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1 /*
2  * Copyright © 2010 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "dev/intel_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32 
33 enum brw_reg_type
brw_type_for_base_type(const struct glsl_type * type)34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36    switch (type->base_type) {
37    case GLSL_TYPE_FLOAT16:
38       return BRW_REGISTER_TYPE_HF;
39    case GLSL_TYPE_FLOAT:
40       return BRW_REGISTER_TYPE_F;
41    case GLSL_TYPE_INT:
42    case GLSL_TYPE_BOOL:
43    case GLSL_TYPE_SUBROUTINE:
44       return BRW_REGISTER_TYPE_D;
45    case GLSL_TYPE_INT16:
46       return BRW_REGISTER_TYPE_W;
47    case GLSL_TYPE_INT8:
48       return BRW_REGISTER_TYPE_B;
49    case GLSL_TYPE_UINT:
50       return BRW_REGISTER_TYPE_UD;
51    case GLSL_TYPE_UINT16:
52       return BRW_REGISTER_TYPE_UW;
53    case GLSL_TYPE_UINT8:
54       return BRW_REGISTER_TYPE_UB;
55    case GLSL_TYPE_ARRAY:
56       return brw_type_for_base_type(type->fields.array);
57    case GLSL_TYPE_STRUCT:
58    case GLSL_TYPE_INTERFACE:
59    case GLSL_TYPE_SAMPLER:
60    case GLSL_TYPE_ATOMIC_UINT:
61       /* These should be overridden with the type of the member when
62        * dereferenced into.  BRW_REGISTER_TYPE_UD seems like a likely
63        * way to trip up if we don't.
64        */
65       return BRW_REGISTER_TYPE_UD;
66    case GLSL_TYPE_IMAGE:
67       return BRW_REGISTER_TYPE_UD;
68    case GLSL_TYPE_DOUBLE:
69       return BRW_REGISTER_TYPE_DF;
70    case GLSL_TYPE_UINT64:
71       return BRW_REGISTER_TYPE_UQ;
72    case GLSL_TYPE_INT64:
73       return BRW_REGISTER_TYPE_Q;
74    case GLSL_TYPE_VOID:
75    case GLSL_TYPE_ERROR:
76    case GLSL_TYPE_FUNCTION:
77       unreachable("not reached");
78    }
79 
80    return BRW_REGISTER_TYPE_F;
81 }
82 
83 enum brw_conditional_mod
brw_conditional_for_comparison(unsigned int op)84 brw_conditional_for_comparison(unsigned int op)
85 {
86    switch (op) {
87    case ir_binop_less:
88       return BRW_CONDITIONAL_L;
89    case ir_binop_gequal:
90       return BRW_CONDITIONAL_GE;
91    case ir_binop_equal:
92    case ir_binop_all_equal: /* same as equal for scalars */
93       return BRW_CONDITIONAL_Z;
94    case ir_binop_nequal:
95    case ir_binop_any_nequal: /* same as nequal for scalars */
96       return BRW_CONDITIONAL_NZ;
97    default:
98       unreachable("not reached: bad operation for comparison");
99    }
100 }
101 
102 uint32_t
brw_math_function(enum opcode op)103 brw_math_function(enum opcode op)
104 {
105    switch (op) {
106    case SHADER_OPCODE_RCP:
107       return BRW_MATH_FUNCTION_INV;
108    case SHADER_OPCODE_RSQ:
109       return BRW_MATH_FUNCTION_RSQ;
110    case SHADER_OPCODE_SQRT:
111       return BRW_MATH_FUNCTION_SQRT;
112    case SHADER_OPCODE_EXP2:
113       return BRW_MATH_FUNCTION_EXP;
114    case SHADER_OPCODE_LOG2:
115       return BRW_MATH_FUNCTION_LOG;
116    case SHADER_OPCODE_POW:
117       return BRW_MATH_FUNCTION_POW;
118    case SHADER_OPCODE_SIN:
119       return BRW_MATH_FUNCTION_SIN;
120    case SHADER_OPCODE_COS:
121       return BRW_MATH_FUNCTION_COS;
122    case SHADER_OPCODE_INT_QUOTIENT:
123       return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
124    case SHADER_OPCODE_INT_REMAINDER:
125       return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
126    default:
127       unreachable("not reached: unknown math function");
128    }
129 }
130 
131 bool
brw_texture_offset(const nir_tex_instr * tex,unsigned src,uint32_t * offset_bits_out)132 brw_texture_offset(const nir_tex_instr *tex, unsigned src,
133                    uint32_t *offset_bits_out)
134 {
135    if (!nir_src_is_const(tex->src[src].src))
136       return false;
137 
138    const unsigned num_components = nir_tex_instr_src_size(tex, src);
139 
140    /* Combine all three offsets into a single unsigned dword:
141     *
142     *    bits 11:8 - U Offset (X component)
143     *    bits  7:4 - V Offset (Y component)
144     *    bits  3:0 - R Offset (Z component)
145     */
146    uint32_t offset_bits = 0;
147    for (unsigned i = 0; i < num_components; i++) {
148       int offset = nir_src_comp_as_int(tex->src[src].src, i);
149 
150       /* offset out of bounds; caller will handle it. */
151       if (offset > 7 || offset < -8)
152          return false;
153 
154       const unsigned shift = 4 * (2 - i);
155       offset_bits |= (offset << shift) & (0xF << shift);
156    }
157 
158    *offset_bits_out = offset_bits;
159 
160    return true;
161 }
162 
163 const char *
brw_instruction_name(const struct intel_device_info * devinfo,enum opcode op)164 brw_instruction_name(const struct intel_device_info *devinfo, enum opcode op)
165 {
166    switch (op) {
167    case 0 ... NUM_BRW_OPCODES - 1:
168       /* The DO instruction doesn't exist on Gfx6+, but we use it to mark the
169        * start of a loop in the IR.
170        */
171       if (devinfo->ver >= 6 && op == BRW_OPCODE_DO)
172          return "do";
173 
174       /* The following conversion opcodes doesn't exist on Gfx8+, but we use
175        * then to mark that we want to do the conversion.
