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1 /*
2  * Copyright © 2011 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 #include "main/mtypes.h"
24 
25 #include "isl/isl.h"
26 
27 #include "brw_context.h"
28 #include "brw_state.h"
29 #include "brw_defines.h"
30 
31 enum isl_format
brw_isl_format_for_mesa_format(mesa_format mesa_format)32 brw_isl_format_for_mesa_format(mesa_format mesa_format)
33 {
34    /* This table is ordered according to the enum ordering in formats.h.  We do
35     * expect that enum to be extended without our explicit initialization
36     * staying in sync, so we initialize to 0 even though
37     * ISL_FORMAT_R32G32B32A32_FLOAT happens to also be 0.
38     */
39    static const enum isl_format table[MESA_FORMAT_COUNT] = {
40       [0 ... MESA_FORMAT_COUNT-1] = ISL_FORMAT_UNSUPPORTED,
41 
42       [MESA_FORMAT_R8G8B8A8_UNORM] = ISL_FORMAT_R8G8B8A8_UNORM,
43       [MESA_FORMAT_B8G8R8A8_UNORM] = ISL_FORMAT_B8G8R8A8_UNORM,
44       [MESA_FORMAT_R8G8B8X8_UNORM] = ISL_FORMAT_R8G8B8X8_UNORM,
45       [MESA_FORMAT_B8G8R8X8_UNORM] = ISL_FORMAT_B8G8R8X8_UNORM,
46       [MESA_FORMAT_RGB_UNORM8] = ISL_FORMAT_R8G8B8_UNORM,
47       [MESA_FORMAT_B5G6R5_UNORM] = ISL_FORMAT_B5G6R5_UNORM,
48       [MESA_FORMAT_B4G4R4A4_UNORM] = ISL_FORMAT_B4G4R4A4_UNORM,
49       [MESA_FORMAT_B5G5R5A1_UNORM] = ISL_FORMAT_B5G5R5A1_UNORM,
50       [MESA_FORMAT_LA_UNORM8] = ISL_FORMAT_L8A8_UNORM,
51       [MESA_FORMAT_LA_UNORM16] = ISL_FORMAT_L16A16_UNORM,
52       [MESA_FORMAT_A_UNORM8] = ISL_FORMAT_A8_UNORM,
53       [MESA_FORMAT_A_UNORM16] = ISL_FORMAT_A16_UNORM,
54       [MESA_FORMAT_L_UNORM8] = ISL_FORMAT_L8_UNORM,
55       [MESA_FORMAT_L_UNORM16] = ISL_FORMAT_L16_UNORM,
56       [MESA_FORMAT_I_UNORM8] = ISL_FORMAT_I8_UNORM,
57       [MESA_FORMAT_I_UNORM16] = ISL_FORMAT_I16_UNORM,
58       [MESA_FORMAT_YCBCR_REV] = ISL_FORMAT_YCRCB_NORMAL,
59       [MESA_FORMAT_YCBCR] = ISL_FORMAT_YCRCB_SWAPUVY,
60       [MESA_FORMAT_R_UNORM8] = ISL_FORMAT_R8_UNORM,
61       [MESA_FORMAT_RG_UNORM8] = ISL_FORMAT_R8G8_UNORM,
62       [MESA_FORMAT_R_UNORM16] = ISL_FORMAT_R16_UNORM,
63       [MESA_FORMAT_RG_UNORM16] = ISL_FORMAT_R16G16_UNORM,
64       [MESA_FORMAT_B10G10R10A2_UNORM] = ISL_FORMAT_B10G10R10A2_UNORM,
65       [MESA_FORMAT_S_UINT8] = ISL_FORMAT_R8_UINT,
66 
67       [MESA_FORMAT_B8G8R8A8_SRGB] = ISL_FORMAT_B8G8R8A8_UNORM_SRGB,
68       [MESA_FORMAT_R8G8B8A8_SRGB] = ISL_FORMAT_R8G8B8A8_UNORM_SRGB,
69       [MESA_FORMAT_B8G8R8X8_SRGB] = ISL_FORMAT_B8G8R8X8_UNORM_SRGB,
70       [MESA_FORMAT_R_SRGB8] = ISL_FORMAT_L8_UNORM_SRGB,
71       [MESA_FORMAT_L_SRGB8] = ISL_FORMAT_L8_UNORM_SRGB,
72       [MESA_FORMAT_LA_SRGB8] = ISL_FORMAT_L8A8_UNORM_SRGB,
73       [MESA_FORMAT_SRGB_DXT1] = ISL_FORMAT_BC1_UNORM_SRGB,
74       [MESA_FORMAT_SRGBA_DXT1] = ISL_FORMAT_BC1_UNORM_SRGB,
75       [MESA_FORMAT_SRGBA_DXT3] = ISL_FORMAT_BC2_UNORM_SRGB,
