1 /*
2 * Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 * Intel funded Tungsten Graphics to
4 * develop this 3D driver.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining
7 * a copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sublicense, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial
16 * portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26 #include "brw_context.h"
27 #include "brw_wm.h"
28 #include "brw_state.h"
29 #include "main/enums.h"
30 #include "main/formats.h"
31 #include "main/fbobject.h"
32 #include "main/samplerobj.h"
33 #include "main/framebuffer.h"
34 #include "program/prog_parameter.h"
35 #include "program/program.h"
36 #include "brw_mipmap_tree.h"
37 #include "brw_image.h"
38 #include "brw_fbo.h"
39 #include "compiler/brw_nir.h"
40 #include "brw_program.h"
41
42 #include "util/ralloc.h"
43 #include "util/u_math.h"
44
45 static void
assign_fs_binding_table_offsets(const struct intel_device_info * devinfo,const struct gl_program * prog,const struct brw_wm_prog_key * key,struct brw_wm_prog_data * prog_data)46 assign_fs_binding_table_offsets(const struct intel_device_info *devinfo,
47 const struct gl_program *prog,
48 const struct brw_wm_prog_key *key,
49 struct brw_wm_prog_data *prog_data)
50 {
51 /* Render targets implicitly start at surface index 0. Even if there are
52 * no color regions, we still perform an FB write to a null render target,
53 * which will be surface 0.
54 */
55 uint32_t next_binding_table_offset = MAX2(key->nr_color_regions, 1);
56
57 next_binding_table_offset =
58 brw_assign_common_binding_table_offsets(devinfo, prog, &prog_data->base,
59 next_binding_table_offset);
60
61 if (prog->nir->info.outputs_read && !key->coherent_fb_fetch) {
62 prog_data->binding_table.render_target_read_start =
63 next_binding_table_offset;
64 next_binding_table_offset += key->nr_color_regions;
65 }
66
67 /* Update the binding table size */
68 prog_data->base.binding_table.size_bytes = next_binding_table_offset * 4;
69 }
70
71 static bool
brw_codegen_wm_prog(struct brw_context * brw,struct brw_program * fp,struct brw_wm_prog_key * key,struct brw_vue_map * vue_map)72 brw_codegen_wm_prog(struct brw_context *brw,
73 struct brw_program *fp,
74 struct brw_wm_prog_key *key,
75 struct brw_vue_map *vue_map)
76 {
77 const struct intel_device_info *devinfo = &brw->screen->devinfo;
78 void *mem_ctx = ralloc_context(NULL);
79 struct brw_wm_prog_data prog_data;
80 const GLuint *program;
81 bool start_busy = false;
82 double start_time = 0;
83
84 nir_shader *nir = nir_shader_clone(mem_ctx, fp->program.nir);
85
86 memset(&prog_data, 0, sizeof(prog_data));
87
88 /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
89 if (fp->program.info.is_arb_asm)
90 prog_data.base.use_alt_mode = true;
91
92 assign_fs_binding_table_offsets(devinfo, &fp->program, key, &prog_data);
93
94 if (!fp->program.info.is_arb_asm) {
95 brw_nir_setup_glsl_uniforms(mem_ctx, nir, &fp->program,
96 &prog_data.base, true);
97 if (brw->can_push_ubos) {
98 brw_nir_analyze_ubo_ranges(brw->screen->compiler, nir,
99 NULL, prog_data.base.ubo_ranges);
100 }
101 } else {
102 brw_nir_setup_arb_uniforms(mem_ctx, nir, &fp->program, &prog_data.base);
103
104 if (INTEL_DEBUG(DEBUG_WM))
105 brw_dump_arb_asm("fragment", &fp->program);
106 }
107
108 if (unlikely(brw->perf_debug)) {
109 start_busy = (brw->batch.last_bo &&
110 brw_bo_busy(brw->batch.last_bo));
111 start_time = get_time();
112 }
113
114 struct brw_compile_fs_params params = {
115 .nir = nir,
116 .key = key,
117 .prog_data = &prog_data,
118
119 .allow_spilling = true,
120 .vue_map = vue_map,
121
122 .log_data = brw,
123 };
124
