• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3  Intel funded Tungsten Graphics to
4  develop this 3D driver.
5 
6  Permission is hereby granted, free of charge, to any person obtaining
7  a copy of this software and associated documentation files (the
8  "Software"), to deal in the Software without restriction, including
9  without limitation the rights to use, copy, modify, merge, publish,
10  distribute, sublicense, and/or sell copies of the Software, and to
11  permit persons to whom the Software is furnished to do so, subject to
12  the following conditions:
13 
14  The above copyright notice and this permission notice (including the
15  next paragraph) shall be included in all copies or substantial
16  portions of the Software.
17 
18  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21  IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 
26  **********************************************************************/
27  /*
28   * Authors:
29   *   Keith Whitwell <keithw@vmware.com>
30   */
31 
32 
33 #include "main/macros.h"
34 #include "main/enums.h"
35 #include "program/program.h"
36 
37 #include "brw_clip.h"
38 
39 
get_tmp(struct brw_clip_compile * c)40 struct brw_reg get_tmp( struct brw_clip_compile *c )
41 {
42    struct brw_reg tmp = brw_vec4_grf(c->last_tmp, 0);
43 
44    if (++c->last_tmp > c->prog_data.total_grf)
45       c->prog_data.total_grf = c->last_tmp;
46 
47    return tmp;
48 }
49 
release_tmp(struct brw_clip_compile * c,struct brw_reg tmp)50 static void release_tmp( struct brw_clip_compile *c, struct brw_reg tmp )
51 {
52    if (tmp.nr == c->last_tmp-1)
53       c->last_tmp--;
54 }
55 
56 
make_plane_ud(GLuint x,GLuint y,GLuint z,GLuint w)57 static struct brw_reg make_plane_ud(GLuint x, GLuint y, GLuint z, GLuint w)
58 {
59    return brw_imm_ud((w<<24) | (z<<16) | (y<<8) | x);
60 }
61 
62 
brw_clip_init_planes(struct brw_clip_compile * c)63 void brw_clip_init_planes( struct brw_clip_compile *c )
64 {
65    struct brw_codegen *p = &c->func;
66 
67    if (!c->key.nr_userclip) {
68       brw_MOV(p, get_element_ud(c->reg.fixed_planes, 0), make_plane_ud( 0,    0, 0xff, 1));
69       brw_MOV(p, get_element_ud(c->reg.fixed_planes, 1), make_plane_ud( 0,    0,    1, 1));
70       brw_MOV(p, get_element_ud(c->reg.fixed_planes, 2), make_plane_ud( 0, 0xff,    0, 1));
71       brw_MOV(p, get_element_ud(c->reg.fixed_planes, 3), make_plane_ud( 0,    1,    0, 1));
72       brw_MOV(p, get_element_ud(c->reg.fixed_planes, 4), make_plane_ud(0xff,  0,    0, 1));
73       brw_MOV(p, get_element_ud(c->reg.fixed_planes, 5), make_plane_ud( 1,    0,    0, 1));
74    }
75 }
76 
77 
78 
79 #define W 3
80 
81 /* Project 'pos' to screen space (or back again), overwrite with results:
82  */
brw_clip_project_position(struct brw_clip_compile * c,struct brw_reg pos)83 void brw_clip_project_position(struct brw_clip_compile *c, struct brw_reg pos )
84 {
85    struct brw_codegen *p = &c->func;
86 
87    /* calc rhw
88     */
89    brw_math_invert(p, get_element(pos, W), get_element(pos, W));
90 
91    /* value.xyz *= value.rhw
92     */
93    brw_set_default_access_mode(p, BRW_ALIGN_16);
94    brw_MUL(p, brw_writemask(pos, WRITEMASK_XYZ), pos,
95            brw_swizzle(pos, BRW_SWIZZLE_WWWW));
96    brw_set_default_access_mode(p, BRW_ALIGN_1);
97 }
98 
99 
brw_clip_project_vertex(struct brw_clip_compile * c,struct brw_indirect vert_addr)100 static void brw_clip_project_vertex( struct brw_clip_compile *c,
101 				     struct brw_indirect vert_addr )
102 {
103    struct brw_codegen *p = &c->func;
104    struct brw_reg tmp = get_tmp(c);
105    GLuint hpos_offset = brw_varying_to_offset(&c->vue_map, VARYING_SLOT_POS);
106    GLuint ndc_offset = brw_varying_to_offset(&c->vue_map,
107                                              BRW_VARYING_SLOT_NDC);
108 
109    /* Fixup position.  Extract from the original vertex and re-project
110     * to screen space:
111     */
112    brw_MOV(p, tmp, deref_4f(vert_addr, hpos_offset));
113    brw_clip_project_position(c, tmp);
114    brw_MOV(p, deref_4f(vert_addr, ndc_offset), tmp);
115 
116    release_tmp(c, tmp);
117 }
118 
119 
120 
121 
122 /* Interpolate between two vertices and put the result into a0.0.