76       [MESA_FORMAT_SRGBA_DXT5] = ISL_FORMAT_BC3_UNORM_SRGB,
77 
78       [MESA_FORMAT_RGB_FXT1] = ISL_FORMAT_FXT1,
79       [MESA_FORMAT_RGBA_FXT1] = ISL_FORMAT_FXT1,
80       [MESA_FORMAT_RGB_DXT1] = ISL_FORMAT_BC1_UNORM,
81       [MESA_FORMAT_RGBA_DXT1] = ISL_FORMAT_BC1_UNORM,
82       [MESA_FORMAT_RGBA_DXT3] = ISL_FORMAT_BC2_UNORM,
83       [MESA_FORMAT_RGBA_DXT5] = ISL_FORMAT_BC3_UNORM,
84 
85       [MESA_FORMAT_RGBA_FLOAT32] = ISL_FORMAT_R32G32B32A32_FLOAT,
86       [MESA_FORMAT_RGBA_FLOAT16] = ISL_FORMAT_R16G16B16A16_FLOAT,
87       [MESA_FORMAT_RGB_FLOAT32] = ISL_FORMAT_R32G32B32_FLOAT,
88       [MESA_FORMAT_A_FLOAT32] = ISL_FORMAT_A32_FLOAT,
89       [MESA_FORMAT_A_FLOAT16] = ISL_FORMAT_A16_FLOAT,
90       [MESA_FORMAT_L_FLOAT32] = ISL_FORMAT_L32_FLOAT,
91       [MESA_FORMAT_L_FLOAT16] = ISL_FORMAT_L16_FLOAT,
92       [MESA_FORMAT_LA_FLOAT32] = ISL_FORMAT_L32A32_FLOAT,
93       [MESA_FORMAT_LA_FLOAT16] = ISL_FORMAT_L16A16_FLOAT,
94       [MESA_FORMAT_I_FLOAT32] = ISL_FORMAT_I32_FLOAT,
95       [MESA_FORMAT_I_FLOAT16] = ISL_FORMAT_I16_FLOAT,
96       [MESA_FORMAT_R_FLOAT32] = ISL_FORMAT_R32_FLOAT,
97       [MESA_FORMAT_R_FLOAT16] = ISL_FORMAT_R16_FLOAT,
98       [MESA_FORMAT_RG_FLOAT32] = ISL_FORMAT_R32G32_FLOAT,
99       [MESA_FORMAT_RG_FLOAT16] = ISL_FORMAT_R16G16_FLOAT,
100 
101       [MESA_FORMAT_R_SINT8] = ISL_FORMAT_R8_SINT,
102       [MESA_FORMAT_RG_SINT8] = ISL_FORMAT_R8G8_SINT,
103       [MESA_FORMAT_RGB_SINT8] = ISL_FORMAT_R8G8B8_SINT,
104       [MESA_FORMAT_RGBA_SINT8] = ISL_FORMAT_R8G8B8A8_SINT,
105       [MESA_FORMAT_R_SINT16] = ISL_FORMAT_R16_SINT,
106       [MESA_FORMAT_RG_SINT16] = ISL_FORMAT_R16G16_SINT,
107       [MESA_FORMAT_RGB_SINT16] = ISL_FORMAT_R16G16B16_SINT,
108       [MESA_FORMAT_RGBA_SINT16] = ISL_FORMAT_R16G16B16A16_SINT,
109       [MESA_FORMAT_R_SINT32] = ISL_FORMAT_R32_SINT,
110       [MESA_FORMAT_RG_SINT32] = ISL_FORMAT_R32G32_SINT,
111       [MESA_FORMAT_RGB_SINT32] = ISL_FORMAT_R32G32B32_SINT,
112       [MESA_FORMAT_RGBA_SINT32] = ISL_FORMAT_R32G32B32A32_SINT,
113 
114       [MESA_FORMAT_R_UINT8] = ISL_FORMAT_R8_UINT,
115       [MESA_FORMAT_RG_UINT8] = ISL_FORMAT_R8G8_UINT,
116       [MESA_FORMAT_RGB_UINT8] = ISL_FORMAT_R8G8B8_UINT,
117       [MESA_FORMAT_RGBA_UINT8] = ISL_FORMAT_R8G8B8A8_UINT,
118       [MESA_FORMAT_R_UINT16] = ISL_FORMAT_R16_UINT,
119       [MESA_FORMAT_RG_UINT16] = ISL_FORMAT_R16G16_UINT,
120       [MESA_FORMAT_RGB_UINT16] = ISL_FORMAT_R16G16B16_UINT,
121       [MESA_FORMAT_RGBA_UINT16] = ISL_FORMAT_R16G16B16A16_UINT,
122       [MESA_FORMAT_R_UINT32] = ISL_FORMAT_R32_UINT,
123       [MESA_FORMAT_RG_UINT32] = ISL_FORMAT_R32G32_UINT,
124       [MESA_FORMAT_RGB_UINT32] = ISL_FORMAT_R32G32B32_UINT,
125       [MESA_FORMAT_RGBA_UINT32] = ISL_FORMAT_R32G32B32A32_UINT,
126 
127       [MESA_FORMAT_R_SNORM8] = ISL_FORMAT_R8_SNORM,
128       [MESA_FORMAT_RG_SNORM8] = ISL_FORMAT_R8G8_SNORM,
129       [MESA_FORMAT_R8G8B8A8_SNORM] = ISL_FORMAT_R8G8B8A8_SNORM,