125 if (INTEL_DEBUG(DEBUG_SHADER_TIME)) {
126 params.shader_time = true;
127 params.shader_time_index8 =
128 brw_get_shader_time_index(brw, &fp->program, ST_FS8,
129 !fp->program.info.is_arb_asm);
130 params.shader_time_index16 =
131 brw_get_shader_time_index(brw, &fp->program, ST_FS16,
132 !fp->program.info.is_arb_asm);
133 params.shader_time_index32 =
134 brw_get_shader_time_index(brw, &fp->program, ST_FS32,
135 !fp->program.info.is_arb_asm);
136 }
137
138 program = brw_compile_fs(brw->screen->compiler, mem_ctx, ¶ms);
139
140 if (program == NULL) {
141 if (!fp->program.info.is_arb_asm) {
142 fp->program.sh.data->LinkStatus = LINKING_FAILURE;
143 ralloc_strcat(&fp->program.sh.data->InfoLog, params.error_str);
144 }
145
146 _mesa_problem(NULL, "Failed to compile fragment shader: %s\n", params.error_str);
147
148 ralloc_free(mem_ctx);
149 return false;
150 }
151
152 if (unlikely(brw->perf_debug)) {
153 if (fp->compiled_once) {
154 brw_debug_recompile(brw, MESA_SHADER_FRAGMENT, fp->program.Id,
155 &key->base);
156 }
157 fp->compiled_once = true;
158
159 if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
160 perf_debug("FS compile took %.03f ms and stalled the GPU\n",
161 (get_time() - start_time) * 1000);
162 }
163 }
164
165 brw_alloc_stage_scratch(brw, &brw->wm.base, prog_data.base.total_scratch);
166
167 if (INTEL_DEBUG(DEBUG_WM) && fp->program.info.is_arb_asm)
168 fprintf(stderr, "\n");
169
170 /* The param and pull_param arrays will be freed by the shader cache. */
171 ralloc_steal(NULL, prog_data.base.param);
172 ralloc_steal(NULL, prog_data.base.pull_param);
173 brw_upload_cache(&brw->cache, BRW_CACHE_FS_PROG,
174 key, sizeof(struct brw_wm_prog_key),
175 program, prog_data.base.program_size,
176 &prog_data, sizeof(prog_data),
177 &brw->wm.base.prog_offset, &brw->wm.base.prog_data);
178
179 ralloc_free(mem_ctx);
180
181 return true;
182 }
183
184 static uint8_t
gfx6_gather_workaround(GLenum internalformat)185 gfx6_gather_workaround(GLenum internalformat)
186 {
187 switch (internalformat) {
188 case GL_R8I: return WA_SIGN | WA_8BIT;
189 case GL_R8UI: return WA_8BIT;
190 case GL_R16I: return WA_SIGN | WA_16BIT;
191 case GL_R16UI: return WA_16BIT;
192 default:
193 /* Note that even though GL_R32I and GL_R32UI have format overrides in
194 * the surface state, there is no shader w/a required.
195 */
196 return 0;
197 }
198 }
199
200 static void
brw_populate_sampler_prog_key_data(struct gl_context * ctx,const struct gl_program * prog,struct brw_sampler_prog_key_data * key)201 brw_populate_sampler_prog_key_data(struct gl_context *ctx,
202 const struct gl_program *prog,
203 struct brw_sampler_prog_key_data *key)
204 {
205 struct brw_context *brw = brw_context(ctx);
206 const struct intel_device_info *devinfo = &brw->screen->devinfo;
207 GLbitfield mask = prog->SamplersUsed;
208
209 while (mask) {
210 const int s = u_bit_scan(&mask);
211
212 key->swizzles[s] = SWIZZLE_NOOP;
213 key->scale_factors[s] = 0.0f;
214
215 int unit_id = prog->SamplerUnits[s];
216 const struct gl_texture_unit *unit = &ctx->Texture.Unit[unit_id];
217
218 if (unit->_Current && unit->_Current->Target != GL_TEXTURE_BUFFER) {
219 const struct gl_texture_object *t = unit->_Current;
220 const struct gl_texture_image *img = t->Image[0][t->Attrib.BaseLevel];
221 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit_id);
222
223 const bool alpha_depth = t->Attrib.DepthMode == GL_ALPHA &&
224 (img->_BaseFormat == GL_DEPTH_COMPONENT ||
225 img->_BaseFormat == GL_DEPTH_STENCIL);
226
227 /* Haswell handles texture swizzling as surface format overrides
228 * (except for GL_ALPHA); all other platforms need MOVs in the shader.
