1013    bool cs_preamble_has_vgt_flush;
1014    struct si_pm4_state *vgt_shader_config[SI_NUM_VGT_STAGES_STATES];
1015 
1016    /* shaders */
1017    union {
1018       struct {
1019          struct si_shader_ctx_state vs;
1020          struct si_shader_ctx_state ps;
1021          struct si_shader_ctx_state gs;
1022          struct si_shader_ctx_state tcs;
1023          struct si_shader_ctx_state tes;
1024       } shader;
1025       /* indexed access using pipe_shader_type (not by MESA_SHADER_*) */
1026       struct si_shader_ctx_state shaders[SI_NUM_GRAPHICS_SHADERS];
1027    };
1028    struct si_cs_shader_state cs_shader_state;
1029 
1030    /* shader information */
1031    uint64_t ps_inputs_read_or_disabled;
1032    struct si_vertex_elements *vertex_elements;
1033    unsigned num_vertex_elements;
1034    unsigned cs_max_waves_per_sh;
1035    bool uses_nontrivial_vs_prolog;
1036    bool force_trivial_vs_prolog;
1037    bool do_update_shaders;
1038    bool compute_shaderbuf_sgprs_dirty;
1039    bool compute_image_sgprs_dirty;
1040    bool vs_uses_base_instance;
1041    bool vs_uses_draw_id;
1042    uint8_t patch_vertices;
1043 
1044    /* shader descriptors */
1045    struct si_descriptors descriptors[SI_NUM_DESCS];
1046    unsigned descriptors_dirty;
1047    unsigned shader_pointers_dirty;
1048    unsigned shader_needs_decompress_mask;
1049    struct si_buffer_resources internal_bindings;
1050    struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS];
1051    struct si_samplers samplers[SI_NUM_SHADERS];
1052    struct si_images images[SI_NUM_SHADERS];
1053    bool bo_list_add_all_resident_resources;
1054    bool bo_list_add_all_gfx_resources;
1055    bool bo_list_add_all_compute_resources;
1056 
1057    /* other shader resources */
1058    struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on GFX7 */
1059    struct pipe_resource *esgs_ring;
1060    struct pipe_resource *gsvs_ring;
1061    struct pipe_resource *tess_rings;
1062    struct pipe_resource *tess_rings_tmz;
1063    union pipe_color_union *border_color_table; /* in CPU memory, any endian */
1064    struct si_resource *border_color_buffer;
1065    union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */
1066    unsigned border_color_count;
1067    unsigned num_vs_blit_sgprs;
1068    uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD];
1069    uint32_t cs_user_data[4];
1070 
1071    /* Vertex buffers. */
1072    bool vertex_buffers_dirty;
1073    bool vertex_buffer_pointer_dirty;
1074    bool vertex_buffer_user_sgprs_dirty;
1075    struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS];
1076    uint16_t vertex_buffer_unaligned; /* bitmask of not dword-aligned buffers */
1077    uint32_t *vb_descriptors_gpu_list;
1078    struct si_resource *vb_descriptors_buffer;
1079    unsigned vb_descriptors_offset;
1080    unsigned vb_descriptor_user_sgprs[5 * 4];
1081 
1082    /* MSAA config state. */
1083    int ps_iter_samples;
1084    bool ps_uses_fbfetch;
1085    bool smoothing_enabled;
1086 
1087    /* DB render state. */
1088    unsigned ps_db_shader_control;
1089    unsigned dbcb_copy_sample;
1090    bool dbcb_depth_copy_enabled : 1;
1091    bool dbcb_stencil_copy_enabled : 1;
1092    bool db_flush_depth_inplace : 1;
1093    bool db_flush_stencil_inplace : 1;
1094    bool db_depth_clear : 1;
1095    bool db_depth_disable_expclear : 1;
1096    bool db_stencil_clear : 1;
1097    bool db_stencil_disable_expclear : 1;
1098    bool occlusion_queries_disabled : 1;
1099    bool generate_mipmap_for_depth : 1;
1100    bool allow_flat_shading : 1;
1101 
1102    /* Emitted draw state. */
1103    bool ngg : 1;
1104    uint8_t ngg_culling;
1105    unsigned last_index_size;
1106    int last_base_vertex;
1107    unsigned last_start_instance;
1108    unsigned last_instance_count;
1109    unsigned last_drawid;
1110    unsigned last_sh_base_reg;
1111    int last_primitive_restart_en;
1112    unsigned last_restart_index;
1113    unsigned last_prim;
1114    unsigned last_multi_vgt_param;
1115    unsigned last_gs_out_prim;
1116    int last_binning_enabled;
1117    unsigned current_vs_state;
1118    unsigned last_vs_state;
1119    enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */
1120 
1121    struct si_small_prim_cull_info last_small_prim_cull_info;
1122    struct si_resource *small_prim_cull_info_buf;
1123    uint64_t small_prim_cull_info_address;
1124 
1125    /* Scratch buffer */
1126    struct si_resource *scratch_buffer;
1127    unsigned scratch_waves;
1128    unsigned spi_tmpring_size;
1129    unsigned max_seen_scratch_bytes_per_wave;
1130    unsigned max_seen_compute_scratch_bytes_per_wave;
1131 
1132    struct si_resource *compute_scratch_buffer;
1133 
1134    /* Emitted derived tessellation state. */
1135    /* Local shader (VS), or HS if LS-HS are merged. */
1136    struct si_shader *last_ls;
1137    struct si_shader_selector *last_tcs;
1138    unsigned last_num_tcs_input_cp;
1139    unsigned last_tes_sh_base;
1140    bool last_tess_uses_primid;
1141    unsigned last_num_patches;
1142    unsigned last_ls_hs_config;
1143 
1144    /* Debug state. */
1145    bool is_debug;
1146    struct si_saved_cs *current_saved_cs;
1147    uint64_t dmesg_timestamp;
1148    unsigned apitrace_call_number;
1149 
1150    /* Other state */
1151    bool need_check_render_feedback;
1152    bool decompression_enabled;
1153    bool dpbb_force_off;
1154    bool vs_writes_viewport_index;
1155    bool vs_disables_clipping_viewport;
1156 
1157    /* Precomputed IA_MULTI_VGT_PARAM */
1158    union si_vgt_param_key ia_multi_vgt_param_key;
1159    unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES];
1160 
1161    /* Bindless descriptors. */
1162    struct si_descriptors bindless_descriptors;
1163    struct util_idalloc bindless_used_slots;
1164    unsigned num_bindless_descriptors;
1165    bool bindless_descriptors_dirty;
1166    bool graphics_bindless_pointer_dirty;
1167    bool compute_bindless_pointer_dirty;
1168 
1169    /* Allocated bindless handles */
1170    struct hash_table *tex_handles;
1171    struct hash_table *img_handles;
1172 
1173    /* Resident bindless handles */
1174    struct util_dynarray resident_tex_handles;
1175    struct util_dynarray resident_img_handles;
1176 
1177    /* Resident bindless handles which need decompression */
1178    struct util_dynarray resident_tex_needs_color_decompress;
1179    struct util_dynarray resident_img_needs_color_decompress;
1180    struct util_dynarray resident_tex_needs_depth_decompress;
1181 
1182    /* Bindless state */
1183    bool uses_bindless_samplers;
1184    bool uses_bindless_images;
1185 
1186    /* MSAA sample locations.