130       [MESA_FORMAT_R_SNORM16] = ISL_FORMAT_R16_SNORM,
131       [MESA_FORMAT_RG_SNORM16] = ISL_FORMAT_R16G16_SNORM,
132       [MESA_FORMAT_RGB_SNORM16] = ISL_FORMAT_R16G16B16_SNORM,
133       [MESA_FORMAT_RGBA_SNORM16] = ISL_FORMAT_R16G16B16A16_SNORM,
134       [MESA_FORMAT_RGBA_UNORM16] = ISL_FORMAT_R16G16B16A16_UNORM,
135 
136       [MESA_FORMAT_R_RGTC1_UNORM] = ISL_FORMAT_BC4_UNORM,
137       [MESA_FORMAT_R_RGTC1_SNORM] = ISL_FORMAT_BC4_SNORM,
138       [MESA_FORMAT_RG_RGTC2_UNORM] = ISL_FORMAT_BC5_UNORM,
139       [MESA_FORMAT_RG_RGTC2_SNORM] = ISL_FORMAT_BC5_SNORM,
140 
141       [MESA_FORMAT_ETC1_RGB8] = ISL_FORMAT_ETC1_RGB8,
142       [MESA_FORMAT_ETC2_RGB8] = ISL_FORMAT_ETC2_RGB8,
143       [MESA_FORMAT_ETC2_SRGB8] = ISL_FORMAT_ETC2_SRGB8,
144       [MESA_FORMAT_ETC2_RGBA8_EAC] = ISL_FORMAT_ETC2_EAC_RGBA8,
145       [MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = ISL_FORMAT_ETC2_EAC_SRGB8_A8,
146       [MESA_FORMAT_ETC2_R11_EAC] = ISL_FORMAT_EAC_R11,
147       [MESA_FORMAT_ETC2_RG11_EAC] = ISL_FORMAT_EAC_RG11,
148       [MESA_FORMAT_ETC2_SIGNED_R11_EAC] = ISL_FORMAT_EAC_SIGNED_R11,
149       [MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = ISL_FORMAT_EAC_SIGNED_RG11,
150       [MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = ISL_FORMAT_ETC2_RGB8_PTA,
151       [MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = ISL_FORMAT_ETC2_SRGB8_PTA,
152 
153       [MESA_FORMAT_BPTC_RGBA_UNORM] = ISL_FORMAT_BC7_UNORM,
154       [MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM] = ISL_FORMAT_BC7_UNORM_SRGB,
155       [MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT] = ISL_FORMAT_BC6H_SF16,
156       [MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT] = ISL_FORMAT_BC6H_UF16,
157 
158       [MESA_FORMAT_RGBA_ASTC_4x4]           = ISL_FORMAT_ASTC_LDR_2D_4X4_FLT16,
159       [MESA_FORMAT_RGBA_ASTC_5x4]           = ISL_FORMAT_ASTC_LDR_2D_5X4_FLT16,
160       [MESA_FORMAT_RGBA_ASTC_5x5]           = ISL_FORMAT_ASTC_LDR_2D_5X5_FLT16,
161       [MESA_FORMAT_RGBA_ASTC_6x5]           = ISL_FORMAT_ASTC_LDR_2D_6X5_FLT16,
162       [MESA_FORMAT_RGBA_ASTC_6x6]           = ISL_FORMAT_ASTC_LDR_2D_6X6_FLT16,
163       [MESA_FORMAT_RGBA_ASTC_8x5]           = ISL_FORMAT_ASTC_LDR_2D_8X5_FLT16,
164       [MESA_FORMAT_RGBA_ASTC_8x6]           = ISL_FORMAT_ASTC_LDR_2D_8X6_FLT16,
165       [MESA_FORMAT_RGBA_ASTC_8x8]           = ISL_FORMAT_ASTC_LDR_2D_8X8_FLT16,
166       [MESA_FORMAT_RGBA_ASTC_10x5]          = ISL_FORMAT_ASTC_LDR_2D_10X5_FLT16,
167       [MESA_FORMAT_RGBA_ASTC_10x6]          = ISL_FORMAT_ASTC_LDR_2D_10X6_FLT16,
168       [MESA_FORMAT_RGBA_ASTC_10x8]          = ISL_FORMAT_ASTC_LDR_2D_10X8_FLT16,
169       [MESA_FORMAT_RGBA_ASTC_10x10]         = ISL_FORMAT_ASTC_LDR_2D_10X10_FLT16,
170       [MESA_FORMAT_RGBA_ASTC_12x10]         = ISL_FORMAT_ASTC_LDR_2D_12X10_FLT16,
