1 /*
2 * Copyright (c) 2014 - 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "util/ralloc.h"
25 #include "brw_context.h"
26 #include "brw_cs.h"
27 #include "brw_wm.h"
28 #include "brw_mipmap_tree.h"
29 #include "brw_state.h"
30 #include "brw_batch.h"
31 #include "compiler/brw_nir.h"
32 #include "brw_program.h"
33 #include "compiler/glsl/ir_uniform.h"
34
35 static void
assign_cs_binding_table_offsets(const struct intel_device_info * devinfo,const struct gl_program * prog,struct brw_cs_prog_data * prog_data)36 assign_cs_binding_table_offsets(const struct intel_device_info *devinfo,
37 const struct gl_program *prog,
38 struct brw_cs_prog_data *prog_data)
39 {
40 uint32_t next_binding_table_offset = 0;
41
42 /* May not be used if the gl_NumWorkGroups variable is not accessed. */
43 prog_data->binding_table.work_groups_start = next_binding_table_offset;
44 next_binding_table_offset++;
45
46 brw_assign_common_binding_table_offsets(devinfo, prog, &prog_data->base,
47 next_binding_table_offset);
48 }
49
50 static bool
brw_codegen_cs_prog(struct brw_context * brw,struct brw_program * cp,struct brw_cs_prog_key * key)51 brw_codegen_cs_prog(struct brw_context *brw,
52 struct brw_program *cp,
53 struct brw_cs_prog_key *key)
54 {
55 const struct intel_device_info *devinfo = &brw->screen->devinfo;
56 const GLuint *program;
57 void *mem_ctx = ralloc_context(NULL);
58 struct brw_cs_prog_data prog_data;
59 bool start_busy = false;
60 double start_time = 0;
61 nir_shader *nir = nir_shader_clone(mem_ctx, cp->program.nir);
62
63 memset(&prog_data, 0, sizeof(prog_data));
64
65 if (cp->program.info.shared_size > 64 * 1024) {
66 cp->program.sh.data->LinkStatus = LINKING_FAILURE;
67 const char *error_str =
68 "Compute shader used more than 64KB of shared variables";
69 ralloc_strcat(&cp->program.sh.data->InfoLog, error_str);
70 _mesa_problem(NULL, "Failed to link compute shader: %s\n", error_str);
71
72 ralloc_free(mem_ctx);
73 return false;
74 }
75
76 assign_cs_binding_table_offsets(devinfo, &cp->program, &prog_data);
77
78 brw_nir_setup_glsl_uniforms(mem_ctx, nir,
79 &cp->program, &prog_data.base, true);
80
81 if (unlikely(brw->perf_debug)) {
82 start_busy = (brw->batch.last_bo &&
83 brw_bo_busy(brw->batch.last_bo));
84 start_time = get_time();
85 }
86
87
88 brw_nir_lower_cs_intrinsics(nir);
89
90 struct brw_compile_cs_params params = {
91 .nir = nir,
92 .key = key,
93 .prog_data = &prog_data,
94 .log_data = brw,
95 };
96
97 if (INTEL_DEBUG(DEBUG_SHADER_TIME)) {
98 params.shader_time = true;
99 params.shader_time_index =
100 brw_get_shader_time_index(brw, &cp->program, ST_CS, true);
101 }
102
103 program = brw_compile_cs(brw->screen->compiler, mem_ctx, ¶ms);
104 if (program == NULL) {
105 cp->program.sh.data->LinkStatus = LINKING_FAILURE;
106 ralloc_strcat(&cp->program.sh.data->InfoLog, params.error_str);
107 _mesa_problem(NULL, "Failed to compile compute shader: %s\n", params.error_str);
108
109 ralloc_free(mem_ctx);
110 return false;
111 }
112
113 if (unlikely(brw->perf_debug)) {
114 if (cp->compiled_once) {
115 brw_debug_recompile(brw, MESA_SHADER_COMPUTE, cp->program.Id,
116 &key->base);
117 }
118 cp->compiled_once = true;
119
120 if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