176        */
177       if (devinfo->ver > 7 && op == BRW_OPCODE_F32TO16)
178          return "f32to16";
179 
180       if (devinfo->ver > 7 && op == BRW_OPCODE_F16TO32)
181          return "f16to32";
182 
183       assert(brw_opcode_desc(devinfo, op)->name);
184       return brw_opcode_desc(devinfo, op)->name;
185    case FS_OPCODE_FB_WRITE:
186       return "fb_write";
187    case FS_OPCODE_FB_WRITE_LOGICAL:
188       return "fb_write_logical";
189    case FS_OPCODE_REP_FB_WRITE:
190       return "rep_fb_write";
191    case FS_OPCODE_FB_READ:
192       return "fb_read";
193    case FS_OPCODE_FB_READ_LOGICAL:
194       return "fb_read_logical";
195 
196    case SHADER_OPCODE_RCP:
197       return "rcp";
198    case SHADER_OPCODE_RSQ:
199       return "rsq";
200    case SHADER_OPCODE_SQRT:
201       return "sqrt";
202    case SHADER_OPCODE_EXP2:
203       return "exp2";
204    case SHADER_OPCODE_LOG2:
205       return "log2";
206    case SHADER_OPCODE_POW:
207       return "pow";
208    case SHADER_OPCODE_INT_QUOTIENT:
209       return "int_quot";
210    case SHADER_OPCODE_INT_REMAINDER:
211       return "int_rem";
212    case SHADER_OPCODE_SIN:
213       return "sin";
214    case SHADER_OPCODE_COS:
215       return "cos";
216 
217    case SHADER_OPCODE_SEND:
218       return "send";
219 
220    case SHADER_OPCODE_UNDEF:
221       return "undef";
222 
223    case SHADER_OPCODE_TEX:
224       return "tex";
225    case SHADER_OPCODE_TEX_LOGICAL:
226       return "tex_logical";
227    case SHADER_OPCODE_TXD:
228       return "txd";
229    case SHADER_OPCODE_TXD_LOGICAL:
230       return "txd_logical";
231    case SHADER_OPCODE_TXF:
232       return "txf";
233    case SHADER_OPCODE_TXF_LOGICAL:
234       return "txf_logical";
235    case SHADER_OPCODE_TXF_LZ:
236       return "txf_lz";
237    case SHADER_OPCODE_TXL:
238       return "txl";
239    case SHADER_OPCODE_TXL_LOGICAL:
240       return "txl_logical";
241    case SHADER_OPCODE_TXL_LZ:
242       return "txl_lz";
243    case SHADER_OPCODE_TXS:
244       return "txs";
245    case SHADER_OPCODE_TXS_LOGICAL:
246       return "txs_logical";
247    case FS_OPCODE_TXB:
248       return "txb";
249    case FS_OPCODE_TXB_LOGICAL:
250       return "txb_logical";
251    case SHADER_OPCODE_TXF_CMS:
252       return "txf_cms";
253    case SHADER_OPCODE_TXF_CMS_LOGICAL:
254       return "txf_cms_logical";
255    case SHADER_OPCODE_TXF_CMS_W:
256       return "txf_cms_w";
257    case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
258       return "txf_cms_w_logical";
259    case SHADER_OPCODE_TXF_UMS:
260       return "txf_ums";
261    case SHADER_OPCODE_TXF_UMS_LOGICAL:
262       return "txf_ums_logical";
263    case SHADER_OPCODE_TXF_MCS:
264       return "txf_mcs";
265    case SHADER_OPCODE_TXF_MCS_LOGICAL:
266       return "txf_mcs_logical";
267    case SHADER_OPCODE_LOD:
268       return "lod";
269    case SHADER_OPCODE_LOD_LOGICAL:
270       return "lod_logical";
271    case SHADER_OPCODE_TG4:
272       return "tg4";
273    case SHADER_OPCODE_TG4_LOGICAL:
274       return "tg4_logical";
275    case SHADER_OPCODE_TG4_OFFSET:
276       return "tg4_offset";
277    case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
278       return "tg4_offset_logical";
279    case SHADER_OPCODE_SAMPLEINFO:
280       return "sampleinfo";
281    case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
282       return "sampleinfo_logical";
283 
284    case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
285       return "image_size_logical";
286 
287    case SHADER_OPCODE_SHADER_TIME_ADD:
288       return "shader_time_add";
289 
290    case VEC4_OPCODE_UNTYPED_ATOMIC:
291       return "untyped_atomic";
292    case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
293       return "untyped_atomic_logical";
294    case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
295       return "untyped_atomic_float_logical";
296    case VEC4_OPCODE_UNTYPED_SURFACE_READ:
297       return "untyped_surface_read";
298    case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
299       return "untyped_surface_read_logical";
300    case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
301       return "untyped_surface_write";
302    case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
303       return "untyped_surface_write_logical";
304    case SHADER_OPCODE_OWORD_BLOCK_READ_LOGICAL:
305       return "oword_block_read_logical";
306    case SHADER_OPCODE_UNALIGNED_OWORD_BLOCK_READ_LOGICAL:
307       return "unaligned_oword_block_read_logical";
308    case SHADER_OPCODE_OWORD_BLOCK_WRITE_LOGICAL:
309       return "oword_block_write_logical";
310    case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
311       return "a64_untyped_read_logical";
312    case SHADER_OPCODE_A64_OWORD_BLOCK_READ_LOGICAL:
313       return "a64_oword_block_read_logical";
314    case SHADER_OPCODE_A64_UNALIGNED_OWORD_BLOCK_READ_LOGICAL:
315       return "a64_unaligned_oword_block_read_logical";
316    case SHADER_OPCODE_A64_OWORD_BLOCK_WRITE_LOGICAL:
317       return "a64_oword_block_write_logical";
318    case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
319       return "a64_untyped_write_logical";
320    case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
321       return "a64_byte_scattered_read_logical";
322    case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
323       return "a64_byte_scattered_write_logical";
324    case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
325       return "a64_untyped_atomic_logical";
326    case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT16_LOGICAL:
327       return "a64_untyped_atomic_int16_logical";
328    case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL:
329       return "a64_untyped_atomic_int64_logical";
330    case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT16_LOGICAL:
331       return "a64_untyped_atomic_float16_logical";
332    case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT32_LOGICAL:
333       return "a64_untyped_atomic_float32_logical";
334    case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT64_LOGICAL:
335       return "a64_untyped_atomic_float64_logical";
336    case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
337       return "typed_atomic_logical";
338    case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
339       return "typed_surface_read_logical";
340    case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
341       return "typed_surface_write_logical";
342    case SHADER_OPCODE_MEMORY_FENCE:
343       return "memory_fence";
344    case FS_OPCODE_SCHEDULING_FENCE:
345       return "scheduling_fence";
346    case SHADER_OPCODE_INTERLOCK:
347       /* For an interlock we actually issue a memory fence via sendc. */
348       return "interlock";
349 
350    case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
351       return "byte_scattered_read_logical";
352    case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
353       return "byte_scattered_write_logical";
354    case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
355       return "dword_scattered_read_logical";
356    case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
357       return "dword_scattered_write_logical";
358 
359    case SHADER_OPCODE_LOAD_PAYLOAD:
360       return "load_payload";
361    case FS_OPCODE_PACK:
362       return "pack";
363 
364    case SHADER_OPCODE_GFX4_SCRATCH_READ:
365       return "gfx4_scratch_read";
366    case SHADER_OPCODE_GFX4_SCRATCH_WRITE:
367       return "gfx4_scratch_write";
368    case SHADER_OPCODE_GFX7_SCRATCH_READ:
369       return "gfx7_scratch_read";
370    case SHADER_OPCODE_SCRATCH_HEADER:
371       return "scratch_header";
372    case SHADER_OPCODE_URB_WRITE_SIMD8:
373       return "gfx8_urb_write_simd8";
374    case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
375       return "gfx8_urb_write_simd8_per_slot";
376    case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
377       return "gfx8_urb_write_simd8_masked";
378    case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
379       return "gfx8_urb_write_simd8_masked_per_slot";
380    case SHADER_OPCODE_URB_READ_SIMD8:
381       return "urb_read_simd8";
382    case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
383       return "urb_read_simd8_per_slot";
384 
385    case SHADER_OPCODE_FIND_LIVE_CHANNEL:
386       return "find_live_channel";
387    case FS_OPCODE_LOAD_LIVE_CHANNELS:
388       return "load_live_channels";
389 
390    case SHADER_OPCODE_BROADCAST:
391       return "broadcast";
392    case SHADER_OPCODE_SHUFFLE:
393       return "shuffle";
394    case SHADER_OPCODE_SEL_EXEC:
395       return "sel_exec";
396    case SHADER_OPCODE_QUAD_SWIZZLE:
397       return "quad_swizzle";
398    case SHADER_OPCODE_CLUSTER_BROADCAST:
399       return "cluster_broadcast";
400 
401    case SHADER_OPCODE_GET_BUFFER_SIZE:
402       return "get_buffer_size";
403 
404    case VEC4_OPCODE_MOV_BYTES:
405       return "mov_bytes";
406    case VEC4_OPCODE_PACK_BYTES:
407       return "pack_bytes";
408    case VEC4_OPCODE_UNPACK_UNIFORM:
409       return "unpack_uniform";
410    case VEC4_OPCODE_DOUBLE_TO_F32:
411       return "double_to_f32";
412    case VEC4_OPCODE_DOUBLE_TO_D32:
413       return "double_to_d32";
414    case VEC4_OPCODE_DOUBLE_TO_U32:
415       return "double_to_u32";
416    case VEC4_OPCODE_TO_DOUBLE:
417       return "single_to_double";
418    case VEC4_OPCODE_PICK_LOW_32BIT:
419       return "pick_low_32bit";
420    case VEC4_OPCODE_PICK_HIGH_32BIT:
421       return "pick_high_32bit";
422    case VEC4_OPCODE_SET_LOW_32BIT:
423       return "set_low_32bit";
424    case VEC4_OPCODE_SET_HIGH_32BIT:
425       return "set_high_32bit";
426    case VEC4_OPCODE_MOV_FOR_SCRATCH:
427       return "mov_for_scratch";
428    case VEC4_OPCODE_ZERO_OOB_PUSH_REGS:
429       return "zero_oob_push_regs";
430 
431    case FS_OPCODE_DDX_COARSE:
432       return "ddx_coarse";
433    case FS_OPCODE_DDX_FINE:
434       return "ddx_fine";
435    case FS_OPCODE_DDY_COARSE:
436       return "ddy_coarse";
437    case FS_OPCODE_DDY_FINE:
438       return "ddy_fine";
439 
440    case FS_OPCODE_LINTERP:
441       return "linterp";
442 
443    case FS_OPCODE_PIXEL_X:
444       return "pixel_x";
445    case FS_OPCODE_PIXEL_Y:
446       return "pixel_y";
447 
448    case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
449       return "uniform_pull_const";
450    case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GFX7:
451       return "uniform_pull_const_gfx7";
452    case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GFX4:
453       return "varying_pull_const_gfx4";
454    case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
455       return "varying_pull_const_logical";
456 
457    case FS_OPCODE_SET_SAMPLE_ID:
458       return "set_sample_id";
459 
460    case FS_OPCODE_PACK_HALF_2x16_SPLIT:
461       return "pack_half_2x16_split";
462 
463    case SHADER_OPCODE_HALT_TARGET:
464       return "halt_target";
465 
466    case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
467       return "interp_sample";
468    case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
469       return "interp_shared_offset";
470    case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
471       return "interp_per_slot_offset";
472 
473    case VS_OPCODE_URB_WRITE:
474       return "vs_urb_write";
475    case VS_OPCODE_PULL_CONSTANT_LOAD:
476       return "pull_constant_load";
477    case VS_OPCODE_PULL_CONSTANT_LOAD_GFX7:
478       return "pull_constant_load_gfx7";
479 
480    case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
481       return "unpack_flags_simd4x2";
482 
483    case GS_OPCODE_URB_WRITE:
484       return "gs_urb_write";
485    case GS_OPCODE_URB_WRITE_ALLOCATE:
486       return "gs_urb_write_allocate";
487    case GS_OPCODE_THREAD_END:
488       return "gs_thread_end";
489    case GS_OPCODE_SET_WRITE_OFFSET:
490       return "set_write_offset";
491    case GS_OPCODE_SET_VERTEX_COUNT:
492       return "set_vertex_count";
493    case GS_OPCODE_SET_DWORD_2:
494       return "set_dword_2";
495    case GS_OPCODE_PREPARE_CHANNEL_MASKS:
496       return "prepare_channel_masks";
497    case GS_OPCODE_SET_CHANNEL_MASKS:
498       return "set_channel_masks";
499    case GS_OPCODE_GET_INSTANCE_ID:
500       return "get_instance_id";
501    case GS_OPCODE_FF_SYNC:
502       return "ff_sync";
503    case GS_OPCODE_SET_PRIMITIVE_ID:
504       return "set_primitive_id";
505    case GS_OPCODE_SVB_WRITE:
506       return "gs_svb_write";
507    case GS_OPCODE_SVB_SET_DST_INDEX:
508       return "gs_svb_set_dst_index";
509    case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
510       return "gs_ff_sync_set_primitives";
511    case CS_OPCODE_CS_TERMINATE:
512       return "cs_terminate";
513    case SHADER_OPCODE_BARRIER:
514       return "barrier";
515    case SHADER_OPCODE_MULH:
516       return "mulh";
517    case SHADER_OPCODE_ISUB_SAT:
518       return "isub_sat";
519    case SHADER_OPCODE_USUB_SAT:
520       return "usub_sat";
521    case SHADER_OPCODE_MOV_INDIRECT:
522       return "mov_indirect";
523    case SHADER_OPCODE_MOV_RELOC_IMM:
524       return "mov_reloc_imm";
525 
526    case VEC4_OPCODE_URB_READ:
527       return "urb_read";
528    case TCS_OPCODE_GET_INSTANCE_ID:
529       return "tcs_get_instance_id";
530    case TCS_OPCODE_URB_WRITE:
531       return "tcs_urb_write";
532    case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
533       return "tcs_set_input_urb_offsets";
534    case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
535       return "tcs_set_output_urb_offsets";
536    case TCS_OPCODE_GET_PRIMITIVE_ID:
537       return "tcs_get_primitive_id";
538    case TCS_OPCODE_CREATE_BARRIER_HEADER:
539       return "tcs_create_barrier_header";
540    case TCS_OPCODE_SRC0_010_IS_ZERO:
541       return "tcs_src0<0,1,0>_is_zero";
542    case TCS_OPCODE_RELEASE_INPUT:
543       return "tcs_release_input";
544    case TCS_OPCODE_THREAD_END:
545       return "tcs_thread_end";
546    case TES_OPCODE_CREATE_INPUT_READ_HEADER:
547       return "tes_create_input_read_header";
548    case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
549       return "tes_add_indirect_urb_offset";
550    case TES_OPCODE_GET_PRIMITIVE_ID:
551       return "tes_get_primitive_id";
552 
553    case RT_OPCODE_TRACE_RAY_LOGICAL:
554       return "rt_trace_ray_logical";
555 
556    case SHADER_OPCODE_RND_MODE:
557       return "rnd_mode";
558    case SHADER_OPCODE_FLOAT_CONTROL_MODE:
559       return "float_control_mode";
560    case SHADER_OPCODE_GET_DSS_ID:
561       return "get_dss_id";
562    case SHADER_OPCODE_BTD_SPAWN_LOGICAL:
563       return "btd_spawn_logical";
564    case SHADER_OPCODE_BTD_RETIRE_LOGICAL:
565       return "btd_retire_logical";
566    }
567 
568    unreachable("not reached");
569 }
570 
571 bool
brw_saturate_immediate(enum brw_reg_type type,struct brw_reg * reg)572 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
573 {
574    union {
575       unsigned ud;
576       int d;
577       float f;
578       double df;
579    } imm, sat_imm = { 0 };
580 
581    const unsigned size = type_sz(type);
582 
583    /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
584     * irrelevant, so just check the size of the type and copy from/to an
585     * appropriately sized field.