1187     * The first index is the sample index.
1188     * The second index is the coordinate: X, Y. */
1189    struct {
1190       float x1[1][2];
1191       float x2[2][2];
1192       float x4[4][2];
1193       float x8[8][2];
1194       float x16[16][2];
1195    } sample_positions;
1196    struct pipe_resource *sample_pos_buffer;
1197 
1198    /* Misc stats. */
1199    unsigned num_draw_calls;
1200    unsigned num_decompress_calls;
1201    unsigned num_prim_restart_calls;
1202    unsigned num_compute_calls;
1203    unsigned num_cp_dma_calls;
1204    unsigned num_vs_flushes;
1205    unsigned num_ps_flushes;
1206    unsigned num_cs_flushes;
1207    unsigned num_cb_cache_flushes;
1208    unsigned num_db_cache_flushes;
1209    unsigned num_L2_invalidates;
1210    unsigned num_L2_writebacks;
1211    unsigned num_resident_handles;
1212    uint64_t num_alloc_tex_transfer_bytes;
1213    unsigned last_tex_ps_draw_ratio; /* for query */
1214    unsigned context_roll;
1215 
1216    /* Queries. */
1217    /* Maintain the list of active queries for pausing between IBs. */
1218    int num_occlusion_queries;
1219    int num_perfect_occlusion_queries;
1220    int num_pipeline_stat_queries;
1221    struct list_head active_queries;
1222    unsigned num_cs_dw_queries_suspend;
1223 
1224    /* Render condition. */
1225    struct pipe_query *render_cond;
1226    unsigned render_cond_mode;
1227    bool render_cond_invert;
1228    bool render_cond_enabled; /* for u_blitter */
1229 
1230    /* Shader-based queries. */
1231    struct list_head shader_query_buffers;
1232    unsigned num_active_shader_queries;
1233 
1234    bool force_cb_shader_coherent;
1235 
1236    struct si_tracked_regs tracked_regs;
1237 
1238    /* Resources that need to be flushed, but will not get an explicit
1239     * flush_resource from the frontend and that will need to get flushed during
1240     * a context flush.
1241     */
1242    struct hash_table *dirty_implicit_resources;
1243 
1244    pipe_draw_vbo_func draw_vbo[2][2][2];
1245    pipe_draw_vertex_state_func draw_vertex_state[2][2][2];
1246    /* When b.draw_vbo is a wrapper, real_draw_vbo is the real draw_vbo function */
1247    pipe_draw_vbo_func real_draw_vbo;
1248    pipe_draw_vertex_state_func real_draw_vertex_state;
1249    void (*emit_spi_map[33])(struct si_context *sctx);
1250 
1251    /* SQTT */
1252    struct ac_thread_trace_data *thread_trace;
1253    struct pipe_fence_handle *last_sqtt_fence;
1254    enum rgp_sqtt_marker_event_type sqtt_next_event;
1255    bool thread_trace_enabled;
1256 
1257    unsigned context_flags;
1258 
1259    /* Shaders. */
1260    /* TODO: move other shaders here too */
1261    /* Only used for DCC MSAA clears with 4-8 fragments and 4-16 samples. */
1262    void *cs_clear_dcc_msaa[32][5][2][3][2]; /* [swizzle_mode][log2(bpe)][fragments == 8][log2(samples)-2][is_array] */
1263 };
1264 
1265 /* si_blit.c */
1266 enum si_blitter_op /* bitmask */
1267 {
1268    SI_SAVE_TEXTURES = 1,
1269    SI_SAVE_FRAMEBUFFER = 2,
1270    SI_SAVE_FRAGMENT_STATE = 4,
1271    SI_DISABLE_RENDER_COND = 8,
1272 };
1273 
1274 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
1275 void si_blitter_end(struct si_context *sctx);
1276 void si_init_blit_functions(struct si_context *sctx);
1277 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
1278 void si_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, unsigned planes,
1279                                unsigned level, unsigned first_layer, unsigned last_layer);
1280 void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst,
1281                              unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
1282                              struct pipe_resource *src, unsigned src_level,
1283                              const struct pipe_box *src_box);
1284 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex);
1285 void si_flush_implicit_resources(struct si_context *sctx);
1286 
1287 /* si_nir_optim.c */
1288 bool si_nir_is_output_const_if_tex_is_const(nir_shader *shader, float *in, float *out, int *texunit);
1289 
1290 /* si_buffer.c */
1291 bool si_cs_is_buffer_referenced(struct si_context *sctx, struct pb_buffer *buf,
1292                                 enum radeon_bo_usage usage);
1293 void *si_buffer_map(struct si_context *sctx, struct si_resource *resource,
1294                     unsigned usage);
1295 void si_init_resource_fields(struct si_screen *sscreen, struct si_resource *res, uint64_t size,
1296                              unsigned alignment);
1297 bool si_alloc_resource(struct si_screen *sscreen, struct si_resource *res);
1298 struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen, unsigned flags,
1299                                                  unsigned usage, unsigned size, unsigned alignment);
1300 struct si_resource *si_aligned_buffer_create(struct pipe_screen *screen, unsigned flags,
1301                                              unsigned usage, unsigned size, unsigned alignment);
1302 void si_replace_buffer_storage(struct pipe_context *ctx, struct pipe_resource *dst,
1303                                struct pipe_resource *src, unsigned num_rebinds,
1304                                uint32_t rebind_mask, uint32_t delete_buffer_id);
1305 void si_init_screen_buffer_functions(struct si_screen *sscreen);
1306 void si_init_buffer_functions(struct si_context *sctx);
1307 
1308 /* si_clear.c */
1309 #define SI_CLEAR_TYPE_CMASK  (1 << 0)
1310 #define SI_CLEAR_TYPE_DCC    (1 << 1)
1311 #define SI_CLEAR_TYPE_HTILE  (1 << 2)
1312 
1313 struct si_clear_info {
1314    struct pipe_resource *resource;
1315    uint64_t offset;
1316    uint32_t size;
1317    uint32_t clear_value;
1318    uint32_t writemask;
1319    bool is_dcc_msaa; /* Clear it as a DCC MSAA image. */
1320 };
1321 
1322 enum pipe_format si_simplify_cb_format(enum pipe_format format);
1323 bool vi_alpha_is_on_msb(struct si_screen *sscreen, enum pipe_format format);
1324 bool vi_dcc_get_clear_info(struct si_context *sctx, struct si_texture *tex, unsigned level,
1325                            unsigned clear_value, struct si_clear_info *out);
