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1 /*
2  * Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3  * Intel funded Tungsten Graphics to
4  * develop this 3D driver.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining
7  * a copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sublicense, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial
16  * portions of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  */
26 #include "brw_context.h"
27 #include "brw_wm.h"
28 #include "brw_state.h"
29 #include "main/enums.h"
30 #include "main/formats.h"
31 #include "main/fbobject.h"
32 #include "main/samplerobj.h"
33 #include "main/framebuffer.h"
34 #include "program/prog_parameter.h"
35 #include "program/program.h"
36 #include "brw_mipmap_tree.h"
37 #include "brw_image.h"
38 #include "brw_fbo.h"
39 #include "compiler/brw_nir.h"
40 #include "brw_program.h"
41 
42 #include "util/ralloc.h"
43 #include "util/u_math.h"
44 
45 static void
assign_fs_binding_table_offsets(const struct intel_device_info * devinfo,const struct gl_program * prog,const struct brw_wm_prog_key * key,struct brw_wm_prog_data * prog_data)46 assign_fs_binding_table_offsets(const struct intel_device_info *devinfo,
47                                 const struct gl_program *prog,
48                                 const struct brw_wm_prog_key *key,
49                                 struct brw_wm_prog_data *prog_data)
50 {
51    /* Render targets implicitly start at surface index 0.  Even if there are
52     * no color regions, we still perform an FB write to a null render target,
53     * which will be surface 0.
54     */
55    uint32_t next_binding_table_offset = MAX2(key->nr_color_regions, 1);
56 
57    next_binding_table_offset =
58       brw_assign_common_binding_table_offsets(devinfo, prog, &prog_data->base,
59                                               next_binding_table_offset);
60 
61    if (prog->nir->info.outputs_read && !key->coherent_fb_fetch) {
62       prog_data->binding_table.render_target_read_start =
63          next_binding_table_offset;
64       next_binding_table_offset += key->nr_color_regions;
65    }
66 
67    /* Update the binding table size */
68    prog_data->base.binding_table.size_bytes = next_binding_table_offset * 4;
69 }
70 
71 static bool
brw_codegen_wm_prog(struct brw_context * brw,struct brw_program * fp,struct brw_wm_prog_key * key,struct brw_vue_map * vue_map)72 brw_codegen_wm_prog(struct brw_context *brw,
73                     struct brw_program *fp,
74                     struct brw_wm_prog_key *key,
75                     struct brw_vue_map *vue_map)
76 {
77    const struct intel_device_info *devinfo = &brw->screen->devinfo;
78    void *mem_ctx = ralloc_context(NULL);
79    struct brw_wm_prog_data prog_data;
80    const GLuint *program;
81    bool start_busy = false;
82    double start_time = 0;
83 
84    nir_shader *nir = nir_shader_clone(mem_ctx, fp->program.nir);
85 
86    memset(&prog_data, 0, sizeof(prog_data));
87 
88    /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
89    if (fp->program.info.is_arb_asm)
90       prog_data.base.use_alt_mode = true;
91 
92    assign_fs_binding_table_offsets(devinfo, &fp->program, key, &prog_data);
93 
94    if (!fp->program.info.is_arb_asm) {
95       brw_nir_setup_glsl_uniforms(mem_ctx, nir, &fp->program,
96                                   &prog_data.base, true);
97       if (brw->can_push_ubos) {
98          brw_nir_analyze_ubo_ranges(brw->screen->compiler, nir,
