• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright © 2015-2016 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "brw_compiler.h"
25 #include "brw_shader.h"
26 #include "brw_eu.h"
27 #include "dev/intel_debug.h"
28 #include "compiler/nir/nir.h"
29 #include "main/errors.h"
30 #include "util/debug.h"
31 
32 #define COMMON_OPTIONS                                                        \
33    .lower_fdiv = true,                                                        \
34    .lower_scmp = true,                                                        \
35    .lower_flrp16 = true,                                                      \
36    .lower_fmod = true,                                                        \
37    .lower_bitfield_extract = true,                                            \
38    .lower_bitfield_insert = true,                                             \
39    .lower_uadd_carry = true,                                                  \
40    .lower_usub_borrow = true,                                                 \
41    .lower_flrp64 = true,                                                      \
42    .lower_isign = true,                                                       \
43    .lower_ldexp = true,                                                       \
44    .lower_device_index_to_zero = true,                                        \
45    .vectorize_io = true,                                                      \
46    .use_interpolated_input_intrinsics = true,                                 \
47    .lower_insert_byte = true,                                                 \
48    .lower_insert_word = true,                                                 \
49    .vertex_id_zero_based = true,                                              \
50    .lower_base_vertex = true,                                                 \
51    .use_scoped_barrier = true,                                                \
52    .support_16bit_alu = true,                                                 \
53    .lower_uniforms_to_ubo = true,                                             \
54    .has_txs = true
55 
56 #define COMMON_SCALAR_OPTIONS                                                 \
57    .lower_to_scalar = true,                                                   \
58    .lower_pack_half_2x16 = true,                                              \
59    .lower_pack_snorm_2x16 = true,                                             \
60    .lower_pack_snorm_4x8 = true,                                              \
61    .lower_pack_unorm_2x16 = true,                                             \
62    .lower_pack_unorm_4x8 = true,                                              \
63    .lower_unpack_half_2x16 = true,                                            \
64    .lower_unpack_snorm_2x16 = true,                                           \
65    .lower_unpack_snorm_4x8 = true,                                            \
66    .lower_unpack_unorm_2x16 = true,                                           \
67    .lower_unpack_unorm_4x8 = true,                                            \
68    .lower_usub_sat64 = true,                                                  \
69    .lower_hadd64 = true,                                                      \
70    .avoid_ternary_with_two_constants = true,                                  \
71    .has_pack_32_4x8 = true,                                                   \
72    .max_unroll_iterations = 32,                                               \
73    .force_indirect_unrolling = nir_var_function_temp
74 
75 static const struct nir_shader_compiler_options scalar_nir_options = {
76    COMMON_OPTIONS,
77    COMMON_SCALAR_OPTIONS,
78 };
79 
80 static const struct nir_shader_compiler_options vector_nir_options = {
81    COMMON_OPTIONS,
82 
83    /* In the vec4 backend, our dpN instruction replicates its result to all the
84     * components of a vec4.  We would like NIR to give us replicated fdot
85     * instructions because it can optimize better for us.
86     */
87    .fdot_replicates = true,
88 
89    .lower_pack_snorm_2x16 = true,
90    .lower_pack_unorm_2x16 = true,
91    .lower_unpack_snorm_2x16 = true,
92    .lower_unpack_unorm_2x16 = true,
93    .lower_extract_byte = true,
94    .lower_extract_word = true,
95    .intel_vec4 = true,
96    .max_unroll_iterations = 32,
97 };
98 
99 struct brw_compiler *
brw_compiler_create(void * mem_ctx,const struct intel_device_info * devinfo)100 brw_compiler_create(void *mem_ctx, const struct intel_device_info *devinfo)
101 {
102    struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
103 
104    compiler->devinfo = devinfo;
105 
106    brw_fs_alloc_reg_sets(compiler);
107    brw_vec4_alloc_reg_set(compiler);
108 
109    compiler->precise_trig = env_var_as_boolean("INTEL_PRECISE_TRIG", false);
110 
111    compiler->use_tcs_8_patch =
112       devinfo->ver >= 12 ||
113       (devinfo->ver >= 9 && INTEL_DEBUG(DEBUG_TCS_EIGHT_PATCH));
114 
115    /* Default to the sampler since that's what we've done since forever */
116    compiler->indirect_ubos_use_sampler = true;
117 
118    /* There is no vec4 mode on Gfx10+, and we don't use it at all on Gfx8+. */
119    for (int i = MESA_SHADER_VERTEX; i < MESA_ALL_SHADER_STAGES; i++) {
120       compiler->scalar_stage[i] = devinfo->ver >= 8 ||
121          i == MESA_SHADER_FRAGMENT || i == MESA_SHADER_COMPUTE;
122    }
123 
124    for (int i = MESA_SHADER_TASK; i < MESA_VULKAN_SHADER_STAGES; i++)
125       compiler->scalar_stage[i] = true;
126 
127    nir_lower_int64_options int64_options =
128       nir_lower_imul64 |
129       nir_lower_isign64 |
130       nir_lower_divmod64 |
131       nir_lower_imul_high64;
132    nir_lower_doubles_options fp64_options =
133       nir_lower_drcp |
134       nir_lower_dsqrt |
135       nir_lower_drsq |
136       nir_lower_dtrunc |
137       nir_lower_dfloor |
138       nir_lower_dceil |
139       nir_lower_dfract |
140       nir_lower_dround_even |
141       nir_lower_dmod |
142       nir_lower_dsub |
143       nir_lower_ddiv;
144 
145    if (!devinfo->has_64bit_float || INTEL_DEBUG(DEBUG_SOFT64)) {
146       int64_options |= (nir_lower_int64_options)~0;
147       fp64_options |= nir_lower_fp64_full_software;
148    }
149 
150    /* The Bspec's section tittled "Instruction_multiply[DevBDW+]" claims that
151     * destination type can be Quadword and source type Doubleword for Gfx8 and
152     * Gfx9. So, lower 64 bit multiply instruction on rest of the platforms.