121 perf_debug("CS compile took %.03f ms and stalled the GPU\n",
122 (get_time() - start_time) * 1000);
123 }
124 }
125
126 brw_alloc_stage_scratch(brw, &brw->cs.base, prog_data.base.total_scratch);
127
128 /* The param and pull_param arrays will be freed by the shader cache. */
129 ralloc_steal(NULL, prog_data.base.param);
130 ralloc_steal(NULL, prog_data.base.pull_param);
131 brw_upload_cache(&brw->cache, BRW_CACHE_CS_PROG,
132 key, sizeof(*key),
133 program, prog_data.base.program_size,
134 &prog_data, sizeof(prog_data),
135 &brw->cs.base.prog_offset, &brw->cs.base.prog_data);
136 ralloc_free(mem_ctx);
137
138 return true;
139 }
140
141
142 void
brw_cs_populate_key(struct brw_context * brw,struct brw_cs_prog_key * key)143 brw_cs_populate_key(struct brw_context *brw, struct brw_cs_prog_key *key)
144 {
145 struct gl_context *ctx = &brw->ctx;
146 /* BRW_NEW_COMPUTE_PROGRAM */
147 const struct brw_program *cp =
148 (struct brw_program *) brw->programs[MESA_SHADER_COMPUTE];
149
150 memset(key, 0, sizeof(*key));
151
152 /* _NEW_TEXTURE */
153 brw_populate_base_prog_key(ctx, cp, &key->base);
154 }
155
156
157 void
brw_upload_cs_prog(struct brw_context * brw)158 brw_upload_cs_prog(struct brw_context *brw)
159 {
160 struct gl_context *ctx = &brw->ctx;
161 struct brw_cs_prog_key key;
162 struct brw_program *cp =
163 (struct brw_program *) brw->programs[MESA_SHADER_COMPUTE];
164
165 if (!cp)
166 return;
167
168 if (!brw_state_dirty(brw, _NEW_TEXTURE, BRW_NEW_COMPUTE_PROGRAM))
169 return;
170
171 brw->cs.base.sampler_count =
172 util_last_bit(ctx->ComputeProgram._Current->SamplersUsed);
173
174 brw_cs_populate_key(brw, &key);
175
176 if (brw_search_cache(&brw->cache, BRW_CACHE_CS_PROG, &key, sizeof(key),
177 &brw->cs.base.prog_offset, &brw->cs.base.prog_data,
178 true))
179 return;
180
181 if (brw_disk_cache_upload_program(brw, MESA_SHADER_COMPUTE))
182 return;
183
184 cp = (struct brw_program *) brw->programs[MESA_SHADER_COMPUTE];
185 cp->id = key.base.program_string_id;
186
187 ASSERTED bool success = brw_codegen_cs_prog(brw, cp, &key);
188 assert(success);
189 }
190
191 void
brw_cs_populate_default_key(const struct brw_compiler * compiler,struct brw_cs_prog_key * key,struct gl_program * prog)192 brw_cs_populate_default_key(const struct brw_compiler *compiler,
193 struct brw_cs_prog_key *key,
194 struct gl_program *prog)
195 {
196 const struct intel_device_info *devinfo = compiler->devinfo;
197 memset(key, 0, sizeof(*key));
198 brw_populate_default_base_prog_key(devinfo, brw_program(prog), &key->base);
199 }
200
201 bool
brw_cs_precompile(struct gl_context * ctx,struct gl_program * prog)202 brw_cs_precompile(struct gl_context *ctx, struct gl_program *prog)
203 {
204 struct brw_context *brw = brw_context(ctx);
205 struct brw_cs_prog_key key;
206
207 struct brw_program *bcp = brw_program(prog);
208
209 brw_cs_populate_default_key(brw->screen->compiler, &key, prog);
210
211 uint32_t old_prog_offset = brw->cs.base.prog_offset;
212 struct brw_stage_prog_data *old_prog_data = brw->cs.base.prog_data;
213
214 bool success = brw_codegen_cs_prog(brw, bcp, &key);
215
216 brw->cs.base.prog_offset = old_prog_offset;
217 brw->cs.base.prog_data = old_prog_data;
218
219 return success;
220 }
221