• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright © 2014 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "compiler/glsl/ir_uniform.h"
25 #include "compiler/glsl/shader_cache.h"
26 #include "main/mtypes.h"
27 #include "util/blob.h"
28 #include "util/build_id.h"
29 #include "util/debug.h"
30 #include "util/disk_cache.h"
31 #include "util/macros.h"
32 #include "util/mesa-sha1.h"
33 
34 #include "compiler/brw_eu.h"
35 #include "dev/intel_debug.h"
36 
37 #include "brw_context.h"
38 #include "brw_program.h"
39 #include "brw_cs.h"
40 #include "brw_gs.h"
41 #include "brw_state.h"
42 #include "brw_vs.h"
43 #include "brw_wm.h"
44 
45 static bool
debug_enabled_for_stage(gl_shader_stage stage)46 debug_enabled_for_stage(gl_shader_stage stage)
47 {
48    static const uint64_t stage_debug_flags[] = {
49       DEBUG_VS, DEBUG_TCS, DEBUG_TES, DEBUG_GS, DEBUG_WM, DEBUG_CS,
50    };
51    assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_debug_flags));
52    return INTEL_DEBUG(stage_debug_flags[stage]);
53 }
54 
55 static void
intel_shader_sha1(struct gl_program * prog,gl_shader_stage stage,void * key,unsigned char * out_sha1)56 intel_shader_sha1(struct gl_program *prog, gl_shader_stage stage,
57                 void *key, unsigned char *out_sha1)
58 {
59    char sha1_buf[41];
60    unsigned char sha1[20];
61    char manifest[256];
62    int offset = 0;
63 
64    _mesa_sha1_format(sha1_buf, prog->sh.data->sha1);
65    offset += snprintf(manifest, sizeof(manifest), "program: %s\n", sha1_buf);
66 
67    _mesa_sha1_compute(key, brw_prog_key_size(stage), sha1);
68    _mesa_sha1_format(sha1_buf, sha1);
69    offset += snprintf(manifest + offset, sizeof(manifest) - offset,
70                       "%s_key: %s\n", _mesa_shader_stage_to_abbrev(stage),
71                       sha1_buf);
72 
73    _mesa_sha1_compute(manifest, strlen(manifest), out_sha1);
74 }
75 
76 static bool
read_blob_program_data(struct blob_reader * binary,struct gl_program * prog,gl_shader_stage stage,const uint8_t ** program,struct brw_stage_prog_data * prog_data)77 read_blob_program_data(struct blob_reader *binary, struct gl_program *prog,
78                        gl_shader_stage stage, const uint8_t **program,
79                        struct brw_stage_prog_data *prog_data)
80 {
81    return
82       brw_read_blob_program_data(binary, prog, stage, program, prog_data) &&
83       (binary->current == binary->end);
84 }
85 
86 static bool
read_and_upload(struct brw_context * brw,struct disk_cache * cache,struct gl_program * prog,gl_shader_stage stage)87 read_and_upload(struct brw_context *brw, struct disk_cache *cache,
88                 struct gl_program *prog, gl_shader_stage stage)
89 {
90    unsigned char binary_sha1[20];
91 
92    union brw_any_prog_key prog_key;
93 
94    switch (stage) {
95    case MESA_SHADER_VERTEX:
96       brw_vs_populate_key(brw, &prog_key.vs);
97       break;
98    case MESA_SHADER_TESS_CTRL:
99       brw_tcs_populate_key(brw, &prog_key.tcs);
100       break;
101    case MESA_SHADER_TESS_EVAL:
102       brw_tes_populate_key(brw, &prog_key.tes);
103       break;
104    case MESA_SHADER_GEOMETRY:
105       brw_gs_populate_key(brw, &prog_key.gs);
106       break;
107    case MESA_SHADER_FRAGMENT:
108       brw_wm_populate_key(brw, &prog_key.wm);
109       break;
110    case MESA_SHADER_COMPUTE:
111       brw_cs_populate_key(brw, &prog_key.cs);
112       break;
113    default:
114       unreachable("Unsupported stage!");
115    }
116 
117    /* We don't care what instance of the program it is for the disk cache hash
118     * lookup, so set the id to 0 for the sha1 hashing. program_string_id will
119     * be set below.