586     */
587    if (size < 8)
588       imm.ud = reg->ud;
589    else
590       imm.df = reg->df;
591 
592    switch (type) {
593    case BRW_REGISTER_TYPE_UD:
594    case BRW_REGISTER_TYPE_D:
595    case BRW_REGISTER_TYPE_UW:
596    case BRW_REGISTER_TYPE_W:
597    case BRW_REGISTER_TYPE_UQ:
598    case BRW_REGISTER_TYPE_Q:
599       /* Nothing to do. */
600       return false;
601    case BRW_REGISTER_TYPE_F:
602       sat_imm.f = SATURATE(imm.f);
603       break;
604    case BRW_REGISTER_TYPE_DF:
605       sat_imm.df = SATURATE(imm.df);
606       break;
607    case BRW_REGISTER_TYPE_UB:
608    case BRW_REGISTER_TYPE_B:
609       unreachable("no UB/B immediates");
610    case BRW_REGISTER_TYPE_V:
611    case BRW_REGISTER_TYPE_UV:
612    case BRW_REGISTER_TYPE_VF:
613       unreachable("unimplemented: saturate vector immediate");
614    case BRW_REGISTER_TYPE_HF:
615       unreachable("unimplemented: saturate HF immediate");
616    case BRW_REGISTER_TYPE_NF:
617       unreachable("no NF immediates");
618    }
619 
620    if (size < 8) {
621       if (imm.ud != sat_imm.ud) {
622          reg->ud = sat_imm.ud;
623          return true;
624       }
625    } else {
626       if (imm.df != sat_imm.df) {
627          reg->df = sat_imm.df;
628          return true;
629       }
630    }
631    return false;
632 }
633 
634 bool
brw_negate_immediate(enum brw_reg_type type,struct brw_reg * reg)635 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
636 {
637    switch (type) {
638    case BRW_REGISTER_TYPE_D:
639    case BRW_REGISTER_TYPE_UD:
640       reg->d = -reg->d;
641       return true;
642    case BRW_REGISTER_TYPE_W:
643    case BRW_REGISTER_TYPE_UW: {
644       uint16_t value = -(int16_t)reg->ud;
645       reg->ud = value | (uint32_t)value << 16;
646       return true;
647    }
648    case BRW_REGISTER_TYPE_F:
649       reg->f = -reg->f;
650       return true;
651    case BRW_REGISTER_TYPE_VF:
652       reg->ud ^= 0x80808080;
653       return true;
654    case BRW_REGISTER_TYPE_DF:
655       reg->df = -reg->df;
656       return true;
657    case BRW_REGISTER_TYPE_UQ:
658    case BRW_REGISTER_TYPE_Q:
659       reg->d64 = -reg->d64;
660       return true;
661    case BRW_REGISTER_TYPE_UB:
662    case BRW_REGISTER_TYPE_B:
663       unreachable("no UB/B immediates");
664    case BRW_REGISTER_TYPE_UV:
665    case BRW_REGISTER_TYPE_V:
666       assert(!"unimplemented: negate UV/V immediate");
667    case BRW_REGISTER_TYPE_HF:
668       reg->ud ^= 0x80008000;
669       return true;
670    case BRW_REGISTER_TYPE_NF:
671       unreachable("no NF immediates");
672    }
673 
674    return false;
675 }
676 
677 bool
brw_abs_immediate(enum brw_reg_type type,struct brw_reg * reg)678 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
679 {
680    switch (type) {
681    case BRW_REGISTER_TYPE_D:
682       reg->d = abs(reg->d);
683       return true;
684    case BRW_REGISTER_TYPE_W: {
685       uint16_t value = abs((int16_t)reg->ud);
686       reg->ud = value | (uint32_t)value << 16;
687       return true;
688    }
689    case BRW_REGISTER_TYPE_F:
690       reg->f = fabsf(reg->f);
691       return true;
692    case BRW_REGISTER_TYPE_DF:
693       reg->df = fabs(reg->df);
694       return true;
695    case BRW_REGISTER_TYPE_VF:
696       reg->ud &= ~0x80808080;
697       return true;
698    case BRW_REGISTER_TYPE_Q:
699       reg->d64 = imaxabs(reg->d64);
700       return true;
701    case BRW_REGISTER_TYPE_UB:
702    case BRW_REGISTER_TYPE_B:
703       unreachable("no UB/B immediates");
704    case BRW_REGISTER_TYPE_UQ:
705    case BRW_REGISTER_TYPE_UD:
706    case BRW_REGISTER_TYPE_UW:
707    case BRW_REGISTER_TYPE_UV:
708       /* Presumably the absolute value modifier on an unsigned source is a
709        * nop, but it would be nice to confirm.
