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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "d3d12_bufmgr.h"
25 #include "d3d12_format.h"
26 #include "d3d12_screen.h"
27 
28 #include "D3D12ResourceState.h"
29 
30 #include "pipebuffer/pb_buffer.h"
31 #include "pipebuffer/pb_bufmgr.h"
32 
33 #include "util/format/u_format.h"
34 #include "util/u_memory.h"
35 
36 #include <directx/d3d12.h>
37 #include <dxguids/dxguids.h>
38 
39 struct d3d12_bufmgr {
40    struct pb_manager base;
41 
42    ID3D12Device *dev;
43 };
44 
45 extern const struct pb_vtbl d3d12_buffer_vtbl;
46 
47 static inline struct d3d12_bufmgr *
d3d12_bufmgr(struct pb_manager * mgr)48 d3d12_bufmgr(struct pb_manager *mgr)
49 {
50    assert(mgr);
51 
52    return (struct d3d12_bufmgr *)mgr;
53 }
54 
55 static struct TransitionableResourceState *
create_trans_state(ID3D12Resource * res,enum pipe_format format)56 create_trans_state(ID3D12Resource *res, enum pipe_format format)
57 {
58    D3D12_RESOURCE_DESC desc = res->GetDesc();
59 
60    // Calculate the total number of subresources
61    unsigned arraySize = desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ?
62                         1 : desc.DepthOrArraySize;
63    unsigned total_subresources = desc.MipLevels *
64                                  arraySize *
65                                  d3d12_non_opaque_plane_count(desc.Format);
66    total_subresources *= util_format_has_stencil(util_format_description(format)) ?
67                          2 : 1;
68 
69    return new TransitionableResourceState(res,
70                                           total_subresources,
71                                           SupportsSimultaneousAccess(desc));
72 }
73 
74 struct d3d12_bo *
d3d12_bo_wrap_res(ID3D12Resource * res,enum pipe_format format)75 d3d12_bo_wrap_res(ID3D12Resource *res, enum pipe_format format)
76 {
77    struct d3d12_bo *bo;
78 
79    bo = CALLOC_STRUCT(d3d12_bo);
80    if (!bo)
81       return NULL;
82 
83    bo->refcount = 1;
84    bo->res = res;
85    bo->trans_state = create_trans_state(res, format);
86 
87    return bo;
88 }
89 
90 struct d3d12_bo *
d3d12_bo_new(ID3D12Device * dev,uint64_t size,const pb_desc * pb_desc)91 d3d12_bo_new(ID3D12Device *dev, uint64_t size, const pb_desc *pb_desc)
92 {
93    ID3D12Resource *res;
94 
95    D3D12_RESOURCE_DESC res_desc;
96    res_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
97    res_desc.Format = DXGI_FORMAT_UNKNOWN;
98    res_desc.Alignment = pb_desc->alignment;
99    res_desc.Width = size;
100    res_desc.Height = 1;
101    res_desc.DepthOrArraySize = 1;
102    res_desc.MipLevels = 1;
103    res_desc.SampleDesc.Count = 1;
104    res_desc.SampleDesc.Quality = 0;
105    res_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
106    res_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
107 
108    D3D12_HEAP_TYPE heap_type = D3D12_HEAP_TYPE_DEFAULT;
109    if (pb_desc->usage & PB_USAGE_CPU_READ)
110       heap_type = D3D12_HEAP_TYPE_READBACK;
111    else if (pb_desc->usage & PB_USAGE_CPU_WRITE)
112       heap_type = D3D12_HEAP_TYPE_UPLOAD;
113 
114    D3D12_HEAP_PROPERTIES heap_pris = dev->GetCustomHeapProperties(0, heap_type);
115    HRESULT hres = dev->CreateCommittedResource(&heap_pris,
116                                                D3D12_HEAP_FLAG_NONE,
117                                                &res_desc,
118                                                D3D12_RESOURCE_STATE_COMMON,