99                                     NULL, prog_data.base.ubo_ranges);
100       }
101    } else {
102       brw_nir_setup_arb_uniforms(mem_ctx, nir, &fp->program, &prog_data.base);
103 
104       if (INTEL_DEBUG(DEBUG_WM))
105          brw_dump_arb_asm("fragment", &fp->program);
106    }
107 
108    if (unlikely(brw->perf_debug)) {
109       start_busy = (brw->batch.last_bo &&
110                     brw_bo_busy(brw->batch.last_bo));
111       start_time = get_time();
112    }
113 
114    struct brw_compile_fs_params params = {
115       .nir = nir,
116       .key = key,
117       .prog_data = &prog_data,
118 
119       .allow_spilling = true,
120       .vue_map = vue_map,
121 
122       .log_data = brw,
123    };
124 
125    if (INTEL_DEBUG(DEBUG_SHADER_TIME)) {
126       params.shader_time = true;
127       params.shader_time_index8 =
128          brw_get_shader_time_index(brw, &fp->program, ST_FS8,
129                                    !fp->program.info.is_arb_asm);
130       params.shader_time_index16 =
131          brw_get_shader_time_index(brw, &fp->program, ST_FS16,
132                                    !fp->program.info.is_arb_asm);
133       params.shader_time_index32 =
134          brw_get_shader_time_index(brw, &fp->program, ST_FS32,
135                                    !fp->program.info.is_arb_asm);
136    }
137 
138    program = brw_compile_fs(brw->screen->compiler, mem_ctx, &params);
139 
140    if (program == NULL) {
141       if (!fp->program.info.is_arb_asm) {
142          fp->program.sh.data->LinkStatus = LINKING_FAILURE;
143          ralloc_strcat(&fp->program.sh.data->InfoLog, params.error_str);
144       }
145 
146       _mesa_problem(NULL, "Failed to compile fragment shader: %s\n", params.error_str);
147 
148       ralloc_free(mem_ctx);
149       return false;
150    }
151 
152    if (unlikely(brw->perf_debug)) {
153       if (fp->compiled_once) {
154          brw_debug_recompile(brw, MESA_SHADER_FRAGMENT, fp->program.Id,
155                              &key->base);
156       }
157       fp->compiled_once = true;
158 
159       if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
160          perf_debug("FS compile took %.03f ms and stalled the GPU\n",
161                     (get_time() - start_time) * 1000);
162       }
163    }
164 
165    brw_alloc_stage_scratch(brw, &brw->wm.base, prog_data.base.total_scratch);
166 
167    if (INTEL_DEBUG(DEBUG_WM) && fp->program.info.is_arb_asm)
168       fprintf(stderr, "\n");
169 
170    /* The param and pull_param arrays will be freed by the shader cache. */
171    ralloc_steal(NULL, prog_data.base.param);
172    ralloc_steal(NULL, prog_data.base.pull_param);
173    brw_upload_cache(&brw->cache, BRW_CACHE_FS_PROG,
174                     key, sizeof(struct brw_wm_prog_key),
175                     program, prog_data.base.program_size,
176                     &prog_data, sizeof(prog_data),
177                     &brw->wm.base.prog_offset, &brw->wm.base.prog_data);
178 
179    ralloc_free(mem_ctx);
180 
181    return true;
182 }
183 
184 static uint8_t
gfx6_gather_workaround(GLenum internalformat)185 gfx6_gather_workaround(GLenum internalformat)
186 {
187    switch (internalformat) {
188    case GL_R8I: return WA_SIGN | WA_8BIT;
189    case GL_R8UI: return WA_8BIT;
190    case GL_R16I: return WA_SIGN | WA_16BIT;
191    case GL_R16UI: return WA_16BIT;
192    default:
193       /* Note that even though GL_R32I and GL_R32UI have format overrides in
194        * the surface state, there is no shader w/a required.