1326 void si_init_buffer_clear(struct si_clear_info *info,
1327                           struct pipe_resource *resource, uint64_t offset,
1328                           uint32_t size, uint32_t clear_value);
1329 void si_execute_clears(struct si_context *sctx, struct si_clear_info *info,
1330                        unsigned num_clears, unsigned types);
1331 void si_init_clear_functions(struct si_context *sctx);
1332 
1333 /* si_compute_blit.c */
1334 #define SI_OP_SYNC_CS_BEFORE              (1 << 0)
1335 #define SI_OP_SYNC_PS_BEFORE              (1 << 1)
1336 #define SI_OP_SYNC_CPDMA_BEFORE           (1 << 2) /* only affects CP DMA calls */
1337 #define SI_OP_SYNC_BEFORE                 (SI_OP_SYNC_CS_BEFORE | SI_OP_SYNC_PS_BEFORE | SI_OP_SYNC_CPDMA_BEFORE)
1338 #define SI_OP_SYNC_AFTER                  (1 << 3)
1339 #define SI_OP_SYNC_BEFORE_AFTER           (SI_OP_SYNC_BEFORE | SI_OP_SYNC_AFTER)
1340 #define SI_OP_SKIP_CACHE_INV_BEFORE       (1 << 4) /* don't invalidate caches */
1341 #define SI_OP_CS_IMAGE                    (1 << 5)
1342 #define SI_OP_CS_RENDER_COND_ENABLE       (1 << 6)
1343 #define SI_OP_CPDMA_SKIP_CHECK_CS_SPACE   (1 << 7) /* don't call need_cs_space */
1344 
1345 unsigned si_get_flush_flags(struct si_context *sctx, enum si_coherency coher,
1346                             enum si_cache_policy cache_policy);
1347 void si_launch_grid_internal(struct si_context *sctx, struct pipe_grid_info *info,
1348                              void *shader, unsigned flags);
1349 void si_launch_grid_internal_ssbos(struct si_context *sctx, struct pipe_grid_info *info,
1350                                    void *shader, unsigned flags, enum si_coherency coher,
1351                                    unsigned num_buffers, const struct pipe_shader_buffer *buffers,
1352                                    unsigned writeable_bitmask);
1353 enum si_clear_method {
1354   SI_CP_DMA_CLEAR_METHOD,
1355   SI_COMPUTE_CLEAR_METHOD,
1356   SI_AUTO_SELECT_CLEAR_METHOD
1357 };
1358 void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
1359                      uint64_t offset, uint64_t size, uint32_t *clear_value,
1360                      uint32_t clear_value_size, unsigned flags,
1361                      enum si_coherency coher, enum si_clear_method method);
1362 void si_compute_clear_buffer_rmw(struct si_context *sctx, struct pipe_resource *dst,
1363                                  unsigned dst_offset, unsigned size,
1364                                  uint32_t clear_value, uint32_t writebitmask,
1365                                  unsigned flags, enum si_coherency coher);
1366 void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst, uint64_t offset,
1367                             uint64_t size, unsigned value, unsigned flags);
1368 void si_copy_buffer(struct si_context *sctx, struct pipe_resource *dst, struct pipe_resource *src,
1369                     uint64_t dst_offset, uint64_t src_offset, unsigned size, unsigned flags);
1370 void si_compute_copy_image(struct si_context *sctx, struct pipe_resource *dst, unsigned dst_level,
1371                            struct pipe_resource *src, unsigned src_level, unsigned dstx,
1372                            unsigned dsty, unsigned dstz, const struct pipe_box *src_box,
1373                            bool is_dcc_decompress, unsigned flags);
1374 void si_compute_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dstsurf,
1375                                     const union pipe_color_union *color, unsigned dstx,
1376                                     unsigned dsty, unsigned width, unsigned height,
1377                                     bool render_condition_enabled);
1378 void si_retile_dcc(struct si_context *sctx, struct si_texture *tex);
1379 void gfx9_clear_dcc_msaa(struct si_context *sctx, struct pipe_resource *res, uint32_t clear_value,
1380                          unsigned flags, enum si_coherency coher);
1381 void si_compute_expand_fmask(struct pipe_context *ctx, struct pipe_resource *tex);
1382 void si_init_compute_blit_functions(struct si_context *sctx);
1383 
1384 /* si_cp_dma.c */
1385 void si_cp_dma_wait_for_idle(struct si_context *sctx, struct radeon_cmdbuf *cs);
1386 void si_cp_dma_clear_buffer(struct si_context *sctx, struct radeon_cmdbuf *cs,
1387                             struct pipe_resource *dst, uint64_t offset, uint64_t size,
1388                             unsigned value, unsigned user_flags, enum si_coherency coher,
1389                             enum si_cache_policy cache_policy);
1390 void si_cp_dma_copy_buffer(struct si_context *sctx, struct pipe_resource *dst,
1391                            struct pipe_resource *src, uint64_t dst_offset, uint64_t src_offset,
1392                            unsigned size, unsigned user_flags, enum si_coherency coher,
1393                            enum si_cache_policy cache_policy);
1394 void si_cp_dma_prefetch(struct si_context *sctx, struct pipe_resource *buf,
1395                         unsigned offset, unsigned size);
1396 void si_test_gds(struct si_context *sctx);
1397 void si_cp_write_data(struct si_context *sctx, struct si_resource *buf, unsigned offset,
1398                       unsigned size, unsigned dst_sel, unsigned engine, const void *data);
1399 void si_cp_copy_data(struct si_context *sctx, struct radeon_cmdbuf *cs, unsigned dst_sel,
1400                      struct si_resource *dst, unsigned dst_offset, unsigned src_sel,
1401                      struct si_resource *src, unsigned src_offset);
1402 
1403 /* si_cp_reg_shadowing.c */
1404 void si_init_cp_reg_shadowing(struct si_context *sctx);
1405 
1406 /* si_debug.c */
1407 void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs, struct radeon_saved_cs *saved,
1408                 bool get_buffer_list);
1409 void si_clear_saved_cs(struct radeon_saved_cs *saved);
1410 void si_destroy_saved_cs(struct si_saved_cs *scs);
1411 void si_auto_log_cs(void *data, struct u_log_context *log);
1412 void si_log_hw_flush(struct si_context *sctx);
1413 void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