120     */
121    prog_key.base.program_string_id = 0;
122 
123    intel_shader_sha1(prog, stage, &prog_key, binary_sha1);
124 
125    size_t buffer_size;
126    uint8_t *buffer = disk_cache_get(cache, binary_sha1, &buffer_size);
127    if (buffer == NULL) {
128       if (brw->ctx._Shader->Flags & GLSL_CACHE_INFO) {
129          char sha1_buf[41];
130          _mesa_sha1_format(sha1_buf, binary_sha1);
131          fprintf(stderr, "No cached %s binary found for: %s\n",
132                  _mesa_shader_stage_to_abbrev(stage), sha1_buf);
133       }
134       return false;
135    }
136 
137    if (brw->ctx._Shader->Flags & GLSL_CACHE_INFO) {
138       char sha1_buf[41];
139       _mesa_sha1_format(sha1_buf, binary_sha1);
140       fprintf(stderr, "attempting to populate bo cache with binary: %s\n",
141               sha1_buf);
142    }
143 
144    struct blob_reader binary;
145    blob_reader_init(&binary, buffer, buffer_size);
146 
147    const uint8_t *program;
148    struct brw_stage_prog_data *prog_data =
149       ralloc_size(NULL, sizeof(union brw_any_prog_data));
150    if (!read_blob_program_data(&binary, prog, stage, &program, prog_data)) {
151       /* Something very bad has gone wrong discard the item from the cache and
152        * rebuild from source.
153        */
154       if (brw->ctx._Shader->Flags & GLSL_CACHE_INFO) {
155          fprintf(stderr, "Error reading program from cache (invalid i965 "
156                  "cache item)\n");
157       }
158 
159       disk_cache_remove(cache, binary_sha1);
160       ralloc_free(prog_data);
161       free(buffer);
162       return false;
163    }
164 
165    enum brw_cache_id cache_id;
166    struct brw_stage_state *stage_state;
167 
168    switch (stage) {
169    case MESA_SHADER_VERTEX:
170       cache_id = BRW_CACHE_VS_PROG;
171       stage_state = &brw->vs.base;
172       break;
173    case MESA_SHADER_TESS_CTRL:
174       cache_id = BRW_CACHE_TCS_PROG;
175       stage_state = &brw->tcs.base;
176       break;
177    case MESA_SHADER_TESS_EVAL:
178       cache_id = BRW_CACHE_TES_PROG;
179       stage_state = &brw->tes.base;
180       break;
181    case MESA_SHADER_GEOMETRY:
182       cache_id = BRW_CACHE_GS_PROG;
183       stage_state = &brw->gs.base;
184       break;
185    case MESA_SHADER_FRAGMENT:
186       cache_id = BRW_CACHE_FS_PROG;
187       stage_state = &brw->wm.base;
188       break;
189    case MESA_SHADER_COMPUTE:
190       cache_id = BRW_CACHE_CS_PROG;
191       stage_state = &brw->cs.base;
192       break;
193    default:
194       unreachable("Unsupported stage!");
195    }
196 
197    prog_key.base.program_string_id = brw_program(prog)->id;
198 
199    brw_alloc_stage_scratch(brw, stage_state, prog_data->total_scratch);
200 
201    if (unlikely(debug_enabled_for_stage(stage))) {
202       fprintf(stderr, "NIR for %s program %d loaded from disk shader cache:\n",
203               _mesa_shader_stage_to_abbrev(stage), brw_program(prog)->id);
204       brw_program_deserialize_driver_blob(&brw->ctx, prog, stage);
205       nir_shader *nir = prog->nir;
206       nir_print_shader(nir, stderr);
207       fprintf(stderr, "Native code for %s %s shader %s from disk cache:\n",
208               nir->info.label ? nir->info.label : "unnamed",
209               _mesa_shader_stage_to_string(nir->info.stage), nir->info.name);
210       brw_disassemble_with_labels(&brw->screen->devinfo, program, 0,
211                                   prog_data->program_size, stderr);
212    }
213 
214    brw_upload_cache(&brw->cache, cache_id, &prog_key, brw_prog_key_size(stage),
215                     program, prog_data->program_size, prog_data,
216                     brw_prog_data_size(stage), &stage_state->prog_offset,