171       [MESA_FORMAT_RGBA_ASTC_12x12]         = ISL_FORMAT_ASTC_LDR_2D_12X12_FLT16,
172       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4]   = ISL_FORMAT_ASTC_LDR_2D_4X4_U8SRGB,
173       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4]   = ISL_FORMAT_ASTC_LDR_2D_5X4_U8SRGB,
174       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5]   = ISL_FORMAT_ASTC_LDR_2D_5X5_U8SRGB,
175       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5]   = ISL_FORMAT_ASTC_LDR_2D_6X5_U8SRGB,
176       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6]   = ISL_FORMAT_ASTC_LDR_2D_6X6_U8SRGB,
177       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5]   = ISL_FORMAT_ASTC_LDR_2D_8X5_U8SRGB,
178       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6]   = ISL_FORMAT_ASTC_LDR_2D_8X6_U8SRGB,
179       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8]   = ISL_FORMAT_ASTC_LDR_2D_8X8_U8SRGB,
180       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5]  = ISL_FORMAT_ASTC_LDR_2D_10X5_U8SRGB,
181       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6]  = ISL_FORMAT_ASTC_LDR_2D_10X6_U8SRGB,
182       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8]  = ISL_FORMAT_ASTC_LDR_2D_10X8_U8SRGB,
183       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10] = ISL_FORMAT_ASTC_LDR_2D_10X10_U8SRGB,
184       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10] = ISL_FORMAT_ASTC_LDR_2D_12X10_U8SRGB,
185       [MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12] = ISL_FORMAT_ASTC_LDR_2D_12X12_U8SRGB,
186 
187       [MESA_FORMAT_R9G9B9E5_FLOAT] = ISL_FORMAT_R9G9B9E5_SHAREDEXP,
188       [MESA_FORMAT_R11G11B10_FLOAT] = ISL_FORMAT_R11G11B10_FLOAT,
189 
190       [MESA_FORMAT_R10G10B10A2_UNORM] = ISL_FORMAT_R10G10B10A2_UNORM,
191       [MESA_FORMAT_B10G10R10A2_UINT] = ISL_FORMAT_B10G10R10A2_UINT,
192       [MESA_FORMAT_R10G10B10A2_UINT] = ISL_FORMAT_R10G10B10A2_UINT,
193 
194       [MESA_FORMAT_B5G5R5X1_UNORM] = ISL_FORMAT_B5G5R5X1_UNORM,
195       [MESA_FORMAT_R8G8B8X8_SRGB] = ISL_FORMAT_R8G8B8X8_UNORM_SRGB,
196       [MESA_FORMAT_B10G10R10X2_UNORM] = ISL_FORMAT_B10G10R10X2_UNORM,
197       [MESA_FORMAT_RGBX_UNORM16] = ISL_FORMAT_R16G16B16X16_UNORM,
198       [MESA_FORMAT_RGBX_FLOAT16] = ISL_FORMAT_R16G16B16X16_FLOAT,
199       [MESA_FORMAT_RGBX_FLOAT32] = ISL_FORMAT_R32G32B32X32_FLOAT,
200    };
201 
202    assert(mesa_format < MESA_FORMAT_COUNT);
203    return table[mesa_format];
204 }
205 
206 void
brw_screen_init_surface_formats(struct brw_screen * screen)207 brw_screen_init_surface_formats(struct brw_screen *screen)
208 {
209    const struct intel_device_info *devinfo = &screen->devinfo;
210    mesa_format format;
211 
212    memset(&screen->mesa_format_supports_texture, 0,
213           sizeof(screen->mesa_format_supports_texture));
214 
215    for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
216       if (!_mesa_get_format_name(format))