1414 void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
1415 void si_init_debug_functions(struct si_context *sctx);
1416 void si_check_vm_faults(struct si_context *sctx, struct radeon_saved_cs *saved,
1417                         enum ring_type ring);
1418 bool si_replace_shader(unsigned num, struct si_shader_binary *binary);
1419 void si_print_current_ib(struct si_context *sctx, FILE *f);
1420 
1421 /* si_fence.c */
1422 void si_cp_release_mem(struct si_context *ctx, struct radeon_cmdbuf *cs, unsigned event,
1423                        unsigned event_flags, unsigned dst_sel, unsigned int_sel, unsigned data_sel,
1424                        struct si_resource *buf, uint64_t va, uint32_t new_fence,
1425                        unsigned query_type);
1426 unsigned si_cp_write_fence_dwords(struct si_screen *screen);
1427 void si_cp_wait_mem(struct si_context *ctx, struct radeon_cmdbuf *cs, uint64_t va, uint32_t ref,
1428                     uint32_t mask, unsigned flags);
1429 void si_init_fence_functions(struct si_context *ctx);
1430 void si_init_screen_fence_functions(struct si_screen *screen);
1431 struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx,
1432                                           struct tc_unflushed_batch_token *tc_token);
1433 
1434 /* si_get.c */
1435 void si_init_screen_get_functions(struct si_screen *sscreen);
1436 
1437 bool si_sdma_copy_image(struct si_context *ctx, struct si_texture *dst, struct si_texture *src);
1438 
1439 /* si_gfx_cs.c */
1440 void si_flush_gfx_cs(struct si_context *ctx, unsigned flags, struct pipe_fence_handle **fence);
1441 void si_allocate_gds(struct si_context *ctx);
1442 void si_set_tracked_regs_to_clear_state(struct si_context *ctx);
1443 void si_begin_new_gfx_cs(struct si_context *ctx, bool first_cs);
1444 void si_trace_emit(struct si_context *sctx);
1445 void si_emit_surface_sync(struct si_context *sctx, struct radeon_cmdbuf *cs,
1446                           unsigned cp_coher_cntl);
1447 void gfx10_emit_cache_flush(struct si_context *sctx, struct radeon_cmdbuf *cs);
1448 void si_emit_cache_flush(struct si_context *sctx, struct radeon_cmdbuf *cs);
1449 /* Replace the sctx->b.draw_vbo function with a wrapper. This can be use to implement
1450  * optimizations without affecting the normal draw_vbo functions perf.
1451  */
1452 void si_install_draw_wrapper(struct si_context *sctx, pipe_draw_vbo_func wrapper,
1453                              pipe_draw_vertex_state_func vstate_wrapper);
1454 
1455 /* si_gpu_load.c */
1456 void si_gpu_load_kill_thread(struct si_screen *sscreen);
1457 uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type);
1458 unsigned si_end_counter(struct si_screen *sscreen, unsigned type, uint64_t begin);
1459 
1460 /* si_compute.c */
1461 void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf *cs);
1462 void si_init_compute_functions(struct si_context *sctx);
1463 
1464 /* si_pipe.c */
1465 void si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler);
1466 void si_init_aux_async_compute_ctx(struct si_screen *sscreen);
1467 
1468 /* si_perfcounters.c */
1469 void si_init_perfcounters(struct si_screen *screen);
1470 void si_destroy_perfcounters(struct si_screen *screen);
1471 void si_inhibit_clockgating(struct si_context *sctx, struct radeon_cmdbuf *cs, bool inhibit);
1472 
1473 /* si_query.c */
1474 void si_init_screen_query_functions(struct si_screen *sscreen);
1475 void si_init_query_functions(struct si_context *sctx);
1476 void si_suspend_queries(struct si_context *sctx);
1477 void si_resume_queries(struct si_context *sctx);
1478 
1479 /* si_shaderlib_nir.c */
1480 void *si_create_dcc_retile_cs(struct si_context *sctx, struct radeon_surf *surf);
1481 void *gfx9_create_clear_dcc_msaa_cs(struct si_context *sctx, struct si_texture *tex);
1482 
1483 /* si_shaderlib_tgsi.c */
1484 void *si_get_blitter_vs(struct si_context *sctx, enum blitter_attrib_type type,
1485                         unsigned num_layers);
1486 void *si_create_fixed_func_tcs(struct si_context *sctx);
1487 void *si_create_dma_compute_shader(struct pipe_context *ctx, unsigned num_dwords_per_thread,
1488                                    bool dst_stream_cache_policy, bool is_copy);
1489 void *si_create_clear_buffer_rmw_cs(struct pipe_context *ctx);
1490 void *si_create_copy_image_compute_shader(struct pipe_context *ctx);
1491 void *si_create_copy_image_compute_shader_1d_array(struct pipe_context *ctx);
1492 void *si_create_dcc_decompress_cs(struct pipe_context *ctx);
1493 void *si_clear_render_target_shader(struct pipe_context *ctx);
1494 void *si_clear_render_target_shader_1d_array(struct pipe_context *ctx);
1495 void *si_clear_12bytes_buffer_shader(struct pipe_context *ctx);
1496 void *si_create_fmask_expand_cs(struct pipe_context *ctx, unsigned num_samples, bool is_array);
1497 void *si_create_query_result_cs(struct si_context *sctx);
1498 void *gfx10_create_sh_query_result_cs(struct si_context *sctx);
1499 
1500 /* gfx10_query.c */
1501 void gfx10_init_query(struct si_context *sctx);
1502 void gfx10_destroy_query(struct si_context *sctx);
1503 
1504 /* si_test_blit.c */
1505 void si_test_blit(struct si_screen *sscreen);
1506 
1507 /* si_test_clearbuffer.c */
1508 void si_test_dma_perf(struct si_screen *sscreen);
1509 
1510 /* si_uvd.c */
1511 struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context,
1512                                                const struct pipe_video_codec *templ);
1513 
1514 struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe,
1515                                                  const struct pipe_video_buffer *tmpl);
1516 struct pipe_video_buffer *si_video_buffer_create_with_modifiers(struct pipe_context *pipe,
1517                                                                 const struct pipe_video_buffer *tmpl,
1518                                                                 const uint64_t *modifiers,
1519                                                                 unsigned int modifiers_count);
1520 
1521 /* si_viewport.c */
1522 void si_get_small_prim_cull_info(struct si_context *sctx, struct si_small_prim_cull_info *out);