710        */
711       assert(!"unimplemented: abs unsigned immediate");
712    case BRW_REGISTER_TYPE_V:
713       assert(!"unimplemented: abs V immediate");
714    case BRW_REGISTER_TYPE_HF:
715       reg->ud &= ~0x80008000;
716       return true;
717    case BRW_REGISTER_TYPE_NF:
718       unreachable("no NF immediates");
719    }
720 
721    return false;
722 }
723 
backend_shader(const struct brw_compiler * compiler,void * log_data,void * mem_ctx,const nir_shader * shader,struct brw_stage_prog_data * stage_prog_data,bool debug_enabled)724 backend_shader::backend_shader(const struct brw_compiler *compiler,
725                                void *log_data,
726                                void *mem_ctx,
727                                const nir_shader *shader,
728                                struct brw_stage_prog_data *stage_prog_data,
729                                bool debug_enabled)
730    : compiler(compiler),
731      log_data(log_data),
732      devinfo(compiler->devinfo),
733      nir(shader),
734      stage_prog_data(stage_prog_data),
735      mem_ctx(mem_ctx),
736      cfg(NULL), idom_analysis(this),
737      stage(shader->info.stage),
738      debug_enabled(debug_enabled)
739 {
740    stage_name = _mesa_shader_stage_to_string(stage);
741    stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
742 }
743 
~backend_shader()744 backend_shader::~backend_shader()
745 {
746 }
747 
748 bool
equals(const backend_reg & r) const749 backend_reg::equals(const backend_reg &r) const
750 {
751    return brw_regs_equal(this, &r) && offset == r.offset;
752 }
753 
754 bool
negative_equals(const backend_reg & r) const755 backend_reg::negative_equals(const backend_reg &r) const
756 {
757    return brw_regs_negative_equal(this, &r) && offset == r.offset;
758 }
759 
760 bool
is_zero() const761 backend_reg::is_zero() const
762 {
763    if (file != IMM)
764       return false;
765 
766    assert(type_sz(type) > 1);
767 
768    switch (type) {
769    case BRW_REGISTER_TYPE_HF:
770       assert((d & 0xffff) == ((d >> 16) & 0xffff));
771       return (d & 0xffff) == 0 || (d & 0xffff) == 0x8000;
772    case BRW_REGISTER_TYPE_F:
773       return f == 0;
774    case BRW_REGISTER_TYPE_DF:
775       return df == 0;
776    case BRW_REGISTER_TYPE_W:
777    case BRW_REGISTER_TYPE_UW:
778       assert((d & 0xffff) == ((d >> 16) & 0xffff));
779       return (d & 0xffff) == 0;
780    case BRW_REGISTER_TYPE_D:
781    case BRW_REGISTER_TYPE_UD:
782       return d == 0;
783    case BRW_REGISTER_TYPE_UQ:
784    case BRW_REGISTER_TYPE_Q:
785       return u64 == 0;
786    default:
787       return false;
788    }
789 }
790 
791 bool
is_one() const792 backend_reg::is_one() const
793 {
794    if (file != IMM)
795       return false;
796 
797    assert(type_sz(type) > 1);
798 
799    switch (type) {
800    case BRW_REGISTER_TYPE_HF:
801       assert((d & 0xffff) == ((d >> 16) & 0xffff));
802       return (d & 0xffff) == 0x3c00;
803    case BRW_REGISTER_TYPE_F:
804       return f == 1.0f;
805    case BRW_REGISTER_TYPE_DF:
806       return df == 1.0;
807    case BRW_REGISTER_TYPE_W:
808    case BRW_REGISTER_TYPE_UW:
809       assert((d & 0xffff) == ((d >> 16) & 0xffff));
810       return (d & 0xffff) == 1;
811    case BRW_REGISTER_TYPE_D:
812    case BRW_REGISTER_TYPE_UD:
813       return d == 1;
814    case BRW_REGISTER_TYPE_UQ:
815    case BRW_REGISTER_TYPE_Q:
816       return u64 == 1;
817    default:
818       return false;
819    }
820 }
821 
822 bool
is_negative_one() const823 backend_reg::is_negative_one() const
824 {
825    if (file != IMM)
826       return false;
827 
828    assert(type_sz(type) > 1);
829 
830    switch (type) {
831    case BRW_REGISTER_TYPE_HF:
832       assert((d & 0xffff) == ((d >> 16) & 0xffff));
833       return (d & 0xffff) == 0xbc00;
834    case BRW_REGISTER_TYPE_F:
835       return f == -1.0;
836    case BRW_REGISTER_TYPE_DF:
837       return df == -1.0;
838    case BRW_REGISTER_TYPE_W:
839       assert((d & 0xffff) == ((d >> 16) & 0xffff));
840       return (d & 0xffff) == 0xffff;
841    case BRW_REGISTER_TYPE_D:
842       return d == -1;
843    case BRW_REGISTER_TYPE_Q:
844       return d64 == -1;
845    default:
846       return false;
847    }
848 }
849 
850 bool
is_null() const851 backend_reg::is_null() const
852 {
853    return file == ARF && nr == BRW_ARF_NULL;
854 }
855 
856 
857 bool
is_accumulator() const858 backend_reg::is_accumulator() const
859 {
860    return file == ARF && nr == BRW_ARF_ACCUMULATOR;
861 }
862 
863 bool
is_commutative() const864 backend_instruction::is_commutative() const
865 {
866    switch (opcode) {
867    case BRW_OPCODE_AND:
868    case BRW_OPCODE_OR:
869    case BRW_OPCODE_XOR:
870    case BRW_OPCODE_ADD:
871    case BRW_OPCODE_ADD3:
872    case BRW_OPCODE_MUL:
873    case SHADER_OPCODE_MULH:
874       return true;
875    case BRW_OPCODE_SEL:
876       /* MIN and MAX are commutative. */
877       if (conditional_mod == BRW_CONDITIONAL_GE ||
878           conditional_mod == BRW_CONDITIONAL_L) {
879          return true;
880       }
881       FALLTHROUGH;
882    default:
883       return false;
884    }
885 }
886 
887 bool
is_3src(const struct intel_device_info * devinfo) const888 backend_instruction::is_3src(const struct intel_device_info *devinfo) const
889 {
890    return ::is_3src(devinfo, opcode);
891 }
892 
893 bool
is_tex() const894 backend_instruction::is_tex() const
895 {
896    return (opcode == SHADER_OPCODE_TEX ||
897            opcode == FS_OPCODE_TXB ||
898            opcode == SHADER_OPCODE_TXD ||
899            opcode == SHADER_OPCODE_TXF ||
900            opcode == SHADER_OPCODE_TXF_LZ ||
901            opcode == SHADER_OPCODE_TXF_CMS ||
902            opcode == SHADER_OPCODE_TXF_CMS_W ||
903            opcode == SHADER_OPCODE_TXF_UMS ||
904            opcode == SHADER_OPCODE_TXF_MCS ||
905            opcode == SHADER_OPCODE_TXL ||
906            opcode == SHADER_OPCODE_TXL_LZ ||
907            opcode == SHADER_OPCODE_TXS ||
908            opcode == SHADER_OPCODE_LOD ||
909            opcode == SHADER_OPCODE_TG4 ||
910            opcode == SHADER_OPCODE_TG4_OFFSET ||
911            opcode == SHADER_OPCODE_SAMPLEINFO);
912 }
913 
914 bool
is_math() const915 backend_instruction::is_math() const
916 {
917    return (opcode == SHADER_OPCODE_RCP ||
918            opcode == SHADER_OPCODE_RSQ ||
919            opcode == SHADER_OPCODE_SQRT ||
920            opcode == SHADER_OPCODE_EXP2 ||