229 */
230 if (alpha_depth || (devinfo->verx10 <= 70))
231 key->swizzles[s] = brw_get_texture_swizzle(ctx, t);
232
233 if (devinfo->ver < 8 &&
234 sampler->Attrib.MinFilter != GL_NEAREST &&
235 sampler->Attrib.MagFilter != GL_NEAREST) {
236 if (sampler->Attrib.WrapS == GL_CLAMP)
237 key->gl_clamp_mask[0] |= 1 << s;
238 if (sampler->Attrib.WrapT == GL_CLAMP)
239 key->gl_clamp_mask[1] |= 1 << s;
240 if (sampler->Attrib.WrapR == GL_CLAMP)
241 key->gl_clamp_mask[2] |= 1 << s;
242 }
243
244 /* gather4 for RG32* is broken in multiple ways on Gfx7. */
245 if (devinfo->ver == 7 && prog->info.uses_texture_gather) {
246 switch (img->InternalFormat) {
247 case GL_RG32I:
248 case GL_RG32UI: {
249 /* We have to override the format to R32G32_FLOAT_LD.
250 * This means that SCS_ALPHA and SCS_ONE will return 0x3f8
251 * (1.0) rather than integer 1. This needs shader hacks.
252 *
253 * On Ivybridge, we whack W (alpha) to ONE in our key's
254 * swizzle. On Haswell, we look at the original texture
255 * swizzle, and use XYZW with channels overridden to ONE,
256 * leaving normal texture swizzling to SCS.
257 */
258 unsigned src_swizzle =
259 devinfo->is_haswell ? t->Attrib._Swizzle : key->swizzles[s];
260 for (int i = 0; i < 4; i++) {
261 unsigned src_comp = GET_SWZ(src_swizzle, i);
262 if (src_comp == SWIZZLE_ONE || src_comp == SWIZZLE_W) {
263 key->swizzles[i] &= ~(0x7 << (3 * i));
264 key->swizzles[i] |= SWIZZLE_ONE << (3 * i);
265 }
266 }
267 }
268 FALLTHROUGH;
269 case GL_RG32F:
270 /* The channel select for green doesn't work - we have to
271 * request blue. Haswell can use SCS for this, but Ivybridge
272 * needs a shader workaround.
273 */
274 if (!devinfo->is_haswell)
275 key->gather_channel_quirk_mask |= 1 << s;
276 break;
277 }
278 }
279
280 /* Gfx6's gather4 is broken for UINT/SINT; we treat them as
281 * UNORM/FLOAT instead and fix it in the shader.
282 */
283 if (devinfo->ver == 6 && prog->info.uses_texture_gather) {
284 key->gfx6_gather_wa[s] = gfx6_gather_workaround(img->InternalFormat);
285 }
286
287 /* If this is a multisample sampler, and uses the CMS MSAA layout,
288 * then we need to emit slightly different code to first sample the
289 * MCS surface.
290 */
291 struct brw_texture_object *intel_tex =
292 brw_texture_object((struct gl_texture_object *)t);
293
294 /* From gfx9 onwards some single sampled buffers can also be
295 * compressed. These don't need ld2dms sampling along with mcs fetch.
296 */
297 if (intel_tex->mt->aux_usage == ISL_AUX_USAGE_MCS) {
298 assert(devinfo->ver >= 7);
299 assert(intel_tex->mt->surf.samples > 1);
300 assert(intel_tex->mt->aux_buf);
301 assert(intel_tex->mt->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY);
302 key->compressed_multisample_layout_mask |= 1 << s;
303
304 if (intel_tex->mt->surf.samples >= 16) {
305 assert(devinfo->ver >= 9);
306 key->msaa_16 |= 1 << s;
307 }
308 }
309
310 if (t->Target == GL_TEXTURE_EXTERNAL_OES && intel_tex->planar_format) {
311
312 /* Setup possible scaling factor. */
313 key->scale_factors[s] = intel_tex->planar_format->scaling_factor;
314
315 switch (intel_tex->planar_format->components) {
316 case __DRI_IMAGE_COMPONENTS_Y_UV:
317 key->y_uv_image_mask |= 1 << s;
318 break;
319 case __DRI_IMAGE_COMPONENTS_Y_U_V:
320 key->y_u_v_image_mask |= 1 << s;
321 break;
322 case __DRI_IMAGE_COMPONENTS_Y_XUXV:
323 key->yx_xuxv_image_mask |= 1 << s;
324 break;
325 case __DRI_IMAGE_COMPONENTS_Y_UXVX:
326 key->xy_uxvx_image_mask |= 1 << s;
327 break;
328 case __DRI_IMAGE_COMPONENTS_AYUV:
329 key->ayuv_image_mask |= 1 << s;
330 break;
331 case __DRI_IMAGE_COMPONENTS_XYUV:
332 key->xyuv_image_mask |= 1 << s;
333 break;
334 default:
335 break;
336 }
337
338 switch (intel_tex->yuv_color_space) {
339 case __DRI_YUV_COLOR_SPACE_ITU_REC709:
340 key->bt709_mask |= 1 << s;
341 break;
342 case __DRI_YUV_COLOR_SPACE_ITU_REC2020:
343 key->bt2020_mask |= 1 << s;
344 break;
345 default:
346 break;
347 }
348 }
349
350 }
351 }
352 }
353
354 void
brw_populate_base_prog_key(struct gl_context * ctx,const struct brw_program * prog,struct brw_base_prog_key * key)355 brw_populate_base_prog_key(struct gl_context *ctx,
356 const struct brw_program *prog,
357 struct brw_base_prog_key *key)
358 {
359 key->program_string_id = prog->id;
360 key->subgroup_size_type = BRW_SUBGROUP_SIZE_UNIFORM;
361 brw_populate_sampler_prog_key_data(ctx, &prog->program, &key->tex);
362 }
363
364 void
brw_populate_default_base_prog_key(const struct intel_device_info * devinfo,const struct brw_program * prog,struct brw_base_prog_key * key)365 brw_populate_default_base_prog_key(const struct intel_device_info *devinfo,
366 const struct brw_program *prog,
367 struct brw_base_prog_key *key)
368 {
369 key->program_string_id = prog->id;
370 key->subgroup_size_type = BRW_SUBGROUP_SIZE_UNIFORM;
371 brw_setup_tex_for_precompile(devinfo, &key->tex, &prog->program);
372 }
373
374 static bool
brw_wm_state_dirty(const struct brw_context * brw)375 brw_wm_state_dirty(const struct brw_context *brw)
376 {
377 return brw_state_dirty(brw,
378 _NEW_BUFFERS |
379 _NEW_COLOR |
380 _NEW_DEPTH |
381 _NEW_FRAG_CLAMP |
382 _NEW_HINT |
383 _NEW_LIGHT |
384 _NEW_LINE |
385 _NEW_MULTISAMPLE |
386 _NEW_POLYGON |
387 _NEW_STENCIL |
388 _NEW_TEXTURE,
389 BRW_NEW_FRAGMENT_PROGRAM |
390 BRW_NEW_REDUCED_PRIMITIVE |
391 BRW_NEW_STATS_WM |
392 BRW_NEW_VUE_MAP_GEOM_OUT);
393 }
394
395 void
brw_wm_populate_key(struct brw_context * brw,struct brw_wm_prog_key * key)396 brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key)
397 {
398 const struct intel_device_info *devinfo = &brw->screen->devinfo;
399 struct gl_context *ctx = &brw->ctx;
400 /* BRW_NEW_FRAGMENT_PROGRAM */
401 const struct gl_program *prog = brw->programs[MESA_SHADER_FRAGMENT];
402 const struct brw_program *fp = brw_program_const(prog);
403 GLuint lookup = 0;
404 GLuint line_aa;
405
406 memset(key, 0, sizeof(*key));
407
408 /* Build the index for table lookup
409 */
410 if (devinfo->ver < 6) {
411 struct brw_renderbuffer *depth_irb =
412 brw_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
413
414 /* _NEW_COLOR */
415 if (prog->info.fs.uses_discard || ctx->Color.AlphaEnabled) {
416 lookup |= BRW_WM_IZ_PS_KILL_ALPHATEST_BIT;
417 }
418
419 if (prog->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
420 lookup |= BRW_WM_IZ_PS_COMPUTES_DEPTH_BIT;
421 }
422
423 /* _NEW_DEPTH */
424 if (depth_irb && ctx->Depth.Test) {
425 lookup |= BRW_WM_IZ_DEPTH_TEST_ENABLE_BIT;
426
427 if (brw_depth_writes_enabled(brw))