153     */
154    if (devinfo->ver < 8 || devinfo->ver > 9)
155       int64_options |= nir_lower_imul_2x32_64;
156 
157    /* We want the GLSL compiler to emit code that uses condition codes */
158    for (int i = 0; i < MESA_ALL_SHADER_STAGES; i++) {
159       compiler->glsl_compiler_options[i].MaxUnrollIterations = 0;
160       compiler->glsl_compiler_options[i].MaxIfDepth =
161          devinfo->ver < 6 ? 16 : UINT_MAX;
162 
163       /* We handle this in NIR */
164       compiler->glsl_compiler_options[i].EmitNoIndirectInput = false;
165       compiler->glsl_compiler_options[i].EmitNoIndirectOutput = false;
166       compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
167       compiler->glsl_compiler_options[i].EmitNoIndirectTemp = false;
168 
169       bool is_scalar = compiler->scalar_stage[i];
170       compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
171 
172       struct nir_shader_compiler_options *nir_options =
173          rzalloc(compiler, struct nir_shader_compiler_options);
174       if (is_scalar) {
175          *nir_options = scalar_nir_options;
176       } else {
177          *nir_options = vector_nir_options;
178       }
179 
180       /* Prior to Gfx6, there are no three source operations, and Gfx11 loses
181        * LRP.
182        */
183       nir_options->lower_ffma16 = devinfo->ver < 6;
184       nir_options->lower_ffma32 = devinfo->ver < 6;
185       nir_options->lower_ffma64 = devinfo->ver < 6;
186       nir_options->lower_flrp32 = devinfo->ver < 6 || devinfo->ver >= 11;
187       nir_options->lower_fpow = devinfo->ver >= 12;
188 
189       nir_options->lower_rotate = devinfo->ver < 11;
190       nir_options->lower_bitfield_reverse = devinfo->ver < 7;
191       nir_options->has_iadd3 = devinfo->verx10 >= 125;
192 
193       nir_options->has_dot_4x8 = devinfo->ver >= 12;
194       nir_options->has_sudot_4x8 = devinfo->ver >= 12;
195 
196       nir_options->lower_int64_options = int64_options;
197       nir_options->lower_doubles_options = fp64_options;
198 
199       nir_options->unify_interfaces = i < MESA_SHADER_FRAGMENT;
200 
201       nir_options->force_indirect_unrolling |=
202          brw_nir_no_indirect_mask(compiler, i);
203 
204       compiler->glsl_compiler_options[i].NirOptions = nir_options;
205 
206       compiler->glsl_compiler_options[i].ClampBlockIndicesToArrayBounds = true;
207    }
208 
209    return compiler;
210 }
211 
212 static void
insert_u64_bit(uint64_t * val,bool add)213 insert_u64_bit(uint64_t *val, bool add)
214 {
215    *val = (*val << 1) | !!add;
216 }
217 
218 uint64_t
brw_get_compiler_config_value(const struct brw_compiler * compiler)219 brw_get_compiler_config_value(const struct brw_compiler *compiler)
220 {
221    uint64_t config = 0;
222    insert_u64_bit(&config, compiler->precise_trig);
223    if (compiler->devinfo->ver >= 8 && compiler->devinfo->ver < 10) {
224       insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_VERTEX]);
225       insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
226       insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_EVAL]);
227       insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
228    }
229    uint64_t mask = DEBUG_DISK_CACHE_MASK;
230    while (mask != 0) {
231       const uint64_t bit = 1ULL << (ffsll(mask) - 1);
232       insert_u64_bit(&config, INTEL_DEBUG(bit));
233       mask &= ~bit;
234    }
235    return config;
236 }
237 
238 unsigned
brw_prog_data_size(gl_shader_stage stage)239 brw_prog_data_size(gl_shader_stage stage)
240 {
241    static const size_t stage_sizes[] = {