195        */
196       return 0;
197    }
198 }
199 
200 static void
brw_populate_sampler_prog_key_data(struct gl_context * ctx,const struct gl_program * prog,struct brw_sampler_prog_key_data * key)201 brw_populate_sampler_prog_key_data(struct gl_context *ctx,
202                                    const struct gl_program *prog,
203                                    struct brw_sampler_prog_key_data *key)
204 {
205    struct brw_context *brw = brw_context(ctx);
206    const struct intel_device_info *devinfo = &brw->screen->devinfo;
207    GLbitfield mask = prog->SamplersUsed;
208 
209    while (mask) {
210       const int s = u_bit_scan(&mask);
211 
212       key->swizzles[s] = SWIZZLE_NOOP;
213       key->scale_factors[s] = 0.0f;
214 
215       int unit_id = prog->SamplerUnits[s];
216       const struct gl_texture_unit *unit = &ctx->Texture.Unit[unit_id];
217 
218       if (unit->_Current && unit->_Current->Target != GL_TEXTURE_BUFFER) {
219          const struct gl_texture_object *t = unit->_Current;
220          const struct gl_texture_image *img = t->Image[0][t->Attrib.BaseLevel];
221          struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit_id);
222 
223          const bool alpha_depth = t->Attrib.DepthMode == GL_ALPHA &&
224             (img->_BaseFormat == GL_DEPTH_COMPONENT ||
225              img->_BaseFormat == GL_DEPTH_STENCIL);
226 
227          /* Haswell handles texture swizzling as surface format overrides
228           * (except for GL_ALPHA); all other platforms need MOVs in the shader.
229           */
230          if (alpha_depth || (devinfo->verx10 <= 70))
231             key->swizzles[s] = brw_get_texture_swizzle(ctx, t);
232 
233          if (devinfo->ver < 8 &&
234              sampler->Attrib.MinFilter != GL_NEAREST &&
235              sampler->Attrib.MagFilter != GL_NEAREST) {
236             if (sampler->Attrib.WrapS == GL_CLAMP)
237                key->gl_clamp_mask[0] |= 1 << s;
238             if (sampler->Attrib.WrapT == GL_CLAMP)
239                key->gl_clamp_mask[1] |= 1 << s;
240             if (sampler->Attrib.WrapR == GL_CLAMP)
241                key->gl_clamp_mask[2] |= 1 << s;
242          }
243 
244          /* gather4 for RG32* is broken in multiple ways on Gfx7. */
245          if (devinfo->ver == 7 && prog->info.uses_texture_gather) {
246             switch (img->InternalFormat) {
247             case GL_RG32I:
248             case GL_RG32UI: {
249                /* We have to override the format to R32G32_FLOAT_LD.
250                 * This means that SCS_ALPHA and SCS_ONE will return 0x3f8
251                 * (1.0) rather than integer 1.  This needs shader hacks.
252                 *
253                 * On Ivybridge, we whack W (alpha) to ONE in our key's
254                 * swizzle.  On Haswell, we look at the original texture
255                 * swizzle, and use XYZW with channels overridden to ONE,
256                 * leaving normal texture swizzling to SCS.
257                 */
258                unsigned src_swizzle =
259                   devinfo->is_haswell ? t->Attrib._Swizzle : key->swizzles[s];
260                for (int i = 0; i < 4; i++) {
261                   unsigned src_comp = GET_SWZ(src_swizzle, i);
262                   if (src_comp == SWIZZLE_ONE || src_comp == SWIZZLE_W) {
263                      key->swizzles[i] &= ~(0x7 << (3 * i));
264                      key->swizzles[i] |= SWIZZLE_ONE << (3 * i);
265                   }
266                }
267             }
268             FALLTHROUGH;
269             case GL_RG32F:
270                /* The channel select for green doesn't work - we have to
271                 * request blue.  Haswell can use SCS for this, but Ivybridge
272                 * needs a shader workaround.
273                 */
274                if (!devinfo->is_haswell)
275                   key->gather_channel_quirk_mask |= 1 << s;
276                break;
277             }
278          }
279 
280          /* Gfx6's gather4 is broken for UINT/SINT; we treat them as
281           * UNORM/FLOAT instead and fix it in the shader.
282           */
283          if (devinfo->ver == 6 && prog->info.uses_texture_gather) {
284             key->gfx6_gather_wa[s] = gfx6_gather_workaround(img->InternalFormat);
285          }
286 
287          /* If this is a multisample sampler, and uses the CMS MSAA layout,
288           * then we need to emit slightly different code to first sample the
289           * MCS surface.