217          continue;
218       enum isl_format texture, render;
219       bool is_integer = _mesa_is_format_integer_color(format);
220 
221       render = texture = brw_isl_format_for_mesa_format(format);
222 
223       /* Only exposed with EXT_memory_object_* support which
224        * is not for older gens.
225        */
226       if (devinfo->ver < 7 && format == MESA_FORMAT_Z_UNORM16)
227          continue;
228 
229       if (texture == ISL_FORMAT_UNSUPPORTED)
230          continue;
231 
232       /* Don't advertise 8 and 16-bit RGB formats to core mesa.  This ensures
233        * that they are renderable from an API perspective since core mesa will
234        * fall back to RGBA or RGBX (we can't render to non-power-of-two
235        * formats).  For 8-bit, formats, this also keeps us from hitting some
236        * nasty corners in brw_miptree_map_blit if you ever try to map one.
237        */
238       int format_size = _mesa_get_format_bytes(format);
239       if (format_size == 3 || format_size == 6)
240          continue;
241 
242       if (isl_format_supports_sampling(devinfo, texture) &&
243           (isl_format_supports_filtering(devinfo, texture) || is_integer))
244          screen->mesa_format_supports_texture[format] = true;
245 
246       /* Re-map some render target formats to make them supported when they
247        * wouldn't be using their format for texturing.
248        */
249       switch (render) {
250          /* For these formats, we just need to read/write the first
251           * channel into R, which is to say that we just treat them as
252           * GL_RED.
253           */
254       case ISL_FORMAT_I32_FLOAT:
255       case ISL_FORMAT_L32_FLOAT:
256          render = ISL_FORMAT_R32_FLOAT;
257          break;
258       case ISL_FORMAT_I16_FLOAT:
259       case ISL_FORMAT_L16_FLOAT:
260          render = ISL_FORMAT_R16_FLOAT;
261          break;
262       case ISL_FORMAT_I8_UNORM:
263       case ISL_FORMAT_L8_UNORM:
264          render = ISL_FORMAT_R8_UNORM;
265          break;
266       case ISL_FORMAT_I16_UNORM:
267       case ISL_FORMAT_L16_UNORM:
268          render = ISL_FORMAT_R16_UNORM;
269          break;
270       case ISL_FORMAT_R16G16B16X16_UNORM:
271          render = ISL_FORMAT_R16G16B16A16_UNORM;
272          break;
273       case ISL_FORMAT_R16G16B16X16_FLOAT:
274          render = ISL_FORMAT_R16G16B16A16_FLOAT;
275          break;
276       case ISL_FORMAT_B8G8R8X8_UNORM:
277          /* XRGB is handled as ARGB because the chips in this family
278           * cannot render to XRGB targets.  This means that we have to
279           * mask writes to alpha (ala glColorMask) and reconfigure the
280           * alpha blending hardware to use GL_ONE (or GL_ZERO) for
281           * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
282           * used. On Gfx8+ BGRX is actually allowed (but not RGBX).
