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1 /*
2  * Copyright © 2013 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file brw_binding_tables.c
26  *
27  * State atoms which upload the "binding table" for each shader stage.
28  *
29  * Binding tables map a numeric "surface index" to the SURFACE_STATE structure
30  * for a currently bound surface.  This allows SEND messages (such as sampler
31  * or data port messages) to refer to a particular surface by number, rather
32  * than by pointer.
33  *
34  * The binding table is stored as a (sparse) array of SURFACE_STATE entries;
35  * surface indexes are simply indexes into the array.  The ordering of the
36  * entries is entirely left up to software; see the SURF_INDEX_* macros in
37  * brw_context.h to see our current layout.
38  */
39 
40 #include "main/mtypes.h"
41 
42 #include "brw_context.h"
43 #include "brw_defines.h"
44 #include "brw_state.h"
45 #include "brw_batch.h"
46 
47 /**
48  * Upload a shader stage's binding table as indirect state.
49  *
50  * This copies brw_stage_state::surf_offset[] into the indirect state section
51  * of the batchbuffer (allocated by brw_state_batch()).
52  */
53 void
brw_upload_binding_table(struct brw_context * brw,uint32_t packet_name,const struct brw_stage_prog_data * prog_data,struct brw_stage_state * stage_state)54 brw_upload_binding_table(struct brw_context *brw,
55                          uint32_t packet_name,
56                          const struct brw_stage_prog_data *prog_data,
57                          struct brw_stage_state *stage_state)
58 {
59    const struct intel_device_info *devinfo = &brw->screen->devinfo;
60 
61    if (prog_data->binding_table.size_bytes == 0) {
62       /* There are no surfaces; skip making the binding table altogether. */
63       if (stage_state->bind_bo_offset == 0 && devinfo->ver < 9)
64          return;
65 
66       stage_state->bind_bo_offset = 0;
67    } else {
68       /* Upload a new binding table. */
69       if (INTEL_DEBUG(DEBUG_SHADER_TIME)) {
70          brw_emit_buffer_surface_state(
71             brw, &stage_state->surf_offset[
72                     prog_data->binding_table.shader_time_start],
73             brw->shader_time.bo, 0, ISL_FORMAT_RAW,
74             brw->shader_time.bo->size, 1, RELOC_WRITE);
75       }
76       uint32_t *bind =
77          brw_state_batch(brw, prog_data->binding_table.size_bytes,
78                          32, &stage_state->bind_bo_offset);
79 
80       /* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */
81       memcpy(bind, stage_state->surf_offset,
82              prog_data->binding_table.size_bytes);
83    }
84 
85    brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS;
86 
87    if (devinfo->ver >= 7) {
88       BEGIN_BATCH(2);
89       OUT_BATCH(packet_name << 16 | (2 - 2));
90       /* Align SurfaceStateOffset[16:6] format to [15:5] PS Binding Table field
91        * when hw-generated binding table is enabled.
92        */
93       OUT_BATCH(stage_state->bind_bo_offset);
94       ADVANCE_BATCH();
95    }
96 }
97 
98 /**
99  * State atoms which upload the binding table for a particular shader stage.
100  *  @{
101  */
102 
103 /** Upload the VS binding table. */
104 static void
brw_vs_upload_binding_table(struct brw_context * brw)105 brw_vs_upload_binding_table(struct brw_context *brw)
106 {
107    /* BRW_NEW_VS_PROG_DATA */
108    const struct brw_stage_prog_data *prog_data = brw->vs.base.prog_data;
109    brw_upload_binding_table(brw,
110                             _3DSTATE_BINDING_TABLE_POINTERS_VS,
111                             prog_data,
112                             &brw->vs.base);
113 }
114 
115 const struct brw_tracked_state brw_vs_binding_table = {
116    .dirty = {
117       .mesa = 0,
118       .brw = BRW_NEW_BATCH |
119              BRW_NEW_BLORP |
120              BRW_NEW_VS_CONSTBUF |
121              BRW_NEW_VS_PROG_DATA |
122              BRW_NEW_SURFACES,
123    },
124    .emit = brw_vs_upload_binding_table,
125 };
126 
127 
128 /** Upload the PS binding table. */
129 static void
brw_upload_wm_binding_table(struct brw_context * brw)130 brw_upload_wm_binding_table(struct brw_context *brw)
131 {
132    /* BRW_NEW_FS_PROG_DATA */
133    const struct brw_stage_prog_data *prog_data = brw->wm.base.prog_data;
134    brw_upload_binding_table(brw,
135                             _3DSTATE_BINDING_TABLE_POINTERS_PS,
136                             prog_data,
137                             &brw->wm.base);
138 }
139 
140 const struct brw_tracked_state brw_wm_binding_table = {
141    .dirty = {
142       .mesa = 0,
143       .brw = BRW_NEW_BATCH |
144              BRW_NEW_BLORP |
145              BRW_NEW_FS_PROG_DATA |
146              BRW_NEW_SURFACES,
147    },
148    .emit = brw_upload_wm_binding_table,
149 };
150 
151 /** Upload the TCS binding table (if tessellation stages are active). */
152 static void
brw_tcs_upload_binding_table(struct brw_context * brw)153 brw_tcs_upload_binding_table(struct brw_context *brw)
154 {
155    /* Skip if the tessellation stages are disabled. */
156    if (brw->programs[MESA_SHADER_TESS_EVAL] == NULL)
157       return;
158 
159    /* BRW_NEW_TCS_PROG_DATA */