217                     &stage_state->prog_data);
218 
219    prog->program_written_to_cache = true;
220 
221    ralloc_free(prog_data);
222    free(buffer);
223 
224    return true;
225 }
226 
227 bool
brw_disk_cache_upload_program(struct brw_context * brw,gl_shader_stage stage)228 brw_disk_cache_upload_program(struct brw_context *brw, gl_shader_stage stage)
229 {
230    struct disk_cache *cache = brw->ctx.Cache;
231    if (cache == NULL)
232       return false;
233 
234    struct gl_program *prog = brw->ctx._Shader->CurrentProgram[stage];
235    if (prog == NULL)
236       return false;
237 
238    if (prog->sh.data->spirv)
239       return false;
240 
241    if (brw->ctx._Shader->Flags & GLSL_CACHE_FALLBACK)
242       goto fail;
243 
244    if (!read_and_upload(brw, cache, prog, stage))
245       goto fail;
246 
247    if (brw->ctx._Shader->Flags & GLSL_CACHE_INFO) {
248       fprintf(stderr, "read gen program from cache\n");
249    }
250 
251    return true;
252 
253 fail:
254    prog->program_written_to_cache = false;
255    if (brw->ctx._Shader->Flags & GLSL_CACHE_INFO) {
256       fprintf(stderr, "falling back to nir %s.\n",
257               _mesa_shader_stage_to_abbrev(prog->info.stage));
258    }
259 
260    brw_program_deserialize_driver_blob(&brw->ctx, prog, stage);
261 
262    return false;
263 }
264 
265 static void
write_program_data(struct brw_context * brw,struct gl_program * prog,void * key,struct brw_stage_prog_data * prog_data,uint32_t prog_offset,struct disk_cache * cache,gl_shader_stage stage)266 write_program_data(struct brw_context *brw, struct gl_program *prog,
267                    void *key, struct brw_stage_prog_data *prog_data,
268                    uint32_t prog_offset, struct disk_cache *cache,
269                    gl_shader_stage stage)
270 {
271    struct blob binary;
272    blob_init(&binary);
273 
274    const void *program_map = brw->cache.map + prog_offset;
275    /* TODO: Improve perf for non-LLC. It would be best to save it at program
276     * generation time when the program is in normal memory accessible with
277     * cache to the CPU. Another easier change would be to use
278     * _mesa_streaming_load_memcpy to read from the program mapped memory. */
279    brw_write_blob_program_data(&binary, stage, program_map, prog_data);
280 
281    unsigned char sha1[20];
282    char buf[41];
283    intel_shader_sha1(prog, stage, key, sha1);
284    _mesa_sha1_format(buf, sha1);
285    if (brw->ctx._Shader->Flags & GLSL_CACHE_INFO) {
286       fprintf(stderr, "putting binary in cache: %s\n", buf);
287    }
288 
289    disk_cache_put(cache, sha1, binary.data, binary.size, NULL);
290 
291    prog->program_written_to_cache = true;
292    blob_finish(&binary);
293 }
294 
295 void
brw_disk_cache_write_render_programs(struct brw_context * brw)296 brw_disk_cache_write_render_programs(struct brw_context *brw)
297 {
298    struct disk_cache *cache = brw->ctx.Cache;
299    if (cache == NULL)
300       return;
301 
302    struct gl_program *prog;
303    gl_shader_stage stage;
304    for (stage = MESA_SHADER_VERTEX; stage <= MESA_SHADER_FRAGMENT; stage++) {
305       prog = brw->ctx._Shader->CurrentProgram[stage];
306       if (prog && prog->sh.data->spirv)
307          return;
308    }
309 
310    prog = brw->ctx._Shader->CurrentProgram[MESA_SHADER_VERTEX];
311    if (prog && !prog->program_written_to_cache) {
312       struct brw_vs_prog_key vs_key;
313       brw_vs_populate_key(brw, &vs_key);
314       vs_key.base.program_string_id = 0;
315 
316       write_program_data(brw, prog, &vs_key, brw->vs.base.prog_data,
317                          brw->vs.base.prog_offset, cache,
318                          MESA_SHADER_VERTEX);
319    }
320 