283           */
284          if (!isl_format_supports_rendering(devinfo, texture))
285             render = ISL_FORMAT_B8G8R8A8_UNORM;
286          break;
287       case ISL_FORMAT_B8G8R8X8_UNORM_SRGB:
288          if (!isl_format_supports_rendering(devinfo, texture))
289             render = ISL_FORMAT_B8G8R8A8_UNORM_SRGB;
290          break;
291       case ISL_FORMAT_R8G8B8X8_UNORM:
292          render = ISL_FORMAT_R8G8B8A8_UNORM;
293          break;
294       case ISL_FORMAT_R8G8B8X8_UNORM_SRGB:
295          render = ISL_FORMAT_R8G8B8A8_UNORM_SRGB;
296          break;
297       default:
298          break;
299       }
300 
301       /* Note that GL_EXT_texture_integer says that blending doesn't occur for
302        * integer, so we don't need hardware support for blending on it.  Other
303        * than that, GL in general requires alpha blending for render targets,
304        * even though we don't support it for some formats.
305        */
306       if (isl_format_supports_rendering(devinfo, render) &&
307           (isl_format_supports_alpha_blending(devinfo, render) || is_integer)) {
308          screen->mesa_to_isl_render_format[format] = render;
309          screen->mesa_format_supports_render[format] = true;
310       }
311    }
312 
313    /* We will check this table for FBO completeness, but the surface format
314     * table above only covered color rendering.
315     */
316    screen->mesa_format_supports_render[MESA_FORMAT_Z24_UNORM_S8_UINT] = true;
317    screen->mesa_format_supports_render[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
318    screen->mesa_format_supports_render[MESA_FORMAT_S_UINT8] = true;
319    screen->mesa_format_supports_render[MESA_FORMAT_Z_FLOAT32] = true;
320    screen->mesa_format_supports_render[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = true;
321    if (devinfo->ver >= 8)
322       screen->mesa_format_supports_render[MESA_FORMAT_Z_UNORM16] = true;
323 
324    /* We remap depth formats to a supported texturing format in
325     * translate_tex_format().
326     */
327    screen->mesa_format_supports_texture[MESA_FORMAT_Z24_UNORM_S8_UINT] = true;
328    screen->mesa_format_supports_texture[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
329    screen->mesa_format_supports_texture[MESA_FORMAT_Z_FLOAT32] = true;
330    screen->mesa_format_supports_texture[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = true;
331    screen->mesa_format_supports_texture[MESA_FORMAT_S_UINT8] = true;
332 
333    /* Benchmarking shows that Z16 is slower than Z24, so there's no reason to
334     * use it unless you're under memory (not memory bandwidth) pressure.
335     *
336     * Apparently, the GPU's depth scoreboarding works on a 32-bit granularity,
337     * which corresponds to one pixel in the depth buffer for Z24 or Z32 formats.
338     * However, it corresponds to two pixels with Z16, which means both need to
339     * hit the early depth case in order for it to happen.
340     *
341     * Other speculation is that we may be hitting increased fragment shader
342     * execution from GL_LEQUAL/GL_EQUAL depth tests at reduced precision.
343     *
344     * With the PMA stall workaround in place, Z16 is faster than Z24, as it
345     * should be.
346     */
347    if (devinfo->ver >= 8)
348       screen->mesa_format_supports_texture[MESA_FORMAT_Z_UNORM16] = true;
349 
350    /* The RGBX formats are not renderable. Normally these get mapped
351     * internally to RGBA formats when rendering. However on Gfx9+ when this
352     * internal override is used fast clears don't work so they are disabled in
353     * brw_meta_fast_clear. To avoid this problem we can just pretend not to
354     * support RGBX formats at all. This will cause the upper layers of Mesa to
355     * pick the RGBA formats instead. This works fine because when it is used
356     * as a texture source the swizzle state is programmed to force the alpha
357     * channel to 1.0 anyway. We could also do this for all gens except that
358     * it's a bit more difficult when the hardware doesn't support texture
359     * swizzling. Gens using the blorp have further problems because that
360     * doesn't implement this swizzle override. We don't need to do this for
361     * BGRX because that actually is supported natively on Gfx8+.