428 lookup |= BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT;
429 }
430
431 /* _NEW_STENCIL | _NEW_BUFFERS */
432 if (brw->stencil_enabled) {
433 lookup |= BRW_WM_IZ_STENCIL_TEST_ENABLE_BIT;
434
435 if (ctx->Stencil.WriteMask[0] ||
436 ctx->Stencil.WriteMask[ctx->Stencil._BackFace])
437 lookup |= BRW_WM_IZ_STENCIL_WRITE_ENABLE_BIT;
438 }
439 key->iz_lookup = lookup;
440 }
441
442 line_aa = BRW_WM_AA_NEVER;
443
444 /* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */
445 if (ctx->Line.SmoothFlag) {
446 if (brw->reduced_primitive == GL_LINES) {
447 line_aa = BRW_WM_AA_ALWAYS;
448 }
449 else if (brw->reduced_primitive == GL_TRIANGLES) {
450 if (ctx->Polygon.FrontMode == GL_LINE) {
451 line_aa = BRW_WM_AA_SOMETIMES;
452
453 if (ctx->Polygon.BackMode == GL_LINE ||
454 (ctx->Polygon.CullFlag &&
455 ctx->Polygon.CullFaceMode == GL_BACK))
456 line_aa = BRW_WM_AA_ALWAYS;
457 }
458 else if (ctx->Polygon.BackMode == GL_LINE) {
459 line_aa = BRW_WM_AA_SOMETIMES;
460
461 if ((ctx->Polygon.CullFlag &&
462 ctx->Polygon.CullFaceMode == GL_FRONT))
463 line_aa = BRW_WM_AA_ALWAYS;
464 }
465 }
466 }
467
468 key->line_aa = line_aa;
469
470 /* _NEW_HINT */
471 key->high_quality_derivatives =
472 prog->info.uses_fddx_fddy &&
473 ctx->Hint.FragmentShaderDerivative == GL_NICEST;
474
475 if (devinfo->ver < 6)
476 key->stats_wm = brw->stats_wm;
477
478 /* _NEW_LIGHT */
479 key->flat_shade =
480 (prog->info.inputs_read & (VARYING_BIT_COL0 | VARYING_BIT_COL1)) &&
481 (ctx->Light.ShadeModel == GL_FLAT);
482
483 /* _NEW_FRAG_CLAMP | _NEW_BUFFERS */
484 key->clamp_fragment_color = ctx->Color._ClampFragmentColor;
485
486 /* _NEW_TEXTURE */
487 brw_populate_base_prog_key(ctx, fp, &key->base);
488
489 /* _NEW_BUFFERS */
490 key->nr_color_regions = ctx->DrawBuffer->_NumColorDrawBuffers;
491
492 /* _NEW_COLOR */
493 key->force_dual_color_blend = brw->dual_color_blend_by_location &&
494 (ctx->Color.BlendEnabled & 1) && ctx->Color._BlendUsesDualSrc & 0x1;
495
496 /* _NEW_MULTISAMPLE, _NEW_BUFFERS */
497 key->alpha_to_coverage = _mesa_is_alpha_to_coverage_enabled(ctx);
498
499 /* _NEW_COLOR, _NEW_BUFFERS */
500 key->alpha_test_replicate_alpha =
501 ctx->DrawBuffer->_NumColorDrawBuffers > 1 &&
502 _mesa_is_alpha_test_enabled(ctx);
503
504 /* _NEW_BUFFERS _NEW_MULTISAMPLE */
505 /* Ignore sample qualifier while computing this flag. */
506 if (ctx->Multisample.Enabled) {
507 key->persample_interp =
508 ctx->Multisample.SampleShading &&
509 (ctx->Multisample.MinSampleShadingValue *
510 _mesa_geometric_samples(ctx->DrawBuffer) > 1);
511
512 key->multisample_fbo = _mesa_geometric_samples(ctx->DrawBuffer) > 1;
513 }
514
515 key->ignore_sample_mask_out = !key->multisample_fbo;
516
517 /* BRW_NEW_VUE_MAP_GEOM_OUT */
518 if (devinfo->ver < 6 || util_bitcount64(prog->info.inputs_read &
519 BRW_FS_VARYING_INPUT_MASK) > 16) {
520 key->input_slots_valid = brw->vue_map_geom_out.slots_valid;
521 }
522
523 /* _NEW_COLOR | _NEW_BUFFERS */
524 /* Pre-gfx6, the hardware alpha test always used each render
525 * target's alpha to do alpha test, as opposed to render target 0's alpha
526 * like GL requires. Fix that by building the alpha test into the
527 * shader, and we'll skip enabling the fixed function alpha test.