290           */
291          struct brw_texture_object *intel_tex =
292             brw_texture_object((struct gl_texture_object *)t);
293 
294          /* From gfx9 onwards some single sampled buffers can also be
295           * compressed. These don't need ld2dms sampling along with mcs fetch.
296           */
297          if (intel_tex->mt->aux_usage == ISL_AUX_USAGE_MCS) {
298             assert(devinfo->ver >= 7);
299             assert(intel_tex->mt->surf.samples > 1);
300             assert(intel_tex->mt->aux_buf);
301             assert(intel_tex->mt->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY);
302             key->compressed_multisample_layout_mask |= 1 << s;
303 
304             if (intel_tex->mt->surf.samples >= 16) {
305                assert(devinfo->ver >= 9);
306                key->msaa_16 |= 1 << s;
307             }
308          }
309 
310          if (t->Target == GL_TEXTURE_EXTERNAL_OES && intel_tex->planar_format) {
311 
312             /* Setup possible scaling factor. */
313             key->scale_factors[s] = intel_tex->planar_format->scaling_factor;
314 
315             switch (intel_tex->planar_format->components) {
316             case __DRI_IMAGE_COMPONENTS_Y_UV:
317                key->y_uv_image_mask |= 1 << s;
318                break;
319             case __DRI_IMAGE_COMPONENTS_Y_U_V:
320                key->y_u_v_image_mask |= 1 << s;
321                break;
322             case __DRI_IMAGE_COMPONENTS_Y_XUXV:
323                key->yx_xuxv_image_mask |= 1 << s;
324                break;
325             case __DRI_IMAGE_COMPONENTS_Y_UXVX:
326                key->xy_uxvx_image_mask |= 1 << s;
327                break;
328             case __DRI_IMAGE_COMPONENTS_AYUV:
329                key->ayuv_image_mask |= 1 << s;
330                break;
331             case __DRI_IMAGE_COMPONENTS_XYUV:
332                key->xyuv_image_mask |= 1 << s;
333                break;
334             default:
335                break;
336             }
337 
338             switch (intel_tex->yuv_color_space) {
339             case __DRI_YUV_COLOR_SPACE_ITU_REC709:
340               key->bt709_mask |= 1 << s;
341               break;
342             case __DRI_YUV_COLOR_SPACE_ITU_REC2020:
343               key->bt2020_mask |= 1 << s;
344               break;
345             default:
346               break;
347             }
348          }
349 
350       }
351    }
352 }
353 
354 void
brw_populate_base_prog_key(struct gl_context * ctx,const struct brw_program * prog,struct brw_base_prog_key * key)355 brw_populate_base_prog_key(struct gl_context *ctx,
356                            const struct brw_program *prog,
357                            struct brw_base_prog_key *key)
358 {
359    key->program_string_id = prog->id;
360    key->subgroup_size_type = BRW_SUBGROUP_SIZE_UNIFORM;
361    brw_populate_sampler_prog_key_data(ctx, &prog->program, &key->tex);
362 }
363 
364 void
brw_populate_default_base_prog_key(const struct intel_device_info * devinfo,const struct brw_program * prog,struct brw_base_prog_key * key)365 brw_populate_default_base_prog_key(const struct intel_device_info *devinfo,