1523 void si_update_vs_viewport_state(struct si_context *ctx);
1524 void si_init_viewport_functions(struct si_context *ctx);
1525 
1526 /* si_texture.c */
1527 void si_eliminate_fast_color_clear(struct si_context *sctx, struct si_texture *tex,
1528                                    bool *ctx_flushed);
1529 void si_texture_discard_cmask(struct si_screen *sscreen, struct si_texture *tex);
1530 bool si_init_flushed_depth_texture(struct pipe_context *ctx, struct pipe_resource *texture);
1531 void si_print_texture_info(struct si_screen *sscreen, struct si_texture *tex,
1532                            struct u_log_context *log);
1533 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1534                                         const struct pipe_resource *templ);
1535 bool vi_dcc_formats_compatible(struct si_screen *sscreen, enum pipe_format format1,
1536                                enum pipe_format format2);
1537 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex, unsigned level,
1538                                      enum pipe_format view_format);
1539 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx, struct pipe_resource *tex,
1540                                            unsigned level, enum pipe_format view_format);
1541 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
1542                                               struct pipe_resource *texture,
1543                                               const struct pipe_surface *templ, unsigned width0,
1544                                               unsigned height0, unsigned width, unsigned height);
1545 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap);
1546 bool si_texture_disable_dcc(struct si_context *sctx, struct si_texture *tex);
1547 void si_init_screen_texture_functions(struct si_screen *sscreen);
1548 void si_init_context_texture_functions(struct si_context *sctx);
1549 
1550 /* si_sqtt.c */
1551 void si_sqtt_write_event_marker(struct si_context* sctx, struct radeon_cmdbuf *rcs,
1552                                 enum rgp_sqtt_marker_event_type api_type,
1553                                 uint32_t vertex_offset_user_data,
1554                                 uint32_t instance_offset_user_data,
1555                                 uint32_t draw_index_user_data);
1556 bool si_sqtt_register_pipeline(struct si_context* sctx, uint64_t pipeline_hash, uint64_t base_address, bool is_compute);
1557 bool si_sqtt_pipeline_is_registered(struct ac_thread_trace_data *thread_trace_data,
1558                                     uint64_t pipeline_hash);
1559 void si_sqtt_describe_pipeline_bind(struct si_context* sctx, uint64_t pipeline_hash, int bind_point);
1560 void
1561 si_write_event_with_dims_marker(struct si_context* sctx, struct radeon_cmdbuf *rcs,
1562                                 enum rgp_sqtt_marker_event_type api_type,
1563                                 uint32_t x, uint32_t y, uint32_t z);
1564 void
1565 si_write_user_event(struct si_context* sctx, struct radeon_cmdbuf *rcs,
1566                     enum rgp_sqtt_marker_user_event_type type,
1567                     const char *str, int len);
1568 void
1569 si_sqtt_describe_barrier_start(struct si_context* sctx, struct radeon_cmdbuf *rcs);
1570 void
1571 si_sqtt_describe_barrier_end(struct si_context* sctx, struct radeon_cmdbuf *rcs, unsigned flags);
1572 bool si_init_thread_trace(struct si_context *sctx);
1573 void si_destroy_thread_trace(struct si_context *sctx);
1574 void si_handle_thread_trace(struct si_context *sctx, struct radeon_cmdbuf *rcs);
1575 
1576 /* si_state_shaders.c */
1577 struct si_pm4_state *si_build_vgt_shader_config(struct si_screen *screen, union si_vgt_stages_key key);
1578 
1579 /*
1580  * common helpers
1581  */
1582 
si_resource(struct pipe_resource * r)1583 static inline struct si_resource *si_resource(struct pipe_resource *r)
1584 {
1585    return (struct si_resource *)r;
1586 }
1587 
si_resource_reference(struct si_resource ** ptr,struct si_resource * res)1588 static inline void si_resource_reference(struct si_resource **ptr, struct si_resource *res)
1589 {
1590    pipe_resource_reference((struct pipe_resource **)ptr, (struct pipe_resource *)res);
1591 }
1592 
si_texture_reference(struct si_texture ** ptr,struct si_texture * res)1593 static inline void si_texture_reference(struct si_texture **ptr, struct si_texture *res)
1594 {
1595    pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
1596 }
1597 
1598 static inline void
si_shader_selector_reference(struct si_context * sctx,struct si_shader_selector ** dst,struct si_shader_selector * src)1599 si_shader_selector_reference(struct si_context *sctx, /* sctx can optionally be NULL */
1600                              struct si_shader_selector **dst, struct si_shader_selector *src)
1601 {
1602    if (*dst == src)
1603       return;
1604 
1605    struct si_screen *sscreen = src ? src->screen : (*dst)->screen;
1606    util_shader_reference(&sctx->b, &sscreen->live_shader_cache, (void **)dst, src);
1607 }
1608 
vi_dcc_enabled(struct si_texture * tex,unsigned level)1609 static inline bool vi_dcc_enabled(struct si_texture *tex, unsigned level)
1610 {
1611    return !tex->is_depth && tex->surface.meta_offset && level < tex->surface.num_meta_levels;
1612 }
1613 
si_tile_mode_index(struct si_texture * tex,unsigned level,bool stencil)1614 static inline unsigned si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil)
1615 {
1616    if (stencil)
1617       return tex->surface.u.legacy.zs.stencil_tiling_index[level];
1618    else
1619       return tex->surface.u.legacy.tiling_index[level];
1620 }
1621 
si_get_minimum_num_gfx_cs_dwords(struct si_context * sctx,unsigned num_draws)1622 static inline unsigned si_get_minimum_num_gfx_cs_dwords(struct si_context *sctx,
1623                                                         unsigned num_draws)
1624 {
1625    /* Don't count the needed CS space exactly and just use an upper bound.
1626     *
1627     * Also reserve space for stopping queries at the end of IB, because
1628     * the number of active queries is unlimited in theory.