119                                                NULL,
120                                                IID_PPV_ARGS(&res));
121 
122    if (FAILED(hres))
123       return NULL;
124 
125    return d3d12_bo_wrap_res(res, PIPE_FORMAT_NONE);
126 }
127 
128 struct d3d12_bo *
d3d12_bo_wrap_buffer(struct pb_buffer * buf)129 d3d12_bo_wrap_buffer(struct pb_buffer *buf)
130 {
131    struct d3d12_bo *bo;
132 
133    bo = CALLOC_STRUCT(d3d12_bo);
134    if (!bo)
135       return NULL;
136 
137    bo->refcount = 1;
138    bo->buffer = buf;
139    bo->trans_state = NULL; /* State from base BO will be used */
140 
141    return bo;
142 }
143 
144 void
d3d12_bo_unreference(struct d3d12_bo * bo)145 d3d12_bo_unreference(struct d3d12_bo *bo)
146 {
147    if (bo == NULL)
148       return;
149 
150    assert(p_atomic_read(&bo->refcount) > 0);
151 
152    if (p_atomic_dec_zero(&bo->refcount)) {
153       if (bo->buffer) {
154          pb_reference(&bo->buffer, NULL);
155       } else {
156          delete bo->trans_state;
157          bo->res->Release();
158       }
159       FREE(bo);
160    }
161 }
162 
163 void *
d3d12_bo_map(struct d3d12_bo * bo,D3D12_RANGE * range)164 d3d12_bo_map(struct d3d12_bo *bo, D3D12_RANGE *range)
165 {
166    struct d3d12_bo *base_bo;
167    D3D12_RANGE offset_range = {0, 0};
168    uint64_t offset;
169    void *ptr;
170 
171    base_bo = d3d12_bo_get_base(bo, &offset);
172 
173    if (!range || offset == 0) {
174       /* Nothing to do */
175    } else if (range->Begin >= range->End) {
176       offset_range.Begin = offset;
177       offset_range.End = offset + d3d12_bo_get_size(bo);
178       range = &offset_range;
179    } else {
180       offset_range.Begin = range->Begin + offset;
181       offset_range.End = range->End + offset;
182       range = &offset_range;
183    }
184 
185    if (FAILED(base_bo->res->Map(0, range, &ptr)))
186       return NULL;
187 
188    return (uint8_t *)ptr + (range ? range->Begin : 0);
189 }
190 
191 void
d3d12_bo_unmap(struct d3d12_bo * bo,D3D12_RANGE * range)192 d3d12_bo_unmap(struct d3d12_bo *bo, D3D12_RANGE *range)
193 {
194    struct d3d12_bo *base_bo;
195    D3D12_RANGE offset_range = {0, 0};
196    uint64_t offset;
197 
198    base_bo = d3d12_bo_get_base(bo, &offset);
199 
200    if (!range || bo == base_bo)
201    {
202       /* Nothing to do */
203    } else if (range->Begin >= range->End) {
204       offset_range.Begin = offset;
205       offset_range.End = offset + base_bo->res->GetDesc().Width;
206       range = &offset_range;
207    } else {
208       offset_range.Begin = range->Begin + offset;
209       offset_range.End = range->End + offset;
210       range = &offset_range;
211    }
212 
213    base_bo->res->Unmap(0, range);
214 }
215 
216 static void
d3d12_buffer_destroy(void * winsys,struct pb_buffer * pbuf)217 d3d12_buffer_destroy(void *winsys, struct pb_buffer *pbuf)
218 {
219    struct d3d12_buffer *buf = d3d12_buffer(pbuf);
220 
221    d3d12_bo_unmap(buf->bo, &buf->range);
222    d3d12_bo_unreference(buf->bo);
223    FREE(buf);
224 }
225 
226 static void *
d3d12_buffer_map(struct pb_buffer * pbuf,enum pb_usage_flags flags,void * flush_ctx)227 d3d12_buffer_map(struct pb_buffer *pbuf,
228                  enum pb_usage_flags flags,
229                  void *flush_ctx)
230 {
231    return d3d12_buffer(pbuf)->map;
232 }
233 
234 static void
d3d12_buffer_unmap(struct pb_buffer * pbuf)235 d3d12_buffer_unmap(struct pb_buffer *pbuf)