366                                    const struct brw_program *prog,
367                                    struct brw_base_prog_key *key)
368 {
369    key->program_string_id = prog->id;
370    key->subgroup_size_type = BRW_SUBGROUP_SIZE_UNIFORM;
371    brw_setup_tex_for_precompile(devinfo, &key->tex, &prog->program);
372 }
373 
374 static bool
brw_wm_state_dirty(const struct brw_context * brw)375 brw_wm_state_dirty(const struct brw_context *brw)
376 {
377    return brw_state_dirty(brw,
378                           _NEW_BUFFERS |
379                           _NEW_COLOR |
380                           _NEW_DEPTH |
381                           _NEW_FRAG_CLAMP |
382                           _NEW_HINT |
383                           _NEW_LIGHT |
384                           _NEW_LINE |
385                           _NEW_MULTISAMPLE |
386                           _NEW_POLYGON |
387                           _NEW_STENCIL |
388                           _NEW_TEXTURE,
389                           BRW_NEW_FRAGMENT_PROGRAM |
390                           BRW_NEW_REDUCED_PRIMITIVE |
391                           BRW_NEW_STATS_WM |
392                           BRW_NEW_VUE_MAP_GEOM_OUT);
393 }
394 
395 void
brw_wm_populate_key(struct brw_context * brw,struct brw_wm_prog_key * key)396 brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key)
397 {
398    const struct intel_device_info *devinfo = &brw->screen->devinfo;
399    struct gl_context *ctx = &brw->ctx;
400    /* BRW_NEW_FRAGMENT_PROGRAM */
401    const struct gl_program *prog = brw->programs[MESA_SHADER_FRAGMENT];
402    const struct brw_program *fp = brw_program_const(prog);
403    GLuint lookup = 0;
404    GLuint line_aa;
405 
406    memset(key, 0, sizeof(*key));
407 
408    /* Build the index for table lookup
409     */
410    if (devinfo->ver < 6) {
411       struct brw_renderbuffer *depth_irb =
412          brw_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
413 
414       /* _NEW_COLOR */
415       if (prog->info.fs.uses_discard || ctx->Color.AlphaEnabled) {
416          lookup |= BRW_WM_IZ_PS_KILL_ALPHATEST_BIT;
417       }
418 
419       if (prog->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
420          lookup |= BRW_WM_IZ_PS_COMPUTES_DEPTH_BIT;
421       }
422 
423       /* _NEW_DEPTH */
424       if (depth_irb && ctx->Depth.Test) {
425          lookup |= BRW_WM_IZ_DEPTH_TEST_ENABLE_BIT;
426 
427          if (brw_depth_writes_enabled(brw))
428             lookup |= BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT;
429       }
430 
431       /* _NEW_STENCIL | _NEW_BUFFERS */
432       if (brw->stencil_enabled) {
433          lookup |= BRW_WM_IZ_STENCIL_TEST_ENABLE_BIT;
434 
435          if (ctx->Stencil.WriteMask[0] ||
436              ctx->Stencil.WriteMask[ctx->Stencil._BackFace])
437             lookup |= BRW_WM_IZ_STENCIL_WRITE_ENABLE_BIT;
438       }
439       key->iz_lookup = lookup;
440    }
441 
442    line_aa = BRW_WM_AA_NEVER;
443 
444    /* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */
445    if (ctx->Line.SmoothFlag) {