1629     */
1630    return 2048 + sctx->num_cs_dw_queries_suspend + num_draws * 10;
1631 }
1632 
si_context_add_resource_size(struct si_context * sctx,struct pipe_resource * r)1633 static inline void si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r)
1634 {
1635    if (r) {
1636       /* Add memory usage for need_gfx_cs_space */
1637       sctx->memory_usage_kb += si_resource(r)->memory_usage_kb;
1638    }
1639 }
1640 
si_invalidate_draw_sh_constants(struct si_context * sctx)1641 static inline void si_invalidate_draw_sh_constants(struct si_context *sctx)
1642 {
1643    sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN;
1644    sctx->last_start_instance = SI_START_INSTANCE_UNKNOWN;
1645    sctx->last_drawid = SI_DRAW_ID_UNKNOWN;
1646 }
1647 
si_invalidate_draw_constants(struct si_context * sctx)1648 static inline void si_invalidate_draw_constants(struct si_context *sctx)
1649 {
1650    si_invalidate_draw_sh_constants(sctx);
1651    sctx->last_instance_count = SI_INSTANCE_COUNT_UNKNOWN;
1652 }
1653 
si_get_atom_bit(struct si_context * sctx,struct si_atom * atom)1654 static inline unsigned si_get_atom_bit(struct si_context *sctx, struct si_atom *atom)
1655 {
1656    return 1 << (atom - sctx->atoms.array);
1657 }
1658 
si_set_atom_dirty(struct si_context * sctx,struct si_atom * atom,bool dirty)1659 static inline void si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty)
1660 {
1661    unsigned bit = si_get_atom_bit(sctx, atom);
1662 
1663    if (dirty)
1664       sctx->dirty_atoms |= bit;
1665    else
1666       sctx->dirty_atoms &= ~bit;
1667 }
1668 
si_is_atom_dirty(struct si_context * sctx,struct si_atom * atom)1669 static inline bool si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1670 {
1671    return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0;
1672 }
1673 
si_mark_atom_dirty(struct si_context * sctx,struct si_atom * atom)1674 static inline void si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom)
1675 {
1676    si_set_atom_dirty(sctx, atom, true);
1677 }
1678 
1679 /* This should be evaluated at compile time if all parameters except sctx are constants. */
1680 static ALWAYS_INLINE struct si_shader_ctx_state *
si_get_vs_inline(struct si_context * sctx,enum si_has_tess has_tess,enum si_has_gs has_gs)1681 si_get_vs_inline(struct si_context *sctx, enum si_has_tess has_tess, enum si_has_gs has_gs)
1682 {
1683    if (has_gs)
1684       return &sctx->shader.gs;
1685    if (has_tess)
1686       return &sctx->shader.tes;
1687 
1688    return &sctx->shader.vs;
1689 }
1690 
si_get_vs(struct si_context * sctx)1691 static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx)
1692 {
1693    return si_get_vs_inline(sctx, sctx->shader.tes.cso ? TESS_ON : TESS_OFF,
1694                            sctx->shader.gs.cso ? GS_ON : GS_OFF);
1695 }
1696 
si_get_vs_info(struct si_context * sctx)1697 static inline struct si_shader_info *si_get_vs_info(struct si_context *sctx)
1698 {
1699    struct si_shader_ctx_state *vs = si_get_vs(sctx);
1700 
1701    return vs->cso ? &vs->cso->info : NULL;
1702 }
1703 
si_can_dump_shader(struct si_screen * sscreen,gl_shader_stage stage)1704 static inline bool si_can_dump_shader(struct si_screen *sscreen, gl_shader_stage stage)
1705 {
1706    return sscreen->debug_flags & (1 << stage);
1707 }
1708 
si_get_strmout_en(struct si_context * sctx)1709 static inline bool si_get_strmout_en(struct si_context *sctx)
1710 {
1711    return sctx->streamout.streamout_enabled || sctx->streamout.prims_gen_query_enabled;
1712 }
1713 
si_optimal_tcc_alignment(struct si_context * sctx,unsigned upload_size)1714 static inline unsigned si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size)
1715 {
1716    unsigned alignment, tcc_cache_line_size;
1717 
1718    /* If the upload size is less than the cache line size (e.g. 16, 32),
1719     * the whole thing will fit into a cache line if we align it to its size.
1720     * The idea is that multiple small uploads can share a cache line.
1721     * If the upload size is greater, align it to the cache line size.
1722     */
1723    alignment = util_next_power_of_two(upload_size);
1724    tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size;
1725    return MIN2(alignment, tcc_cache_line_size);
1726 }
1727 
si_saved_cs_reference(struct si_saved_cs ** dst,struct si_saved_cs * src)1728 static inline void si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
1729 {
1730    if (pipe_reference(&(*dst)->reference, &src->reference))
1731       si_destroy_saved_cs(*dst);
1732 
1733    *dst = src;
1734 }
1735 
si_make_CB_shader_coherent(struct si_context * sctx,unsigned num_samples,bool shaders_read_metadata,bool dcc_pipe_aligned)1736 static inline void si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1737                                               bool shaders_read_metadata, bool dcc_pipe_aligned)
1738 {
1739    sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB | SI_CONTEXT_INV_VCACHE;
1740    sctx->force_cb_shader_coherent = false;
1741 
1742    if (sctx->chip_class >= GFX10) {
1743       if (sctx->screen->info.tcc_rb_non_coherent)
1744          sctx->flags |= SI_CONTEXT_INV_L2;
1745       else if (shaders_read_metadata)
1746          sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1747    } else if (sctx->chip_class == GFX9) {
1748       /* Single-sample color is coherent with shaders on GFX9, but
1749        * L2 metadata must be flushed if shaders read metadata.
1750        * (DCC, CMASK).
1751        */
1752       if (num_samples >= 2 || (shaders_read_metadata && !dcc_pipe_aligned))
1753          sctx->flags |= SI_CONTEXT_INV_L2;
1754       else if (shaders_read_metadata)
1755          sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1756    } else {
1757       /* GFX6-GFX8 */
1758       sctx->flags |= SI_CONTEXT_INV_L2;
1759    }
1760 }
1761 
si_make_DB_shader_coherent(struct si_context * sctx,unsigned num_samples,bool include_stencil,bool shaders_read_metadata)1762 static inline void si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
1763                                               bool include_stencil, bool shaders_read_metadata)
1764 {
1765    sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB | SI_CONTEXT_INV_VCACHE;
1766 
1767    if (sctx->chip_class >= GFX10) {
1768       if (sctx->screen->info.tcc_rb_non_coherent)
1769          sctx->flags |= SI_CONTEXT_INV_L2;
1770       else if (shaders_read_metadata)
1771          sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1772    } else if (sctx->chip_class == GFX9) {
1773       /* Single-sample depth (not stencil) is coherent with shaders
1774        * on GFX9, but L2 metadata must be flushed if shaders read
1775        * metadata.