242       [MESA_SHADER_VERTEX]       = sizeof(struct brw_vs_prog_data),
243       [MESA_SHADER_TESS_CTRL]    = sizeof(struct brw_tcs_prog_data),
244       [MESA_SHADER_TESS_EVAL]    = sizeof(struct brw_tes_prog_data),
245       [MESA_SHADER_GEOMETRY]     = sizeof(struct brw_gs_prog_data),
246       [MESA_SHADER_FRAGMENT]     = sizeof(struct brw_wm_prog_data),
247       [MESA_SHADER_COMPUTE]      = sizeof(struct brw_cs_prog_data),
248       [MESA_SHADER_RAYGEN]       = sizeof(struct brw_bs_prog_data),
249       [MESA_SHADER_ANY_HIT]      = sizeof(struct brw_bs_prog_data),
250       [MESA_SHADER_CLOSEST_HIT]  = sizeof(struct brw_bs_prog_data),
251       [MESA_SHADER_MISS]         = sizeof(struct brw_bs_prog_data),
252       [MESA_SHADER_INTERSECTION] = sizeof(struct brw_bs_prog_data),
253       [MESA_SHADER_CALLABLE]     = sizeof(struct brw_bs_prog_data),
254       [MESA_SHADER_KERNEL]       = sizeof(struct brw_cs_prog_data),
255    };
256    assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
257    return stage_sizes[stage];
258 }
259 
260 unsigned
brw_prog_key_size(gl_shader_stage stage)261 brw_prog_key_size(gl_shader_stage stage)
262 {
263    static const size_t stage_sizes[] = {
264       [MESA_SHADER_VERTEX]       = sizeof(struct brw_vs_prog_key),
265       [MESA_SHADER_TESS_CTRL]    = sizeof(struct brw_tcs_prog_key),
266       [MESA_SHADER_TESS_EVAL]    = sizeof(struct brw_tes_prog_key),
267       [MESA_SHADER_GEOMETRY]     = sizeof(struct brw_gs_prog_key),
268       [MESA_SHADER_FRAGMENT]     = sizeof(struct brw_wm_prog_key),
269       [MESA_SHADER_COMPUTE]      = sizeof(struct brw_cs_prog_key),
270       [MESA_SHADER_RAYGEN]       = sizeof(struct brw_bs_prog_key),
271       [MESA_SHADER_ANY_HIT]      = sizeof(struct brw_bs_prog_key),
272       [MESA_SHADER_CLOSEST_HIT]  = sizeof(struct brw_bs_prog_key),
273       [MESA_SHADER_MISS]         = sizeof(struct brw_bs_prog_key),
274       [MESA_SHADER_INTERSECTION] = sizeof(struct brw_bs_prog_key),
275       [MESA_SHADER_CALLABLE]     = sizeof(struct brw_bs_prog_key),
276       [MESA_SHADER_KERNEL]       = sizeof(struct brw_cs_prog_key),
277    };
278    assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
279    return stage_sizes[stage];
280 }
281 
282 void
brw_write_shader_relocs(const struct intel_device_info * devinfo,void * program,const struct brw_stage_prog_data * prog_data,struct brw_shader_reloc_value * values,unsigned num_values)283 brw_write_shader_relocs(const struct intel_device_info *devinfo,
284                         void *program,
285                         const struct brw_stage_prog_data *prog_data,
286                         struct brw_shader_reloc_value *values,
287                         unsigned num_values)
288 {
289    for (unsigned i = 0; i < prog_data->num_relocs; i++) {
290       assert(prog_data->relocs[i].offset % 8 == 0);
291       void *dst = program + prog_data->relocs[i].offset;
292       for (unsigned j = 0; j < num_values; j++) {
293          if (prog_data->relocs[i].id == values[j].id) {
294             uint32_t value = values[j].value + prog_data->relocs[i].delta;
295             switch (prog_data->relocs[i].type) {
296             case BRW_SHADER_RELOC_TYPE_U32:
297                *(uint32_t *)dst = value;
298                break;
299             case BRW_SHADER_RELOC_TYPE_MOV_IMM:
300                brw_update_reloc_imm(devinfo, dst, value);
301                break;
302             default:
303                unreachable("Invalid relocation type");
304             }
305             break;
306          }
307       }
308    }
309 }
310