921            opcode == SHADER_OPCODE_LOG2 ||
922            opcode == SHADER_OPCODE_SIN ||
923            opcode == SHADER_OPCODE_COS ||
924            opcode == SHADER_OPCODE_INT_QUOTIENT ||
925            opcode == SHADER_OPCODE_INT_REMAINDER ||
926            opcode == SHADER_OPCODE_POW);
927 }
928 
929 bool
is_control_flow() const930 backend_instruction::is_control_flow() const
931 {
932    switch (opcode) {
933    case BRW_OPCODE_DO:
934    case BRW_OPCODE_WHILE:
935    case BRW_OPCODE_IF:
936    case BRW_OPCODE_ELSE:
937    case BRW_OPCODE_ENDIF:
938    case BRW_OPCODE_BREAK:
939    case BRW_OPCODE_CONTINUE:
940       return true;
941    default:
942       return false;
943    }
944 }
945 
946 bool
uses_indirect_addressing() const947 backend_instruction::uses_indirect_addressing() const
948 {
949    switch (opcode) {
950    case SHADER_OPCODE_BROADCAST:
951    case SHADER_OPCODE_CLUSTER_BROADCAST:
952    case SHADER_OPCODE_MOV_INDIRECT:
953       return true;
954    default:
955       return false;
956    }
957 }
958 
959 bool
can_do_source_mods() const960 backend_instruction::can_do_source_mods() const
961 {
962    switch (opcode) {
963    case BRW_OPCODE_ADDC:
964    case BRW_OPCODE_BFE:
965    case BRW_OPCODE_BFI1:
966    case BRW_OPCODE_BFI2:
967    case BRW_OPCODE_BFREV:
968    case BRW_OPCODE_CBIT:
969    case BRW_OPCODE_FBH:
970    case BRW_OPCODE_FBL:
971    case BRW_OPCODE_ROL:
972    case BRW_OPCODE_ROR:
973    case BRW_OPCODE_SUBB:
974    case BRW_OPCODE_DP4A:
975    case SHADER_OPCODE_BROADCAST:
976    case SHADER_OPCODE_CLUSTER_BROADCAST:
977    case SHADER_OPCODE_MOV_INDIRECT:
978    case SHADER_OPCODE_SHUFFLE:
979    case SHADER_OPCODE_INT_QUOTIENT:
980    case SHADER_OPCODE_INT_REMAINDER:
981       return false;
982    default:
983       return true;
984    }
985 }
986 
987 bool
can_do_saturate() const988 backend_instruction::can_do_saturate() const
989 {
990    switch (opcode) {
991    case BRW_OPCODE_ADD:
992    case BRW_OPCODE_ADD3:
993    case BRW_OPCODE_ASR:
994    case BRW_OPCODE_AVG:
995    case BRW_OPCODE_CSEL:
996    case BRW_OPCODE_DP2:
997    case BRW_OPCODE_DP3:
998    case BRW_OPCODE_DP4:
999    case BRW_OPCODE_DPH:
1000    case BRW_OPCODE_DP4A:
1001    case BRW_OPCODE_F16TO32:
1002    case BRW_OPCODE_F32TO16:
1003    case BRW_OPCODE_LINE:
1004    case BRW_OPCODE_LRP:
1005    case BRW_OPCODE_MAC:
1006    case BRW_OPCODE_MAD:
1007    case BRW_OPCODE_MATH:
1008    case BRW_OPCODE_MOV:
1009    case BRW_OPCODE_MUL:
1010    case SHADER_OPCODE_MULH:
1011    case BRW_OPCODE_PLN:
1012    case BRW_OPCODE_RNDD:
1013    case BRW_OPCODE_RNDE:
1014    case BRW_OPCODE_RNDU:
1015    case BRW_OPCODE_RNDZ:
1016    case BRW_OPCODE_SEL:
1017    case BRW_OPCODE_SHL:
1018    case BRW_OPCODE_SHR:
1019    case FS_OPCODE_LINTERP:
1020    case SHADER_OPCODE_COS:
1021    case SHADER_OPCODE_EXP2:
1022    case SHADER_OPCODE_LOG2:
1023    case SHADER_OPCODE_POW:
1024    case SHADER_OPCODE_RCP:
1025    case SHADER_OPCODE_RSQ:
1026    case SHADER_OPCODE_SIN:
1027    case SHADER_OPCODE_SQRT:
1028       return true;
1029    default:
1030       return false;
1031    }
1032 }
1033 
1034 bool
can_do_cmod() const1035 backend_instruction::can_do_cmod() const
1036 {
1037    switch (opcode) {
1038    case BRW_OPCODE_ADD:
1039    case BRW_OPCODE_ADD3:
1040    case BRW_OPCODE_ADDC:
1041    case BRW_OPCODE_AND:
1042    case BRW_OPCODE_ASR:
1043    case BRW_OPCODE_AVG:
1044    case BRW_OPCODE_CMP:
1045    case BRW_OPCODE_CMPN:
1046    case BRW_OPCODE_DP2:
1047    case BRW_OPCODE_DP3:
1048    case BRW_OPCODE_DP4:
1049    case BRW_OPCODE_DPH:
1050    case BRW_OPCODE_F16TO32:
1051    case BRW_OPCODE_F32TO16:
1052    case BRW_OPCODE_FRC:
1053    case BRW_OPCODE_LINE:
1054    case BRW_OPCODE_LRP:
1055    case BRW_OPCODE_LZD:
1056    case BRW_OPCODE_MAC:
1057    case BRW_OPCODE_MACH:
1058    case BRW_OPCODE_MAD:
1059    case BRW_OPCODE_MOV:
1060    case BRW_OPCODE_MUL:
1061    case BRW_OPCODE_NOT:
1062    case BRW_OPCODE_OR:
1063    case BRW_OPCODE_PLN:
1064    case BRW_OPCODE_RNDD:
1065    case BRW_OPCODE_RNDE:
1066    case BRW_OPCODE_RNDU:
1067    case BRW_OPCODE_RNDZ:
1068    case BRW_OPCODE_SAD2:
1069    case BRW_OPCODE_SADA2:
1070    case BRW_OPCODE_SHL:
1071    case BRW_OPCODE_SHR:
1072    case BRW_OPCODE_SUBB:
1073    case BRW_OPCODE_XOR:
1074    case FS_OPCODE_LINTERP:
1075       return true;
1076    default:
1077       return false;
1078    }
1079 }
1080 
1081 bool
reads_accumulator_implicitly() const1082 backend_instruction::reads_accumulator_implicitly() const
1083 {
1084    switch (opcode) {
1085    case BRW_OPCODE_MAC:
1086    case BRW_OPCODE_MACH:
1087    case BRW_OPCODE_SADA2:
1088       return true;
1089    default:
1090       return false;
1091    }
1092 }
1093 
1094 bool
writes_accumulator_implicitly(const struct intel_device_info * devinfo) const1095 backend_instruction::writes_accumulator_implicitly(const struct intel_device_info *devinfo) const
1096 {
1097    return writes_accumulator ||
1098           (devinfo->ver < 6 &&
1099            ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1100             (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP))) ||
1101           (opcode == FS_OPCODE_LINTERP &&
1102            (!devinfo->has_pln || devinfo->ver <= 6)) ||
1103           (eot && devinfo->ver >= 12); /* See Wa_14010017096. */
1104 }
1105 
1106 bool
has_side_effects() const1107 backend_instruction::has_side_effects() const
1108 {
1109    switch (opcode) {
1110    case SHADER_OPCODE_SEND:
1111       return send_has_side_effects;
1112 
1113    case BRW_OPCODE_SYNC:
1114    case VEC4_OPCODE_UNTYPED_ATOMIC:
1115    case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1116    case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1117    case SHADER_OPCODE_GFX4_SCRATCH_WRITE:
1118    case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
1119    case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1120    case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
1121    case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
1122    case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
1123    case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT16_LOGICAL:
1124    case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL:
1125    case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT16_LOGICAL:
1126    case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT32_LOGICAL:
1127    case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT64_LOGICAL:
1128    case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
1129    case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
1130    case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1131    case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1132    case SHADER_OPCODE_MEMORY_FENCE:
1133    case SHADER_OPCODE_INTERLOCK:
1134    case SHADER_OPCODE_URB_WRITE_SIMD8:
1135    case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1136    case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1137    case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1138    case FS_OPCODE_FB_WRITE:
1139    case FS_OPCODE_FB_WRITE_LOGICAL:
1140    case FS_OPCODE_REP_FB_WRITE:
1141    case SHADER_OPCODE_BARRIER:
1142    case TCS_OPCODE_URB_WRITE:
1143    case TCS_OPCODE_RELEASE_INPUT:
1144    case SHADER_OPCODE_RND_MODE:
1145    case SHADER_OPCODE_FLOAT_CONTROL_MODE:
1146    case FS_OPCODE_SCHEDULING_FENCE:
1147    case SHADER_OPCODE_OWORD_BLOCK_WRITE_LOGICAL:
1148    case SHADER_OPCODE_A64_OWORD_BLOCK_WRITE_LOGICAL:
1149    case SHADER_OPCODE_BTD_SPAWN_LOGICAL:
1150    case SHADER_OPCODE_BTD_RETIRE_LOGICAL:
1151    case RT_OPCODE_TRACE_RAY_LOGICAL:
1152    case VEC4_OPCODE_ZERO_OOB_PUSH_REGS:
1153       return true;
1154    default:
1155       return eot;
1156    }
1157 }
1158 
1159 bool
is_volatile() const1160 backend_instruction::is_volatile() const
1161 {
1162    switch (opcode) {
1163    case SHADER_OPCODE_SEND:
1164       return send_is_volatile;
1165 
1166    case VEC4_OPCODE_UNTYPED_SURFACE_READ:
1167    case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1168    case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1169    case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
1170    case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
1171    case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
1172    case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
1173    case SHADER_OPCODE_URB_READ_SIMD8:
1174    case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1175    case VEC4_OPCODE_URB_READ:
1176       return true;
1177    default:
1178       return false;
1179    }
1180 }
1181 
1182 #ifndef NDEBUG
1183 static bool
inst_is_in_block(const bblock_t * block,const backend_instruction * inst)1184 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1185 {
1186    foreach_inst_in_block (backend_instruction, i, block) {
1187       if (inst == i)
1188          return true;
1189    }
1190    return false;
1191 }
1192 #endif
1193 
1194 static void
adjust_later_block_ips(bblock_t * start_block,int ip_adjustment)1195 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1196 {
1197    for (bblock_t *block_iter = start_block->next();
1198         block_iter;
1199         block_iter = block_iter->next()) {
1200       block_iter->start_ip += ip_adjustment;
1201       block_iter->end_ip += ip_adjustment;
1202    }
1203 }
1204 
1205 void
insert_after(bblock_t * block,backend_instruction * inst)1206 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1207 {
1208    assert(this != inst);
1209    assert(block->end_ip_delta == 0);
1210 
1211    if (!this->is_head_sentinel())
1212       assert(inst_is_in_block(block, this) || !"Instruction not in block");
1213 
1214    block->end_ip++;
1215 
1216    adjust_later_block_ips(block, 1);
1217 
1218    exec_node::insert_after(inst);
1219 }
1220 
1221 void
insert_before(bblock_t * block,backend_instruction * inst)1222 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1223 {
1224    assert(this != inst);
1225    assert(block->end_ip_delta == 0);
1226 
1227    if (!this->is_tail_sentinel())
1228       assert(inst_is_in_block(block, this) || !"Instruction not in block");
1229 
1230    block->end_ip++;
1231 
1232    adjust_later_block_ips(block, 1);
1233 
1234    exec_node::insert_before(inst);
1235 }
1236 
1237 void
insert_before(bblock_t * block,exec_list * list)1238 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1239 {
1240    assert(inst_is_in_block(block, this) || !"Instruction not in block");
1241    assert(block->end_ip_delta == 0);
1242 
1243    unsigned num_inst = list->length();
1244 
1245    block->end_ip += num_inst;
1246 
1247    adjust_later_block_ips(block, num_inst);
1248 
1249    exec_node::insert_before(list);
1250 }
1251 
1252 void
remove(bblock_t * block,bool defer_later_block_ip_updates)1253 backend_instruction::remove(bblock_t *block, bool defer_later_block_ip_updates)
1254 {
1255    assert(inst_is_in_block(block, this) || !"Instruction not in block");
1256 
1257    if (defer_later_block_ip_updates) {
1258       block->end_ip_delta--;
1259    } else {
1260       assert(block->end_ip_delta == 0);
1261       adjust_later_block_ips(block, -1);
1262    }
1263 
1264    if (block->start_ip == block->end_ip) {
1265       if (block->end_ip_delta != 0) {
1266          adjust_later_block_ips(block, block->end_ip_delta);
1267          block->end_ip_delta = 0;
1268       }
1269 
1270       block->cfg->remove_block(block);
1271    } else {
1272       block->end_ip--;
1273    }
1274 
1275    exec_node::remove();
1276 }
1277 
1278 void
dump_instructions() const1279 backend_shader::dump_instructions() const
1280 {
1281    dump_instructions(NULL);
1282 }
1283 
1284 void
dump_instructions(const char * name) const1285 backend_shader::dump_instructions(const char *name) const
1286 {
1287    FILE *file = stderr;
1288    if (name && geteuid() != 0) {
1289       file = fopen(name, "w");
1290       if (!file)
1291          file = stderr;
1292    }
1293 
1294    if (cfg) {
1295       int ip = 0;
1296       foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1297          if (!INTEL_DEBUG(DEBUG_OPTIMIZER))
1298             fprintf(file, "%4d: ", ip++);
1299          dump_instruction(inst, file);
1300       }
1301    } else {
1302       int ip = 0;
1303       foreach_in_list(backend_instruction, inst, &instructions) {
1304          if (!INTEL_DEBUG(DEBUG_OPTIMIZER))
1305             fprintf(file, "%4d: ", ip++);
1306          dump_instruction(inst, file);
1307       }
1308    }
1309 
1310    if (file != stderr) {
1311       fclose(file);
1312    }
1313 }
1314 
1315 void
calculate_cfg()1316 backend_shader::calculate_cfg()
1317 {
1318    if (this->cfg)
1319       return;
1320    cfg = new(mem_ctx) cfg_t(this, &this->instructions);
1321 }
1322 
1323 void