362     */
363    if (devinfo->ver >= 9) {
364       static const mesa_format rgbx_formats[] = {
365          MESA_FORMAT_R8G8B8X8_UNORM,
366          MESA_FORMAT_R8G8B8X8_SRGB,
367          MESA_FORMAT_RGBX_UNORM16,
368          MESA_FORMAT_RGBX_FLOAT16,
369          MESA_FORMAT_RGBX_FLOAT32
370       };
371 
372       for (int i = 0; i < ARRAY_SIZE(rgbx_formats); i++) {
373          screen->mesa_format_supports_texture[rgbx_formats[i]] = false;
374          screen->mesa_format_supports_render[rgbx_formats[i]] = false;
375       }
376    }
377 
378    /* On hardware that lacks support for ETC1, we map ETC1 to RGBX
379     * during glCompressedTexImage2D(). See brw_mipmap_tree::wraps_etc1.
380     */
381    screen->mesa_format_supports_texture[MESA_FORMAT_ETC1_RGB8] = true;
382 
383    /* On hardware that lacks support for ETC2, we map ETC2 to a suitable
384     * MESA_FORMAT during glCompressedTexImage2D().
385     * See brw_mipmap_tree::wraps_etc2.
386     */
387    screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_RGB8] = true;
388    screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_SRGB8] = true;
389    screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_RGBA8_EAC] = true;
390    screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = true;
391    screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_R11_EAC] = true;
392    screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_RG11_EAC] = true;
393    screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = true;
394    screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = true;
395    screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = true;
396    screen->mesa_format_supports_texture[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = true;
397 }
398 
399 void
brw_init_surface_formats(struct brw_context * brw)400 brw_init_surface_formats(struct brw_context *brw)
401 {
402    struct brw_screen *screen = brw->screen;
403    struct gl_context *ctx = &brw->ctx;
404 
405    brw->mesa_format_supports_render = screen->mesa_format_supports_render;
406    brw->mesa_to_isl_render_format = screen->mesa_to_isl_render_format;
407 
408    STATIC_ASSERT(ARRAY_SIZE(ctx->TextureFormatSupported) ==
409                  ARRAY_SIZE(screen->mesa_format_supports_texture));
410 
411    for (unsigned i = 0; i < ARRAY_SIZE(ctx->TextureFormatSupported); ++i) {
412       ctx->TextureFormatSupported[i] = screen->mesa_format_supports_texture[i];
413    }
414 }
415 
416 bool
brw_render_target_supported(struct brw_context * brw,struct gl_renderbuffer * rb)417 brw_render_target_supported(struct brw_context *brw,
418                             struct gl_renderbuffer *rb)
419 {
420    const struct intel_device_info *devinfo = &brw->screen->devinfo;
421    mesa_format format = rb->Format;
422 
423    /* Many integer formats are promoted to RGBA (like XRGB8888 is), which means
424     * we would consider them renderable even though we don't have surface
425     * support for their alpha behavior and don't have the blending unit
426     * available to fake it like we do for XRGB8888.  Force them to being
427     * unsupported.
428     */
429    if (_mesa_is_format_integer_color(format) &&
430        rb->_BaseFormat != GL_RGBA &&
431        rb->_BaseFormat != GL_RG &&
432        rb->_BaseFormat != GL_RED)
433       return false;
434 
435    /* Under some conditions, MSAA is not supported for formats whose width is
436     * more than 64 bits.
437     */
438    if (devinfo->ver < 8 &&
439        rb->NumSamples > 0 && _mesa_get_format_bytes(format) > 8) {
440       /* Gfx6: MSAA on >64 bit formats is unsupported. */
441       if (devinfo->ver <= 6)
442          return false;
443 
444       /* Gfx7: 8x MSAA on >64 bit formats is unsupported. */
445       if (rb->NumSamples >= 8)
446          return false;
447    }
448 
449    return brw->mesa_format_supports_render[format];
450 }
451 
452 enum isl_format
translate_tex_format(struct brw_context * brw,mesa_format mesa_format,GLenum srgb_decode)453 translate_tex_format(struct brw_context *brw,
454                      mesa_format mesa_format,
455                      GLenum srgb_decode)
456 {
457    struct gl_context *ctx = &brw->ctx;
458    if (srgb_decode == GL_SKIP_DECODE_EXT)
459       mesa_format = _mesa_get_srgb_format_linear(mesa_format);
460 
461    switch( mesa_format ) {
462 
463    case MESA_FORMAT_Z_UNORM16:
464       return ISL_FORMAT_R16_UNORM;
465 
466    case MESA_FORMAT_Z24_UNORM_S8_UINT:
467    case MESA_FORMAT_Z24_UNORM_X8_UINT:
468       return ISL_FORMAT_R24_UNORM_X8_TYPELESS;
469 
470    case MESA_FORMAT_Z_FLOAT32:
471       return ISL_FORMAT_R32_FLOAT;
472 
473    case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
474       return ISL_FORMAT_R32_FLOAT_X8X24_TYPELESS;
475 
476    case MESA_FORMAT_RGBA_FLOAT32:
477       /* The value of this ISL surface format is 0, which tricks the
478        * assertion below.