123  * Increment a0.0 accordingly.
124  *
125  * Beware that dest_ptr can be equal to v0_ptr!
126  */
brw_clip_interp_vertex(struct brw_clip_compile * c,struct brw_indirect dest_ptr,struct brw_indirect v0_ptr,struct brw_indirect v1_ptr,struct brw_reg t0,bool force_edgeflag)127 void brw_clip_interp_vertex( struct brw_clip_compile *c,
128 			     struct brw_indirect dest_ptr,
129 			     struct brw_indirect v0_ptr, /* from */
130 			     struct brw_indirect v1_ptr, /* to */
131 			     struct brw_reg t0,
132 			     bool force_edgeflag)
133 {
134    struct brw_codegen *p = &c->func;
135    struct brw_reg t_nopersp, v0_ndc_copy;
136    GLuint slot;
137 
138    /* Just copy the vertex header:
139     */
140    /*
141     * After CLIP stage, only first 256 bits of the VUE are read
142     * back on Ironlake, so needn't change it
143     */
144    brw_copy_indirect_to_indirect(p, dest_ptr, v0_ptr, 1);
145 
146 
147    /* First handle the 3D and NDC interpolation, in case we
148     * need noperspective interpolation. Doing it early has no
149     * performance impact in any case.
150     */
151 
152    /* Take a copy of the v0 NDC coordinates, in case dest == v0. */
153    if (c->key.contains_noperspective_varying) {
154       GLuint offset = brw_varying_to_offset(&c->vue_map,
155                                                  BRW_VARYING_SLOT_NDC);
156       v0_ndc_copy = get_tmp(c);
157       brw_MOV(p, v0_ndc_copy, deref_4f(v0_ptr, offset));
158    }
159 
160    /* Compute the new 3D position
161     *
162     * dest_hpos = v0_hpos * (1 - t0) + v1_hpos * t0
163     */
164    {
165       GLuint delta = brw_varying_to_offset(&c->vue_map, VARYING_SLOT_POS);
166       struct brw_reg tmp = get_tmp(c);
167       brw_MUL(p, vec4(brw_null_reg()), deref_4f(v1_ptr, delta), t0);
168       brw_MAC(p, tmp, negate(deref_4f(v0_ptr, delta)), t0);
169       brw_ADD(p, deref_4f(dest_ptr, delta), deref_4f(v0_ptr, delta), tmp);
170       release_tmp(c, tmp);
171    }
172 
173    /* Recreate the projected (NDC) coordinate in the new vertex header */
174    brw_clip_project_vertex(c, dest_ptr);
175 
176    /* If we have noperspective attributes,
177     * we need to compute the screen-space t
178     */
179    if (c->key.contains_noperspective_varying) {
180       GLuint delta = brw_varying_to_offset(&c->vue_map,
181                                                 BRW_VARYING_SLOT_NDC);
182       struct brw_reg tmp = get_tmp(c);
183       t_nopersp = get_tmp(c);
184 
185       /* t_nopersp = vec4(v1.xy, dest.xy) */
186       brw_MOV(p, t_nopersp, deref_4f(v1_ptr, delta));
187       brw_MOV(p, tmp, deref_4f(dest_ptr, delta));
188       brw_set_default_access_mode(p, BRW_ALIGN_16);
189       brw_MOV(p,
190               brw_writemask(t_nopersp, WRITEMASK_ZW),
191               brw_swizzle(tmp, BRW_SWIZZLE_XYXY));
192 
193       /* t_nopersp = vec4(v1.xy, dest.xy) - v0.xyxy */
194       brw_ADD(p, t_nopersp, t_nopersp,
195               negate(brw_swizzle(v0_ndc_copy, BRW_SWIZZLE_XYXY)));
196 
197       /* Add the absolute values of the X and Y deltas so that if
198        * the points aren't in the same place on the screen we get
199        * nonzero values to divide.