446       if (brw->reduced_primitive == GL_LINES) {
447          line_aa = BRW_WM_AA_ALWAYS;
448       }
449       else if (brw->reduced_primitive == GL_TRIANGLES) {
450          if (ctx->Polygon.FrontMode == GL_LINE) {
451             line_aa = BRW_WM_AA_SOMETIMES;
452 
453             if (ctx->Polygon.BackMode == GL_LINE ||
454                 (ctx->Polygon.CullFlag &&
455                  ctx->Polygon.CullFaceMode == GL_BACK))
456                line_aa = BRW_WM_AA_ALWAYS;
457          }
458          else if (ctx->Polygon.BackMode == GL_LINE) {
459             line_aa = BRW_WM_AA_SOMETIMES;
460 
461             if ((ctx->Polygon.CullFlag &&
462                  ctx->Polygon.CullFaceMode == GL_FRONT))
463                line_aa = BRW_WM_AA_ALWAYS;
464          }
465       }
466    }
467 
468    key->line_aa = line_aa;
469 
470    /* _NEW_HINT */
471    key->high_quality_derivatives =
472       prog->info.uses_fddx_fddy &&
473       ctx->Hint.FragmentShaderDerivative == GL_NICEST;
474 
475    if (devinfo->ver < 6)
476       key->stats_wm = brw->stats_wm;
477 
478    /* _NEW_LIGHT */
479    key->flat_shade =
480       (prog->info.inputs_read & (VARYING_BIT_COL0 | VARYING_BIT_COL1)) &&
481       (ctx->Light.ShadeModel == GL_FLAT);
482 
483    /* _NEW_FRAG_CLAMP | _NEW_BUFFERS */
484    key->clamp_fragment_color = ctx->Color._ClampFragmentColor;
485 
486    /* _NEW_TEXTURE */
487    brw_populate_base_prog_key(ctx, fp, &key->base);
488 
489    /* _NEW_BUFFERS */
490    key->nr_color_regions = ctx->DrawBuffer->_NumColorDrawBuffers;
491 
492    /* _NEW_COLOR */
493    key->force_dual_color_blend = brw->dual_color_blend_by_location &&
494       (ctx->Color.BlendEnabled & 1) && ctx->Color._BlendUsesDualSrc & 0x1;
495 
496    /* _NEW_MULTISAMPLE, _NEW_BUFFERS */
497    key->alpha_to_coverage =  _mesa_is_alpha_to_coverage_enabled(ctx);
498 
499    /* _NEW_COLOR, _NEW_BUFFERS */
500    key->alpha_test_replicate_alpha =
501       ctx->DrawBuffer->_NumColorDrawBuffers > 1 &&
502       _mesa_is_alpha_test_enabled(ctx);
503 
504    /* _NEW_BUFFERS _NEW_MULTISAMPLE */
505    /* Ignore sample qualifier while computing this flag. */
506    if (ctx->Multisample.Enabled) {
507       key->persample_interp =
508          ctx->Multisample.SampleShading &&
509          (ctx->Multisample.MinSampleShadingValue *
510           _mesa_geometric_samples(ctx->DrawBuffer) > 1);
511 
512       key->multisample_fbo = _mesa_geometric_samples(ctx->DrawBuffer) > 1;
513    }
514 
515    key->ignore_sample_mask_out = !key->multisample_fbo;
516 
517    /* BRW_NEW_VUE_MAP_GEOM_OUT */
518    if (devinfo->ver < 6 || util_bitcount64(prog->info.inputs_read &
519                                              BRW_FS_VARYING_INPUT_MASK) > 16) {
520       key->input_slots_valid = brw->vue_map_geom_out.slots_valid;
521    }
522 
523    /* _NEW_COLOR | _NEW_BUFFERS */
524    /* Pre-gfx6, the hardware alpha test always used each render
525     * target's alpha to do alpha test, as opposed to render target 0's alpha
526     * like GL requires.  Fix that by building the alpha test into the
527     * shader, and we'll skip enabling the fixed function alpha test.