528 */
529 if (devinfo->ver < 6 && ctx->DrawBuffer->_NumColorDrawBuffers > 1 &&
530 ctx->Color.AlphaEnabled) {
531 key->alpha_test_func = ctx->Color.AlphaFunc;
532 key->alpha_test_ref = ctx->Color.AlphaRef;
533 }
534
535 /* Whether reads from the framebuffer should behave coherently. */
536 key->coherent_fb_fetch = ctx->Extensions.EXT_shader_framebuffer_fetch;
537 }
538
539 void
brw_upload_wm_prog(struct brw_context * brw)540 brw_upload_wm_prog(struct brw_context *brw)
541 {
542 struct brw_wm_prog_key key;
543 struct brw_program *fp =
544 (struct brw_program *) brw->programs[MESA_SHADER_FRAGMENT];
545
546 if (!brw_wm_state_dirty(brw))
547 return;
548
549 brw_wm_populate_key(brw, &key);
550
551 if (brw_search_cache(&brw->cache, BRW_CACHE_FS_PROG, &key, sizeof(key),
552 &brw->wm.base.prog_offset, &brw->wm.base.prog_data,
553 true))
554 return;
555
556 if (brw_disk_cache_upload_program(brw, MESA_SHADER_FRAGMENT))
557 return;
558
559 fp = (struct brw_program *) brw->programs[MESA_SHADER_FRAGMENT];
560 fp->id = key.base.program_string_id;
561
562 ASSERTED bool success = brw_codegen_wm_prog(brw, fp, &key,
563 &brw->vue_map_geom_out);
564 assert(success);
565 }
566
567 void
brw_wm_populate_default_key(const struct brw_compiler * compiler,struct brw_wm_prog_key * key,struct gl_program * prog)568 brw_wm_populate_default_key(const struct brw_compiler *compiler,
569 struct brw_wm_prog_key *key,
570 struct gl_program *prog)
571 {
572 const struct intel_device_info *devinfo = compiler->devinfo;
573
574 memset(key, 0, sizeof(*key));
575
576 brw_populate_default_base_prog_key(devinfo, brw_program(prog),
577 &key->base);
578
579 uint64_t outputs_written = prog->info.outputs_written;
580
581 if (devinfo->ver < 6) {
582 if (prog->info.fs.uses_discard)
583 key->iz_lookup |= BRW_WM_IZ_PS_KILL_ALPHATEST_BIT;
584
585 if (outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
586 key->iz_lookup |= BRW_WM_IZ_PS_COMPUTES_DEPTH_BIT;
587
588 /* Just assume depth testing. */
589 key->iz_lookup |= BRW_WM_IZ_DEPTH_TEST_ENABLE_BIT;
590 key->iz_lookup |= BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT;
591 }
592
593 if (devinfo->ver < 6 || util_bitcount64(prog->info.inputs_read &
594 BRW_FS_VARYING_INPUT_MASK) > 16) {
595 key->input_slots_valid = prog->info.inputs_read | VARYING_BIT_POS;
596 }
597
598 key->nr_color_regions = util_bitcount64(outputs_written &
599 ~(BITFIELD64_BIT(FRAG_RESULT_DEPTH) |
600 BITFIELD64_BIT(FRAG_RESULT_STENCIL) |
601 BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)));
602
603 /* Whether reads from the framebuffer should behave coherently. */
604 key->coherent_fb_fetch = devinfo->ver >= 9;
605 }
606
607 bool
brw_fs_precompile(struct gl_context * ctx,struct gl_program * prog)608 brw_fs_precompile(struct gl_context *ctx, struct gl_program *prog)
609 {
610 struct brw_context *brw = brw_context(ctx);
611 const struct intel_device_info *devinfo = &brw->screen->devinfo;
612 struct brw_wm_prog_key key;
613
614 struct brw_program *bfp = brw_program(prog);
615
616 brw_wm_populate_default_key(brw->screen->compiler, &key, prog);
617
618 /* check brw_wm_populate_default_key coherent_fb_fetch setting */
619 assert(key.coherent_fb_fetch ==
620 ctx->Extensions.EXT_shader_framebuffer_fetch);
621
622 uint32_t old_prog_offset = brw->wm.base.prog_offset;
623 struct brw_stage_prog_data *old_prog_data = brw->wm.base.prog_data;
624
625 struct brw_vue_map vue_map;
626 if (devinfo->ver < 6) {
627 brw_compute_vue_map(&brw->screen->devinfo, &vue_map,
628 prog->info.inputs_read | VARYING_BIT_POS,
629 false, 1);
630 }
631
632 bool success = brw_codegen_wm_prog(brw, bfp, &key, &vue_map);
633
634 brw->wm.base.prog_offset = old_prog_offset;
635 brw->wm.base.prog_data = old_prog_data;
636
637 return success;
638 }
639