479        */
480       return ISL_FORMAT_R32G32B32A32_FLOAT;
481 
482    case MESA_FORMAT_RGBA_ASTC_4x4:
483    case MESA_FORMAT_RGBA_ASTC_5x4:
484    case MESA_FORMAT_RGBA_ASTC_5x5:
485    case MESA_FORMAT_RGBA_ASTC_6x5:
486    case MESA_FORMAT_RGBA_ASTC_6x6:
487    case MESA_FORMAT_RGBA_ASTC_8x5:
488    case MESA_FORMAT_RGBA_ASTC_8x6:
489    case MESA_FORMAT_RGBA_ASTC_8x8:
490    case MESA_FORMAT_RGBA_ASTC_10x5:
491    case MESA_FORMAT_RGBA_ASTC_10x6:
492    case MESA_FORMAT_RGBA_ASTC_10x8:
493    case MESA_FORMAT_RGBA_ASTC_10x10:
494    case MESA_FORMAT_RGBA_ASTC_12x10:
495    case MESA_FORMAT_RGBA_ASTC_12x12: {
496       enum isl_format isl_fmt =
497          brw_isl_format_for_mesa_format(mesa_format);
498 
499       /**
500        * It is possible to process these formats using the LDR Profile
501        * or the Full Profile mode of the hardware. Because, it isn't
502        * possible to determine if an HDR or LDR texture is being rendered, we
503        * can't determine which mode to enable in the hardware. Therefore, to
504        * handle all cases, always default to Full profile unless we are
505        * processing sRGBs, which are incompatible with this mode.
506        */
507       if (ctx->Extensions.KHR_texture_compression_astc_hdr)
508          isl_fmt |= GFX9_SURFACE_ASTC_HDR_FORMAT_BIT;
509 
510       return isl_fmt;
511    }
512 
513    default:
514       return brw_isl_format_for_mesa_format(mesa_format);
515    }
516 }
517 
518 /**
519  * Convert a MESA_FORMAT to the corresponding BRW_DEPTHFORMAT enum.
520  */
521 uint32_t
brw_depth_format(struct brw_context * brw,mesa_format format)522 brw_depth_format(struct brw_context *brw, mesa_format format)
523 {
524    const struct intel_device_info *devinfo = &brw->screen->devinfo;
525 
526    switch (format) {
527    case MESA_FORMAT_Z_UNORM16:
528       return BRW_DEPTHFORMAT_D16_UNORM;
529    case MESA_FORMAT_Z_FLOAT32:
530       return BRW_DEPTHFORMAT_D32_FLOAT;
531    case MESA_FORMAT_Z24_UNORM_X8_UINT:
532       if (devinfo->ver >= 6) {
533          return BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
534       } else {
535          /* Use D24_UNORM_S8, not D24_UNORM_X8.
536           *
537           * D24_UNORM_X8 was not introduced until Gfx5. (See the Ironlake PRM,
538           * Volume 2, Part 1, Section 8.4.6 "Depth/Stencil Buffer State", Bits
539           * 3DSTATE_DEPTH_BUFFER.Surface_Format).
540           *
541           * However, on Gfx5, D24_UNORM_X8 may be used only if separate
542           * stencil is enabled, and we never enable it. From the Ironlake PRM,
543           * same section as above, 3DSTATE_DEPTH_BUFFER's
544           * "Separate Stencil Buffer Enable" bit:
545           *
546           * "If this field is disabled, the Surface Format of the depth
547           *  buffer cannot be D24_UNORM_X8_UINT."
548           */
549          return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
550       }
551    case MESA_FORMAT_Z24_UNORM_S8_UINT:
552       return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
553    case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
554       return BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT;
555    default:
556       unreachable("Unexpected depth format.");
557    }
558 }
559