200        *
201        * After that, we have vert1 - vert0 in t_nopersp.x and
202        * vertnew - vert0 in t_nopersp.y
203        *
204        * t_nopersp = vec2(|v1.x  -v0.x| + |v1.y  -v0.y|,
205        *                  |dest.x-v0.x| + |dest.y-v0.y|)
206        */
207       brw_ADD(p,
208               brw_writemask(t_nopersp, WRITEMASK_XY),
209               brw_abs(brw_swizzle(t_nopersp, BRW_SWIZZLE_XZXZ)),
210               brw_abs(brw_swizzle(t_nopersp, BRW_SWIZZLE_YWYW)));
211       brw_set_default_access_mode(p, BRW_ALIGN_1);
212 
213       /* If the points are in the same place, just substitute a
214        * value to avoid divide-by-zero
215        */
216       brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_EQ,
217               vec1(t_nopersp),
218               brw_imm_f(0));
219       brw_IF(p, BRW_EXECUTE_1);
220       brw_MOV(p, t_nopersp, brw_imm_vf4(brw_float_to_vf(1.0),
221                                         brw_float_to_vf(0.0),
222                                         brw_float_to_vf(0.0),
223                                         brw_float_to_vf(0.0)));
224       brw_ENDIF(p);
225 
226       /* Now compute t_nopersp = t_nopersp.y/t_nopersp.x and broadcast it. */
227       brw_math_invert(p, get_element(t_nopersp, 0), get_element(t_nopersp, 0));
228       brw_MUL(p, vec1(t_nopersp), vec1(t_nopersp),
229             vec1(suboffset(t_nopersp, 1)));
230       brw_set_default_access_mode(p, BRW_ALIGN_16);
231       brw_MOV(p, t_nopersp, brw_swizzle(t_nopersp, BRW_SWIZZLE_XXXX));
232       brw_set_default_access_mode(p, BRW_ALIGN_1);
233 
234       release_tmp(c, tmp);
235       release_tmp(c, v0_ndc_copy);
236    }
237 
238    /* Now we can iterate over each attribute
239     * (could be done in pairs?)
240     */
241    for (slot = 0; slot < c->vue_map.num_slots; slot++) {
242       int varying = c->vue_map.slot_to_varying[slot];
243       GLuint delta = brw_vue_slot_to_offset(slot);
244 
245       /* HPOS, NDC already handled above */
246       if (varying == VARYING_SLOT_POS || varying == BRW_VARYING_SLOT_NDC)
247          continue;
248 
249 
250       if (varying == VARYING_SLOT_EDGE) {
251 	 if (force_edgeflag)
252 	    brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(1));
253 	 else
254 	    brw_MOV(p, deref_4f(dest_ptr, delta), deref_4f(v0_ptr, delta));
255       } else if (varying == VARYING_SLOT_PSIZ) {
256          /* PSIZ doesn't need interpolation because it isn't used by the
257           * fragment shader.