528     */
529    if (devinfo->ver < 6 && ctx->DrawBuffer->_NumColorDrawBuffers > 1 &&
530        ctx->Color.AlphaEnabled) {
531       key->alpha_test_func = ctx->Color.AlphaFunc;
532       key->alpha_test_ref = ctx->Color.AlphaRef;
533    }
534 
535    /* Whether reads from the framebuffer should behave coherently. */
536    key->coherent_fb_fetch = ctx->Extensions.EXT_shader_framebuffer_fetch;
537 }
538 
539 void
brw_upload_wm_prog(struct brw_context * brw)540 brw_upload_wm_prog(struct brw_context *brw)
541 {
542    struct brw_wm_prog_key key;
543    struct brw_program *fp =
544       (struct brw_program *) brw->programs[MESA_SHADER_FRAGMENT];
545 
546    if (!brw_wm_state_dirty(brw))
547       return;
548 
549    brw_wm_populate_key(brw, &key);
550 
551    if (brw_search_cache(&brw->cache, BRW_CACHE_FS_PROG, &key, sizeof(key),
552                         &brw->wm.base.prog_offset, &brw->wm.base.prog_data,
553                         true))
554       return;
555 
556    if (brw_disk_cache_upload_program(brw, MESA_SHADER_FRAGMENT))
557       return;
558 
559    fp = (struct brw_program *) brw->programs[MESA_SHADER_FRAGMENT];
560    fp->id = key.base.program_string_id;
561 
562    ASSERTED bool success = brw_codegen_wm_prog(brw, fp, &key,
563                                                    &brw->vue_map_geom_out);
564    assert(success);
565 }
566 
567 void
brw_wm_populate_default_key(const struct brw_compiler * compiler,struct brw_wm_prog_key * key,struct gl_program * prog)568 brw_wm_populate_default_key(const struct brw_compiler *compiler,
569                             struct brw_wm_prog_key *key,
570                             struct gl_program *prog)
571 {
572    const struct intel_device_info *devinfo = compiler->devinfo;
573 
574    memset(key, 0, sizeof(*key));
575 
576    brw_populate_default_base_prog_key(devinfo, brw_program(prog),
577                                       &key->base);
578 
579    uint64_t outputs_written = prog->info.outputs_written;
580 
581    if (devinfo->ver < 6) {
582       if (prog->info.fs.uses_discard)
583          key->iz_lookup |= BRW_WM_IZ_PS_KILL_ALPHATEST_BIT;
584 
585       if (outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
586          key->iz_lookup |= BRW_WM_IZ_PS_COMPUTES_DEPTH_BIT;
587 
588       /* Just assume depth testing. */
589       key->iz_lookup |= BRW_WM_IZ_DEPTH_TEST_ENABLE_BIT;
590       key->iz_lookup |= BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT;
591    }
592 
593    if (devinfo->ver < 6 || util_bitcount64(prog->info.inputs_read &
594                                              BRW_FS_VARYING_INPUT_MASK) > 16) {
595       key->input_slots_valid = prog->info.inputs_read | VARYING_BIT_POS;
596    }
597 
598    key->nr_color_regions = util_bitcount64(outputs_written &
599          ~(BITFIELD64_BIT(FRAG_RESULT_DEPTH) |
600            BITFIELD64_BIT(FRAG_RESULT_STENCIL) |
601            BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)));
602 
603    /* Whether reads from the framebuffer should behave coherently. */
604    key->coherent_fb_fetch = devinfo->ver >= 9;
605 }
606 
607 bool
brw_fs_precompile(struct gl_context * ctx,struct gl_program * prog)608 brw_fs_precompile(struct gl_context *ctx, struct gl_program *prog)
609 {
610    struct brw_context *brw = brw_context(ctx);
611    const struct intel_device_info *devinfo = &brw->screen->devinfo;
612    struct brw_wm_prog_key key;
613 
614    struct brw_program *bfp = brw_program(prog);
615 
616    brw_wm_populate_default_key(brw->screen->compiler, &key, prog);
617 
618    /* check brw_wm_populate_default_key coherent_fb_fetch setting */
619    assert(key.coherent_fb_fetch ==
620           ctx->Extensions.EXT_shader_framebuffer_fetch);
621 
622    uint32_t old_prog_offset = brw->wm.base.prog_offset;
623    struct brw_stage_prog_data *old_prog_data = brw->wm.base.prog_data;
624 
625    struct brw_vue_map vue_map;
626    if (devinfo->ver < 6) {
627       brw_compute_vue_map(&brw->screen->devinfo, &vue_map,
628                           prog->info.inputs_read | VARYING_BIT_POS,
629                           false, 1);
630    }
631 
632    bool success = brw_codegen_wm_prog(brw, bfp, &key, &vue_map);
633 
634    brw->wm.base.prog_offset = old_prog_offset;
635    brw->wm.base.prog_data = old_prog_data;
636 
637    return success;
638 }
639