236 {
237 }
238 
239 static void
d3d12_buffer_get_base_buffer(struct pb_buffer * buf,struct pb_buffer ** base_buf,pb_size * offset)240 d3d12_buffer_get_base_buffer(struct pb_buffer *buf,
241                              struct pb_buffer **base_buf,
242                              pb_size *offset)
243 {
244    *base_buf = buf;
245    *offset = 0;
246 }
247 
248 static enum pipe_error
d3d12_buffer_validate(struct pb_buffer * pbuf,struct pb_validate * vl,enum pb_usage_flags flags)249 d3d12_buffer_validate(struct pb_buffer *pbuf,
250                       struct pb_validate *vl,
251                       enum pb_usage_flags flags )
252 {
253    /* Always pinned */
254    return PIPE_OK;
255 }
256 
257 static void
d3d12_buffer_fence(struct pb_buffer * pbuf,struct pipe_fence_handle * fence)258 d3d12_buffer_fence(struct pb_buffer *pbuf,
259                    struct pipe_fence_handle *fence )
260 {
261 }
262 
263 const struct pb_vtbl d3d12_buffer_vtbl = {
264    d3d12_buffer_destroy,
265    d3d12_buffer_map,
266    d3d12_buffer_unmap,
267    d3d12_buffer_validate,
268    d3d12_buffer_fence,
269    d3d12_buffer_get_base_buffer
270 };
271 
272 static struct pb_buffer *
d3d12_bufmgr_create_buffer(struct pb_manager * pmgr,pb_size size,const struct pb_desc * pb_desc)273 d3d12_bufmgr_create_buffer(struct pb_manager *pmgr,
274                            pb_size size,
275                            const struct pb_desc *pb_desc)
276 {
277    struct d3d12_bufmgr *mgr = d3d12_bufmgr(pmgr);
278    struct d3d12_buffer *buf;
279 
280    buf = CALLOC_STRUCT(d3d12_buffer);
281    if (!buf)
282       return NULL;
283 
284    // Align the buffer to D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
285    // in case it is to be used as a CBV.
286    size = align64(size, D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
287 
288    pipe_reference_init(&buf->base.reference, 1);
289    buf->base.alignment_log2 = util_logbase2(pb_desc->alignment);
290    buf->base.usage = pb_desc->usage;
291    buf->base.vtbl = &d3d12_buffer_vtbl;
292    buf->base.size = size;
293    buf->range.Begin = 0;
294    buf->range.End = size;
295 
296    buf->bo = d3d12_bo_new(mgr->dev, size, pb_desc);
297    if (!buf->bo) {
298       FREE(buf);
299       return NULL;
300    }
301 
302    if (pb_desc->usage & PB_USAGE_CPU_READ_WRITE) {
303       buf->map = d3d12_bo_map(buf->bo, &buf->range);
304       if (!buf->map) {
305          d3d12_bo_unreference(buf->bo);
306          FREE(buf);
307          return NULL;
308       }
309    }
310 
311    return &buf->base;
312 }
313 
314 static void
d3d12_bufmgr_flush(struct pb_manager * mgr)315 d3d12_bufmgr_flush(struct pb_manager *mgr)
316 {
317    /* No-op */
318 }
319 
320 static void
d3d12_bufmgr_destroy(struct pb_manager * _mgr)321 d3d12_bufmgr_destroy(struct pb_manager *_mgr)
322 {
323    struct d3d12_bufmgr *mgr = d3d12_bufmgr(_mgr);
324    FREE(mgr);
325 }
326 
327 struct pb_manager *
d3d12_bufmgr_create(struct d3d12_screen * screen)328 d3d12_bufmgr_create(struct d3d12_screen *screen)
329 {
330    struct d3d12_bufmgr *mgr;
331 
332    mgr = CALLOC_STRUCT(d3d12_bufmgr);
333    if (!mgr)
334       return NULL;
335 
336    mgr->base.destroy = d3d12_bufmgr_destroy;
337    mgr->base.create_buffer = d3d12_bufmgr_create_buffer;
338    mgr->base.flush = d3d12_bufmgr_flush;
339 
340    mgr->dev = screen->dev;
341 
342    return &mgr->base;
343 }
344