258           */
259       } else if (varying < VARYING_SLOT_MAX) {
260 	 /* This is a true vertex result (and not a special value for the VUE
261 	  * header), so interpolate:
262 	  *
263 	  *        New = attr0 + t*attr1 - t*attr0
264           *
265           * Unless the attribute is flat shaded -- in which case just copy
266           * from one of the sources (doesn't matter which; already copied from pv)
267 	  */
268          GLuint interp = c->key.interp_mode[slot];
269 
270          if (interp != INTERP_MODE_FLAT) {
271             struct brw_reg tmp = get_tmp(c);
272             struct brw_reg t =
273                interp == INTERP_MODE_NOPERSPECTIVE ? t_nopersp : t0;
274 
275             brw_MUL(p,
276                   vec4(brw_null_reg()),
277                   deref_4f(v1_ptr, delta),
278                   t);
279 
280             brw_MAC(p,
281                   tmp,
282                   negate(deref_4f(v0_ptr, delta)),
283                   t);
284 
285             brw_ADD(p,
286                   deref_4f(dest_ptr, delta),
287                   deref_4f(v0_ptr, delta),
288                   tmp);
289 
290             release_tmp(c, tmp);
291          }
292          else {
293             brw_MOV(p,
294                   deref_4f(dest_ptr, delta),
295                   deref_4f(v0_ptr, delta));
296          }
297       }
298    }
299 
300    if (c->vue_map.num_slots % 2) {
301       GLuint delta = brw_vue_slot_to_offset(c->vue_map.num_slots);
302 
303       brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(0));
304    }
305 
306    if (c->key.contains_noperspective_varying)
307       release_tmp(c, t_nopersp);
308 }
309 
brw_clip_emit_vue(struct brw_clip_compile * c,struct brw_indirect vert,enum brw_urb_write_flags flags,GLuint header)310 void brw_clip_emit_vue(struct brw_clip_compile *c,
311 		       struct brw_indirect vert,
312                        enum brw_urb_write_flags flags,
313 		       GLuint header)
314 {
315    struct brw_codegen *p = &c->func;
316    bool allocate = flags & BRW_URB_WRITE_ALLOCATE;
317 
318    brw_clip_ff_sync(c);
319 
320    /* Any URB entry that is allocated must subsequently be used or discarded,
321     * so it doesn't make sense to mark EOT and ALLOCATE at the same time.
322     */
323    assert(!(allocate && (flags & BRW_URB_WRITE_EOT)));
324 
325    /* Copy the vertex from vertn into m1..mN+1:
326     */
327    brw_copy_from_indirect(p, brw_message_reg(1), vert, c->nr_regs);
328 
329    /* Overwrite PrimType and PrimStart in the message header, for
330     * each vertex in turn:
331     */
332    brw_MOV(p, get_element_ud(c->reg.R0, 2), brw_imm_ud(header));
333 
334 
335    /* Send each vertex as a separate write to the urb.  This
336     * is different to the concept in brw_sf_emit.c, where
337     * subsequent writes are used to build up a single urb
338     * entry.  Each of these writes instantiates a separate
339     * urb entry - (I think... what about 'allocate'?)
340     */
341    brw_urb_WRITE(p,
342 		 allocate ? c->reg.R0 : retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
343 		 0,
344 		 c->reg.R0,
345                  flags,
346 		 c->nr_regs + 1, /* msg length */
347 		 allocate ? 1 : 0, /* response_length */
348 		 0,		/* urb offset */
349 		 BRW_URB_SWIZZLE_NONE);
350 }
351 
352 
353 
brw_clip_kill_thread(struct brw_clip_compile * c)354 void brw_clip_kill_thread(struct brw_clip_compile *c)
355 {
356    struct brw_codegen *p = &c->func;
357 
358    brw_clip_ff_sync(c);
359    /* Send an empty message to kill the thread and release any
360     * allocated urb entry:
361     */
362    brw_urb_WRITE(p,
363 		 retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
364 		 0,
365 		 c->reg.R0,
366                  BRW_URB_WRITE_UNUSED | BRW_URB_WRITE_EOT_COMPLETE,
367 		 1, 		/* msg len */
368 		 0, 		/* response len */
369 		 0,
370 		 BRW_URB_SWIZZLE_NONE);
371 }
372 
373 
374 
375 
brw_clip_plane0_address(struct brw_clip_compile * c)376 struct brw_reg brw_clip_plane0_address( struct brw_clip_compile *c )
377 {
378    return brw_address(c->reg.fixed_planes);
379 }
380 
381 
brw_clip_plane_stride(struct brw_clip_compile * c)382 struct brw_reg brw_clip_plane_stride( struct brw_clip_compile *c )
383 {
384    if (c->key.nr_userclip) {
385       return brw_imm_uw(16);
386    }
387    else {
388       return brw_imm_uw(4);
389    }
390 }
391 
392 
393 /* Distribute flatshaded attributes from provoking vertex prior to
394  * clipping.
