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Searched defs:current_run (Results 1 – 5 of 5) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLinking.cpp192 const _run& current_run = m_test_runs[run_index]; in iterate() local
319 std::string GeometryShaderIncompleteGSTest::getGeometryShaderCode(const _run& current_run) in getGeometryShaderCode()
375 void GeometryShaderIncompleteGSTest::initShaderObjects(const _run& current_run, bool* out_has_fs_co… in initShaderObjects()
463 const _run& current_run = m_test_runs[run_index]; in iterate() local
DesextcGeometryShaderAPI.cpp1033 const _run& current_run = _runs[n_run]; in iterate() local
/third_party/skia/modules/svg/src/
DSkSVGText.cpp461 const auto& current_run = fRuns.back(); in commitRunBuffer() local
/third_party/ffmpeg/libavcodec/
Dvp3.c475 int current_run = 0; in unpack_superblocks() local
698 int bit, current_run, has_partial; in vp4_unpack_macroblocks() local
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl3cCullDistanceTests.cpp557 _run& current_run = runs[n_run]; in iterate() local