160    const struct brw_stage_prog_data *prog_data = brw->tcs.base.prog_data;
161    brw_upload_binding_table(brw,
162                             _3DSTATE_BINDING_TABLE_POINTERS_HS,
163                             prog_data,
164                             &brw->tcs.base);
165 }
166 
167 const struct brw_tracked_state brw_tcs_binding_table = {
168    .dirty = {
169       .mesa = 0,
170       .brw = BRW_NEW_BATCH |
171              BRW_NEW_BLORP |
172              BRW_NEW_DEFAULT_TESS_LEVELS |
173              BRW_NEW_SURFACES |
174              BRW_NEW_TCS_CONSTBUF |
175              BRW_NEW_TCS_PROG_DATA,
176    },
177    .emit = brw_tcs_upload_binding_table,
178 };
179 
180 /** Upload the TES binding table (if TES is active). */
181 static void
brw_tes_upload_binding_table(struct brw_context * brw)182 brw_tes_upload_binding_table(struct brw_context *brw)
183 {
184    /* If there's no TES, skip changing anything. */
185    if (brw->programs[MESA_SHADER_TESS_EVAL] == NULL)
186       return;
187 
188    /* BRW_NEW_TES_PROG_DATA */
189    const struct brw_stage_prog_data *prog_data = brw->tes.base.prog_data;
190    brw_upload_binding_table(brw,
191                             _3DSTATE_BINDING_TABLE_POINTERS_DS,
192                             prog_data,
193                             &brw->tes.base);
194 }
195 
196 const struct brw_tracked_state brw_tes_binding_table = {
197    .dirty = {
198       .mesa = 0,
199       .brw = BRW_NEW_BATCH |
200              BRW_NEW_BLORP |
201              BRW_NEW_SURFACES |
202              BRW_NEW_TES_CONSTBUF |
203              BRW_NEW_TES_PROG_DATA,
204    },
205    .emit = brw_tes_upload_binding_table,
206 };
207 
208 /** Upload the GS binding table (if GS is active). */
209 static void
brw_gs_upload_binding_table(struct brw_context * brw)210 brw_gs_upload_binding_table(struct brw_context *brw)
211 {
212    /* If there's no GS, skip changing anything. */
213    if (brw->programs[MESA_SHADER_GEOMETRY] == NULL)
214       return;
215 
216    /* BRW_NEW_GS_PROG_DATA */
217    const struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data;
218    brw_upload_binding_table(brw,
219                             _3DSTATE_BINDING_TABLE_POINTERS_GS,
220                             prog_data,
221                             &brw->gs.base);
222 }
223 
224 const struct brw_tracked_state brw_gs_binding_table = {
225    .dirty = {
226       .mesa = 0,
227       .brw = BRW_NEW_BATCH |
228              BRW_NEW_BLORP |
229              BRW_NEW_GS_CONSTBUF |
230              BRW_NEW_GS_PROG_DATA |
231              BRW_NEW_SURFACES,
232    },
233    .emit = brw_gs_upload_binding_table,
234 };
235 /** @} */
236 
237 /**
238  * State atoms which emit 3DSTATE packets to update the binding table pointers.
239  *  @{
240  */
241 
242 /**
243  * (Gfx4-5) Upload the binding table pointers for all shader stages.
244  *
245  * The binding table pointers are relative to the surface state base address,
246  * which points at the batchbuffer containing the streamed batch state.
247  */
248 static void
gfx4_upload_binding_table_pointers(struct brw_context * brw)249 gfx4_upload_binding_table_pointers(struct brw_context *brw)
250 {
251    BEGIN_BATCH(6);
252    OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 | (6 - 2));
253    OUT_BATCH(brw->vs.base.bind_bo_offset);
254    OUT_BATCH(0); /* gs */
255    OUT_BATCH(0); /* clip */
256    OUT_BATCH(0); /* sf */
257    OUT_BATCH(brw->wm.base.bind_bo_offset);
258    ADVANCE_BATCH();
259 }
260 
261 const struct brw_tracked_state brw_binding_table_pointers = {
262    .dirty = {
263       .mesa = 0,
264       .brw = BRW_NEW_BATCH |
265              BRW_NEW_BLORP |
266              BRW_NEW_BINDING_TABLE_POINTERS |
267              BRW_NEW_STATE_BASE_ADDRESS,
268    },
269    .emit = gfx4_upload_binding_table_pointers,
270 };
271 
272 /**
273  * (Sandybridge Only) Upload the binding table pointers for all shader stages.
274  *
275  * The binding table pointers are relative to the surface state base address,
276  * which points at the batchbuffer containing the streamed batch state.
277  */
278 static void
gfx6_upload_binding_table_pointers(struct brw_context * brw)279 gfx6_upload_binding_table_pointers(struct brw_context *brw)
280 {
281    BEGIN_BATCH(4);
282    OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 |
283              GFX6_BINDING_TABLE_MODIFY_VS |
284              GFX6_BINDING_TABLE_MODIFY_GS |
285              GFX6_BINDING_TABLE_MODIFY_PS |
286              (4 - 2));
287    OUT_BATCH(brw->vs.base.bind_bo_offset); /* vs */
288    if (brw->ff_gs.prog_active)
289       OUT_BATCH(brw->ff_gs.bind_bo_offset); /* gs */
290    else
291       OUT_BATCH(brw->gs.base.bind_bo_offset); /* gs */
292    OUT_BATCH(brw->wm.base.bind_bo_offset); /* wm/ps */
293    ADVANCE_BATCH();
294 }
295 
296 const struct brw_tracked_state gfx6_binding_table_pointers = {
297    .dirty = {
298       .mesa = 0,
299       .brw = BRW_NEW_BATCH |
300              BRW_NEW_BLORP |
301              BRW_NEW_BINDING_TABLE_POINTERS |
302              BRW_NEW_STATE_BASE_ADDRESS,
303    },
304    .emit = gfx6_upload_binding_table_pointers,
305 };
306 
307 /** @} */
308