395  */
brw_clip_copy_flatshaded_attributes(struct brw_clip_compile * c,GLuint to,GLuint from)396 void brw_clip_copy_flatshaded_attributes( struct brw_clip_compile *c,
397 			   GLuint to, GLuint from )
398 {
399    struct brw_codegen *p = &c->func;
400 
401    for (int i = 0; i < c->vue_map.num_slots; i++) {
402       if (c->key.interp_mode[i] == INTERP_MODE_FLAT) {
403          brw_MOV(p,
404                  byte_offset(c->reg.vertex[to], brw_vue_slot_to_offset(i)),
405                  byte_offset(c->reg.vertex[from], brw_vue_slot_to_offset(i)));
406       }
407    }
408 }
409 
410 
411 
brw_clip_init_clipmask(struct brw_clip_compile * c)412 void brw_clip_init_clipmask( struct brw_clip_compile *c )
413 {
414    struct brw_codegen *p = &c->func;
415    struct brw_reg incoming = get_element_ud(c->reg.R0, 2);
416 
417    /* Shift so that lowest outcode bit is rightmost:
418     */
419    brw_SHR(p, c->reg.planemask, incoming, brw_imm_ud(26));
420 
421    if (c->key.nr_userclip) {
422       struct brw_reg tmp = retype(vec1(get_tmp(c)), BRW_REGISTER_TYPE_UD);
423 
424       /* Rearrange userclip outcodes so that they come directly after
425        * the fixed plane bits.
426        */
427       if (p->devinfo->ver == 5 || p->devinfo->is_g4x)
428          brw_AND(p, tmp, incoming, brw_imm_ud(0xff<<14));
429       else
430          brw_AND(p, tmp, incoming, brw_imm_ud(0x3f<<14));
431 
432       brw_SHR(p, tmp, tmp, brw_imm_ud(8));
433       brw_OR(p, c->reg.planemask, c->reg.planemask, tmp);
434 
435       release_tmp(c, tmp);
436    }
437 }
438 
brw_clip_ff_sync(struct brw_clip_compile * c)439 void brw_clip_ff_sync(struct brw_clip_compile *c)
440 {
441     struct brw_codegen *p = &c->func;
442 
443     if (p->devinfo->ver == 5) {
444         brw_AND(p, brw_null_reg(), c->reg.ff_sync, brw_imm_ud(0x1));
445         brw_inst_set_cond_modifier(p->devinfo, brw_last_inst, BRW_CONDITIONAL_Z);
446         brw_IF(p, BRW_EXECUTE_1);
447         {
448             brw_OR(p, c->reg.ff_sync, c->reg.ff_sync, brw_imm_ud(0x1));
449             brw_ff_sync(p,
450 			c->reg.R0,
451 			0,
452 			c->reg.R0,
453 			1, /* allocate */
454 			1, /* response length */
455 			0 /* eot */);
456         }
457         brw_ENDIF(p);
458         brw_set_default_predicate_control(p, BRW_PREDICATE_NONE);
459     }
460 }
461 
brw_clip_init_ff_sync(struct brw_clip_compile * c)462 void brw_clip_init_ff_sync(struct brw_clip_compile *c)
463 {
464     struct brw_codegen *p = &c->func;
465 
466     if (p->devinfo->ver == 5) {
467         brw_MOV(p, c->reg.ff_sync, brw_imm_ud(0));
468     }
469 }
470