1776        */
1777       if (num_samples >= 2 || include_stencil)
1778          sctx->flags |= SI_CONTEXT_INV_L2;
1779       else if (shaders_read_metadata)
1780          sctx->flags |= SI_CONTEXT_INV_L2_METADATA;
1781    } else {
1782       /* GFX6-GFX8 */
1783       sctx->flags |= SI_CONTEXT_INV_L2;
1784    }
1785 }
1786 
si_can_sample_zs(struct si_texture * tex,bool stencil_sampler)1787 static inline bool si_can_sample_zs(struct si_texture *tex, bool stencil_sampler)
1788 {
1789    return (stencil_sampler && tex->can_sample_s) || (!stencil_sampler && tex->can_sample_z);
1790 }
1791 
si_htile_enabled(struct si_texture * tex,unsigned level,unsigned zs_mask)1792 static inline bool si_htile_enabled(struct si_texture *tex, unsigned level, unsigned zs_mask)
1793 {
1794    if (zs_mask == PIPE_MASK_S && (tex->htile_stencil_disabled || !tex->surface.has_stencil))
1795       return false;
1796 
1797    if (!tex->is_depth || !tex->surface.meta_offset)
1798       return false;
1799 
1800    struct si_screen *sscreen = (struct si_screen *)tex->buffer.b.b.screen;
1801    if (sscreen->info.chip_class >= GFX8) {
1802       return level < tex->surface.num_meta_levels;
1803    } else {
1804       /* GFX6-7 don't have TC-compatible HTILE, which means they have to run
1805        * a decompression pass for every mipmap level before texturing, so compress
1806        * only one level to reduce the number of decompression passes to a minimum.
1807        */
1808       return level == 0;
1809    }
1810 }
1811 
vi_tc_compat_htile_enabled(struct si_texture * tex,unsigned level,unsigned zs_mask)1812 static inline bool vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level,
1813                                               unsigned zs_mask)
1814 {
1815    assert(!tex->tc_compatible_htile || tex->surface.meta_offset);
1816    return tex->tc_compatible_htile && si_htile_enabled(tex, level, zs_mask);
1817 }
1818 
si_get_ps_iter_samples(struct si_context * sctx)1819 static inline unsigned si_get_ps_iter_samples(struct si_context *sctx)
1820 {
1821    if (sctx->ps_uses_fbfetch)
1822       return sctx->framebuffer.nr_color_samples;
1823 
1824    return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples);
1825 }
1826 
si_get_total_colormask(struct si_context * sctx)1827 static inline unsigned si_get_total_colormask(struct si_context *sctx)
1828 {
1829    if (sctx->queued.named.rasterizer->rasterizer_discard)
1830       return 0;
1831 
1832    struct si_shader_selector *ps = sctx->shader.ps.cso;
1833    if (!ps)
1834       return 0;
1835 
1836    unsigned colormask =
1837       sctx->framebuffer.colorbuf_enabled_4bit & sctx->queued.named.blend->cb_target_mask;
1838 
1839    if (!ps->info.color0_writes_all_cbufs)
1840       colormask &= ps->colors_written_4bit;
1841    else if (!ps->colors_written_4bit)
1842       colormask = 0; /* color0 writes all cbufs, but it's not written */
1843 
1844    return colormask;
1845 }
1846 
1847 #define UTIL_ALL_PRIM_LINE_MODES                                                                   \
1848    ((1 << PIPE_PRIM_LINES) | (1 << PIPE_PRIM_LINE_LOOP) | (1 << PIPE_PRIM_LINE_STRIP) |            \
1849     (1 << PIPE_PRIM_LINES_ADJACENCY) | (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY))
1850 
1851 #define UTIL_ALL_PRIM_TRIANGLE_MODES \
1852    ((1 << PIPE_PRIM_TRIANGLES) | (1 << PIPE_PRIM_TRIANGLE_STRIP) | \
1853     (1 << PIPE_PRIM_TRIANGLE_FAN) | (1 << PIPE_PRIM_QUADS) | (1 << PIPE_PRIM_QUAD_STRIP) | \
1854     (1 << PIPE_PRIM_POLYGON) | (1 << PIPE_PRIM_TRIANGLES_ADJACENCY) | \
1855     (1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY))
1856 
util_prim_is_lines(unsigned prim)1857 static inline bool util_prim_is_lines(unsigned prim)
1858 {
1859    return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0;
1860 }
1861 
util_prim_is_points_or_lines(unsigned prim)1862 static inline bool util_prim_is_points_or_lines(unsigned prim)
1863 {
1864    return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES | (1 << PIPE_PRIM_POINTS))) != 0;
1865 }
1866 
util_rast_prim_is_triangles(unsigned prim)1867 static inline bool util_rast_prim_is_triangles(unsigned prim)
1868 {
1869    return ((1 << prim) & UTIL_ALL_PRIM_TRIANGLE_MODES) != 0;
1870 }
1871 
util_rast_prim_is_lines_or_triangles(unsigned prim)1872 static inline bool util_rast_prim_is_lines_or_triangles(unsigned prim)
1873 {
1874    return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES | UTIL_ALL_PRIM_TRIANGLE_MODES)) != 0;
1875 }
1876 
1877 /**
1878  * Return true if there is enough memory in VRAM and GTT for the buffers
1879  * added so far.
1880  *
1881  * \param vram      VRAM memory size not added to the buffer list yet
1882  * \param gtt       GTT memory size not added to the buffer list yet
1883  */
radeon_cs_memory_below_limit(struct si_screen * screen,struct radeon_cmdbuf * cs,uint32_t kb)1884 static inline bool radeon_cs_memory_below_limit(struct si_screen *screen, struct radeon_cmdbuf *cs,
1885                                                 uint32_t kb)
1886 {
1887    return kb + cs->used_vram_kb + cs->used_gart_kb < screen->max_memory_usage_kb;
1888 }
1889 
si_need_gfx_cs_space(struct si_context * ctx,unsigned num_draws)1890 static inline void si_need_gfx_cs_space(struct si_context *ctx, unsigned num_draws)
1891 {
1892    struct radeon_cmdbuf *cs = &ctx->gfx_cs;
1893 
1894    /* There are two memory usage counters in the winsys for all buffers
1895     * that have been added (cs_add_buffer) and one counter in the pipe
1896     * driver for those that haven't been added yet.
1897     */
1898    uint32_t kb = ctx->memory_usage_kb;
1899    ctx->memory_usage_kb = 0;
1900 
1901    if (radeon_cs_memory_below_limit(ctx->screen, &ctx->gfx_cs, kb) &&
1902        ctx->ws->cs_check_space(cs, si_get_minimum_num_gfx_cs_dwords(ctx, num_draws), false))
1903       return;
1904 
1905    si_flush_gfx_cs(ctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1906 }
1907 
1908 /**
1909  * Add a buffer to the buffer list for the given command stream (CS).