invalidate_analysis(brw::analysis_dependency_class c)1324 backend_shader::invalidate_analysis(brw::analysis_dependency_class c)
1325 {
1326    idom_analysis.invalidate(c);
1327 }
1328 
1329 extern "C" const unsigned *
brw_compile_tes(const struct brw_compiler * compiler,void * log_data,void * mem_ctx,const struct brw_tes_prog_key * key,const struct brw_vue_map * input_vue_map,struct brw_tes_prog_data * prog_data,nir_shader * nir,int shader_time_index,struct brw_compile_stats * stats,char ** error_str)1330 brw_compile_tes(const struct brw_compiler *compiler,
1331                 void *log_data,
1332                 void *mem_ctx,
1333                 const struct brw_tes_prog_key *key,
1334                 const struct brw_vue_map *input_vue_map,
1335                 struct brw_tes_prog_data *prog_data,
1336                 nir_shader *nir,
1337                 int shader_time_index,
1338                 struct brw_compile_stats *stats,
1339                 char **error_str)
1340 {
1341    const struct intel_device_info *devinfo = compiler->devinfo;
1342    const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1343    const bool debug_enabled = INTEL_DEBUG(DEBUG_TES);
1344    const unsigned *assembly;
1345 
1346    prog_data->base.base.stage = MESA_SHADER_TESS_EVAL;
1347 
1348    nir->info.inputs_read = key->inputs_read;
1349    nir->info.patch_inputs_read = key->patch_inputs_read;
1350 
1351    brw_nir_apply_key(nir, compiler, &key->base, 8, is_scalar);
1352    brw_nir_lower_tes_inputs(nir, input_vue_map);
1353    brw_nir_lower_vue_outputs(nir);
1354    brw_postprocess_nir(nir, compiler, is_scalar, debug_enabled,
1355                        key->base.robust_buffer_access);
1356 
1357    brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1358                        nir->info.outputs_written,
1359                        nir->info.separate_shader, 1);
1360 
1361    unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1362 
1363    assert(output_size_bytes >= 1);
1364    if (output_size_bytes > GFX7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1365       if (error_str)
1366          *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1367       return NULL;
1368    }
1369 
1370    prog_data->base.clip_distance_mask =
1371       ((1 << nir->info.clip_distance_array_size) - 1);
1372    prog_data->base.cull_distance_mask =
1373       ((1 << nir->info.cull_distance_array_size) - 1) <<
1374       nir->info.clip_distance_array_size;
1375 
1376    /* URB entry sizes are stored as a multiple of 64 bytes. */
1377    prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1378 
1379    prog_data->base.urb_read_length = 0;
1380 
1381    STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1382    STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1383                  TESS_SPACING_FRACTIONAL_ODD - 1);
1384    STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1385                  TESS_SPACING_FRACTIONAL_EVEN - 1);
1386 
1387    prog_data->partitioning =
1388       (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1389 
1390    switch (nir->info.tess.primitive_mode) {
1391    case GL_QUADS:
1392       prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1393       break;
1394    case GL_TRIANGLES:
1395       prog_data->domain = BRW_TESS_DOMAIN_TRI;
1396       break;
1397    case GL_ISOLINES:
1398       prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1399       break;
1400    default:
1401       unreachable("invalid domain shader primitive mode");
1402    }
1403 
1404    if (nir->info.tess.point_mode) {
1405       prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1406    } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1407       prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1408    } else {
1409       /* Hardware winding order is backwards from OpenGL */
1410       prog_data->output_topology =
1411          nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1412                              : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1413    }
1414 
1415    if (unlikely(debug_enabled)) {
1416       fprintf(stderr, "TES Input ");
1417       brw_print_vue_map(stderr, input_vue_map, MESA_SHADER_TESS_EVAL);
1418       fprintf(stderr, "TES Output ");
1419       brw_print_vue_map(stderr, &prog_data->base.vue_map,
1420                         MESA_SHADER_TESS_EVAL);
1421    }
1422 
1423    if (is_scalar) {
1424       fs_visitor v(compiler, log_data, mem_ctx, &key->base,
1425                    &prog_data->base.base, nir, 8,
1426                    shader_time_index, debug_enabled);
1427       if (!v.run_tes()) {
1428          if (error_str)
1429             *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1430          return NULL;
1431       }
1432 
1433       prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1434       prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1435 
1436       fs_generator g(compiler, log_data, mem_ctx,
1437                      &prog_data->base.base, false, MESA_SHADER_TESS_EVAL);
1438       if (unlikely(debug_enabled)) {
1439          g.enable_debug(ralloc_asprintf(mem_ctx,
1440                                         "%s tessellation evaluation shader %s",
1441                                         nir->info.label ? nir->info.label
1442                                                         : "unnamed",
1443                                         nir->info.name));
1444       }
1445 
1446       g.generate_code(v.cfg, 8, v.shader_stats,
1447                       v.performance_analysis.require(), stats);
1448 
1449       g.add_const_data(nir->constant_data, nir->constant_data_size);
1450 
1451       assembly = g.get_assembly();
1452    } else {
1453       brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1454                               nir, mem_ctx, shader_time_index, debug_enabled);
1455       if (!v.run()) {
1456 	 if (error_str)
1457 	    *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1458 	 return NULL;
1459       }
1460 
1461       if (unlikely(debug_enabled))
1462 	 v.dump_instructions();
1463 
1464       assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1465                                             &prog_data->base, v.cfg,
1466                                             v.performance_analysis.require(),
1467                                             stats, debug_enabled);
1468    }
1469 
1470    return assembly;
1471 }
1472