321    prog = brw->ctx._Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
322    if (prog && !prog->program_written_to_cache) {
323       struct brw_tcs_prog_key tcs_key;
324       brw_tcs_populate_key(brw, &tcs_key);
325       tcs_key.base.program_string_id = 0;
326 
327       write_program_data(brw, prog, &tcs_key, brw->tcs.base.prog_data,
328                          brw->tcs.base.prog_offset, cache,
329                          MESA_SHADER_TESS_CTRL);
330    }
331 
332    prog = brw->ctx._Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
333    if (prog && !prog->program_written_to_cache) {
334       struct brw_tes_prog_key tes_key;
335       brw_tes_populate_key(brw, &tes_key);
336       tes_key.base.program_string_id = 0;
337 
338       write_program_data(brw, prog, &tes_key, brw->tes.base.prog_data,
339                          brw->tes.base.prog_offset, cache,
340                          MESA_SHADER_TESS_EVAL);
341    }
342 
343    prog = brw->ctx._Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
344    if (prog && !prog->program_written_to_cache) {
345       struct brw_gs_prog_key gs_key;
346       brw_gs_populate_key(brw, &gs_key);
347       gs_key.base.program_string_id = 0;
348 
349       write_program_data(brw, prog, &gs_key, brw->gs.base.prog_data,
350                          brw->gs.base.prog_offset, cache,
351                          MESA_SHADER_GEOMETRY);
352    }
353 
354    prog = brw->ctx._Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
355    if (prog && !prog->program_written_to_cache) {
356       struct brw_wm_prog_key wm_key;
357       brw_wm_populate_key(brw, &wm_key);
358       wm_key.base.program_string_id = 0;
359 
360       write_program_data(brw, prog, &wm_key, brw->wm.base.prog_data,
361                          brw->wm.base.prog_offset, cache,
362                          MESA_SHADER_FRAGMENT);
363    }
364 }
365 
366 void
brw_disk_cache_write_compute_program(struct brw_context * brw)367 brw_disk_cache_write_compute_program(struct brw_context *brw)
368 {
369    struct disk_cache *cache = brw->ctx.Cache;
370    if (cache == NULL)
371       return;
372 
373    struct gl_program *prog =
374       brw->ctx._Shader->CurrentProgram[MESA_SHADER_COMPUTE];
375 
376    if (prog && prog->sh.data->spirv)
377       return;
378 
379    if (prog && !prog->program_written_to_cache) {
380       struct brw_cs_prog_key cs_key;
381       brw_cs_populate_key(brw, &cs_key);
382       cs_key.base.program_string_id = 0;
383 
384       write_program_data(brw, prog, &cs_key, brw->cs.base.prog_data,
385                          brw->cs.base.prog_offset, cache,
386                          MESA_SHADER_COMPUTE);
387    }
388 }
389 
390 void
brw_disk_cache_init(struct brw_screen * screen)391 brw_disk_cache_init(struct brw_screen *screen)
392 {
393 #ifdef ENABLE_SHADER_CACHE
394    if (INTEL_DEBUG(DEBUG_DISK_CACHE_DISABLE_MASK))
395       return;
396 
397    /* array length: print length + null char + 1 extra to verify it is unused */
398    char renderer[11];
399    ASSERTED int len = snprintf(renderer, sizeof(renderer), "i965_%04x",
400                                    screen->deviceID);
401    assert(len == sizeof(renderer) - 2);
402 
403    const struct build_id_note *note =
404       build_id_find_nhdr_for_addr(brw_disk_cache_init);
405    assert(note && build_id_length(note) == 20 /* sha1 */);
406 
407    const uint8_t *id_sha1 = build_id_data(note);
408    assert(id_sha1);
409 
410    char timestamp[41];
411    _mesa_sha1_format(timestamp, id_sha1);
412 
413    const uint64_t driver_flags =
414       brw_get_compiler_config_value(screen->compiler);
415    screen->disk_cache = disk_cache_create(renderer, timestamp, driver_flags);
416 #endif
417 }
418