1910  *
1911  * All buffers used by a CS must be added to the list. This tells the kernel
1912  * driver which buffers are used by GPU commands. Other buffers can
1913  * be swapped out (not accessible) during execution.
1914  *
1915  * The buffer list becomes empty after every context flush and must be
1916  * rebuilt.
1917  */
radeon_add_to_buffer_list(struct si_context * sctx,struct radeon_cmdbuf * cs,struct si_resource * bo,enum radeon_bo_usage usage,enum radeon_bo_priority priority)1918 static inline void radeon_add_to_buffer_list(struct si_context *sctx, struct radeon_cmdbuf *cs,
1919                                              struct si_resource *bo, enum radeon_bo_usage usage,
1920                                              enum radeon_bo_priority priority)
1921 {
1922    assert(usage);
1923    sctx->ws->cs_add_buffer(cs, bo->buf, (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED),
1924                            bo->domains, priority);
1925 }
1926 
1927 /**
1928  * Same as above, but also checks memory usage and flushes the context
1929  * accordingly.
1930  *
1931  * When this SHOULD NOT be used:
1932  *
1933  * - if si_context_add_resource_size has been called for the buffer
1934  *   followed by *_need_cs_space for checking the memory usage
1935  *
1936  * - when emitting state packets and draw packets (because preceding packets
1937  *   can't be re-emitted at that point)
1938  *
1939  * - if shader resource "enabled_mask" is not up-to-date or there is
1940  *   a different constraint disallowing a context flush
1941  */
radeon_add_to_gfx_buffer_list_check_mem(struct si_context * sctx,struct si_resource * bo,enum radeon_bo_usage usage,enum radeon_bo_priority priority,bool check_mem)1942 static inline void radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx,
1943                                                            struct si_resource *bo,
1944                                                            enum radeon_bo_usage usage,
1945                                                            enum radeon_bo_priority priority,
1946                                                            bool check_mem)
1947 {
1948    if (check_mem &&
1949        !radeon_cs_memory_below_limit(sctx->screen, &sctx->gfx_cs, sctx->memory_usage_kb + bo->memory_usage_kb))
1950       si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1951 
1952    radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, bo, usage, priority);
1953 }
1954 
si_get_wave_size(struct si_screen * sscreen,gl_shader_stage stage,bool ngg,bool es)1955 static inline unsigned si_get_wave_size(struct si_screen *sscreen,
1956                                         gl_shader_stage stage, bool ngg, bool es)
1957 {
1958    if (stage == MESA_SHADER_COMPUTE)
1959       return sscreen->compute_wave_size;
1960    else if (stage == MESA_SHADER_FRAGMENT)
1961       return sscreen->ps_wave_size;
1962    else if ((stage == MESA_SHADER_VERTEX && es && !ngg) ||
1963             (stage == MESA_SHADER_TESS_EVAL && es && !ngg) ||
1964             (stage == MESA_SHADER_GEOMETRY && !ngg)) /* legacy GS only supports Wave64 */
1965       return 64;
1966    else
1967       return sscreen->ge_wave_size;
1968 }
1969 
si_get_shader_wave_size(struct si_shader * shader)1970 static inline unsigned si_get_shader_wave_size(struct si_shader *shader)
1971 {
1972    return si_get_wave_size(shader->selector->screen, shader->selector->info.stage,
1973                            shader->key.as_ngg,
1974                            shader->key.as_es);
1975 }
1976 
si_select_draw_vbo(struct si_context * sctx)1977 static inline void si_select_draw_vbo(struct si_context *sctx)
1978 {
1979    pipe_draw_vbo_func draw_vbo = sctx->draw_vbo[!!sctx->shader.tes.cso]
1980                                                [!!sctx->shader.gs.cso]
1981                                                [sctx->ngg];
1982    pipe_draw_vertex_state_func draw_vertex_state =
1983       sctx->draw_vertex_state[!!sctx->shader.tes.cso]
1984                              [!!sctx->shader.gs.cso]
1985                              [sctx->ngg];
1986    assert(draw_vbo);
1987    assert(draw_vertex_state);
1988 
1989    if (unlikely(sctx->real_draw_vbo)) {
1990       assert(sctx->real_draw_vertex_state);
1991       sctx->real_draw_vbo = draw_vbo;
1992       sctx->real_draw_vertex_state = draw_vertex_state;
1993    } else {
1994       assert(!sctx->real_draw_vertex_state);
1995       sctx->b.draw_vbo = draw_vbo;
1996       sctx->b.draw_vertex_state = draw_vertex_state;
1997    }
1998 }
1999 
2000 /* Return the number of samples that the rasterizer uses. */
si_get_num_coverage_samples(struct si_context * sctx)2001 static inline unsigned si_get_num_coverage_samples(struct si_context *sctx)
2002 {
2003    if (sctx->framebuffer.nr_samples > 1 &&
2004        sctx->queued.named.rasterizer->multisample_enable)
2005       return sctx->framebuffer.nr_samples;
2006 
2007    /* Note that smoothing_enabled is set by si_update_shaders. */
2008    if (sctx->smoothing_enabled)
2009       return SI_NUM_SMOOTH_AA_SAMPLES;
2010 
2011    return 1;
2012 }
2013 
2014 static unsigned ALWAYS_INLINE
si_num_vbos_in_user_sgprs_inline(enum chip_class chip_class)2015 si_num_vbos_in_user_sgprs_inline(enum chip_class chip_class)
2016 {
2017    /* This decreases CPU overhead if all descriptors are in user SGPRs because we don't
2018     * have to allocate and count references for the upload buffer.
2019     */
2020    return chip_class >= GFX9 ? 5 : 1;
2021 }
2022 
si_num_vbos_in_user_sgprs(struct si_screen * sscreen)2023 static inline unsigned si_num_vbos_in_user_sgprs(struct si_screen *sscreen)
2024 {
2025    return si_num_vbos_in_user_sgprs_inline(sscreen->info.chip_class);
2026 }
2027 
2028 #define PRINT_ERR(fmt, args...)                                                                    \
2029    fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args)
2030 
2031 struct pipe_resource *si_buffer_from_winsys_buffer(struct pipe_screen *screen,
2032                                                    const struct pipe_resource *templ,
2033                                                    struct pb_buffer *imported_buf,
2034                                                    bool dedicated);
2035 
2036 #ifdef __cplusplus
2037 }
2038 #endif
2039 
2040 #endif
2041